Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| 2012-06-26, 18:19 | Script Jump |
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Dumabass99 Newbie
Posts : 44 Thanked : 0 Engine : RMXP Skill : Beginner Type : Writer
| Minta Script YAng Bisa Lompat.... |
| | | 2012-06-26, 18:33 | Re: Script Jump |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
Awards:
| beuh... kan bisa buat pakai event... ngapain pakai script segala - OOT:
Pertamax
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| | | 2012-06-26, 18:54 | Re: Script Jump |
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Mynamenicholas Novice
Posts : 149 Thanked : 0 Engine : RMVX Ace Skill : Intermediate Type : Writer
| Minta ??? Beli dong !! *OOT Btw Atas gw bener tuh |
| | | 2012-06-26, 20:08 | Re: Script Jump |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| woi, jgn kasar-kasar napa!!! Dia newbie tuh, *eh, sya juga ya jgn terlalu kasar om sma newbie, tpi bner yg dibilang di atas, bisa pke event kok, klo mau, bisa diajarin, wani piro? hehehe |
| | | 2012-06-26, 20:11 | Re: Script Jump |
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ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| @^ Wah kasian kak dia nanya bener kok malah gitu jwbnnya @TS: Sebenarnya pakai Event juga bisa tapi kemungkinan bug masih besar Kalo pengen, pakai Common Event... Jadi settingannya Conditional branch... if Press X @>Char jump x*y (Setting prioritinya ) Mungkin hanya bisa itu kalo gak ngerti... maaf kak saya newbie thx |
| | | 2012-06-26, 20:16 | Re: Script Jump |
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Danger Force Ryder Advance
Posts : 307 Thanked : 1 Engine : RMXP Skill : Very Beginner Type : Writer
| nih script jumpnya - Code:
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#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # Simple Jump System by Nathmatt # Version: 1.04 # Type: Custom Movement System #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # # This work is protected by the following license: # #---------------------------------------------------------------------------- # # # # Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported # # ( http://creativecommons.org/licenses/by-nc-sa/3.0/ ) # # # # You are free: # # # # to Share - to copy, distribute and transmit the work # # to Remix - to adapt the work # # # # Under the following conditions: # # # # Attribution. You must attribute the work in the manner specified by the # # author or licensor (but not in any way that suggests that they endorse you # # or your use of the work). # # # # Noncommercial. You may not use this work for commercial purposes. # # # # Share alike. If you alter, transform, or build upon this work, you may # # distribute the resulting work only under the same or similar license to # # this one. # # # # - For any reuse or distribution, you must make clear to others the license # # terms of this work. The best way to do this is with a link to this web # # page. # # # # - Any of the above conditions can be waived if you get permission from the # # copyright holder. # # # # - Nothing in this license impairs or restricts the author's moral rights. # # # #---------------------------------------------------------------------------- # #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # # This is the config: # # (Jump_Distance) is how far you want to jump. # # (Cant_Jump) is the terrain tag that you cant jump on. # # (Off_Switch_id) is the swith id used to turn off the jump. # # (Jump_key) is the key used to jump if using tons ads custom controls. # # (Jump_Animation) is if you want a speacial graphic for jumping # add _jmp so 001-Fighter01 would be 001-Fighter01_jmp. # #------------------------------------------------------------------------------- module SJS_Config Jump_Distance = 2 Jump_Animation = false Off_Switch_id = 50 Jump_Key = ',' # Terrain_Tags Cant_Jump = 1 end #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # # This is the update method: # #------------------------------------------------------------------------------- class Game_Player < Game_Character alias nathmatt_update update def update nathmatt_update actor = $game_party.actors[0] unless actor == $game_party.actors[0] if check_key && !jumping? && !$game_switches[SJS_Config::Off_Switch_id] d = SJS_Config::Jump_Distance case direction when 2 then jump(0,d,false) when 4 then jump(-d,0,false) when 6 then jump(d,0,false) when 8 then jump(0,-d,false) end end if jumping? && SJS_Config::Jump_Animation @character_name_org = actor.character_name @character_name = @character_name_org+'_jmp' end if @character_name != actor.character_name && !jumping? @character_name = actor.character_name end end def check_key if $tons_version != nil && $tons_version >= 5.40 && TONS_OF_ADDONS::CUSTOM_CONTROLS return Input.trigger?(Input::Key[SJS_Config::Jump_Key]) else return Input.trigger?(Input::Q) end end alias SJS_jump jump def jump(x,y,c=true) px = $game_player.x + x py = $game_player.y + y if c SJS_jump(x,y) elsif $game_map.terrain_tag(px,py) != SJS_Config::Cant_Jump SJS_jump(x,y) end end
end |
| | | | Re: Script Jump |
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