Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| 2012-09-18, 15:26 | hlep my |
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joi Newbie
Posts : 72 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| gan tolong ane dong ane mau buat efek gelap atau malam gitu cus ane kebingugan bikinnya n kalo kita pake efek tTIN SCREEN kalo masuk map berikutnya tu efek gk bisa ilang jadi solusinya gimana ya gan. |
| | | 2012-09-18, 15:33 | Re: hlep my |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| Ketika masuk map lain (transfer map), skalian jalanin lagi event tint screen... balikin lgi tint ny k normal... uncheck wait nya.... |
| | | 2012-09-18, 15:34 | Re: hlep my |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
Awards:
| Saat transfer coba kamu tintscreen jadi 0 smua lagi EDIT oh ternyata udah dijawab duluan ... soalnya gk ke-refresh :hammer |
| | | 2012-09-18, 15:42 | Re: hlep my |
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joi Newbie
Posts : 72 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| ok deh berhasi sarannya semua top cer . oh ya kl kita mau pake script ada yang punya gk script nya bagi dong maaf dah ngerepotin. |
| | | 2012-09-18, 15:44 | Re: hlep my |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
Awards:
| script day night system apa bukan ?? EDIT Kalo iya ada miliknya jet dkk ada fitur tint siang malam sore pagi |
| | | 2012-09-18, 15:47 | Re: hlep my |
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joi Newbie
Posts : 72 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| iya betul bang script day night system |
| | | 2012-09-18, 15:51 | Re: hlep my |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
Awards:
| - Code:
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#=============================================================================== # Time System # By Jet10985 (Jet) # Slight Help by: Mr. Anonymous #=============================================================================== # This script is my time system. Time System: A system of tracking in-game "time" # which in-turn contain more systems relating to time. Used for visual effects, # the novelty, and eventing purposes. My Time System: see Time system + # see ultimate. # This script has: 50 customization option. #===============================================================================
#=============================================================================== # Features #=============================================================================== # CHECK means the script has the feature # WIP means it is a future feature #------------------------------------------------------------------------------- # Thomas Edison Compat. CHECK # Auto-Tint CHECK # Auto-Weather CHECK # Auto-Season CHECK # Time to variable/switch CHECK # Weather to switch CHECK # Changable Days/Months CHECK # Military time CHECK # Real time option CHECK # Resting CHECK # Map/Menu Windows CHECK # Changable map encounters WIP # Map labels CHECK # Alignment System compat. CHECK # Tile set Changes WIP # Skill damage differences depending on time of day. WIP # Update only on Map feature. CHECK #===============================================================================
=begin
Disable auto-tint and auto-weather on maps:
In the map name ex. MAP001, add [JDN] in the name. Like so
MAP001 [JDN]
Built-in script commands:
freeze_time(option) <--------------- Script-time command only option = true/false. true freeze's time, false unfreeze's it.
add_time(type, amount) <------------------- Script-time command only type = "minute", "hour", "day", "month", "year" according to what you want to add amount = amount of that time you want to add.
jump_to_hour(hour) <-------------------------- Script-time command only hour = the hour you want to jump to. Be below 25 and above 0. -------------------------------------------------------------------------------- Compatability Instructions:
If you want compatability with Jet's Alignment system and/or Thomas Edison VX, place this script below both of them and toggle the configuration for them below
=end
#=============================================================================== # BEGIN CONFIGURATION #===============================================================================
module Jet_DayNight # Don't Touch. #=============================================================================== # Detail Configuration #===============================================================================
# Use computer time or script time? false is script, true is computer. REAL_TIME = false # This switch will turn the script into a real time script while on. REAL_TIME_SWITCH = 61
# Hour script time will start at. STARTING_HOUR = 1 # Minute script time will start at. STARTING_MINUTE = 0 # Day script time will start at. STARTING_DAY = 0 # Year script time will start at. STARTING_YEAR = 2010 # This is how many frames it takes for a Script time minute to pass. # 60 frames = 1 Real life second. So 120 would be 2 real life seconds, etc. MINUTE_LENGTH = 120 # Military time or AM/PM time? false is AM/PM, true is military. MILITARY_TIME = false # Should time only update on the map, and no where else? UPDATE_ONLY_ON_MAP = true # Automaticly change seasons? (This is auto-weather as well) AUTO_SEASONS = true # Automaticly tint according to time of day/weather? AUTO_TINT = true # Allows resting? Resting is the ability to call a scene that will allow # the player to "rest" for a certain amount of hours. Script time only. ALLOW_REST = true # The button to call the resting menu. REST_BUTTON = Input::F5 # Include a window showing time of day, month, and day name in the menu? MENU_TIME_WINDOW = true # Include a window showing time of day and day name on the map? MAP_TIME_WINDOW = true # These are the X and Y coordinates of the map time window if you choose to # display the window on the map. MAP_TIME_WINDOW_COORDS = [384, 360] # This will add compatability with Thomas Edison VX the same as if you were # using KGC's day/night. # Meaning, lights will be on during night and off during day. THOMAS_EDISON_COMPATABILITY = true # This will add Jet's Alignment System compatability. Meaning, if you # have negative alignment, dusk and night will give bonus stats, and # vice versa for dawn and day if you're good. ALIGNMENT_SYSTEM_COMPATABILITY = false # This is the positive alignment bonus in dawn/day. These are in decimals. # By default, all bonuses are 1.2, meaning 20% bonus. # ATK DEF SPI AGI GOOD_BONUSES = [1.2, 1.2, 1.2, 1.2] # This is the negative alignment bonus in dusk/night. These are in decimals. # By default, all bonuses are 1.2, meaning 20% bonus. # ATK DEF SPI AGI BAD_BONUSES = [1.2, 1.2, 1.2, 1.2]
#=============================================================================== # Calendar Configuration (Script time only) #===============================================================================
# These are the months in a 3-4 letter form that will be used. MONTHS = { 0 => ["Jan", 31], # month number => ["Month name", days in month], 1 => ["Feb", 28], # month number => ["Month name", days in month], 2 => ["Mar", 31], # month number => ["Month name", days in month], 3 => ["Apr", 30], 4 => ["May", 31], 5 => ["June", 30], 6 => ["July", 31], 7 => ["Aug", 31], 8 => ["Sept", 30], 9 => ["Oct", 31], 10 => ["Nov", 30], 11 => ["Dec", 31] } # These are the days in the month in a 3-4 letter form for window space. DAYS = { 0 => "Sun", # day number => day name 1 => "Mon", # day number => day name 2 => "Tues", # day number => day name 3 => "Wed", 4 => "Thu", 5 => "Fri", 6 => "Sat" } #=============================================================================== # Switches Configuration (Script time and Real time) #===============================================================================
# The switch that will turn on when it is Autumn. AUTUMN_SWITCH = 50 # The switch that will turn on when it is Winter. WINTER_SWITCH = 51 # The switch that will turn on when it is Summer. SUMMER_SWITCH = 52 # The switch that will turn on when it is Spring. SPRING_SWITCH = 53 # The switch that will turn on when it is Raining. RAIN_SWITCH = 54 # The switch that will turn on when it is Snowing. SNOW_SWITCH = 55 # The switch that will turn on when it is Stormy. STORM_SWITCH = 56 # The switch that will turn on when it is Night. NIGHT_SWITCH = 57 # The switch that will turn on when it is Dawn. DAWN_SWITCH = 58 # The switch that will turn on when it is Day. DAY_SWITCH = 59 # The switch that will turn on when it is Dusk. DUSK_SWITCH = 60 #=============================================================================== # Variable Configuration (Script time and Real time) #===============================================================================
# Variable hour will be stored in. HOUR_VARIABLE = 50 # Variable minute will be stored in. MINUTE_VARIABLE = 51 # Variable day will be stored in. DAY_VARIABLE = 52 # Variable month will be stored in. MONTH_VARIABLE = 53 # Variable year will be stored in. YEAR_VARIABLE = 54 #=============================================================================== # Weather Configuration (Script time and Real time) #------------------------------------------------------------------------------- # Seasonal Numbers: # 0 = Winter # 1 = Autumn # 2 = Summer # 3 = Spring #===============================================================================
# Seasons that rain will occur in randomly. RAIN_SEASONS = [0, 1, 3] # Seasons that snow will occur in randomly. SNOW_SEASONS = [0, 1] # Seasons that storms will occur in randomly. STORM_SEASONS = [0, 1, 3] #=============================================================================== # Season Configuration (Script time only) #===============================================================================
# These months will be in the summer season. SUMMER_MONTHS = [5, 6, 7] # These months will be in the summer season. WINTER_MONTHS = [11, 0, 1] # These months will be in the summer season. AUTUMN_MONTHS = [8, 9, 10] # These months will be in the summer season. SPRING_MONTHS = [2, 3, 4] #=============================================================================== # Tint Configuration (Hours config for Script time only, tint for both.) #===============================================================================
# These hours will be considered dusk. DUSK_HOURS = [18, 19, 20, 21] # These hours will be considered night. NIGHT_HOURS = [22, 23, 24, 1, 2, 3] # These hours are considered dawn. DAWN_HOURS = [4, 5, 6, 7] # These hours are considered day. DAY_HOURS = [8, 9, 10, 11, 12, 13, 14, 15, 16, 17] # This is the tint that will be applied for dusk. DUSK_TINT = Tone.new(17, -51, -102, 0) # This is the tint that will be applied for night. NIGHT_TINT = Tone.new(-187, -119, -17, 68) # This is the tint that will be applied for dawn. DAWN_TINT = Tone.new(17, -51, -102, 0) # This is the tint that will be applied for day. DAY_TINT = Tone.new(0, 0, 0, 0) # This is the amount of time it takes for tone to change from one to another. FADE_LENGTH = 240 end
#=============================================================================== # DON'T EDIT FURTHER UNLESS YOU KNOW WHAT TO DO. #=============================================================================== class RPG::MapInfo def name return @name.gsub(/\[.*\]/) {""} end def indoors? return @name.scan(/\[JDN\]/).size > 0 end end
class Game_Time include Jet_DayNight attr_accessor :day attr_accessor :day_name attr_accessor :days_passed attr_accessor :month attr_accessor :month_name attr_accessor :month_day attr_accessor :hour attr_accessor :minute attr_accessor :second attr_accessor :minute_length attr_accessor :year attr_accessor :frozen_time attr_accessor :map_infos def initialize if REAL_TIME @day = Time.now.strftime("%j").to_i @day_name = Time.now.strftime('%a') @month = Time.now.strftime("%m").to_i @month_name = Time.now.strftime("%b") @month_day = Time.now.strftime("%d") @hour = Time.now.hour @minute = Time.now.min @year = Time.now.strftime("%Y").to_i else @day = STARTING_DAY % DAYS.keys.size @day_name = DAYS[@day] @days_passed = STARTING_DAY @hour = STARTING_HOUR @month = 0 @minute = STARTING_MINUTE @second = 0 @year = STARTING_YEAR end @frozen_time = false @map_infos = load_data("Data/MapInfos.rvdata") @minute_length = 0 end def screen if $game_temp.in_battle return $game_troop.screen else return $game_map.screen end end
def update_time @day_name = DAYS[@day] @map_infos = load_data("Data/MapInfos.rvdata") time_of_day = get_time_of_day unless @map_infos[$game_map.map_id].indoors? case time_of_day when "Dusk" if !$instant_tint screen.start_tone_change(DUSK_TINT, FADE_LENGTH) unless screen.tone == DUSK_TINT || !AUTO_TINT else screen.start_tone_change(DUSK_TINT, 0) end when "Night" if !$instant_tint screen.start_tone_change(NIGHT_TINT, FADE_LENGTH) unless screen.tone == NIGHT_TINT || !AUTO_TINT else screen.start_tone_change(NIGHT_TINT, 0) end when "Dawn" if !$instant_tint screen.start_tone_change(DAWN_TINT, FADE_LENGTH) unless screen.tone == DAWN_TINT || !AUTO_TINT else screen.start_tone_change(DAWN_TINT, 0) end when "Day" if !$instant_tint screen.start_tone_change(DAY_TINT, FADE_LENGTH) unless screen.tone == DAY_TINT || !AUTO_TINT else screen.start_tone_change(DAY_TINT, 0) end end get_weather end if REAL_TIME || $game_switches[REAL_TIME_SWITCH] @day = Time.now.strftime("%j").to_i @day_name = Time.now.strftime('%a') @month = Time.now.strftime("%m").to_i @month_name = Time.now.strftime("%b") @month_day = Time.now.strftime("%d") @hour = Time.now.hour @minute = Time.now.min @second = Time.now.sec @year = Time.now.strftime("%Y").to_i else @second += 1 @minute_length += 1 unless @frozen_time if @minute_length == MINUTE_LENGTH @minute += 1 @minute_length = 0 end if @minute == 60 @hour += 1 @minute = 0 end if @hour == 25 @day += 1 @hour = 1 end if @day == DAYS.keys.size @day = 0 @days_passed += DAYS.keys.size end if @days_passed > MONTHS[@month][1] @month += 1 end if @month == MONTHS.keys.size @year += 1 @month = 0 @days_passed = 0 end end $game_variables[MINUTE_VARIABLE] = @minute $game_variables[HOUR_VARIABLE] = @hour $game_variables[YEAR_VARIABLE] = @year $game_variables[DAY_VARIABLE] = @day $game_variables[MONTH_VARIABLE] = @month get_season if @seconds == 1000 @seconds = 0 end end def get_month_data(type) case type when 0 return @month when 1 return @month_name when 2 return @month_day end end def get_day_data(type) case type when 0 return @day when 1 return @day_name end end def get_time_data(type) case type when 0 return @second when 1 return @minute when 2 return @hour when 3 return @year end end def get_season if REAL_TIME if @month == 12 || 1 || 2 $game_switches[AUTUMN_SWITCH] = false $game_switches[SPRING_SWITCH] = false $game_switches[SUMMER_SWITCH] = false $game_switches[WINTER_SWITCH] = true return "Winter" elsif @month == 3 || 4 || 5 $game_switches[AUTUMN_SWITCH] = false $game_switches[SUMMER_SWITCH] = false $game_switches[WINTER_SWITCH] = false $game_switches[SPRING_SWITCH] = true return "Spring" elsif @month == 6 || 7 || 8 $game_switches[AUTUMN_SWITCH] = false $game_switches[SPRING_SWITCH] = false $game_switches[WINTER_SWITCH] = false $game_switches[SUMMER_SWITCH] = true return "Summer" elsif @month == 9 || 10 || 11 $game_switches[SPRING_SWITCH] = false $game_switches[SUMMER_SWITCH] = false $game_switches[WINTER_SWITCH] = false $game_switches[AUTUMN_SWITCH] = true return "Autumn" end else if SUMMER_MONTHS.include?(@month) $game_switches[SUMMER_SWITCH] = true $game_switches[AUTUMN_SWITCH] = false $game_switches[SPRING_SWITCH] = false $game_switches[WINTER_SWITCH] = false return "Summer" elsif WINTER_MONTHS.include?(@month) $game_switches[AUTUMN_SWITCH] = false $game_switches[SPRING_SWITCH] = false $game_switches[SUMMER_SWITCH] = false $game_switches[WINTER_SWITCH] = true return "Winter" elsif AUTUMN_MONTHS.include?(@month) $game_switches[SPRING_SWITCH] = false $game_switches[SUMMER_SWITCH] = false $game_switches[WINTER_SWITCH] = false $game_switches[AUTUMN_SWITCH] = true return "Autumn" elsif SPRING_MONTHS.include?(@month) $game_switches[AUTUMN_SWITCH] = false $game_switches[SUMMER_SWITCH] = false $game_switches[WINTER_SWITCH] = false $game_switches[SPRING_SWITCH] = true return "Spring" end end end def get_weather random_weather = get_season new_weather = [] case random_weather when "Winter" new_weather.push("Clear") if RAIN_SEASONS.include?(0) new_weather.push("Rain") end if SNOW_SEASONS.include?(0) new_weather.push("Snow") end if STORM_SEASONS.include?(0) new_weather.push("Storm") end stuff = rand(new_weather.size - 1) @more_stuff = new_weather[stuff] when "Autumn" new_weather.push("Clear") if RAIN_SEASONS.include?(1) new_weather.push("Rain") end if SNOW_SEASONS.include?(1) new_weather.push("Snow") end if STORM_SEASONS.include?(1) new_weather.push("Storm") end stuff = rand(new_weather.size - 1) @more_stuff = new_weather[stuff] when "Summer" new_weather.push("Clear") if RAIN_SEASONS.include?(2) new_weather.push("Rain") end if SNOW_SEASONS.include?(2) new_weather.push("Snow") end if STORM_SEASONS.include?(2) new_weather.push("Storm") end stuff = rand(new_weather.size - 1) @more_stuff = new_weather[stuff] when "Spring" new_weather.push("Clear") if RAIN_SEASONS.include?(3) new_weather.push("Rain") end if SNOW_SEASONS.include?(3) new_weather.push("Snow") end if STORM_SEASONS.include?(3) new_weather.push("Storm") end stuff = rand(new_weather.size - 1) @more_stuff = new_weather[stuff] end case @more_stuff when "Clear" screen.weather(0, 0, 0) $game_switches[RAIN_SWITCH] = false $game_switches[STORM_SWITCH] = false $game_switches[SNOW_SWITCH] = false when "Rain" screen.weather(1, 4 || 5, 999) $game_switches[RAIN_SWITCH] = true $game_switches[STORM_SWITCH] = false $game_switches[SNOW_SWITCH] = false when "Storm" screen.weather(2, 4 || 5, 999) $game_switches[RAIN_SWITCH] = false $game_switches[STORM_SWITCH] = true $game_switches[SNOW_SWITCH] = false when "Snow" screen.weather(3, 4 || 5, 999) $game_switches[RAIN_SWITCH] = false $game_switches[STORM_SWITCH] = false $game_switches[SNOW_SWITCH] = true end end
def get_time_of_day if REAL_TIME if (18..21) === @hour $game_switches[DUSK_SWITCH] = true $game_switches[DAWN_SWITCH] = false $game_switches[DAY_SWITCH] = false $game_switches[NIGHT_SWITCH] = false $light_switch = true return "Dusk" elsif (22..24) === @hour || (1..3) === @hour $game_switches[DUSK_SWITCH] = false $game_switches[DAWN_SWITCH] = false $game_switches[DAY_SWITCH] = false $game_switches[NIGHT_SWITCH] = true $light_switch = true return "Night" elsif (4..7) === @hour $game_switches[DUSK_SWITCH] = false $game_switches[DAWN_SWITCH] = true $game_switches[DAY_SWITCH] = false $game_switches[NIGHT_SWITCH] = false $light_switch = false return "Dawn" elsif (8..17) === @hour $game_switches[DUSK_SWITCH] = false $game_switches[DAWN_SWITCH] = false $game_switches[DAY_SWITCH] = true $game_switches[NIGHT_SWITCH] = false $light_switch = false return "Day" end else if DUSK_HOURS.include?(@hour) $game_switches[DUSK_SWITCH] = true $game_switches[DAWN_SWITCH] = false $game_switches[DAY_SWITCH] = false $game_switches[NIGHT_SWITCH] = false $light_switch = true return "Dusk" elsif DAWN_HOURS.include?(@hour) $game_switches[DUSK_SWITCH] = false $game_switches[DAWN_SWITCH] = true $game_switches[DAY_SWITCH] = false $game_switches[NIGHT_SWITCH] = false $light_switch = false return "Dawn" elsif NIGHT_HOURS.include?(@hour) $game_switches[DUSK_SWITCH] = false $game_switches[DAWN_SWITCH] = false $game_switches[DAY_SWITCH] = false $game_switches[NIGHT_SWITCH] = true $light_switch = true return "Night" elsif DAY_HOURS.include?(@hour) $game_switches[DUSK_SWITCH] = false $game_switches[DAWN_SWITCH] = false $game_switches[DAY_SWITCH] = true $game_switches[NIGHT_SWITCH] = false $light_switch = false return "Day" end end end end
$game_time = Game_Time.new
class Window_DayNight < Window_Base include Jet_DayNight def initialize super(0, 360, 160, 56) refresh end def refresh self.contents.clear $game_time.update_time unless UPDATE_ONLY_ON_MAP if MILITARY_TIME if $game_time.minute < 10 self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + " " + $game_time.hour.to_s + ":" + 0.to_s + $game_time.minute.to_s) else self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + " " + $game_time.hour.to_s + ":" + $game_time.minute.to_s) end else if $game_time.minute < 10 if $game_time.hour > 12 self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + " " + ($game_time.hour - 12).to_s + ":" + 0.to_s + $game_time.minute.to_s + " " + "PM") else self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + " " + $game_time.hour.to_s + ":" + 0.to_s + $game_time.minute.to_s + " " + "AM") end else if $game_time.hour > 12 self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + " " + ($game_time.hour - 12).to_s + ":" + $game_time.minute.to_s + " " + "PM") else self.contents.draw_text(0, 0, 140, WLH, $game_time.day_name + " " + $game_time.hour.to_s + ":" + $game_time.minute.to_s + " " + "AM") end end end end def update refresh end end
class Scene_Base include Jet_DayNight alias jet8922_update update unless $@ def update jet8922_update if UPDATE_ONLY_ON_MAP $game_time.update_time if $scene.is_a?(Scene_Map) else $game_time.update_time unless $scene.is_a?(Scene_Title) end end end
class Scene_Menu alias jet3922_start start unless $@ def start jet3922_start @time_window = Window_DayNight.new if MENU_TIME_WINDOW @time_window.y = 304 if MENU_TIME_WINDOW end alias jet3022_terminate terminate unless $@ def terminate @time_window.dispose if MENU_TIME_WINDOW jet3022_terminate end alias jet3026_update update unless $@ def update jet3026_update @time_window.update if MENU_TIME_WINDOW end end
class Game_Interpreter def jump_to_hour(hour) if hour < 24 if hour > 0 $game_time.hour = hour else p "Hour must be above 0 and below 25, please edit the command." end else p "Hour must be above 0 and below 25, please edit the command." end end def add_time(time, amount) case time when "minute" loop do $game_time.minute += 1 amount -= 1 if amount == 0 break end end when "hour" loop do $game_time.hour += 1 amount -= 1 if amount == 0 break end end when "day" loop do $game_time.day += 1 amount -= 1 if amount == 0 break end end when "month" loop do $game_time.month += 1 amount -= 1 if amount == 0 break end end when "year" loop do $game_time.year += 1 amount -= 1 if amount == 0 break end end end end def freeze_time(option) if option == true $game_time.frozen_time = true elsif option == false $game_time.frozen_time = false elsif p "The option you chose was neither true or false. Please error check and try again" end end end
class Window_NumberInput def index=(new_index) @index = new_index end end
class Scene_Rest < Scene_Base def start super create_menu_background if $game_time.frozen_time @notification_window = Window_Help.new @notification_window.y = 188 @notification_window.set_text("Time is frozen, so you may not rest. Press enter to continue.", 1) else @number_window = Window_NumberInput.new @number_window.digits_max = 3 @number_window.x = 210 @number_window.y = 190 @number_window.index = 2 @number_window.active = true @description_window = Window_Help.new @description_window.set_text("How many hours would you like to rest?", 1) @decoration_window = Window_Base.new(210, 190, 120, 56) end end def terminate super if $game_time.frozen_time @notification_window.dispose dispose_menu_background else @number_window.dispose @description_window.dispose @decoration_window.dispose dispose_menu_background end end def update if $game_time.frozen_time if Input.trigger?(Input::C) $scene = Scene_Map.new end else @number_window.update if Input.trigger?(Input::C) loop do $game_time.hour += 1 $game_time.update_time @number_window.number -= 1 @number_window.update Graphics.wait(10) if @number_window.number == 0 break end $scene = Scene_Map.new end end if Input.trigger?(Input::B) $scene = Scene_Map.new end end end end class Scene_Map include Jet_DayNight alias jet3829_start start unless $@ def start unless $game_time.map_infos[$game_map.map_id].indoors? $instant_tint = true $game_time.get_weather unless $first_weather $first_weather = true end @time_window = Window_DayNight.new if MAP_TIME_WINDOW @time_window.x = MAP_TIME_WINDOW_COORDS[0] if MAP_TIME_WINDOW @time_window.y = MAP_TIME_WINDOW_COORDS[1] if MAP_TIME_WINDOW jet3829_start end alias jet3023_update update unless $@ def update if @message_window.openness > 0 && MAP_TIME_WINDOW @time_window.visible = false elsif MAP_TIME_WINDOW @time_window.visible = true end @time_window.update if MAP_TIME_WINDOW update_rest if ALLOW_REST jet3023_update end alias jet6454_terminate terminate unless $@ def terminate @time_window.dispose if MAP_TIME_WINDOW jet6454_terminate end def update_rest if Input.trigger?(REST_BUTTON) snapshot_for_background $scene = Scene_Rest.new end end end class Scene_File alias jet3890_write_save_data write_save_data unless $@ def write_save_data(file) jet3890_write_save_data(file) Marshal.dump($game_time, file) end alias jet5935_read_save_data read_save_data unless $@ def read_save_data(file) jet5935_read_save_data(file) $game_time = Marshal.load(file) end end
class Spriteset_Map include Jet_DayNight if THOMAS_EDISON_COMPATABILITY alias jet3422_update_light_effects update_light_effects unless $@ def update_light_effects if $light_switch || $game_time.map_infos[$game_map.map_id].indoors? jet3422_update_light_effects else for effect in @light_effects effect.light.visible = false end end end end end
class Game_Battler include Jet_DayNight if ALIGNMENT_SYSTEM_COMPATABILITY
def atk n = [[base_atk + @atk_plus, 1].max, 999].min for state in states do n *= state.atk_rate / 100.0 end n = [[Integer(n), 1].max, 999].min if $game_system.alignment < 0 && $light_switch n *= BAD_BONUS[0] elsif $game_system.alignment > 0 && !$light_switch n *= GOOD_BONUS[0] end return n end
def def n = [[base_def + @def_plus, 1].max, 999].min for state in states do n *= state.def_rate / 100.0 end n = [[Integer(n), 1].max, 999].min if $game_system.alignment < 0 && $light_switch n *= BAD_BONUS[1] elsif $game_system.alignment > 0 && !$light_switch n *= GOOD_BONUS[1] end return n end
def spi n = [[base_spi + @spi_plus, 1].max, 999].min for state in states do n *= state.spi_rate / 100.0 end n = [[Integer(n), 1].max, 999].min if $game_system.alignment < 0 && $light_switch n *= BAD_BONUS[2] elsif $game_system.alignment > 0 && !$light_switch n *= GOOD_BONUS[2] end return n end
def agi n = [[base_agi + @agi_plus, 1].max, 999].min for state in states do n *= state.agi_rate / 100.0 end n = [[Integer(n), 1].max, 999].min if $game_system.alignment < 0 && $light_switch n *= BAD_BONUS[3] elsif $game_system.alignment > 0 && !$light_switch n *= GOOD_BONUS[3] end return n end end end
class Game_Map alias jet5044_setup setup unless $@ def setup(*args) jet5044_setup(*args) @map_infos = load_data("Data/MapInfos.rvdata") if @map_infos[@map_id].indoors? @screen.start_tone_change(Tone.new(0, 0, 0), 0) @screen.weather(0, 0, 0) end end end
unless $engine_scripts.nil? JetEngine.active("DayNight System", "v1.2.1") end
Fiturnya banyak .. Credit Jet |
| | | 2012-09-18, 15:57 | Re: hlep my |
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joi Newbie
Posts : 72 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| ok thx bangat bang rian |
| | | 2012-09-18, 16:16 | Re: hlep my |
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joi Newbie
Posts : 72 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| oh ya bang ada 1 lagi ni yang ane belom tau kl kita mau buat awan berjalan pake even itu gimana. cuz ane cuma bisa pake scrip dong. itu pun ribet banget |
| | | 2012-09-18, 16:34 | Re: hlep my |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
Awards:
| setahuku itu yang ada script . kalo event mungkin bisa tapi ribet dan belum pernah nyoba tuh.. .. lalu grafiknya udah punya ?? atau sekarang kamu pake script.?? |
| | | 2012-09-18, 16:40 | Re: hlep my |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Di rmvx emang gak ada fungsi buat itu, jadi harus pake script Tapi bisa juga sih diakalin pake event show picture dan move picture, terus triggernya parallel process |
| | | 2012-09-18, 17:27 | Re: hlep my |
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joi Newbie
Posts : 72 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| gan bikin cloud seperti ini gimana ya ? https://i.servimg.com/u/f34/17/64/06/40/images10.jpg |
| | | 2012-09-18, 17:35 | Re: hlep my |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Bikin awan? Gunakan software untuk menggambar, seperti paint dan photoshop misalnya Dan gambarlah awan disitu |
| | | 2012-09-18, 17:52 | Re: hlep my |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
Awards:
| betul kata larkuzo tapi kalo yang ada digambar itu RTP nya XP kalo kamu gk punya copy / simpan gmabar ini kalo di XP udah ada fitur fog kalo kamu pake VX pake event show picture > move picture ..... paralel proses CMIIW di resos manager warna putih = transparan warna hitam = semi transparan |
| | | | Re: hlep my |
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