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 [ASK]setting victor engine-animated battle

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[ASK]setting victor engine-animated battle Empty2012-11-11, 14:38
Post[ASK]setting victor engine-animated battle
#1
phoenix11 
Newbie
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phoenix11

Level 5
Posts : 5
Thanked : 0
Engine : RMVX Ace
Skill : Beginner
Type : Mapper

[ASK]setting victor engine-animated battle Vide
agan2 scripter yg pro pro disini. saya punya kendala nih mengenai script yg dari si victor sant tentang "animated battle"

scriptnya kaya ginihttp://dl.dropbox.com/u/27014140/Scripts/Victor%20Engine%20-%20Animated%20Battle.txt

dan ini user manualnya untuk setting, meski ada user manual tetep aja ane bingung :(

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/user-manual/

yg tau cara settingnya saya akan sangat berterima kasih sekali :D
[ASK]setting victor engine-animated battle Empty2012-11-11, 14:42
PostRe: [ASK]setting victor engine-animated battle
#2
marjoni01 
Senior
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marjoni01

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Posts : 971
Thanked : 5
Engine : RMVX Ace
Skill : Intermediate
Type : Developer

[ASK]setting victor engine-animated battle Vide
Well saya mengetahuinya :hmm:
Dan bisa anda jelaskan dibagian mana yang anda bingung? :lol:
Aku gak bisa mengetahuinya dibagian mana anda bingungnya kalau gak ada penjelasan yang jelas :3
[ASK]setting victor engine-animated battle Empty2012-11-11, 15:06
PostRe: [ASK]setting victor engine-animated battle
#3
phoenix11 
Newbie
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phoenix11

Level 5
Posts : 5
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Engine : RMVX Ace
Skill : Beginner
Type : Mapper

[ASK]setting victor engine-animated battle Vide
saya bingung di bagian graphic pada monster

contoh saya membuat battle melawan 1 slime.
slime yg saya gunakan memakai graphic slime dari sini

http://www.rpgrevolution.com/forums/uploads/1337813099/gallery_2782_249_8060.png

dan saya mengubah skrip bagian atasnya saja, seperti ini

Quote :
#==============================================================================
# ** Victor Engine
#------------------------------------------------------------------------------
# Setting module for the Victor Engine
#==============================================================================

module Victor_Engine
#--------------------------------------------------------------------------
# * Initialize Variables
#--------------------------------------------------------------------------
VE_ACTION_SETTINGS = {} # Don't remove or change
#--------------------------------------------------------------------------
# * Animated battler sufix
# When using sprites, add this to the animated sprite sheet of the battler,
# that way you can keep the original battler a single sprite and make
# easier to setup their position on the troop
#--------------------------------------------------------------------------
VE_SPRITE_SUFIX = "[anim]"
#--------------------------------------------------------------------------
# * Intro fade
# When true, there will be a small fade effect on the battlers during
# the battle start (like RMXP default battle)
#--------------------------------------------------------------------------
VE_BATTLE_INTRO_FADE = true
#--------------------------------------------------------------------------
# * Default sprite settings
# This is the settings for all battler graphics that doesn't have
# their own custom setting
#--------------------------------------------------------------------------
VE_DEFAULT_SPRITE = {
# Basic Settings
# name: value,
frames: 3, # Number of frames
rows: 4, # Number of rows
mirror: false, # Mirror battler when facing right
invert: false, # Invert the battler graphic
mode: :charset, # Graphic style (:sprite or :chasert)
action: :charset, # Action settings

# Main Poses
# name: row,
idle: 1, # Idle pose
guard: 2, # Guard pose
evade: 2, # Evade pose
danger: 3, # Low HP pose
hurt: 4, # Damage pose
attack: 5, # Physical attack pose
use: 6, # No type use pose
item: 6, # Item use pose
skill: 7, # Skill use pose
magic: 8, # Magic use pose
advance: 9, # Advance pose
retreat: 10, # Retreat pose
escape: 10, # Escape pose
victory: 11, # Victory pose
intro: 12, # Battle start pose
dead: 13, # Incapacited pose
ready: nil, # Ready pose
itemcast: nil, # Item cast pose
skillcast: nil, # Skill cast pose
magiccast: nil, # Magic cast pose
command: nil, # Command pose
input: nil, # Input pose
cancel: nil, # Cancel pose
# You can add other pose names and call them within the action settings
# use only lowcase letters
} # Don't remove
#--------------------------------------------------------------------------
# * Custom sprite settings
# Theses settings are set individually based on the battler graphic
# filename (even if using the charset mode, the setting will be based
# on the battler name, so it's suggested to use the same name for
# the battler and charset graphic when using charset mode)
# Any value from the default setting can be used, if a value is not set
# it's automatically uses the value from basic setting
#--------------------------------------------------------------------------
VE_SPRITE_SETTINGS = {
# 'Filename' => {settings},
#
# 'Sample 1' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
# action: nil},
# 'Sample 2' => {frames: 3, rows: 4, mirror: true, invert: false,
# mode: :charset, action: :charset},
# 'Sample 3' => {frames: 3, rows: 4, mirror: false, invert: false,
# mode: :charset, action: :kaduki},
'Scorpion' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
action: nil},
'Warrior_m' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
action: :default},
'Actor1' => {frames: 3, rows: 4, mirror: false, invert: false,
mode: :charset, action: :charset},
'$Actor4' => {frames: 3, rows: 4, mirror: true, invert: false,
mode: :charset, action: :kaduki},
'Slime' => {frames: 19, rows: 20, mirror: true, invert: false,
mode: :sprite, action: nil},
'$Imp' => {frames: 3, rows: 4, mirror: false, invert: false,
mode: :charset, action: :charset},
'Wizard_f' => {frames: 3, rows: 4, mirror: false, invert: false,
mode: :charset, action: :charset},
'Hero_m' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
action: :default},
'Thief_m' => {frames: 3, rows: 4, mirror: true, invert: false,
mode: :charset, action: :kaduki},

dan hasilnya malah seperti ini

http://postimage.org/image/u6ehf3n3p/

kira2 bagaimana itu?
[ASK]setting victor engine-animated battle Empty
PostRe: [ASK]setting victor engine-animated battle
#4
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