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| [XP/VX]Marque Text. Version : 1.2 | |
| 2012-04-07, 08:50 | [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| Marque Text Versi: 1.2 Tipe: Text PengenalanLiat huruf dan angka pada antri, padahal BBM belum jadi naik kalo lebar text melebihi box, text akan jalan Q :apa mungkin text sampe melebihi box ? A :kmungkinannya emang kecil, tapi buat yg suka costum window kemungkinannya besar. Fitur
- Text jalan bolak balik.
- Text jalan bolak gak balik.
- bisa di XP dan VX.
- lebih baik dari versi sebelumnya.
Screenshotsbefore after Demo Scriptshttp://dl.dropbox.com/u/71716232/marque_text%C2%A9lukas.txt CreditsMarque Text. by Lukas Cahyadi Gunawan is licensed under a Creative Commons Attribusi-NonKomersial 3.0 Unported License.
Terakhir diubah oleh Lukas tanggal 2012-04-20, 14:26, total 7 kali diubah (Reason for editing : taruh demo, taruh screenshot.ilangin demo,kasih tag script, update) |
| | | 2012-04-07, 09:13 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Nefusa 7 Senior
Posts : 954 Thanked : 6 Engine : RMXP Skill : Intermediate Type : Scripter
| waw muncul scripter baru btw cara menggunakannya gimana? Maaf lom coba |
| | | 2012-04-07, 09:40 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| - Nefusa 7 wrote:
- waw muncul scripter baru
btw cara menggunakannya gimana? Maaf lom coba blom pantas di sebut scripter taruh di atas "Main" udah tak taruh demo nya itu |
| | | 2012-04-07, 10:15 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| kak, di demonya kok nggak ada teks yang jalan" ya. . . |
| | | 2012-04-07, 10:54 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| - Adhe45 wrote:
- kak, di demonya kok nggak ada teks yang jalan" ya. . .
sorry, udah saya tambah screenshot silahkan liat |
| | | 2012-04-07, 11:09 | Re: [XP/VX]Marque Text. Version : 1.2 |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Wah lumayan... semoga makin mahir buat2nya |
| | | 2012-04-07, 11:24 | Re: [XP/VX]Marque Text. Version : 1.2 |
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LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
Awards:
| Wah.. Script tipe Snippet! Keren nih... Makasih om! |
| | | 2012-04-07, 12:50 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| oh. . . di menu ya. . kukira di teks percakapan . . . |
| | | 2012-04-07, 14:18 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Nefusa 7 Senior
Posts : 954 Thanked : 6 Engine : RMXP Skill : Intermediate Type : Scripter
| wah dah ada demo dan skrinshutnya btw great |
| | | 2012-04-08, 04:25 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| | | | 2012-04-08, 08:11 | Re: [XP/VX]Marque Text. Version : 1.2 |
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kareem_ramd Novice
Posts : 189 Thanked : 1 Engine : RMXP Skill : Beginner Type : Spriter
| eh ngomong-ngomong ini buat RMXP kan? |
| | | 2012-04-08, 09:14 | Re: [XP/VX]Marque Text. Version : 1.2 |
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EinRydix Newbie
Posts : 61 Thanked : 0 Engine : RMVX Skill : Beginner Type : Databaser
| another useful script... (y) keep up all the excelent work all.. |
| | | 2012-04-08, 12:55 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| - ekagreen wrote:
- eh ngomong-ngomong ini buat RMXP kan?
sepertinya ini pertanyaan yg gak perlu di jawab dan di tanyakan - EinRydix wrote:
- another useful script... (y)
keep up all the excelent work all.. |
| | | 2012-04-13, 22:26 | Re: [XP/VX]Marque Text. Version : 1.2 |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
Awards:
| setelah saya coba pada fresh project ternyata tidak berefek sama sekali lalu bagian - Code:
-
alias text_jalan_jalan_update update def update text_jalan_jalan_update @text_width = self.contents.text_size(@text).width if @text_width > self.width saya coba rubah bagian ifnya jadi - Code:
-
if @text_width <= self.width baru jalan, tapi setelah diamati lagi ternyata type 1 dan type 2 ga ada bedanya, sama-sama gerak ke kiri dan ga balik lagi ----- lalu personal commentnya : kayaknya ga perlu ngorbanin 1 switch dah, pake local variable masih bisa itu, apalagi masih dalam 1 class (Window_Help) |
| | | 2012-04-14, 05:33 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| - LiTTleDRAgo wrote:
- setelah saya coba pada fresh project ternyata tidak berefek sama sekali
lalu bagian
- Code:
-
alias text_jalan_jalan_update update def update text_jalan_jalan_update @text_width = self.contents.text_size(@text).width if @text_width > self.width saya coba rubah bagian ifnya jadi
- Code:
-
if @text_width <= self.width baru jalan, tapi setelah diamati lagi ternyata type 1 dan type 2 ga ada bedanya, sama-sama gerak ke kiri dan ga balik lagi
----- lalu personal commentnya : kayaknya ga perlu ngorbanin 1 switch dah, pake local variable masih bisa itu, apalagi masih dalam 1 class (Window_Help) cek PM om, aku jadi kok. aku kasih demonya. |
| | | 2012-04-14, 07:58 | Re: [XP/VX]Marque Text. Version : 1.2 |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
Awards:
| oh sekarang baru ngerti, skripnya ga jalan kalau deskripsinya ga menuhin layar kalau kata2nya sedikit kyk Restores HP to one ally. nanti hurufnya ga gerak btw # Type 1 : Text jalan bolak balik. <Text moves to the right and back.> # Type 2 : Text jalan bolak gak balik. <Text moves to the right, # and back into position.> translated by http://translate.google.co.id/ moves to right = ke kanan tapi tulisannya pindah ke kiri loh |
| | | 2012-04-14, 08:44 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| | | | 2012-04-20, 14:30 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| UPDATE, cross engine tadi siang sukses download rm VX, dan saya coba utk bisa di VX. baru liat script VX tadi. mungkin sebenarnya ada yg tidak perlu ada di script. saya blom tau banyak tentang VX, jadi saya coba aman nya aja. di jamin lebih baik dari versi sebelumnya. |
| | | 2012-04-20, 18:49 | Re: [XP/VX]Marque Text. Version : 1.2 |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
Awards:
| wah, uda mulai main cross engine juga nih kk |
| | | 2012-04-21, 05:49 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| nyuri ilmu dari script master drago aja.. ternyata ga begitu beda jauh scirpt xp dan vx. gak sedikit yg beda tulisan aja.. contoh di XP class Interpreter, di VX Game_interpreter.. skalian tanya blom tau cara gabunginnya, apa bisa class Interpreter < Game_interpreter ? ato pake rescue ? banyak yg beda nama definisinya, padahal sama aja isinya.. tengkyu |
| | | 2012-04-21, 07:57 | Re: [XP/VX]Marque Text. Version : 1.2 |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
Awards:
| itu terserah style dari masing2 scripter caranya ada banyak sih, misal - Code:
-
module Insert def something bla-bla-bla end end
class Interpreter include Insert end class Game_Interpreter include Insert end tapi kalo style gw - Code:
-
VX = defined?(Window_BattleMessage) kelas = VX ? "Game_Interpreter" : "Interpreter" eval " class #{kelas} def something bla-bla-bla end end #"
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| | | 2012-04-21, 08:42 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| - LiTTleDRAgo wrote:
- itu terserah style dari masing2 scripter
caranya ada banyak sih,
misal
- Code:
-
module Insert def something bla-bla-bla end end
class Interpreter include Insert end class Game_Interpreter include Insert end tapi kalo style gw
- Code:
-
VX = defined?(Window_BattleMessage) kelas = VX ? "Game_Interpreter" : "Interpreter" eval " class #{kelas} def something bla-bla-bla end end #"
wow, tengkyu , ntar saya coba² skalian ini baru sadar tadi ,ternyata kmarin script marquenya ga bener. tp skarang dah di update lg. ex : @ab = 1 && @ac = false && @ad = false if @abc == true outputnya @ab = false , @ac = false , @ad = false ex : @ab = 1 and @ac = false and @ad = false if @abc == true outputnya @ab = 1, @ac = false , @ad = true. ternyata ga bisa pake cara gitu aku cek outputnya pake game_variables bisanya pake cara biasa if @abc == tru @ab = 1 @ac = false @ad = false end emang begitu ya ? (aku kira apanya yg salah, eh ternyata ini) masih amatir banget aku. |
| | | 2012-04-21, 12:03 | Re: [XP/VX]Marque Text. Version : 1.2 |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
Awards:
| kalo mau dijadiin 1 yaa begini aja - Code:
-
@ab, @ac, @ad = 1,false,false if @abc if @abc itu sama kyk if @abc == true |
| | | 2012-04-21, 13:10 | Re: [XP/VX]Marque Text. Version : 1.2 |
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Lukas Senior
Posts : 618 Thanked : 22
| - LiTTleDRAgo wrote:
- kalo mau dijadiin 1 yaa begini aja
- Code:
-
@ab, @ac, @ad = 1,false,false if @abc
wew, wow.. bisa juga ternyata pake koma koma. - LiTTleDRAgo wrote:
if @abc
itu sama kyk
if @abc == true klo yg ini udah di kasih tau om kan lewat PM :d^^b: kerenn deh om drago tengkyu sorry,blom bisa bales apa² |
| | | | Re: [XP/VX]Marque Text. Version : 1.2 |
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