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 ada yg tau munculin gambar saat mode text

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ada yg tau munculin gambar saat mode text Empty2012-06-15, 09:33
Postada yg tau munculin gambar saat mode text
#1
Rz Strife 
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ada yg tau munculin gambar saat mode text Vide
contohnya : saat bicara ada gambar karakternya di samping text..
gmna caranya gan??
ada yg tau munculin gambar saat mode text Empty2012-06-15, 09:37
PostRe: ada yg tau munculin gambar saat mode text
#2
KucingBudhug 
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ada yg tau munculin gambar saat mode text Vide
cara mudahnya pake event show/insert picture terus letak gambar karakternya ditaroh di samping textnya XD
ada yg tau munculin gambar saat mode text Empty2012-06-15, 09:39
PostRe: ada yg tau munculin gambar saat mode text
#3
shikami 
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ada yg tau munculin gambar saat mode text Vide
ato pake script advance message system.
my job is done here 8)
ada yg tau munculin gambar saat mode text Empty2012-06-15, 09:41
PostRe: ada yg tau munculin gambar saat mode text
#4
LowlingLife 
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ada yg tau munculin gambar saat mode text Vide
XP? Pakai AMS atau Advanced Message System buatan Dubealex. Linknya => http://www.creationasylum.net/index.php?showtopic=590
ada yg tau munculin gambar saat mode text Empty2012-06-15, 09:45
PostRe: ada yg tau munculin gambar saat mode text
#5
Rz Strife 
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ada yg tau munculin gambar saat mode text Vide
ok gan! ntar ane coba..
maklum ane newbie..
ada yg tau munculin gambar saat mode text Empty2012-06-26, 17:55
PostRe: ada yg tau munculin gambar saat mode text
#6
Dumabass99 
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ada yg tau munculin gambar saat mode text Vide
Gue Punya Script Faces ni dia..
Copy-Paste Di Script/Windows_Message...

#====================================================
# ¦ Window_Message
#-----------------------------------------------------------

class Window_Message < Window_Selectable
#-----------------------------------------------------------
def initialize (x=80,y=304,width=480,height=160)
super(x, y, width, height)
self.contents = Bitmap.new(width - 32, height - 32)
self.visible = false
self.z = 9998
@fade_in = false
@fade_out = false
@contents_showing = false
@cursor_width = 0
self.active = false
self.index = -1
@imagen = Game_Picture.new(1)
@viewport = Viewport.new(0,0,640,480)
@viewport.z = 200
@ventana_cara = Window_Base.new(0,304,160,160)
@ventana_cara.opacity = 0
@ventana_cara.contents = Bitmap.new(160-32,160-32)
@ventana_cara.back_opacity = 160
@carct_centinela = "|"#aqui se decide el caracter para q no se vea la ventana
#de imagenes
@tamaño_imagenes = 128# ste es el tamaño de TODAS vuestras imagenes
#(pixels)
end
#----------------------------------------------------------- ---------------
def dispose
terminate_message
$game_temp.message_window_showing = false
if @input_number_window != nil
@input_number_window.dispose
end
super
end
#----------------------------------------------------------- ---------------
def terminate_message
self.active = false
self.pause = false
self.index = -1
self.contents.clear
@contents_showing = false
if $game_temp.message_proc != nil
$game_temp.message_proc.call
end
$game_temp.message_text = nil
$game_temp.message_proc = nil
$game_temp.choice_start = 99
$game_temp.choice_max = 0
$game_temp.choice_cancel_type = 0
$game_temp.choice_proc = nil
$game_temp.num_input_start = 99
$game_temp.num_input_variable_id = 0
$game_temp.num_input_digits_max = 0
if @gold_window != nil
@gold_window.dispose
@gold_window = nil
end
end
#----------------------------------------------------------- ---------------
def refresh
self.contents.clear
self.contents.font.color = normal_color
#self.contents.font.name = $fontface
#self.contents.font.size = $fontsize
x = y = 0
@cursor_width = 0
if $game_temp.choice_start == 0
x = 8
end
if $game_temp.message_text != nil
text = $game_temp.message_text
@mtexto = text
begin
last_text = text.clone
text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
end until text == last_text
text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
text.gsub!(/\\\\/) { "\000" }
# "\\C" ? "\001" ??"\\G" ? "\002" ???
text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
text.gsub!(/\\[Gg]/) { "\002" }
text.gsub!(/\\[Gg]/) { "\002" }
for i in 0...text.size
if text[i, 1] == ":"
text = text[i+1,text.size]
break
end
end
#@mtexto = ""
while ((c = text.slice!(/./m)) != nil)
if c == "\000"
c = "\\"
end
if c == "\001"
text.sub!(/\[([0-9]+)\]/, "")
color = $1.to_i
if color >= 0 and color <= 7
self.contents.font.color = c(color)
end
next
end
if c == "\002"
if @gold_window == nil
@gold_window = Window_Gold.new
@gold_window.x = 560 - @gold_window.width
if $game_temp.in_battle
@gold_window.y = 192
else
@gold_window.y = self.y >= 128 ? 32 : 384
end
@gold_window.opacity = self.opacity
@gold_window.back_opacity = self.back_opacity
end
next
end
if c == "\n"
if y >= $game_temp.choice_start
@cursor_width = [@cursor_width, x].max
end
y += 1
x = 0
if y >= $game_temp.choice_start
x = 8
end
next
end
if c != @carct_centinela
self.contents.draw_text(4 + x, 32 * y, 40, 32, c)
x += self.contents.text_size(c).width
end
#@mtexto = @mtexto + c
end
end
if $game_temp.choice_max > 0
@item_max = $game_temp.choice_max
self.active = true
self.index = 0
end
if $game_temp.num_input_variable_id > 0
digits_max = $game_temp.num_input_digits_max
number = $game_variables[$game_temp.num_input_variable_id]
@input_number_window = Window_InputNumber.new(digits_max)
@input_number_window.number = number
@input_number_window.x = self.x + 8
@input_number_window.y = self.y + $game_temp.num_input_start * 32
end
cambiar_imagen
end
#----------------------------------------------------------- ---------------
def reset_window
if $game_temp.in_battle
self.y = 16
@ventana_cara.y = 16
else
case $game_system.message_position
when 0
self.y = 16
@ventana_cara.y = 16
when 1
self.y = 160
@ventana_cara.y = 160
when 2
self.y = 304
@ventana_cara.y = 304
end
end
if $game_system.message_frame == 0
self.opacity = 255
else
self.opacity = 0
end
self.back_opacity = 160
end
#----------------------------------------------------------- ---------------
def update
super
if @fade_in
self.contents_opacity += 24
visualizar_imagen
if @input_number_window != nil
@input_number_window.contents_opacity += 24
end
if self.contents_opacity == 255
@fade_in = false
end
return
end
if @input_number_window != nil
@input_number_window.update
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
$game_variables[$game_temp.num_input_variable_id] =
@input_number_window.number
$game_map.need_refresh = true
@input_number_window.dis pose
@input_number_window = nil
terminate_message
end
return
end
if @contents_showing
if $game_temp.choice_max == 0
self.pause = true
end
if Input.trigger?(Input::B)
if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
$game_system.se_play($data_system.cancel_se)
$game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
terminate_message
end
end
if Input.trigger?(Input::C)
if $game_temp.choice_max > 0
$game_system.se_play($data_system.decision_se)
$game_temp.choice_proc.call(self.index)
end
terminate_message
end
return
end
if @fade_out == false and $game_temp.message_text != nil
@contents_showing = true
$game_temp.message_window_showing = true
reset_window
refresh
Graphics.frame_reset
if self.opacity == 255 and !@narracion
ventana_cara(true)
elsif @narracion
ventana_cara(false ,false )
else
ventana_cara(false ,true)
end
self.visible = true
self.contents_opacity = 0
if @input_number_window != nil
@input_number_window.contents_opacity = 0
end
@fade_in = true
return
end
if self.visible
@fade_out = true
self.opacity -= 48
ocultar_ventana_cara
ocultar_imagen(true)
if self.opacity == 0
ocultar_imagen(false)
self.visible = false
@fade_out = false
$game_temp.message_window_showing = false
end
return
end
end
#----------------------------------------------------------- ---------------
def update_cursor_rect
if @index >= 0
n = $game_temp.choice_start + @index
self.cursor_rect.set(8, n * 32, @cursor_width, 32)
else
self.cursor_rect.empty
end
end
#----------------------------------------------------------- ---------
def decidir_imagen
i=0
@nom_imagen = ""
while @mtexto[i,1] != ":" and @mtexto[i,1] != nil and @mtexto[i,1] != @carct_centinela
@nom_imagen = @nom_imagen + @mtexto[i,1]
i = i + 1
end
self.x = 160
@narracion = false
if @mtexto[i,1] != ":" and @mtexto[i,1] != @carct_centinela
@cambio_imagen = false
elsif @mtexto[i,1] == @carct_centinela
self.x = 80
@cambio_imagen = true
@narracion = true
else
@cambio_imagen = true
end
end
#----------------------------------------------------------- ----------
def cambiar_imagen
decidir_imagen
if @cambio_imagen or (@ventana_cara.y+14) != @imagen.y
if @impresion_imagen != nil
@impresion_imagen. dispose
end
poner_cara
end
end
#----------------------------------------------------------- --------
def poner_cara
begin
@ventana_cara.contents.clear
if @cambio_imagen
@imagen.show(@nom_imagen, 0, 14,
@ventana_cara.y+14,132*100/@tamaño_imagenes,
132* 100/@tamaño_imagenes, 0, 0)
else
@imagen.move(1, 0, 14, @ventana_cara.y+14, 132*100/@tamaño_imagenes, 132*100/@tamaño_imagenes, 0,0)
@imagen.update
end
@hay_cara = true
@impresion_imagen = Sprite_Picture.new(@viewport,@imagen)
rescue
@hay_cara = false
@ventana_cara.contents.clear
#@ventana_cara.contents.font.color = c(4)
@ventana_cara.contents.font.name = "Flat Brush"
#@ventana_cara.contents.font.size = $fontsize
@ventana_cara.contents_opacity = 255
@ventana_cara.contents.draw_text((160-32)/2-20,(160-32)/2-32 ,32,32,"SIN")
@ventana_cara.contents.draw_text((160-32)/2-32,(160-32)/2,64 ,32,"FOTO")
end
end
#----------------------------------------------------------- ----------
def ventana_cara(ver,contenido = false)
if ver
@ventana_cara.visible = true
@ventana_cara.opacity = 255
@ventana_cara.back_opacity = 160
elsif contenido
@ventana_cara.opacity = 0
@ventana_cara.contents_opacity = 255
else
@ventana_cara.visible = false
@ventana_cara.contents.clear
end
end
#----------------------------------------------------------- ----------
def visualizar_imagen
if @hay_cara
if @impresion_imagen.opacity != 255
@impresion_imagen. opacity += 24
end
end
end
#-----------------------------------------------------------
def ocultar_imagen(lento)
if @hay_cara
if lento
@impresion_imagen. opacity -= 48
else
@impresion_imagen. opacity = 0
end
end
end
#----------------------------------------------------------- ---
def ocultar_ventana_cara
if @ventana_cara.opacity != 0
@ventana_cara.opacity -= 48
@ventana_cara.contents_opacity -= 48
end
end
#----------------------------------------------------------- --
end

Credits
Scripted By Dumbass99

Semoga Beruntung .. :thumbup:


Terakhir diubah oleh Dumabass99 tanggal 2012-06-27, 17:22, total 1 kali diubah
ada yg tau munculin gambar saat mode text Empty2012-06-26, 17:59
PostRe: ada yg tau munculin gambar saat mode text
#7
Mynamenicholas 
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Engine : RMVX Ace
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ada yg tau munculin gambar saat mode text Vide
kan saat di event mw munculin text, Show text, lalu ad kotak biru hitam.
nah, disana gambarnya. gabutuh script"an, kecuali mw buat yang gak standar
ada yg tau munculin gambar saat mode text Empty2012-06-26, 19:03
PostRe: ada yg tau munculin gambar saat mode text
#8
Tamu 
Tamu
Anonymous


ada yg tau munculin gambar saat mode text Vide
pake Universal Message System - Ccoa 8)
tutor liat aja di dalemnya :ngacay2:

~thanks..
ada yg tau munculin gambar saat mode text Empty2012-06-26, 20:04
PostRe: ada yg tau munculin gambar saat mode text
#9
aidilriski 
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aidilriski

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Thanked : 2
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Type : Mapper

ada yg tau munculin gambar saat mode text Vide
Yap, pke UMS punya Ccoa, cari aja di gugel, pasti ada

@Dumabass99 Itu skrip pnya siapa? klo pnya kmu, mending di bikin Credit for Dumabass, klo pnya orang lain, jgn ngaku2, trus panjang amet, di spoilerkan napa? and welkom here :hwave:

O ya, untuk TS, silahkan dicari Ccoa UMS script for RMXP, saya yakin ketemu kok :peace:
ada yg tau munculin gambar saat mode text Empty2012-06-27, 07:11
PostRe: ada yg tau munculin gambar saat mode text
EmperorAlan 
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EmperorAlan

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Thanked : 5
Engine : RMVX Ace
Skill : Very Beginner
Type : Developer

ada yg tau munculin gambar saat mode text Vide
@Dumabass99: Itu script punya siapa om? Udah di credit kagak?
Apalagi kayaknya anda itu ngehapus bagian atas/instruksi script-nya ya?
GImana caranya dipakai kalau instruksinya aja dihapus.

Berikutnya kalau mau post beginian, meningan kasih link-nya aja. :v
ada yg tau munculin gambar saat mode text Empty
PostRe: ada yg tau munculin gambar saat mode text
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