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 hlep my

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hlep my Empty2012-09-18, 15:26
Posthlep my
#1
joi 
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hlep my Vide
gan tolong ane dong ane mau buat efek gelap atau malam gitu cus ane kebingugan bikinnya
n kalo kita pake efek tTIN SCREEN kalo masuk map berikutnya tu efek gk bisa ilang
jadi solusinya gimana ya gan.
hlep my Empty2012-09-18, 15:33
PostRe: hlep my
#2
Kuro Ethernite 
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Ketika masuk map lain (transfer map), skalian jalanin lagi event tint screen... balikin lgi tint ny k normal...
uncheck wait nya.... :v
hlep my Empty2012-09-18, 15:34
PostRe: hlep my
#3
Rian01 
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Saat transfer coba kamu tintscreen jadi 0 smua lagi


EDIT

oh ternyata udah dijawab duluan ... :hammer:
soalnya gk ke-refresh :hammer
hlep my Empty2012-09-18, 15:42
PostRe: hlep my
#4
joi 
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ok deh berhasi sarannya semua top cer . hlep my 906758
oh ya kl kita mau pake script ada yang punya gk script nya bagi dong hlep my 863250
maaf dah ngerepotin. hlep my 954471
hlep my Empty2012-09-18, 15:44
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#5
Rian01 
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script day night system apa bukan ??

EDIT
Kalo iya ada miliknya jet dkk
ada fitur tint siang malam sore pagi
hlep my Empty2012-09-18, 15:47
PostRe: hlep my
#6
joi 
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iya betul bang script day night system
hlep my Empty2012-09-18, 15:51
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Code:

#===============================================================================
# Time System
# By Jet10985 (Jet)
# Slight Help by: Mr. Anonymous
#===============================================================================
# This script is my time system. Time System: A system of tracking in-game "time"
# which in-turn contain more systems relating to time. Used for visual effects,
# the novelty, and eventing purposes. My Time System: see Time system +
# see ultimate.
# This script has: 50 customization option.
#===============================================================================

#===============================================================================
# Features
#===============================================================================
# CHECK means the script has the feature
# WIP means it is a future feature
#-------------------------------------------------------------------------------
# Thomas Edison Compat. CHECK
# Auto-Tint  CHECK
# Auto-Weather  CHECK
# Auto-Season  CHECK
# Time to variable/switch  CHECK
# Weather to switch CHECK
# Changable Days/Months  CHECK
# Military time  CHECK
# Real time option CHECK
# Resting  CHECK
# Map/Menu Windows CHECK
# Changable map encounters  WIP
# Map labels  CHECK
# Alignment System compat.  CHECK
# Tile set Changes  WIP
# Skill damage differences depending on time of day.  WIP
# Update only on Map feature.  CHECK
#===============================================================================

=begin

Disable auto-tint and auto-weather on maps:

In the map name ex. MAP001, add [JDN] in the name. Like so

MAP001 [JDN]


Built-in script commands:

freeze_time(option)  <--------------- Script-time command only
option = true/false. true freeze's time, false unfreeze's it.

add_time(type, amount)  <------------------- Script-time command only
type = "minute", "hour", "day", "month", "year" according to what you want to add
amount = amount of that time you want to add.

jump_to_hour(hour)    <-------------------------- Script-time command only
hour = the hour you want to jump to. Be below 25 and above 0.
--------------------------------------------------------------------------------
Compatability Instructions:

If you want compatability with Jet's Alignment system and/or Thomas Edison VX,
place this script below both of them and toggle the configuration for them below

=end

#===============================================================================
# BEGIN CONFIGURATION
#===============================================================================

module Jet_DayNight # Don't Touch.
 
#===============================================================================
# Detail Configuration
#===============================================================================

  # Use computer time or script time? false is script, true is computer.
  REAL_TIME = false
 
  # This switch will turn the script into a real time script while on.
  REAL_TIME_SWITCH = 61

  # Hour script time will start at.
  STARTING_HOUR = 1
 
  # Minute script time will start at.
  STARTING_MINUTE = 0
 
  # Day script time will start at.
  STARTING_DAY = 0
 
  # Year script time will start at.
  STARTING_YEAR = 2010
 
  # This is how many frames it takes for a Script time minute to pass.
  # 60 frames = 1 Real life second. So 120 would be 2 real life seconds, etc.
  MINUTE_LENGTH = 120
 
  # Military time or AM/PM time? false is AM/PM, true is military.
  MILITARY_TIME = false
 
  # Should time only update on the map, and no where else?
  UPDATE_ONLY_ON_MAP = true
 
  # Automaticly change seasons? (This is auto-weather as well)
  AUTO_SEASONS = true
 
  # Automaticly tint according to time of day/weather?
  AUTO_TINT = true
 
  # Allows resting? Resting is the ability to call a scene that will allow
  # the player to "rest" for a certain amount of hours. Script time only.
  ALLOW_REST = true
 
  # The button to call the resting menu.
  REST_BUTTON = Input::F5
 
  # Include a window showing time of day, month, and day name in the menu?
  MENU_TIME_WINDOW = true
 
  # Include a window showing time of day and day name on the map?
  MAP_TIME_WINDOW = true
 
  # These are the X and Y coordinates of the map time window if you choose to
  # display the window on the map.
  MAP_TIME_WINDOW_COORDS = [384, 360]
 
  # This will add compatability with Thomas Edison VX the same as if you were
  # using KGC's day/night.
  # Meaning, lights will be on during night and off during day.
  THOMAS_EDISON_COMPATABILITY = true
 
  # This will add Jet's Alignment System compatability. Meaning, if you
  # have negative alignment, dusk and night will give bonus stats, and
  # vice versa for dawn and day if you're good.
  ALIGNMENT_SYSTEM_COMPATABILITY = false
 
  # This is the positive alignment bonus in dawn/day. These are in decimals.
  # By default, all bonuses are 1.2, meaning 20% bonus.
  #              ATK  DEF  SPI  AGI
  GOOD_BONUSES = [1.2, 1.2, 1.2, 1.2]
 
  # This is the negative alignment bonus in dusk/night. These are in decimals.
  # By default, all bonuses are 1.2, meaning 20% bonus.
  #              ATK  DEF  SPI  AGI
  BAD_BONUSES = [1.2, 1.2, 1.2, 1.2]

 
#===============================================================================
# Calendar Configuration (Script time only)
#===============================================================================

  # These are the months in a 3-4 letter form that will be used.
  MONTHS = {
 
  0 => ["Jan", 31],  # month number => ["Month name", days in month],
  1 => ["Feb", 28],  # month number => ["Month name", days in month],
  2 => ["Mar", 31],  # month number => ["Month name", days in month],
  3 => ["Apr", 30],
  4 => ["May", 31],
  5 => ["June", 30],
  6 => ["July", 31],
  7 => ["Aug", 31],
  8 => ["Sept", 30],
  9 => ["Oct", 31],
  10 => ["Nov", 30],
  11 => ["Dec", 31]  }
 
  # These are the days in the month in a 3-4 letter form for window space.
  DAYS = {
 
  0 => "Sun",  # day number => day name
  1 => "Mon",  # day number => day name
  2 => "Tues",  # day number => day name
  3 => "Wed",
  4 => "Thu",
  5 => "Fri",
  6 => "Sat"  }
 
#===============================================================================
# Switches Configuration (Script time and Real time)
#===============================================================================

  # The switch that will turn on when it is Autumn.
  AUTUMN_SWITCH = 50
 
  # The switch that will turn on when it is Winter.
  WINTER_SWITCH = 51
 
  # The switch that will turn on when it is Summer.
  SUMMER_SWITCH = 52
 
  # The switch that will turn on when it is Spring.
  SPRING_SWITCH = 53
 
  # The switch that will turn on when it is Raining.
  RAIN_SWITCH = 54
 
  # The switch that will turn on when it is Snowing.
  SNOW_SWITCH = 55
 
  # The switch that will turn on when it is Stormy.
  STORM_SWITCH = 56
 
  # The switch that will turn on when it is Night.
  NIGHT_SWITCH = 57
 
  # The switch that will turn on when it is Dawn.
  DAWN_SWITCH = 58
 
  # The switch that will turn on when it is Day.
  DAY_SWITCH = 59
 
  # The switch that will turn on when it is Dusk.
  DUSK_SWITCH = 60
 
#===============================================================================
# Variable Configuration (Script time and Real time)
#===============================================================================

  # Variable hour will be stored in.
  HOUR_VARIABLE = 50
 
  # Variable minute will be stored in.
  MINUTE_VARIABLE = 51
 
  # Variable day will be stored in.
  DAY_VARIABLE = 52
 
  # Variable month will be stored in.
  MONTH_VARIABLE = 53
 
  # Variable year will be stored in.
  YEAR_VARIABLE = 54
 
#===============================================================================
# Weather Configuration (Script time and Real time)
#-------------------------------------------------------------------------------
# Seasonal Numbers:
# 0 = Winter
# 1 = Autumn
# 2 = Summer
# 3 = Spring
#===============================================================================

  # Seasons that rain will occur in randomly.
  RAIN_SEASONS = [0, 1, 3]
 
  # Seasons that snow will occur in randomly.
  SNOW_SEASONS = [0, 1]
 
  # Seasons that storms will occur in randomly.
  STORM_SEASONS = [0, 1, 3]
 
#===============================================================================
# Season Configuration (Script time only)
#===============================================================================

  # These months will be in the summer season.
  SUMMER_MONTHS = [5, 6, 7]
 
  # These months will be in the summer season.
  WINTER_MONTHS = [11, 0, 1]
 
  # These months will be in the summer season.
  AUTUMN_MONTHS = [8, 9, 10]
 
  # These months will be in the summer season.
  SPRING_MONTHS = [2, 3, 4]
 
#===============================================================================
# Tint Configuration (Hours config for Script time only, tint for both.)
#===============================================================================

  # These hours will be considered dusk.
  DUSK_HOURS = [18, 19, 20, 21]
 
  # These hours will be considered night.
  NIGHT_HOURS = [22, 23, 24, 1, 2, 3]
 
  # These hours are considered dawn.
  DAWN_HOURS = [4, 5, 6, 7]
 
  # These hours are considered day.
  DAY_HOURS = [8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
 
  # This is the tint that will be applied for dusk.
  DUSK_TINT = Tone.new(17, -51, -102, 0)
 
  # This is the tint that will be applied for night.
  NIGHT_TINT = Tone.new(-187, -119, -17, 68)
 
  # This is the tint that will be applied for dawn.
  DAWN_TINT = Tone.new(17, -51, -102, 0)
 
  # This is the tint that will be applied for day.
  DAY_TINT = Tone.new(0, 0, 0, 0)
 
  # This is the amount of time it takes for tone to change from one to another.
  FADE_LENGTH = 240
 
end

#===============================================================================
# DON'T EDIT FURTHER UNLESS YOU KNOW WHAT TO DO.
#===============================================================================
class RPG::MapInfo
 
  def name
    return @name.gsub(/\[.*\]/) {""}
  end
 
  def indoors?
    return @name.scan(/\[JDN\]/).size > 0
  end
end

class Game_Time
 
  include Jet_DayNight
 
  attr_accessor :day
  attr_accessor :day_name
  attr_accessor :days_passed
  attr_accessor :month
  attr_accessor :month_name
  attr_accessor :month_day
  attr_accessor :hour
  attr_accessor :minute
  attr_accessor :second
  attr_accessor :minute_length
  attr_accessor :year
  attr_accessor :frozen_time
  attr_accessor :map_infos
 
  def initialize
    if REAL_TIME
      @day =  Time.now.strftime("%j").to_i
      @day_name = Time.now.strftime('%a')
      @month = Time.now.strftime("%m").to_i
      @month_name = Time.now.strftime("%b")
      @month_day = Time.now.strftime("%d")
      @hour = Time.now.hour
      @minute = Time.now.min
      @year = Time.now.strftime("%Y").to_i
    else
      @day =  STARTING_DAY % DAYS.keys.size
      @day_name = DAYS[@day]
      @days_passed = STARTING_DAY
      @hour = STARTING_HOUR
      @month = 0
      @minute = STARTING_MINUTE
      @second = 0
      @year = STARTING_YEAR
    end
    @frozen_time = false
    @map_infos = load_data("Data/MapInfos.rvdata")
    @minute_length = 0
  end
 
  def screen
    if $game_temp.in_battle
      return $game_troop.screen
    else
      return $game_map.screen
    end
  end

  def update_time
    @day_name = DAYS[@day]
    @map_infos = load_data("Data/MapInfos.rvdata")
    time_of_day = get_time_of_day
    unless @map_infos[$game_map.map_id].indoors?
      case time_of_day
      when "Dusk"
        if !$instant_tint
          screen.start_tone_change(DUSK_TINT, FADE_LENGTH) unless screen.tone == DUSK_TINT || !AUTO_TINT
        else
          screen.start_tone_change(DUSK_TINT, 0)
        end
      when "Night"
        if !$instant_tint
          screen.start_tone_change(NIGHT_TINT, FADE_LENGTH) unless screen.tone == NIGHT_TINT || !AUTO_TINT
        else
          screen.start_tone_change(NIGHT_TINT, 0)
        end
      when "Dawn"
        if !$instant_tint
          screen.start_tone_change(DAWN_TINT, FADE_LENGTH) unless screen.tone == DAWN_TINT || !AUTO_TINT
        else
          screen.start_tone_change(DAWN_TINT, 0)
        end
      when "Day"
        if !$instant_tint
          screen.start_tone_change(DAY_TINT, FADE_LENGTH) unless screen.tone == DAY_TINT || !AUTO_TINT
        else
          screen.start_tone_change(DAY_TINT, 0)
        end
      end
      get_weather
    end
    if REAL_TIME || $game_switches[REAL_TIME_SWITCH]
      @day =  Time.now.strftime("%j").to_i
      @day_name = Time.now.strftime('%a')
      @month = Time.now.strftime("%m").to_i
      @month_name = Time.now.strftime("%b")
      @month_day = Time.now.strftime("%d")
      @hour = Time.now.hour
      @minute = Time.now.min
      @second = Time.now.sec
      @year = Time.now.strftime("%Y").to_i
    else
      @second += 1
      @minute_length += 1 unless @frozen_time
      if @minute_length == MINUTE_LENGTH
        @minute += 1
        @minute_length = 0
      end
      if @minute == 60
        @hour += 1
        @minute = 0
      end
      if @hour == 25
        @day += 1
        @hour = 1
      end
      if @day == DAYS.keys.size
        @day = 0
        @days_passed += DAYS.keys.size
      end
      if @days_passed > MONTHS[@month][1]
        @month += 1
      end
      if @month == MONTHS.keys.size
        @year += 1
        @month = 0
        @days_passed = 0
      end
    end
    $game_variables[MINUTE_VARIABLE] = @minute
    $game_variables[HOUR_VARIABLE] = @hour
    $game_variables[YEAR_VARIABLE] = @year
    $game_variables[DAY_VARIABLE] = @day
    $game_variables[MONTH_VARIABLE] = @month
    get_season
    if @seconds == 1000
      @seconds = 0
    end
  end
 
  def get_month_data(type)
    case type
    when 0
      return @month
    when 1
      return @month_name
    when 2
      return @month_day
    end
  end
 
  def get_day_data(type)
    case type
    when 0
      return @day
    when 1
      return @day_name
    end
  end
 
  def get_time_data(type)
    case type
    when 0
      return @second
    when 1
      return @minute
    when 2
      return @hour
    when 3
      return @year
    end
  end
 
  def get_season
    if REAL_TIME
      if @month == 12 || 1 || 2
        $game_switches[AUTUMN_SWITCH] = false
        $game_switches[SPRING_SWITCH] = false
        $game_switches[SUMMER_SWITCH] = false
        $game_switches[WINTER_SWITCH] = true
        return "Winter"
      elsif @month == 3 || 4 || 5
        $game_switches[AUTUMN_SWITCH] = false
        $game_switches[SUMMER_SWITCH] = false
        $game_switches[WINTER_SWITCH] = false
        $game_switches[SPRING_SWITCH] = true
        return "Spring"
      elsif @month == 6 || 7 || 8
        $game_switches[AUTUMN_SWITCH] = false
        $game_switches[SPRING_SWITCH] = false
        $game_switches[WINTER_SWITCH] = false
        $game_switches[SUMMER_SWITCH] = true
        return "Summer"
      elsif @month == 9 || 10 || 11
        $game_switches[SPRING_SWITCH] = false
        $game_switches[SUMMER_SWITCH] = false
        $game_switches[WINTER_SWITCH] = false
        $game_switches[AUTUMN_SWITCH] = true
        return "Autumn"
      end
    else
      if SUMMER_MONTHS.include?(@month)
        $game_switches[SUMMER_SWITCH] = true
        $game_switches[AUTUMN_SWITCH] = false
        $game_switches[SPRING_SWITCH] = false
        $game_switches[WINTER_SWITCH] = false
        return "Summer"
      elsif WINTER_MONTHS.include?(@month)
        $game_switches[AUTUMN_SWITCH] = false
        $game_switches[SPRING_SWITCH] = false
        $game_switches[SUMMER_SWITCH] = false
        $game_switches[WINTER_SWITCH] = true
        return "Winter"
      elsif AUTUMN_MONTHS.include?(@month)
        $game_switches[SPRING_SWITCH] = false
        $game_switches[SUMMER_SWITCH] = false
        $game_switches[WINTER_SWITCH] = false
        $game_switches[AUTUMN_SWITCH] = true
        return "Autumn"
      elsif SPRING_MONTHS.include?(@month)
        $game_switches[AUTUMN_SWITCH] = false
        $game_switches[SUMMER_SWITCH] = false
        $game_switches[WINTER_SWITCH] = false
        $game_switches[SPRING_SWITCH] = true
        return "Spring"
      end
    end
  end
 
  def get_weather
    random_weather = get_season
    new_weather = []
    case random_weather
    when "Winter"
      new_weather.push("Clear")
      if RAIN_SEASONS.include?(0)
        new_weather.push("Rain")
      end
      if SNOW_SEASONS.include?(0)
        new_weather.push("Snow")
      end
      if STORM_SEASONS.include?(0)
        new_weather.push("Storm")
      end
      stuff = rand(new_weather.size - 1)
      @more_stuff = new_weather[stuff]
    when "Autumn"
      new_weather.push("Clear")
      if RAIN_SEASONS.include?(1)
        new_weather.push("Rain")
      end
      if SNOW_SEASONS.include?(1)
        new_weather.push("Snow")
      end
      if STORM_SEASONS.include?(1)
        new_weather.push("Storm")
      end
      stuff = rand(new_weather.size - 1)
      @more_stuff = new_weather[stuff]
    when "Summer"
      new_weather.push("Clear")
      if RAIN_SEASONS.include?(2)
        new_weather.push("Rain")
      end
      if SNOW_SEASONS.include?(2)
        new_weather.push("Snow")
      end
      if STORM_SEASONS.include?(2)
        new_weather.push("Storm")
      end
      stuff = rand(new_weather.size - 1)
      @more_stuff = new_weather[stuff]
    when "Spring"
      new_weather.push("Clear")
      if RAIN_SEASONS.include?(3)
        new_weather.push("Rain")
      end
      if SNOW_SEASONS.include?(3)
        new_weather.push("Snow")
      end
      if STORM_SEASONS.include?(3)
        new_weather.push("Storm")
      end
      stuff = rand(new_weather.size - 1)
      @more_stuff = new_weather[stuff]
    end
    case @more_stuff
    when "Clear"
      screen.weather(0, 0, 0)
      $game_switches[RAIN_SWITCH] = false
      $game_switches[STORM_SWITCH] = false
      $game_switches[SNOW_SWITCH] = false
    when "Rain"
      screen.weather(1, 4 || 5, 999)
      $game_switches[RAIN_SWITCH] = true
      $game_switches[STORM_SWITCH] = false
      $game_switches[SNOW_SWITCH] = false
    when "Storm"
      screen.weather(2, 4 || 5, 999)
      $game_switches[RAIN_SWITCH] = false
      $game_switches[STORM_SWITCH] = true
      $game_switches[SNOW_SWITCH] = false
    when "Snow"
      screen.weather(3, 4 || 5, 999)
      $game_switches[RAIN_SWITCH] = false
      $game_switches[STORM_SWITCH] = false
      $game_switches[SNOW_SWITCH] = true
    end
  end

  def get_time_of_day
    if REAL_TIME
      if (18..21) === @hour
        $game_switches[DUSK_SWITCH] = true
        $game_switches[DAWN_SWITCH] = false
        $game_switches[DAY_SWITCH] = false
        $game_switches[NIGHT_SWITCH] = false
        $light_switch = true
        return "Dusk"
      elsif (22..24) === @hour || (1..3) === @hour
        $game_switches[DUSK_SWITCH] = false
        $game_switches[DAWN_SWITCH] = false
        $game_switches[DAY_SWITCH] = false
        $game_switches[NIGHT_SWITCH] = true
        $light_switch = true
        return "Night"
      elsif (4..7) === @hour
        $game_switches[DUSK_SWITCH] = false
        $game_switches[DAWN_SWITCH] = true
        $game_switches[DAY_SWITCH] = false
        $game_switches[NIGHT_SWITCH] = false
        $light_switch = false
        return "Dawn"
      elsif (8..17) === @hour
        $game_switches[DUSK_SWITCH] = false
        $game_switches[DAWN_SWITCH] = false
        $game_switches[DAY_SWITCH] = true
        $game_switches[NIGHT_SWITCH] = false
        $light_switch = false
        return "Day"
      end
    else
      if DUSK_HOURS.include?(@hour)
        $game_switches[DUSK_SWITCH] = true
        $game_switches[DAWN_SWITCH] = false
        $game_switches[DAY_SWITCH] = false
        $game_switches[NIGHT_SWITCH] = false
        $light_switch = true
        return "Dusk"
      elsif DAWN_HOURS.include?(@hour)
        $game_switches[DUSK_SWITCH] = false
        $game_switches[DAWN_SWITCH] = true
        $game_switches[DAY_SWITCH] = false
        $game_switches[NIGHT_SWITCH] = false
        $light_switch = false
        return "Dawn"
      elsif NIGHT_HOURS.include?(@hour)
        $game_switches[DUSK_SWITCH] = false
        $game_switches[DAWN_SWITCH] = false
        $game_switches[DAY_SWITCH] = false
        $game_switches[NIGHT_SWITCH] = true
        $light_switch = true
        return "Night"
      elsif DAY_HOURS.include?(@hour)
        $game_switches[DUSK_SWITCH] = false
        $game_switches[DAWN_SWITCH] = false
        $game_switches[DAY_SWITCH] = true
        $game_switches[NIGHT_SWITCH] = false
        $light_switch = false
        return "Day"
      end
    end
  end
end

$game_time = Game_Time.new

class Window_DayNight < Window_Base
 
  include Jet_DayNight
 
  def initialize
    super(0, 360, 160, 56)
    refresh
  end
 
  def refresh
    self.contents.clear
    $game_time.update_time unless UPDATE_ONLY_ON_MAP
    if MILITARY_TIME
      if $game_time.minute < 10
        self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + "  " + $game_time.hour.to_s + ":" + 0.to_s + $game_time.minute.to_s)
      else
        self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + "  " + $game_time.hour.to_s + ":" + $game_time.minute.to_s)
      end
    else       
      if $game_time.minute < 10
        if $game_time.hour > 12
          self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + "  " + ($game_time.hour - 12).to_s + ":" + 0.to_s + $game_time.minute.to_s + " " + "PM")
        else
          self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + "  " + $game_time.hour.to_s + ":" + 0.to_s + $game_time.minute.to_s + " " + "AM")
        end
      else
        if $game_time.hour > 12
          self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + "  " + ($game_time.hour - 12).to_s + ":" + $game_time.minute.to_s + " " + "PM")
        else
          self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + "  " + $game_time.hour.to_s + ":" + $game_time.minute.to_s + " " + "AM")
        end
      end
    end
  end
 
  def update
    refresh
  end
end

class Scene_Base
 
  include Jet_DayNight
 
  alias jet8922_update update unless $@
  def update
    jet8922_update
    if UPDATE_ONLY_ON_MAP
      $game_time.update_time if $scene.is_a?(Scene_Map)
    else
      $game_time.update_time unless $scene.is_a?(Scene_Title)
    end
  end
end

class Scene_Menu
 
  alias jet3922_start start unless $@
  def start
    jet3922_start
    @time_window = Window_DayNight.new if MENU_TIME_WINDOW
    @time_window.y = 304 if MENU_TIME_WINDOW
  end
 
  alias jet3022_terminate terminate unless $@
  def terminate
    @time_window.dispose if MENU_TIME_WINDOW
    jet3022_terminate
  end
 
  alias jet3026_update update unless $@
  def update
    jet3026_update
    @time_window.update if MENU_TIME_WINDOW
  end
end

class Game_Interpreter
 
  def jump_to_hour(hour)
    if hour < 24
      if hour > 0
        $game_time.hour = hour
      else
        p "Hour must be above 0 and below 25, please edit the command."
      end
    else
      p "Hour must be above 0 and below 25, please edit the command."
    end
  end
 
  def add_time(time, amount)
    case time
    when "minute"
      loop do
        $game_time.minute += 1
        amount -= 1
        if amount == 0
          break
        end
      end
    when "hour"
      loop do
        $game_time.hour += 1
        amount -= 1
        if amount == 0
          break
        end
      end
    when "day"
      loop do
        $game_time.day += 1
        amount -= 1
        if amount == 0
          break
        end
      end
    when "month"
      loop do
        $game_time.month += 1
        amount -= 1
        if amount == 0
          break
        end
      end
    when "year"
      loop do
        $game_time.year += 1
        amount -= 1
        if amount == 0
          break
        end
      end
    end
  end
 
  def freeze_time(option)
    if option == true
      $game_time.frozen_time = true
    elsif option == false
      $game_time.frozen_time = false
    elsif
      p "The option you chose was neither true or false. Please error check and try again"
    end
  end
end

class Window_NumberInput
 
  def index=(new_index)
    @index = new_index
  end
end

class Scene_Rest < Scene_Base
 
  def start
    super
    create_menu_background
    if $game_time.frozen_time
      @notification_window = Window_Help.new
      @notification_window.y = 188
      @notification_window.set_text("Time is frozen, so you may not rest. Press enter to continue.", 1)
    else
      @number_window = Window_NumberInput.new
      @number_window.digits_max = 3
      @number_window.x = 210
      @number_window.y = 190
      @number_window.index = 2
      @number_window.active = true
      @description_window = Window_Help.new
      @description_window.set_text("How many hours would you like to rest?", 1)
      @decoration_window = Window_Base.new(210, 190, 120, 56)
    end
  end
 
  def terminate
    super
    if $game_time.frozen_time
      @notification_window.dispose
      dispose_menu_background
    else
      @number_window.dispose
      @description_window.dispose
      @decoration_window.dispose
      dispose_menu_background
    end
  end
 
  def update
    if $game_time.frozen_time
      if Input.trigger?(Input::C)
        $scene = Scene_Map.new
      end
    else
      @number_window.update
      if Input.trigger?(Input::C)
        loop do     
          $game_time.hour += 1
          $game_time.update_time
          @number_window.number -= 1
          @number_window.update
          Graphics.wait(10)
          if @number_window.number == 0
            break
          end
        $scene = Scene_Map.new
        end
      end
      if Input.trigger?(Input::B)
        $scene = Scene_Map.new
      end
    end
  end
end
     
class Scene_Map
 
  include Jet_DayNight
 
  alias jet3829_start start unless $@
  def start
    unless $game_time.map_infos[$game_map.map_id].indoors?
      $instant_tint = true
      $game_time.get_weather unless $first_weather
      $first_weather = true
    end
    @time_window = Window_DayNight.new if MAP_TIME_WINDOW
    @time_window.x = MAP_TIME_WINDOW_COORDS[0] if MAP_TIME_WINDOW
    @time_window.y = MAP_TIME_WINDOW_COORDS[1] if MAP_TIME_WINDOW
    jet3829_start
  end
 
  alias jet3023_update update unless $@
  def update
    if @message_window.openness > 0 && MAP_TIME_WINDOW
      @time_window.visible = false
    elsif MAP_TIME_WINDOW
      @time_window.visible = true
    end
    @time_window.update if MAP_TIME_WINDOW
    update_rest if ALLOW_REST
    jet3023_update
  end
 
  alias jet6454_terminate terminate unless $@
  def terminate
    @time_window.dispose if MAP_TIME_WINDOW
    jet6454_terminate
  end
 
  def update_rest
    if Input.trigger?(REST_BUTTON)
      snapshot_for_background
      $scene = Scene_Rest.new
    end
  end
end
     
class Scene_File
 
  alias jet3890_write_save_data write_save_data unless $@
  def write_save_data(file)
    jet3890_write_save_data(file)
    Marshal.dump($game_time, file)
  end
 
  alias jet5935_read_save_data read_save_data unless $@
  def read_save_data(file)
    jet5935_read_save_data(file)
    $game_time = Marshal.load(file)
  end
end

class Spriteset_Map
 
  include Jet_DayNight
 
  if THOMAS_EDISON_COMPATABILITY
    alias jet3422_update_light_effects update_light_effects unless $@
    def update_light_effects
      if $light_switch || $game_time.map_infos[$game_map.map_id].indoors?
        jet3422_update_light_effects
      else
        for effect in @light_effects
          effect.light.visible = false
        end
      end
    end
  end
end

class Game_Battler
 
  include Jet_DayNight
 
  if ALIGNMENT_SYSTEM_COMPATABILITY

    def atk
      n = [[base_atk + @atk_plus, 1].max, 999].min
      for state in states do n *= state.atk_rate / 100.0 end
      n = [[Integer(n), 1].max, 999].min
      if $game_system.alignment < 0 && $light_switch
        n *= BAD_BONUS[0]
      elsif $game_system.alignment > 0 && !$light_switch
        n *= GOOD_BONUS[0]
      end
      return n
    end

    def def
      n = [[base_def + @def_plus, 1].max, 999].min
      for state in states do n *= state.def_rate / 100.0 end
      n = [[Integer(n), 1].max, 999].min
      if $game_system.alignment < 0 && $light_switch
        n *= BAD_BONUS[1]
      elsif $game_system.alignment > 0 && !$light_switch
        n *= GOOD_BONUS[1]
      end
      return n
    end

    def spi
      n = [[base_spi + @spi_plus, 1].max, 999].min
      for state in states do n *= state.spi_rate / 100.0 end
      n = [[Integer(n), 1].max, 999].min
      if $game_system.alignment < 0 && $light_switch
        n *= BAD_BONUS[2]
      elsif $game_system.alignment > 0 && !$light_switch
        n *= GOOD_BONUS[2]
      end
      return n
    end

    def agi
      n = [[base_agi + @agi_plus, 1].max, 999].min
      for state in states do n *= state.agi_rate / 100.0 end
      n = [[Integer(n), 1].max, 999].min
      if $game_system.alignment < 0 && $light_switch
        n *= BAD_BONUS[3]
      elsif $game_system.alignment > 0 && !$light_switch
        n *= GOOD_BONUS[3]
      end
      return n
    end
  end
end

class Game_Map
 
  alias jet5044_setup setup unless $@
  def setup(*args)
    jet5044_setup(*args)
    @map_infos = load_data("Data/MapInfos.rvdata")
    if @map_infos[@map_id].indoors?
      @screen.start_tone_change(Tone.new(0, 0, 0), 0)
      @screen.weather(0, 0, 0)
    end
  end
end

unless $engine_scripts.nil?
  JetEngine.active("DayNight System", "v1.2.1")
end 
Fiturnya banyak ..


Credit
Jet
hlep my Empty2012-09-18, 15:57
PostRe: hlep my
#8
joi 
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joi

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hlep my Vide
ok thx bangat bang rian hlep my 906758
hlep my Empty2012-09-18, 16:16
PostRe: hlep my
#9
joi 
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hlep my Vide
oh ya bang ada 1 lagi ni yang ane belom tau kl kita mau buat awan berjalan pake even itu gimana. cuz ane cuma bisa pake scrip dong. itu pun ribet banget
hlep my Empty2012-09-18, 16:34
PostRe: hlep my
Rian01 
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hlep my Vide
setahuku itu yang ada script . kalo event mungkin bisa tapi ribet dan belum pernah nyoba tuh.. ..
lalu grafiknya udah punya ?? atau sekarang kamu pake script.?? :D
hlep my Empty2012-09-18, 16:40
PostRe: hlep my
larkuzo 
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hlep my Vide
Di rmvx emang gak ada fungsi buat itu, jadi harus pake script
Tapi bisa juga sih diakalin pake event show picture dan move picture, terus triggernya parallel process
hlep my Empty2012-09-18, 17:27
PostRe: hlep my
joi 
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hlep my Vide
gan bikin cloud seperti ini gimana ya ?

https://i.servimg.com/u/f34/17/64/06/40/images10.jpg
hlep my Empty2012-09-18, 17:35
PostRe: hlep my
larkuzo 
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hlep my Vide
Bikin awan?
Gunakan software untuk menggambar, seperti paint dan photoshop misalnya :v
Dan gambarlah awan disitu :tf:
hlep my Empty2012-09-18, 17:52
PostRe: hlep my
Rian01 
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hlep my Vide
betul kata larkuzo =w=b

tapi kalo yang ada digambar itu RTP nya XP kalo kamu gk punya copy / simpan gmabar ini =w=b
kalo di XP udah ada fitur fog
kalo kamu pake VX pake event show picture > move picture ..... paralel proses CMIIW

hlep my 002-cl10

di resos manager warna putih = transparan
warna hitam = semi transparan
hlep my Empty
PostRe: hlep my
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hlep my Vide
 

hlep my

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