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 Bantuin nuntasin script error

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Bantuin nuntasin script error Empty2012-12-31, 20:07
PostBantuin nuntasin script error
#1
Deenos 
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Bantuin nuntasin script error Vide
gini...
aku kan dapat script ring command...

ini nih
Spoiler:

bagian yang error tuh 577 atau bisa di test sendiri...
tolong bantuannya untuk benerin ini
Bantuin nuntasin script error Empty2012-12-31, 21:32
PostRe: Bantuin nuntasin script error
#2
larkuzo 
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Bantuin nuntasin script error Vide
Gak bisa buka spoiler om :v
Coba scriptnya di paste ke pastebin biar kelihatan baris-barisnya :v
Bantuin nuntasin script error Empty2012-12-31, 21:33
PostRe: Bantuin nuntasin script error
#3
Radis3D 
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Bantuin nuntasin script error Vide
punya nya VX apa VX ace tuh??

coba pake ini
Bantuin nuntasin script error Empty2012-12-31, 23:50
PostRe: Bantuin nuntasin script error
#4
Orionez 
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Bantuin nuntasin script error Vide
waduh ga bs nyoba, mesti ada import picturenya dulu ke graphic>system klo mw pake ini.
line 577 tentang frame henkou artinya perubahan frame.
Bantuin nuntasin script error Empty2013-01-01, 01:42
PostRe: Bantuin nuntasin script error
#5
yeki 
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Bantuin nuntasin script error Vide
SS tampilan error nya, script yang dipakai apa aja ?

coba test pake yang ini
Spoiler:
Bantuin nuntasin script error Empty2013-01-01, 06:40
PostRe: Bantuin nuntasin script error
#6
Deenos 
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Bantuin nuntasin script error Vide
kak bantuin donk
letakkan di tengah actor gimana?

Bantuin nuntasin script error 430942_532235770129686_1701626096_n

ini scriptnya

Code:

=begin ************************************************************************
  Ÿ ‰ñ“]Ž®ƒoƒgƒ‹ƒRƒ}ƒ“ƒh Ver.1.10
  ---------------------------------------------------------------------------
    ƒoƒgƒ‹ƒRƒ}ƒ“ƒh‚ð‰ñ“]Ž®ƒAƒCƒRƒ“ƒRƒ}ƒ“ƒh‚ɕύX‚µ‚Ü‚·B
=end # ************************************************************************

#-information------------------------------------------------------------------
$ziifee ||= {}
$ziifee[:RollBattleCommand] = true
#------------------------------------------------------------------------------
#-memo-------------------------------------------------------------------------
#  [•K—vƒXƒNƒŠƒvƒg]
#    ‰æ‘œƒRƒ}ƒ“ƒhƒXƒNƒŠƒvƒg (Ver.1.50ˆÈã)
#  [•K—v‰æ‘œ] ˆÈ‰º‚̉摜‚ð Graphics/System ‚ɃCƒ“ƒ|[ƒg‚µ‚Ä‚­‚¾‚³‚¢B
#    ƒoƒgƒ‹ƒRƒ}ƒ“ƒh—p”wŒi‰æ‘œ ( ƒtƒ@ƒCƒ‹–¼ : Ring96x88 )
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#  ‚±‚̃XƒNƒŠƒvƒg‚́A‰æ‘œƒRƒ}ƒ“ƒhƒXƒNƒŠƒvƒg‚̉º‚É“ü‚ê‚Ä‚­‚¾‚³‚¢B
#  ƒAƒCƒRƒ“‚̕ύX‚́A‰æ‘œƒRƒ}ƒ“ƒhƒXƒNƒŠƒvƒg‚Ì’†‚ōs‚¦‚Ü‚·B
#------------------------------------------------------------------------------

#******************************************************************************
# ¥ ‰ñ“]Ž®ƒRƒ}ƒ“ƒh“±“ü•”
#******************************************************************************

class Window_PartyCommand; include ZiifSpriteCommand_RollIcon; end
class Window_ActorCommand; include ZiifSpriteCommand_RollIcon; end

#******************************************************************************
# ¥ ƒŒƒCƒAƒEƒg•”
#******************************************************************************

#==============================================================================
# ¡ Sprite_ZiifRollIconActorBattleCommand
#==============================================================================

class Sprite_ZiifRollIconActorBattleCommand < Sprite_ZiifRollIconCommand
  #--------------------------------------------------------------------------
  # œ ƒAƒCƒRƒ“”ԍ†‚̎擾
  #--------------------------------------------------------------------------
  def icon_index
    if command_set.command_symbol(self.index) == :attack
      return command_set.attack_icon_index
    end
    return super
  end
end

#==============================================================================
# ¡ Window_PartyCommand
#==============================================================================

class Window_PartyCommand
  #--------------------------------------------------------------------------
  # œ •‚̎擾
  #--------------------------------------------------------------------------
  def window_width
    return 96
  end
  #--------------------------------------------------------------------------
  # œ ‚‚³‚̎擾
  #--------------------------------------------------------------------------
  def window_height
    return 88
  end
  #--------------------------------------------------------------------------
  # œ ”wŒi‰æ‘œ‚̃tƒ@ƒCƒ‹–¼‚ðŽæ“¾
  #--------------------------------------------------------------------------
  def background_filename
    return "SpinCommand"
  end
end

#==============================================================================
# ¡ Window_ActorCommand
#==============================================================================

class Window_ActorCommand
  #--------------------------------------------------------------------------
  # œ •‚̎擾
  #--------------------------------------------------------------------------
  def window_width
    return 96
  end
  #--------------------------------------------------------------------------
  # œ ‚‚³‚̎擾
  #--------------------------------------------------------------------------
  def window_height
    return 88
  end
  #--------------------------------------------------------------------------
  # œ ”wŒi‰æ‘œ‚̃tƒ@ƒCƒ‹–¼‚ðŽæ“¾
  #--------------------------------------------------------------------------
  def background_filename
    return "SpinCommand"
  end
  #--------------------------------------------------------------------------
  # œ ƒXƒvƒ‰ƒCƒgƒRƒ}ƒ“ƒhƒNƒ‰ƒX‚̎擾
  #--------------------------------------------------------------------------
  def sprite_command_class
    return Sprite_ZiifRollIconActorBattleCommand
  end
  #--------------------------------------------------------------------------
  # œ UŒ‚ƒAƒCƒRƒ“”ԍ†‚ðŽæ“¾
  #--------------------------------------------------------------------------
  def attack_icon_index
    if @actor && !@actor.weapons.compact.empty?
      return @actor.weapons.compact.first.icon_index
    end
    ZiifManager::IconSet[:attack][nil]
  end
end

#==============================================================================
# ¡ Scene_Battle
#==============================================================================

class Scene_Battle
  #--------------------------------------------------------------------------
  # œ ƒp[ƒeƒBƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚̍쐬
  #--------------------------------------------------------------------------
  alias :ziif_roll_battle_command_create_party_command_window :create_party_command_window
  def create_party_command_window
    ziif_roll_battle_command_create_party_command_window
    @party_command_window.x = 64
    @party_command_window.y = 200
  end
  #--------------------------------------------------------------------------
  # œ ƒAƒNƒ^[ƒRƒ}ƒ“ƒhƒEƒBƒ“ƒhƒE‚̍쐬
  #--------------------------------------------------------------------------
  alias :ziif_roll_battle_command_create_actor_command_window :create_actor_command_window
  def create_actor_command_window
    ziif_roll_battle_command_create_actor_command_window
    @actor_command_window.x += 0
    @actor_command_window.y  = 425
  end
end
Bantuin nuntasin script error Empty
PostRe: Bantuin nuntasin script error
#7
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