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| Bikin Carterpillar System di RM2K3 | |
| 2011-02-16, 13:43 | Bikin Carterpillar System di RM2K3 |
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r15n4d1 Veteran
Posts : 1048 Thanked : 4 Engine : RM2k3 Skill : Skilled Type : Event Designer
| 4l4y3r5 RMID beraksi langsung cekidot ke tuts nye Variable yang dibutuhkan , ada 4 yaitu : - Var hero X - Var hero y - Var Event X - Var Event yPertama, buatlah sebuah event yang akan mengikuti si hero, dan buatlah 4 event seperti ini <>Variable Oper [0001:hero-x] // memasukkan nilai x kordinat hero ke var 0001:hero-x <>Variable Oper [0002:hero-y] // memasukkan nilai y kordinat hero ke var 0002:hero-y <>Variable Oper [0003:event-x] // memasukkan nilai x kordinat event ke var 0003:event-x <>Variable Oper [0004:event-y] // memasukkan nilai y kordimat event ke var 0004:event-y // event = event yang ngikutin heroLebih jelasnya lihat gambar - Spoiler:
Kedua, karena kita ingin si event yang mengikuti hero tetap dibelakang, masukkan event seperti berikut <>Branch if Hero Up Facing // jika hero ngadep atas <>Variable Oper[0001:hero-y]+, 1 // var 0001:hero-y ditambah 1 <> : end <>Branch if Hero down Facing // jika hero ngadep bawah <>Variable Oper[0001:hero-y]-, 1 // var 0001:hero-y dikurang 1 <> : end <>Branch if Hero right Facing // jika hero ngadep kanan <>Variable Oper[0001:hero-y]-, 1 // var 0001:hero-x dikurang 1 <> : end <>Branch if HeroLeft Facing // jika hero ngadep kiri <>Variable Oper[0001:hero-y]+, 1 // var 0001:hero-x ditambah 1 <> : endLebih jelasnya lihat gambar, gambarnya Cuma ngebahas sepenggal event aja, yang lain tinggal mengikuti :tembak: - Spoiler:
Ketiga, sekarang kita bikin event biar event bergerak mengikuti hero. <>Branch If Var [0003:event-x] is V[0001] Less // jika kordinat x event lebih kecil dari kordinat x hero <>Move Event : This Event, Phasing Mode ON, Move Right, Phasing Mode OFF // masa gak ngerti <> : end <>Branch If Var [0003:event-x] is V[0001] Greater <>Move Event : This Event, Phasing Mode ON, Move Left, Phasing Mode OFF <> : end <>Branch If Var [000:event-y] is V[0002] Less <>Move Event : This Event, Phasing Mode ON, Move Down, Phasing Mode OFF <> : end <>Branch If Var [000:event-y] is V[0002] Greater <>Move Event : This Event, Phasing Mode ON, Move Up, Phasing Mode OFF <> : endLebih jelasnya lihat gambar, gambarnya Cuma ngebahas sepenggal event aja, yang lain tinggal mengikuti - Spoiler:
Jangan lupa, trigger conditionnya Parallel Process. kalo ngelag, tinggal tambahin event wait 0.0 Simple kan? Silahkan coba! demo : http://www.media*fire.com/?rd5q871g1ef37kh
Terakhir diubah oleh r15n4d1 tanggal 2011-02-16, 14:45, total 3 kali diubah |
| | | 2011-02-16, 14:15 | Re: Bikin Carterpillar System di RM2K3 |
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fredy Senior
Posts : 612 Thanked : 4 Engine : RMVX
| Nice tuts om btw ini berlaku ke 1 map aja apa lebih |
| | | 2011-02-16, 14:17 | Re: Bikin Carterpillar System di RM2K3 |
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Tamu Tamu
| Wiii.. bagus nieh tutorialnya !! |
| | | 2011-02-16, 14:19 | Re: Bikin Carterpillar System di RM2K3 |
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r15n4d1 Veteran
Posts : 1048 Thanked : 4 Engine : RM2k3 Skill : Skilled Type : Event Designer
| @fredy sayangnya cuma 1 map! kalo seandainya heronya masuk rumah, ya terpaksa, masukin event tadi ke map dalam rumah! ya elah... tinggal kopi event doang |
| | | 2011-02-16, 15:00 | Re: Bikin Carterpillar System di RM2K3 |
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TheoAllen ♫ RMID Rebel ♫
Posts : 4935 Thanked : 63
Awards:
| | | | 2011-02-16, 15:14 | Re: Bikin Carterpillar System di RM2K3 |
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bungatepijalan Moe Princess
Posts : 1487 Thanked : 30 Engine : Multi-Engine User Skill : Intermediate Type : Developer
Awards:
| Wah, nice! Dan implementasinya ga begitu susah asal kita tau prinsip caterpillar-nya (tinggal bikin jd ngekor ) |
| | | 2011-02-16, 15:47 | Re: Bikin Carterpillar System di RM2K3 |
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fredy Senior
Posts : 612 Thanked : 4 Engine : RMVX
| @TS Sorry ane nanya lagi tapi klo tiap map ada event nya gimana caranya biar sang event tepat berada di belakang hero tetapi jalan masuk hero ke tuh map ada banyak apa artinya kita harus membuat event lain yang mengotrol si cat event agar tetap muncul tepat di belakang hero |
| | | 2011-02-16, 18:29 | Re: Bikin Carterpillar System di RM2K3 |
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Ghozy_King Novice
Posts : 238 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Spriter
| bagus tutornya kaks .. siip .. meski dikit ga ngerti |
| | | 2011-02-16, 18:34 | Re: Bikin Carterpillar System di RM2K3 |
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Kabutopsu Advance
Posts : 348 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Event Designer
| Padahal mau bwt nih tutorial juga , tapi dh keduluan BTW ini mirip caterpillar-nya KentonA! |
| | | 2011-02-17, 13:51 | Re: Bikin Carterpillar System di RM2K3 |
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r15n4d1 Veteran
Posts : 1048 Thanked : 4 Engine : RM2k3 Skill : Skilled Type : Event Designer
| @all kecuali fredy ama newbier thank you all! @fredy tinggal bikin event parallel procces, bikin event change event location " cat event" , kordinatnya variable x-hero dan y-hero. CMIIW @newbiear hehhehehe... keduluan nih ye kentonA? apaan tuh? ane gak tau? ane udah bikin tutorial milih karakter tuh |
| | | 2011-02-17, 14:03 | Re: Bikin Carterpillar System di RM2K3 |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| Tunggu, tunggu, tunggu... Phasing Mode itu buat nembus objek bukan? Kok ga dijelasin? Terus kalo iya itu buat nembus objek, kalo di belakang si Hero ada objek gimana? |
| | | 2011-02-17, 14:18 | Re: Bikin Carterpillar System di RM2K3 |
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r15n4d1 Veteran
Posts : 1048 Thanked : 4 Engine : RM2k3 Skill : Skilled Type : Event Designer
| @nisamerica gak akan ada obyek dibelakang hero. kecuali si hero nembus si obyek itu dulu, ya kan? phasing mode itu agar si hero sama si event itu bisa saling lewat, apabila si hero berjalan menghadap si event alias balik arah! |
| | | 2011-02-17, 14:26 | Re: Bikin Carterpillar System di RM2K3 |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| owh, gwa ga ada rm2k3 jadi ga bisa nyoba, tapi kalo misal: [X][O][X] [X][ ^][X] [X][P][X] X= ga bisa dilalui O= bisa dilalui ^, <, >, v = Arah hero menghadap P = Partner Di situ hero ngadep atas, di kiri dan kanannya tembok, nah kalo setelah itu Hero ngadep kiri/kanan gimana? [X][O][X] [X][ <][X] [X][P][X] Nanti event akan bekerja, terus si Partner bakal jalan ke belakang Hero bukan? Tapi di belakang Hero ada dinding... |
| | | 2011-02-17, 16:20 | Re: Bikin Carterpillar System di RM2K3 |
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r15n4d1 Veteran
Posts : 1048 Thanked : 4 Engine : RM2k3 Skill : Skilled Type : Event Designer
| @nisamerica hmm... coba saya pikirkan dulu iya juga sih.. kayaknya ya usahain bikin mapnya jangan terlalu banyak obyek! ntar saya pikirkan lagi cara fixnya deh.. thanks for kritik & sarannya |
| | | 2011-02-17, 16:32 | Re: Bikin Carterpillar System di RM2K3 |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| Lha?? Ntar gimana dong kalo mo bikin labirin / sejenisnya?! Btw, mungkin gini aja: Phasing Mode-nya ON ketika Player Touch aja gimana? Jadi ketika player berbalik ke arah partner, dan player touch, Phasing Mode ON, dan si partner jadi bisa nembus ke belakang player. Nah, kalo gitu kan (mungkin) masalah di atas bisa teratasi? |
| | | 2011-02-17, 16:34 | Re: Bikin Carterpillar System di RM2K3 |
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r15n4d1 Veteran
Posts : 1048 Thanked : 4 Engine : RM2k3 Skill : Skilled Type : Event Designer
| @nisa wisssshhh... mantap..!! coba ane rombak dulu deh tuh eventnya thanks |
| | | 2011-02-23, 11:48 | Re: Bikin Carterpillar System di RM2K3 |
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Flareia Singa Galak "AAAAUUUUMMMM!!!"
Posts : 506 Thanked : 5 Engine : RM2k3 Skill : Beginner Type : Artist
Awards:
| Sebenernya ini udah nice tutorial. Memang sangat-sangat ribet kalau membuat event yang satu ini. Karena bakalnya akan ditaruh ditiap map satu-satu. Sedikit berbeda dengan event caterpillar system milikku. https://www.youtube.com/watch?v=tXA5IEoE3Ps (malah promosi video (bukan tutorial pula)) Mungkin jauh lebih rumit eventnya. ) Good job dah. |
| | | | Re: Bikin Carterpillar System di RM2K3 |
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