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| [SOLVED] Script Background For Victory Scene | |
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2012-09-21, 18:25 | [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
Awards:
| gini.... aku punya 1 permintaan... gimana cara nampilin background setelah menang? aku cuman minta script background victory scene... aku pakai Engine RMVXAce... pakai script Yanfly Engine Victory Aftermath.... mohon di jawab... |
| | | 2012-09-21, 19:17 | Re: [SOLVED] Script Background For Victory Scene |
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kareem_ramd Novice
Posts : 189 Thanked : 1 Engine : RMXP Skill : Beginner Type : Spriter
| knapa gk pake event aja? lgian kan lebih gampang pake event lgian saya perhatiin game RM biasanya victory scene nya pake event lgian lu kan jago maen event deen |
| | | 2012-09-21, 19:45 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| maksud aku.... kan lagi victory scene nih... nanti muncul background... nanti muncul battle result... dari EXP, dan item found... yang pernah main chrono cross pasti ngerti... |
| | | 2012-09-21, 20:12 | Re: [SOLVED] Script Background For Victory Scene |
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wltr3565 Senior
Posts : 870 Thanked : 28 Engine : RMVX Skill : Skilled Type : Scripter
Awards:
| - Code:
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module WLTR AFTERMATH_BG = "bg1" # File background. Harus ada di Graphics/System end class Scene_Battle < Scene_Base alias create_back_aftermath show_victory_display_exp def show_victory_display_exp create_back_aftermath @aftermath_back = Sprite.new @aftermath_back.bitmap = Cache.system(WLTR::AFTERMATH_BG) @aftermath_back.z = @victory_exp_window_back.z - 1 end
alias close_back_aftermath close_victory_windows def close_victory_windows close_back_aftermath @aftermath_back.dispose end end Aku belum tes sama sekali ya, ditambah aku langsung buat ini di replier tridnya. Good luck. |
| | | 2012-09-21, 22:00 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| sudah aku tess... rupanya gambarnya gx ilang.... |
| | | 2012-09-21, 22:29 | Re: [SOLVED] Script Background For Victory Scene |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Gambar apanya yang ilang? Gambar backgroundnya kah? Kalo begitu coba yang ini - Code:
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module WLTR AFTERMATH_BG = "bg1" # File background. Harus ada di Graphics/System end class Scene_Battle < Scene_ Base alias create_back_aftermath show_victory_display_exp def show_victory_display_ exp create_back_aftermath @aftermath_back = Sprite.new @aftermath_back.bitmap = Cache.system (WLTR::AFTERMATH_BG) @aftermath_back.z = @ victory_exp_window_back.z - 1 end alias close_back_aftermath close_victory_windows def close_victory_windows close_back_aftermath @aftermath_back.bitmap.dispose @aftermath_back.dispose end end
Untested Error gak tanggung jawab |
| | | 2012-09-22, 05:53 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| pada saat selesai battle tuh gambar gx mau ilang... dan apa nama command di script untuk ganti color tone screen? |
| | | 2012-09-22, 13:44 | Re: [SOLVED] Script Background For Victory Scene |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Buka help, search 'tone' Itu yang script editan ane dah dicoba? |
| | | 2012-09-22, 17:34 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| udah wa coba script lo... tapi masih gx berhasil |
| | | 2012-09-22, 20:35 | Re: [SOLVED] Script Background For Victory Scene |
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wltr3565 Senior
Posts : 870 Thanked : 28 Engine : RMVX Skill : Skilled Type : Scripter
Awards:
| - Code:
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module WLTR AFTERMATH_BG = "bg1" #File background. Harus adadi Graphics/System end class Scene_Battle < Scene_Base alias create_back_aftermath show_victory_display_exp def show_victory_display_exp create_back_aftermath @aftermath_back =Sprite.new @aftermath_back.bitmap =Cache.system(WLTR::AFTERMATH_BG) @aftermath_back.z = @victory_exp_window_back.z -1 end alias close_back_aftermath close_victory_windows def close_victory_windows @aftermath_back.dispose @aftermath_back = nil close_back_aftermath end end Coba ini. Untested, gak tanggung jawab |
| | | 2012-09-23, 07:34 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| @wltr masih gx mau hilang tuh background... gimana nih? |
| | | 2012-09-23, 07:42 | Re: [SOLVED] Script Background For Victory Scene |
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wltr3565 Senior
Posts : 870 Thanked : 28 Engine : RMVX Skill : Skilled Type : Scripter
Awards:
| Kamu taruh dibawah victory aftermath kan patchnya? |
| | | 2012-09-23, 08:39 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| @wltr tepat dibawah sekali.... tapi gx mau2 hilang tuh backgroundnya T_T |
| | | 2012-09-23, 11:05 | Re: [SOLVED] Script Background For Victory Scene |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| bntar, maksud'e gk ilang gimana? Ane tes ilang kok bg nya |
| | | 2012-09-23, 11:17 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
Awards:
| @aidil boleh minta scriptnya? nanti wa cek soalnya wa pakai yanfly battle engine, yanfly victory aftermath, dan tankentai VXA... |
| | | 2012-09-23, 11:29 | Re: [SOLVED] Script Background For Victory Scene |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| skrip nya yg buatan om wltr pertama kli Btw, ane gk pke Yanfly Battle Engine ama tankentai |
| | | 2012-09-23, 16:25 | Re: [SOLVED] Script Background For Victory Scene |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| - Code:
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module WLTR AFTERMATH_BG = "bg1" # File background. Harus ada di Graphics/System end class Scene_Battle < Scene_ Base alias create_back_aftermath show_victory_display_exp def show_victory_display_ exp create_back_aftermath @aftermath_back = Sprite.new @aftermath_back.bitmap = Cache.system (WLTR::AFTERMATH_BG) @aftermath_back.z = @ victory_exp_window_back.z - 1 end alias close_back_aftermath close_victory_windows def close_victory_windows close_back_aftermath @aftermath_back.bitmap.opacity = 0 @aftermath_back.bitmap.dispose @aftermath_back.dispose end end
Untested, ada kemungkinan error |
| | | 2012-09-23, 16:49 | Re: [SOLVED] Script Background For Victory Scene |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| bntar Bkannya semua editan om wltr ama om lar dari skrip wltr yg pertama cman ngutak ngatik fungsi dispose aja y? Tpi ane msih ga ngerti apa mksud ts yang "Ga bisa ilang", dimanaya? Apa abis battle msih ada pict nya? Seharusnya sih udah ilang - OOT:
Fungsi Alias apa sih?
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| | | 2012-09-23, 20:11 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| ok... masalah background aftermath gx mau wa pakai lagi... gara2 gx mau kehapus ... sekarang rikues wa yang kedua... gimana nambahin EXP bar pada main menu (bukan status)... |
| | | 2012-09-23, 20:20 | Re: [SOLVED] Script Background For Victory Scene |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Loh kenapa gak jadi dipake om? Kan gak membahayakan ojekan |
| | | 2012-09-23, 20:28 | Re: [SOLVED] Script Background For Victory Scene |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
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| @deenos main menu maksudnya Scene Menu itu ya??? @aidil Alias berfungsi untuk membaca perintah2 dan variable dalam def dan class yang sama << saya gk pandai merangkai kata2 nya misal - Code:
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alias create_back_aftermath show_victory_display_exp def show_victory_display_ exp create_back_aftermath @aftermath_back = Sprite.new @aftermath_back.bitmap = Cache.system (WLTR::AFTERMATH_BG) @aftermath_back.z = @ victory_exp_window_back.z - 1 end
- Quote :
alias create_back_aftermath show_victory_display_exp def show_victory_display_exp
berarti pembuat skrip hanya menambahkan beberapa code di def show_victory_display_exp yang sebelumnya telah dibuat di halaman lain. |
| | | 2012-09-23, 20:35 | Re: [SOLVED] Script Background For Victory Scene |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| sory oot Jdi, alias itu kayak meng-kopi apa yg udah ada di def/class sebelumnya, lalu ditambahkan, gitu to? |
| | | 2012-09-23, 20:40 | Re: [SOLVED] Script Background For Victory Scene |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
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| @aidil ya gitu deh yang jelas alias membaca def yang sebelumnya telah ditulis pembuat.. |
| | | 2012-09-23, 20:40 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| @rian iya di Scene_Menu... wa udah utak atik tapi gx mau2 ... |
| | | 2012-09-23, 20:41 | Re: [SOLVED] Script Background For Victory Scene |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
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| @deenos bisa share scriptnya ? mungkin saya bisa bantu |
| | | | Re: [SOLVED] Script Background For Victory Scene |
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