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Leila's Inn and Tavern, Eremidiana, Eremidia
Late Spring AE996, Dusk
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Welcome back fella.
You Scholar people can't just let the knowledges amiss. Good for you, fella, I have something that you might like; the history of Eremidia.
Tedious, you said?
No, no, no... Not all of things you read from books are true. I've witnessed almost all of the happenings since the Eremidia established, and I bet most of things you read before are different from the knowledges I have.
Here, take my beers. We're heading to the Royal Library. There are a few books that I trust there.
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Eremidiana Royal Library, Eremidia
Late Spring AE996, Nightfall
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Here, take this book. It was written by a friend of mine, Grand Scholar Alviss.
He was a total bookworm and his writings are closer to truth if compared to the others, and for this matter, I only trust his works.
<<Eremidia>>
<First Years of the Kingdom>Eremidia Kingdom (past: Aeremidie) is the kingdom under rule of the High King and takes place in the heart of Fandorum, the great territory of Rune Millenia. Established after the ruination of Goldian civilization, Eremidia gained its territory by expanding their diplomacy with the existing states and conquering the ungoverned, abandoned lands. Eremidia lies in the middle of the Ungoverned Eastern Realm, Westerland, Northreach and Southern Desert.
The first stone of Eremidia was placed by the wandering dragoon, the Green Knight that nowadays known as the founding father of Eremidia, Sir Dnas I at a small village that now also known as the Classburg, the Old Capital. The knight found that he could make the village to be more prosperous since his arrival from the distant Goldian town, and spread the faith of Tri-Arch he carried on from whence he came from.
In that time, the weakened Goldia's influence and imminent chaos created large exodus in many places. Many Goldian sites abandoned and the people vanished into nothingness for unknown reasons. Sir Dnas I, without any doubt, settled himself in the Classburg as some Ancients--one of the people inhabited Goldian sites--who acknowledged the knight's whereabouts, arrived at the village. There are noted about 150 Ancients in the early history of Eremidia, including Sir Brad Hawkins, Vsio the Neither, Randomasta, Lana Lashire, Tammora Kent and Notorius.
Me? I wasn't there. I went into a pilgrim to the west, so I wasn't included into those important persons.
<The War of Faleon>The Flamevar Kingdom, the kingdom of trolls, attacked eastern Eremidia and sacked Faleon. King Dnas III then dispatched an army to recapture the Faleon and drive away the trolls from Eremidia. After days of war and countless death tolls, the trolls then retreat to their territory and then a legion of army led by groups of Royal Guards recaptured the town.
After an indepth investigation, the attack of trolls could be tracked and it came from the black mage, Annonimus, who spreaded the Fallen Magic that later known as Dark Magic. Annonimus was slain by a group of Royal Guardians, and his Grimoire was burnt away to banish the evil within the book.
<The Rise of Alliance>Eremidia was never safe even since from the first day it established. The first days of the kingdom were filled with threats from neighboring kingdoms, and as people came and gone, so did the threats which awaited for the Kingdom's weakest moments.
Among all the threats, City-states such as Vixepia and Prodigium perhaps were the friendliest one and were never counted as threats to the Kingdom.
Vixepia was founded by one of the Eremidian named Yaden, the writer of Michiru's biograph, meanwhile the Prodigium was basically Vsio's hall and filled by the Mages who learned the magics from the Ancient Wizard. Mostly, the city-states were founded as answers of their insatisfaction to the Eremidia, and unlike any other states or kingdoms that raised swords against Eremidia, the city-states made a decent bilateral relationship with the kingdom.
The city-states were based on liberal laws, allowing people to do anything they want but some regulations and restrictions from seemingly less ordinated government were applied.
Vixepia is still visitable from Eremidia, and it takes about 3-4 weeks in caravan travel. However, before the Grace Crisis, Vixepia was apparently abandoned and only a few citizens were appeared in the corners of the city. The Prodigium now is more like an abandoned, haunted hall.
<The Grand Gathering>The King Dnas IV, who inherited the heirloom of the House and the Kingdom, invited the whole people of Eremidia to attend the Grand Gathering. The event held in the courtyard of Eremidiana Castle, and attended by numerous invited persons who built and maintain the kingdom, when the Eremidia wasn't as big as known by people nowadays.
The King made lavish festivals and grand banquets to his people, as he noted the gathering as "To notify blessing of the graceful Nirvanne to people of Eremidia, and shall the reign of Eremidia be still until the realm dissolves to reunite with the Maker."
The Grand Gathering was noted in the peak of the Spring, Winterspring 1st, AE203. The day Grand Gathering held also noted as the first day Eremidia established, and the first day in Anno Eremidia calendar.
<Order of Nirvanne Bequethed>King Dnas V reintroduced the faith of Tri-Arch to the people of Eremidia. Tri-Arch faith, which basically a form of devotion to the Saint Maiden, Holy Nirvanne, was also introduced by the First King but unlike in King Dnas V's era, the faith was spreaded to entire Eremidia. Since then, the Tri-Arch is an official faith of the Kingdom.
In his days of reign, too, the Holylandia granted its official theocratic status from the Kingdom.
<The Hunting Age>In the days of King Dnas VI's reign, the huge threats--enraged wilds, sporadic goblins' assault, giants' rampant, unrested dead, necromancers, and more--appeared from the surrounding of Eremidia and its remote territories. The current army power can only counter half of the threats, leaving the other half vulnerable. His previous days as a wandering squire drawn another option to reinforce the defenses while the existing armies marched to the source of the threats, resulting in the authorization of Hunters' Guild.
Hunters' Guild worked like mercenary camps; the Headquarter gave jobs to the guild members and provide everything they need, and since the Guild is independent, they receive payment from the clients instead of the Kingdom.
Despite of the great records of death and injuries, the Guilds gave significant power to the defenses especially for the remote towns where the threats appeared often.
The Hunting Age started at AE604 and ended at AE696, when a certain party of Hunters defeated the awakened Lich Magus.
<Southern War>For unknown reasons, Eremidia and other three neighboring kingdoms engaged a war. The war was focused at the Southern Great Desert, near Algeus, proven by many fort ruins scattered beneath the sands.
Despite of the casualties from the long war, there was no one emerged victorious since for unknown reasons, too, the war ended, the separated regions reunited but the relationships between the kingdoms weren't going well till now.
The Eremidia itself, for safety reasons, moved the capital town from Classburg to the norther, whence now called as Eremidiana, the current capital town today.
<The Threat of the Maker>From the record of a priest from the Eastern Realm and strengthened with manuscripts from Solsticia of Westerland, Realm of Runemilenia was threatened by the Worldsmith himself as the illegal practice of magic forebode the destruction of the realm. With the absence of the King Dnas IX, the Guardians decided to seek down the forbidden art of magics' practitioners and shut down the portals which created by the first king to avoid the inevitable doom.
Their effort wasn't go in vain, since one of the Goldian portal shut down and the practitioners of forbidden magics are captured, perished or lost, the threat then went void. Still, the King Dnas IX was still in absence when the threat was no more.
<Grace Crisis>The practitioners of forbidden art of magic weren't entirely perished. Their successors continued their dark rituals and they plotted a grand plot; to throw the king off the throne, using the powerful, ancient entity sealed deep in the very earth of the Grace Island. In the same time, King Dnas XII gave his heirloom and the Kingdom to his heir, Dynas, and entitled him as the King Dnas XIII.
The previous quest of his predecessor forced the newly crowned King Dnas to aware, as the latent threats from them--who called themselves Dark Scripters--were inevitable and may lead the kingdom of Eremidia into ruination after more than 900 years settled and been prosperous.
One night at the month of Herald's Dawn, when no moon shines in the night's sky, the King was assassinated by the Dark Scripters in the dungeon of the castle. Went unanticipated, the King was caught in Polymorph spell and turned into frog, fortunately he could escape from the assassins in shrouded robe and locked himself into safety, in a janitor's room.
Only a few knew what happened upon the King. After the Archmages made the latest Gathering, they invoked the sight that by killing the one who cursed the King, the curse that lingers upon the King would be broken.
So, as recommended by a Town Guard--which is me--the King dispatched an expedition team to Grace Island, and later he followed them up as there was no news since the first team deployed.
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The Worldsmith may descended in an uncertain time, and did his jobs as usual. However, there were no notable Heroes which considered as the incarnation of him, so I'm afraid I can't tell you about the correlations between Eremidia and the Worldsmith.
I came back to Eremidia in the Hunting Age and stay in this place since then. I witnessed many happenings in this kingdom and I met with formidable friends here. There were troubles and fun, nevertheless the Kingdom stands still till now.
Well, you asked when I became useful for the Kingdom? I can't recall all of them, but in recent happenings, I played some of key roles in the later story, especially the Grace Crisis. The calamity once again prevented thanks to the brave King and the Scouts, however, even myself who helped them to put an end of the Eldritch threat don't know where they are since then...
Yeah, fella, I missed that scout girl...
Anyway, that's all I can say to you for now, so I hope you've written the important things for your journal. Feel free to find and ask me again about the lores, but don't trust something from a single source. Try the library of Runica and Holylandia--they should keep more things about the history of our kingdom.