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 ga,scriptnya gimana ni? (solved)

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ga,scriptnya gimana ni? (solved) Empty2012-06-03, 12:25
Postga,scriptnya gimana ni? (solved)
#1
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
gan,ane ada script caterpillar,tapi gimana gunaiinya?


Terakhir diubah oleh ahmadfaisal tanggal 2012-06-03, 19:37, total 2 kali diubah
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 12:44
PostRe: ga,scriptnya gimana ni? (solved)
#2
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
:hmm:
Saya jelasin aja deh :

1) pertama buka script editor (Tekan F11 Buat shorcut) Masih blm paham dimana itu?
SS : https://dl.dropbox.com/u/76026892/Petunjuk%20RM/Script_Editor.PNG

2) selanjutnya scroll down kebawah sampai ada tulisan "Insert Here" atau "Material" sama "Main".

3) Lihat aja SS ini :
Spoiler:
Direct Link : https://dl.dropbox.com/u/76026892/Petunjuk%20RM/Penjelasan.PNG

Penjelasan :
Pertama liat bunderan hitam...Pastikan kamu ada dibawah "Material" diatas "main". Terus liat bunderan merah..
Nah disini ini kamu naruhnya =w=b Kalau bunderan itu cuman berfungsi nama-nama gitu biar kamu gk lupa

:lol: Gk jelas?
Tell me :lol:
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 12:48
PostRe: ga,scriptnya gimana ni? (solved)
#3
EmperorAlan 
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ga,scriptnya gimana ni? (solved) Vide
Wah, anda minta tolong dengan cara yang 'sopan' sekali. :D
Pertama kali pake script ya? Kalo gak tau soal Caterpillar, knp anda repot-repot makenya?
Anda tau script editor kan? Nah scroll ke bawah, nanti anda akan lihat tulisan 'Material',
Oh iya, Material itu ditulis dengan huruf latin, nah coba dieja jadinya ma-te-rial.

Udah bisa kan? Nah, kamu coba paste script caterpillar yang anda tidak tahu itu di kolom dibawah material.
Udah deh, tekan Apply dan tutup editornya. Sudah kan? Saya yakin anda pasti akan bertanya lagi.
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 12:53
PostRe: ga,scriptnya gimana ni? (solved)
#4
Adhe45 
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ga,scriptnya gimana ni? (solved) Vide
buka script editor ( F11 ) lalu copas scriptnya di atas main. . .
selesai. . . .
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 12:55
PostRe: ga,scriptnya gimana ni? (solved)
#5
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
hebat agan yang diatas ane,emang bener ane mao nanya lag(tau darimana ya?)
gan,@marjoni:gan kok error si pas ditest.
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 12:56
PostRe: ga,scriptnya gimana ni? (solved)
#6
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
@Ahmad
Error gmn?
Bisa kasih tahu SS naruhnya dmn? :3
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 12:57
PostRe: ga,scriptnya gimana ni? (solved)
#7
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
cara gunaiinya gimana?kok ga ada orangnya dibelakang
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:00
PostRe: ga,scriptnya gimana ni? (solved)
#8
EmperorAlan 
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ga,scriptnya gimana ni? (solved) Vide
Aktifin switch buat caterpillarnya, dan sesuai yang ditulis di manual, coba kasih ON switch 55.


Terakhir diubah oleh EmperorAlan tanggal 2012-06-03, 13:08, total 1 kali diubah
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:00
PostRe: ga,scriptnya gimana ni? (solved)
#9
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
@Ahmad
Itukan scriptnya ada tulisan "CATERPILLAR"
Nah itu Switch yang harus diaktifkan agar CATERPILLARnya jalan
Kalau script diatas menyakatan CATERPILLAR = 55
Berarti switch 55 yang dipake'
Coba ONkan switch nomor 55
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:01
PostRe: ga,scriptnya gimana ni? (solved)
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
disini:ga,scriptnya gimana ni? (solved) Ssd10
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:03
PostRe: ga,scriptnya gimana ni? (solved)
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
@Ahmad
Lah ya betul.. =w=b
Terus yang switch itu udh bisa blm? :hmm:
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:06
PostRe: ga,scriptnya gimana ni? (solved)
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
@marjoni:bisa kasi demo,ane uda aktifin switchnya tapi ga ngintilin tuh temennya
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:08
PostRe: ga,scriptnya gimana ni? (solved)
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
@Ahmad
Bentar-bentar =w=b
Saya kasih demonya deh..
Eh itu scriptnya segitu aja emang?
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:10
PostRe: ga,scriptnya gimana ni? (solved)
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
marjoni01 wrote:
@Ahmad
Bentar-bentar =w=b
Saya kasih demonya deh..
Eh itu scriptnya segitu aja emang?
saya sih,nyomot dari kak reijubv
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:11
PostRe: ga,scriptnya gimana ni? (solved)
Lukas 
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ga,scriptnya gimana ni? (solved) Vide
@TS, script sapa itu ?

kok gak ada nama si pembuat :ngacay2:
apa emang ga ada ? atau kamu hapus ? :ngacay2:

klo kamu hapus, baca spoiler ini :
Spoiler:
Spoiler:
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:15
PostRe: ga,scriptnya gimana ni? (solved)
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
:hmm: Ternyata script itu memang ada bugnya..
Coba' pake' Script Caterpillar by woratana :hammer:

Scriptnya? Nih :

Code:
#===============================================================
# ● [VX] ◦ Plug 'n Play Caterpillar System ◦ □
# * Create party members follow the player on map *
#--------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Thaiware RPG Maker Community
# ◦ Released on: 29/02/2009
# ◦ Version: 2.0
#--------------------------------------------------------------
# ◦ Update:
#--------------------------------------------------------------
# □ Version 2.0 (29/02/2009)
# - Fix direction bug
# - Fix vehicle bug
# - Add max following members
# □ Version 1.5 (17/02/2009)
# - Fix dash bug
# - More compatible with script that edit Spriteset_Map.create_characters
#--------------------------------------------------------------
# ◦ Compatibility:
#--------------------------------------------------------------
# □ This script will rewrite 0 method(s):
#
#
# □ This script will alias 14 method(s):
#    Spriteset_Map.create_characters
#    Spriteset_Map.update_characters
#    Game_Player.move_down
#    Game_Player.move_left
#    Game_Player.move_right
#    Game_Player.move_up
#    Game_Player.move_lower_left
#    Game_Player.move_lower_right
#    Game_Player.move_upper_left
#    Game_Player.move_upper_right
#    Game_Player.jump
#    Game_Player.get_off_vehicle
#    Game_Player.moveto
#    Game_Map.setup
#
# □ This script should work with most scripts
#
#--------------------------------------------------------------
# ◦ Installation:
#--------------------------------------------------------------
# 1) This script should be placed JUST BEFORE ▼ Main Process.
#
# □ Like this:
# ▼ Materials
# ...
# ...
# * Caterpillar System
# ▼ Main Process
# Main
#
# 2) Setup this script in Setup Part below.
#
#--------------------------------------------------------------
# ◦ How to use:
#--------------------------------------------------------------
# □ Place this script and setup in the setup part.
#
#=================================================================

module Wora

  #=================================================================
  # ++ Setup Part
  #-----------------------------------------------------------------

  CATERPILLAR_HIDE_SWITCH = 1
  # Turn ON this switch to HIDE caterpillar actors
  # Turn OFF this switch to SHOW caterpillar actors

  CATERPILLAR_MAX_ACTORS = 5
  # Maximum number of the following actors

  #-----------------------------------------------------------------

  def self.add_upd_cater(code = nil)
    # Add new move action to caterpillar
    $game_cateracter.each_index do |i|
      act = $game_cateracter[i]
      eval($cater_movelist[$cater_movelist.size - 1 - i])
    end
    $cater_movelist.shift
    $cater_movelist.push(code) unless code.nil?
  end

  def self.reset_cater_pos
    # Reset caterpillar position
    $game_cateracter.each_index {|i| $game_cateracter[i].refresh }
    $cater_movelist = Array.new(Wora::CATERPILLAR_MAX_ACTORS - 1) {''}
  end
end

class Game_WCateracter < Game_Character
  attr_accessor :actor

  def initialize(member_id)
    super()
    @wmember_id = member_id
    refresh
  end

  def update(*args)
    super(*args)
    actor = $game_party.members[@wmember_id]
    unless actor.nil?
      @character_name = actor.character_name
      @character_index = actor.character_index
      @transparent = ($game_switches[Wora::CATERPILLAR_HIDE_SWITCH] or
    $game_player.in_vehicle? or $game_player.transparent)
      @opacity = $game_player.opacity
      @move_speed = $game_player.move_speed + ($game_player.dash? ? 1 : 0)
    else
      @character_name = ''
      @character_index = 0
    end
  end

  def screen_z
    return $game_player.screen_z
  end

  def check_event_trigger_touch(x, y)
    return false
  end

  def passable?(x, y)
    return true
  end

  def refresh
    @direction = $game_player.direction
    moveto($game_player.x, $game_player.y)
  end
end

class Spriteset_Map
  alias wora_cater_sprmap_crechara create_characters
  alias wora_cater_sprmap_updchara update_characters
  #--------------------------------------------------------------------------
  # * Create Character Sprite
  #--------------------------------------------------------------------------
  def create_characters(*args)
    wora_cater_sprmap_crechara(*args)
    # Remove Game_Player sprite, this will be add later
    ((@character_sprites.size-1)..0).each do |i|
      next if @character_sprites[i].nil?
      if @character_sprites[i].character.is_a?(Game_Player)
        @character_sprites[i].dispose
        @character_sprites.delete_at(i)
        break
      end
    end
    # Create party members sprite
    (1..(Wora::CATERPILLAR_MAX_ACTORS-1)).each do |n|
      @character_sprites.push(Sprite_Character.new(@viewport1, $game_cateracter[n-1]))
    end
    @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
  end
  #--------------------------------------------------------------------------
  # * Update Character Sprite
  #--------------------------------------------------------------------------
  def update_characters(*args)
    $game_cateracter.each {|cater| cater.update }
    wora_cater_sprmap_updchara(*args)
  end
end

class Game_Player < Game_Character
  attr_reader :move_speed
  unless method_defined?('wora_cater_gampla_movdown')
    alias wora_cater_gampla_movdown move_down
    alias wora_cater_gampla_movleft move_left
    alias wora_cater_gampla_movright move_right
    alias wora_cater_gampla_movup move_up
    alias wora_cater_gampla_movll move_lower_left
    alias wora_cater_gampla_movlr move_lower_right
    alias wora_cater_gampla_movul move_upper_left
    alias wora_cater_gampla_movur move_upper_right
    alias wora_cater_gampla_jump jump
    alias wora_cater_gampla_getoffveh get_off_vehicle
    alias wora_cater_gampla_moveto moveto

    #--------------------------------------------------------------------------
    # * Move Down
    #--------------------------------------------------------------------------
    def move_down(turn_ok = true)
      wora_cater_gampla_movdown(turn_ok)
      Wora.add_upd_cater("act.move_down(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Left
    #--------------------------------------------------------------------------
    def move_left(turn_ok = true)
      wora_cater_gampla_movleft(turn_ok)
      Wora.add_upd_cater("act.move_left(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Right
    #--------------------------------------------------------------------------
    def move_right(turn_ok = true)
      wora_cater_gampla_movright(turn_ok)
      Wora.add_upd_cater("act.move_right(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move up
    #--------------------------------------------------------------------------
    def move_up(turn_ok = true)
      wora_cater_gampla_movup(turn_ok)
      Wora.add_upd_cater("act.move_up(#{turn_ok})") unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Lower Left
    #--------------------------------------------------------------------------
    def move_lower_left
      wora_cater_gampla_movll
      Wora.add_upd_cater('act.move_lower_left') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Lower Right
    #--------------------------------------------------------------------------
    def move_lower_right
      wora_cater_gampla_movlr
      Wora.add_upd_cater('act.move_lower_right') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Upper Left
    #--------------------------------------------------------------------------
    def move_upper_left
      wora_cater_gampla_movul
      Wora.add_upd_cater('act.move_upper_left') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Move Upper Right
    #--------------------------------------------------------------------------
    def move_upper_right
      wora_cater_gampla_movur
      Wora.add_upd_cater('act.move_upper_right') unless @move_failed
    end
    #--------------------------------------------------------------------------
    # * Jump
    #--------------------------------------------------------------------------
    def jump(x, y)
      wora_cater_gampla_jump(x, y)
      Wora.add_upd_cater("act.jump(#{x},#{y})")
    end
    #--------------------------------------------------------------------------
    # * Get Off Vehicle
    #--------------------------------------------------------------------------
    def get_off_vehicle(*args)
      wora_cater_gampla_getoffveh(*args)
      Wora.reset_cater_pos
    end
    #--------------------------------------------------------------------------
    # * Move to Designated Position
    #--------------------------------------------------------------------------
    def moveto(*args)
      wora_cater_gampla_moveto(*args)
      Wora.reset_cater_pos
    end
  end
end

class Game_Map
  attr_accessor :events

  alias wora_cater_gammap_setup setup
  def setup(*args)
    wora_cater_gammap_setup(*args)
    # Create caterpillar actors
    $game_cateracter = []
    (1..(Wora::CATERPILLAR_MAX_ACTORS-1)).each do |n|
      $game_cateracter.push(Game_WCateracter.new(n))
    end
    $cater_movelist = Array.new(Wora::CATERPILLAR_MAX_ACTORS - 1) {''}
  end
end

Cara penyesuainnya seperti tadi sih :hmm:
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:15
PostRe: ga,scriptnya gimana ni? (solved)
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
dari ane nyomot emang credit ga ditulis gan
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:17
PostRe: ga,scriptnya gimana ni? (solved)
EmperorAlan 
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ga,scriptnya gimana ni? (solved) Vide
Kalo masih gak bisa, coba ini: http://save-point.org/thread-2789.html
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:20
PostRe: ga,scriptnya gimana ni? (solved)
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
er_sprmap_crechara create_characters
alias wora_cater_sprmap_updchara update_characters
#--------------------------------------------------------------------------
# * Create Character Sprite
#--------------------------------------------------------------------------
def create_characters(*args)
wora_cater_sprmap_crechara(*args)
# Remove Game_Player sprite, this will be add later
((@character_sprites.size-1)..0).each do |i|
next if @character_sprites[i].nil?
if @character_sprites[i].character.is_a?(Game_Player)
@character_sprites[i].dispose
@character_sprites.delete_at(i)
break
end
end
# Create party members sprite
(1..(Wora::CATERPILLAR_MAX_ACTORS-1)).each do |n|
@character_sprites.push(Sprite_Character.new(@viewport1, $game_cateracter[n-1]))
end
@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
end
#--------------------------------------------------------------------------
# * Update Character Sprite
#--------------------------------------------------------------------------
def update_characters(*args)
$game_cateracter.each {|cater| cater.update }
wora_cater_sprmap_updchara(*args)
end
end

class Game_Player < Game_Character
attr_reader :move_speed
unless method_defined?('wora_cater_gampla_movdown')
alias wora_cater_gampla_movdown move_down
alias wora_cater_gampla_movleft move_left
alias wora_cater_gampla_movright move_right
alias wora_cater_gampla_movup move_up
alias wora_cater_gampla_movll move_lower_left
alias wora_cater_gampla_movlr move_lower_right
alias wora_cater_gampla_movul move_upper_left
alias wora_cater_gampla_movur move_upper_right
alias wora_cater_gampla_jump jump
alias wora_cater_gampla_getoffveh get_off_vehicle
alias wora_cater_gampla_moveto moveto

#--------------------------------------------------------------------------
# * Move Down
#--------------------------------------------------------------------------
def move_down(turn_ok = true)
wora_cater_gampla_movdown(turn_ok)
Wora.add_upd_cater("act.move_down(#{turn_ok})") unless @move_failed
end
#--------------------------------------------------------------------------
# * Move Left
#--------------------------------------------------------------------------
def move_left(turn_ok = true)
wora_cater_gampla_movleft(turn_ok)
Wora.add_upd_cater("act.move_left(#{turn_ok})") unless @move_failed
end
#--------------------------------------------------------------------------
# * Move Right
#--------------------------------------------------------------------------
def move_right(turn_ok = true)
wora_cater_gampla_movright(turn_ok)
Wora.add_upd_cater("act.move_right(#{turn_ok})") unless @move_failed
end
#--------------------------------------------------------------------------
# * Move up
#--------------------------------------------------------------------------
def move_up(turn_ok = true)
wora_cater_gampla_movup(turn_ok)
Wora.add_upd_cater("act.move_up(#{turn_ok})") unless @move_failed
end
#--------------------------------------------------------------------------
# * Move Lower Left
#--------------------------------------------------------------------------
def move_lower_left
wora_cater_gampla_movll
Wora.add_upd_cater('act.move_lower_left') unless @move_failed
end
#--------------------------------------------------------------------------
# * Move Lower Right
#--------------------------------------------------------------------------
def move_lower_right
wora_cater_gampla_movlr
Wora.add_upd_cater('act.move_lower_right') unless @move_failed
end
#--------------------------------------------------------------------------
# * Move Upper Left
#--------------------------------------------------------------------------
def move_upper_left
wora_cater_gampla_movul
Wora.add_upd_cater('act.move_upper_left') unless @move_failed
end
#--------------------------------------------------------------------------
# * Move Upper Right
#--------------------------------------------------------------------------
def move_upper_right
wora_cater_gampla_movur
Wora.add_upd_cater('act.move_upper_right') unless @move_failed
end
#--------------------------------------------------------------------------
# * Jump
#--------------------------------------------------------------------------
def jump(x, y)
wora_cater_gampla_jump(x, y)
Wora.add_upd_cater("act.jump(#{x},#{y})")
end
#--------------------------------------------------------------------------
# * Get Off Vehicle
#--------------------------------------------------------------------------
def get_off_vehicle(*args)
wora_cater_gampla_getoffveh(*args)
Wora.reset_cater_pos
end
#--------------------------------------------------------------------------
# * Move to Designated Position
#--------------------------------------------------------------------------
def moveto(*args)
wora_cater_gampla_moveto(*args)
Wora.reset_cater_pos
end
end
end

class Game_Map
attr_accessor :events

alias wora_cater_gammap_setup setup
def setup(*args)
wora_cater_gammap_setup(*args)
# Create caterpillar actors
$game_cateracter = []
(1..(Wora::CATERPILLAR_MAX_ACTORS-1)).each do |n|
$game_cateracter.push(Game_WCateracter.new(n))
end
$cater_movelist = Array.new(Wora::CATERPILLAR_MAX_ACTORS - 1) {''}
end
end[/code]

Cara penyesuainnya seperti tadi sih :hmm:[/quote]
trus aktifin switch yang mana ni?
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:21
PostRe: ga,scriptnya gimana ni? (solved)
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
@Ahmad
Baca pertama-tamanya :D
CATERPILLAR_HIDE_SWITCH = 1
Kalau mau ngehide pake' itu
tapi kalau gk mau ngehide ya otomatis akan langsung aktif =w=b
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:33
PostRe: ga,scriptnya gimana ni? (solved)
EmperorAlan 
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ga,scriptnya gimana ni? (solved) Vide
Buat TS, kalau udah solved, first post ama judul tritnya jangan diganti :swt:
Siapa tahu nanti akan ada member dengan masalah yang serupa. Terus bingung cari jawabannya.
Nah pas nyampe ke nih trit, eh, ternyata udah diedit.
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:39
PostRe: ga,scriptnya gimana ni? (solved)
ahmadfaisal 
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ga,scriptnya gimana ni? (solved) Vide
pertanyyanyya lupa
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:40
PostRe: ga,scriptnya gimana ni? (solved)
marjoni01 
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ga,scriptnya gimana ni? (solved) Vide
@Ahmad
Kok bisa lupa toh :hammer:
Tadikan anda tanya gmn cara masukin script..
Terus yang kedua tanya gmn cara gunaiin Script caterpillar
=w=b
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 13:41
PostRe: ga,scriptnya gimana ni? (solved)
aidilriski 
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ga,scriptnya gimana ni? (solved) Vide
boleh bantu gk? klo gk salah, pertanyaannya itu om AhmadFaisal nanya cara masang script
ga,scriptnya gimana ni? (solved) Empty2012-06-03, 18:14
PostRe: ga,scriptnya gimana ni? (solved)
TheoAllen 
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ga,scriptnya gimana ni? (solved) Vide
buset...
isi ama judul g usah diganti. ini buat bahan arsip oy :swt:
pertanyaan lupa? ga dicoba diinget-inget?
kalo g inget terpaksa gw lempar junkyard. :swt:
batas waktu 24 jam dari sekarang buat ngerestore judul ama isi trit awal :v
ga,scriptnya gimana ni? (solved) Empty
PostRe: ga,scriptnya gimana ni? (solved)
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