Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| [SOLVED] Script Background For Victory Scene | |
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2012-09-21, 18:25 | [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
Awards:
| First topic message reminder :gini.... aku punya 1 permintaan... gimana cara nampilin background setelah menang? aku cuman minta script background victory scene... aku pakai Engine RMVXAce... pakai script Yanfly Engine Victory Aftermath.... mohon di jawab... |
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2012-09-23, 20:41 | Re: [SOLVED] Script Background For Victory Scene |
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Rian01 Advance
Posts : 318
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| @deenos bisa share scriptnya ? mungkin saya bisa bantu |
| | | 2012-09-23, 20:49 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| @rian edit di Window_Base.... karena di sana berefek ke Scene_Menu |
| | | 2012-09-23, 20:55 | Re: [SOLVED] Script Background For Victory Scene |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| mau ngapain sih? Nambahin EXP bar di window menu? |
| | | 2012-09-23, 21:54 | Re: [SOLVED] Script Background For Victory Scene |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
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| @deenos coba ini maaf kalo ada error atau bug ... maklum beginner ... Vx ace kan ?? taruh ini di bawah Window_Base dan diatas main - Code:
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class Window_Base def draw_actor_exp(actor, x, y, width = 124) exp_color1 = text_color(3) exp_color2 = text_color(6) exp = actor.next_level_exp / 1.00 draw_gauge(x, y, width, actor.exp / exp , exp_color1, exp_color2) change_color(system_color) draw_text(x, y, 30, line_height, "Exp") draw_current_and_max_values(x, y, width, actor.exp, actor.next_level_exp, hp_color(actor), normal_color) end
alias add_exp draw_actor_simple_status def draw_actor_simple_status(actor, x, y) add_exp(actor, x, y) draw_actor_exp(actor, x + 120, y + line_height * 3) end end
semoga kamu paham tentang ini oh iya .. letak masih belom saya atur . atur sendiri di draw_actor_exp(actor, x + 120, y + line_height * 3) Thx |
| | | 2012-09-24, 14:24 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| gx keluar... udah wa utak atik tetep gx keluar |
| | | 2012-09-24, 17:16 | Re: [SOLVED] Script Background For Victory Scene |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| @Deenos Emang mau ngasih exp bar di sebelah mana? SS kalo bisa Dan ini buat vxa kan? |
| | | 2012-09-24, 18:07 | Re: [SOLVED] Script Background For Victory Scene |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
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| @TS VX ace kan ?? emang script diatas gk ada efeknya ?? coba ditaruh diantara material adan main.. saya coba dipunya saya berhasil sih |
| | | 2012-09-24, 18:44 | Re: [SOLVED] Script Background For Victory Scene |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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| udah berhasil mohon di lock ini buktinya Direct Link https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/390570_490631560956774_35473699_n.jpg |
| | | 2012-09-24, 19:09 | Re: [SOLVED] Script Background For Victory Scene |
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yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| | | | | Re: [SOLVED] Script Background For Victory Scene |
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