Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| 2012-10-29, 17:49 | [VXA]Press ENTER |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Press ENTER Versi: 1.0 Tipe: Title Addon PengenalanMenjawab ini >> https://rmid.forumotion.net/t7006-ask-press-enter-script#108458sekalian biar nambah post Fitur
- Munculin "Press ENTER" dsb sebelum memunculkan title command seperti new game, continue, exit
ScreenshotsBandwidth terbatas coy DemoTinggal copas apa susahnya sih? Scripts - Code:
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#=============================================================================== # Larkuzo Press Any Key # Author : Larkuzo # Version : 1.0 # Contact : http://www.rpgmakerid.com/u2820 #===============================================================================
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++# # CONFIG HERE # #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++# module LARKUZO TEXT = "Press ENTER" # Teks yang akan ditampilkan SIZE = 30 # Ukuran teks Y_POSITION = 208 # Letak Y untuk teks WAIT = 3 # Selang waktu antar pergantian warna STOP = false # Berhenti ganti warna saat press key? ACTIVE = true # Aktifkan script ini? end ################################################################################ # END CONFIGURATION # ################################################################################
'##############################################################################' '######################## WARNING!! FLAMMABLE CONTENT :P ######################' '##############################################################################'
class Scene_Title < Scene_Base def start super SceneManager.clear Graphics.freeze create_background create_foreground if LARKUZO::ACTIVE @flash = 0 create_press_any_key else create_command_window end play_title_music end def create_foreground @foreground_sprite = Sprite.new @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height) @foreground_sprite.z = 100 draw_game_title if $data_system.opt_draw_title end def create_press_any_key @press = Sprite.new @press.bitmap = Bitmap.new(544/2,416/2) @press2 = Sprite.new @press2.bitmap = Bitmap.new(544/2,416/2) string = @press.bitmap.text_size(LARKUZO::TEXT) @press.x = @press2.x = Graphics.width/2 - string.width/2 @press.y = @press2.y = LARKUZO::Y_POSITION @press.z = 999 @press2.z = 900 @press.bitmap.font.size = LARKUZO::SIZE @press2.bitmap.font.size = LARKUZO::SIZE @press2.bitmap.font.color = Color.new(0,0,0) @press.bitmap.draw_text(0,0,544/2,416/2,LARKUZO::TEXT) @press2.bitmap.draw_text(0,0,544/2,416/2,LARKUZO::TEXT) end def update super if LARKUZO::ACTIVE press_any_key_flash if Input.trigger?(:C) loop do @press.x += 2 @press2.x -= 2 @press.opacity -= 3 @press2.opacity -= 3 Graphics.update press_any_key_flash unless LARKUZO::STOP if @press.opacity <= 0 && @press2.opacity <= 0 break end create_command_window end end end end def press_any_key_flash @flash += 1 r = rand(255);g = rand(255);b = rand(255) if @flash < 120 && @flash % LARKUZO::WAIT == 0 @press.flash(Color.new(r,g,b),1) elsif @flash >= 120 && @flash % LARKUZO::WAIT == 0 @press.flash(Color.new(r,g,b),1) if @flash >= 240 @flash = 0 end end end
alias :term :terminate def terminate term @press.bitmap.dispose if LARKUZO::ACTIVE @press.dispose if LARKUZO::ACTIVE @press2.bitmap.dispose if LARKUZO::ACTIVE @press2.dispose if LARKUZO::ACTIVE end end
Kofigurasi dilakukan di bagian CONFIG HERE jika perlu. Credits
Terakhir diubah oleh larkuzo tanggal 2012-10-30, 13:58, total 1 kali diubah |
| | | 2012-10-29, 21:29 | Re: [VXA]Press ENTER |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
Awards:
| ajib ntar deh di coba,,, masih di luar rumah ini,,, >.< lagi di net... :p thankz kk larkuzo |
| | | 2012-10-30, 06:36 | Re: [VXA]Press ENTER |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
Awards:
| @TS bisa kompatibelkan sama Yeki Custom Title Screen gx hanya nambahin gambar bergerak doank kok pliss |
| | | 2012-10-30, 06:54 | Re: [VXA]Press ENTER |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
Awards:
| wew.. worknya cuma SPLASH+ini script... ternyata sama CTS enggak trus pas pencet continue, mau back ke title screen malah EROR huuftt |
| | | 2012-10-30, 12:44 | Re: [VXA]Press ENTER |
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WILR00T #E nalaJ hagneT id lipugN gnakuT
Posts : 461 Thanked : 11 Engine : Multi-Engine User Skill : Beginner Type : Developer
| @TS TY with you script oke ... aku doain klo kamu jadi scripter yg hebat |
| | | 2012-10-30, 13:52 | Re: [VXA]Press ENTER |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| | | | 2012-10-31, 04:02 | Re: [VXA]Press ENTER |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
Awards:
| Erornya tiba2 langsung keluar dari game nya.. :p ntar deh di coba lagi buat upload erornya |
| | | | Re: [VXA]Press ENTER |
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