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 [Share|VXA] Damage Formula

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[Share|VXA] Damage Formula Empty2013-11-02, 06:50
Post[Share|VXA] Damage Formula
#1
TheoAllen 
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[Share|VXA] Damage Formula Vide
Dalam rangka ngeramein forum juga, yuk share itung2an damage formula di game kalian. Itung-itung buat referensi juga yang mau nyari ide :D

Normal attack
(Wa pake standarnya RPG Maker)
Code:
a.atk * 4 - b.def * 2
Guard (+Recover MP)
Code:
b.mmp/10
Physical Magic attack (Water, Earth, Wind, Summoned Weapon)
Code:
a.mat * 4 - b.def * 2
Energy Magic attack (Lighting, Fire, Ice, Arcane, Darkness)
Code:
a.mat * 4 - b.mdf * 2
Two Times Attack (both 2 random / repeat 2 times)
Code:
(a.atk*4 * 7)/10 - b.def * 2
Triple Times Attack
Code:
(a.atk*4 * 6)/10 - b.def * 2
Magic Drain / Alma drain (nyedot MP musuh)
Code:
b.mmp / 5
Alma feedback
Code:
b.mp (tanpa variansi)
Avoid Death
Code:
a.mhp
Well itu cuma pembuka aja sih. Monggo ditambahin sendiri. Yang mau make trik2 juga boleh.

Sekalian promosi blog http://theolized.blogspot.com/2013/08/mempersingkat-damage-formula.html :kabur:
[Share|VXA] Damage Formula Empty2013-11-17, 13:33
PostRe: [Share|VXA] Damage Formula
#2
Coolnest 
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[Share|VXA] Damage Formula Vide
Slash
Code:
75 + a.atk*4 - b.def*2
Backstab
Code:
a.atk*4 + a.agi*2 - b.def*2
Headshot
Code:
a.atk*4 + a.Luck*2 - b.def*2
Dragonbreath
Code:
500 + a.matk*5 - b.mdef*2
[Share|VXA] Damage Formula Empty2013-11-17, 14:22
PostRe: [Share|VXA] Damage Formula
#3
Heartbreak61 
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[Share|VXA] Damage Formula Vide
konsep dasarnya sih minimum damage dari physical itu 1 dan hitungannya damage normal cuma atk - def

Physical Attack:
1 > (a.atk - b.def) ? a.atk - b.def : 1

Magical Attack:
a.mat - b.mdf

Normal-Tier Physical Skill:
1> (a.atk * 2 - b.def) ? a.atk * 2 - b.def : 1

Normal-Tier Magical Skill:
a.mat * 2 - b.def
[Share|VXA] Damage Formula Empty2013-11-17, 14:43
PostRe: [Share|VXA] Damage Formula
#4
richter_h 
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[Share|VXA] Damage Formula Vide
ane juga deh
based on Warcraft III atawa DotA, dipake di Wandering Brawler ma Eremidia: Dungeon!

physical attack
Code:
a.damage -  ( 0.06 * b.armor ) / (1 + 0.06 *  b.armor)
kalo armor si target minus (di ED bisa minus, up to -20)
Code:
a.damage - (1 - 0.94 ** (-b.armor))
magical attack
Code:
a.damage - (a.damage * b.magic_resistance / 100)
custom damage formula
Andy's Backstab (damage is pure)
Code:
a.damage + (a.agi * (backstab skill level*25/100))
Villeta's Consecutive Shot
Code:
a.damage + (a.spi*3/4) - (a.damage * b.magic_resistance / 100)
segitu :>
[Share|VXA] Damage Formula Empty2013-11-18, 07:13
PostRe: [Share|VXA] Damage Formula
#5
ashm 
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[Share|VXA] Damage Formula Vide
Ane mah demen formula Ragnarok (off) mirip dota tapi ada perhitungan 2 buah def. Hard def (armor, percent) ama soft def (vit, fixed). Untuk sisi nyerang juga pake 2 buah atk value. Weapon (fixed) yg divariance ama strength (percent).
Jadinya efektif kalo ada status equip broken, based weapon damage, dst.

@bang rich : ane dulu juga nyoba pake formula dota. Coz suka ama kurva nya.
Btw itu beda perhitungan pas armor minus... Apa di database di cek dlu minus ato gak nya.

Ane mah kurang suka ampe minus gara2 logisnya armor kan equip badan. Cukup 0 = gak nge equip. Just opinion.

[Share|VXA] Damage Formula Empty2013-11-18, 11:34
PostRe: [Share|VXA] Damage Formula
#6
richter_h 
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[Share|VXA] Damage Formula Vide
well, DEF ma VIT di RO juga bagus tuh :hmm:

anyway, soal DEF minus itu anggap aja kena Curse, atawa dikasi semacem racun yang ngurangin VIT, dsb dsb :tf:
anggap aja armor rating tu daya tahan, bukan nilai perlindungan. karena di DotA (dan juga di ED) perhitungan damage-nya itu ngga ngijinin damage kurang dari 0. kalo ketabok, paling ngga geli2 gitu tapi tetep ngurangin HP.
dan di sistemnya, tentu dicek dulu apa si target armornya dibawah 0. kalo iya, pake rumus kedua. kalo ngga, pake rumus pertama. simpel.

karena itulah, ada pseudo-stat baru, EHP alias Effective HP. bisa dicek di http://playdota.com/mechanics/damagearmor kalo ngga percaya :tf:


well, 50 rupiah dari ane :ngacay2:
[Share|VXA] Damage Formula Empty
PostRe: [Share|VXA] Damage Formula
#7
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