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 [ask] cara customize title menu

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[ask] cara customize title menu Empty2012-01-02, 14:20
Post[ask] cara customize title menu
#1
baszto 
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baszto

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[ask] cara customize title menu Vide
[ask] cara customize title menu Ssmenu10
kk ad yg bisa jelasin ke saya gak gman carany bkin windownya jadi agak keatas?
soalnya seperti gambar diatas jadi agak kpotong gitu
nih scriptnya kk klo dbutuhkan...
Code:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    if $BTEST                        # If battle test
      battle_test                    # Start battle test
    else                              # If normal play
      super                          # Usual main processing
    end
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                    # Load database
    create_game_objects              # Create game objects
    check_continue                    # Determine if continue is enabled
    create_title_graphic              # Create title graphic
    create_command_window            # Create command window
    play_title_music                  # Play title screen music
  end
  #--------------------------------------------------------------------------
  # * Execute Transition
  #--------------------------------------------------------------------------
  def perform_transition
    Graphics.transition(20)
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    open_command_window
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    close_command_window
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_command_window
    snapshot_for_background
    dispose_title_graphic
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    @command_window.update
    if Input.trigger?(Input::C)
      case @command_window.index
      when 0    #New game
        command_new_game
      when 1    # Continue
        command_continue
      when 2    # Shutdown
        command_help
      when 3
        command_credit
      when 4
        command_shutdown
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Load Database
  #--------------------------------------------------------------------------
  def load_database
    $data_actors        = load_data("Data/Actors.rvdata")
    $data_classes      = load_data("Data/Classes.rvdata")
    $data_skills        = load_data("Data/Skills.rvdata")
    $data_items        = load_data("Data/Items.rvdata")
    $data_weapons      = load_data("Data/Weapons.rvdata")
    $data_armors        = load_data("Data/Armors.rvdata")
    $data_enemies      = load_data("Data/Enemies.rvdata")
    $data_troops        = load_data("Data/Troops.rvdata")
    $data_states        = load_data("Data/States.rvdata")
    $data_animations    = load_data("Data/Animations.rvdata")
    $data_common_events = load_data("Data/CommonEvents.rvdata")
    $data_system        = load_data("Data/System.rvdata")
    $data_areas        = load_data("Data/Areas.rvdata")
  end
  #--------------------------------------------------------------------------
  # * Load Battle Test Database
  #--------------------------------------------------------------------------
  def load_bt_database
    $data_actors        = load_data("Data/BT_Actors.rvdata")
    $data_classes      = load_data("Data/BT_Classes.rvdata")
    $data_skills        = load_data("Data/BT_Skills.rvdata")
    $data_items        = load_data("Data/BT_Items.rvdata")
    $data_weapons      = load_data("Data/BT_Weapons.rvdata")
    $data_armors        = load_data("Data/BT_Armors.rvdata")
    $data_enemies      = load_data("Data/BT_Enemies.rvdata")
    $data_troops        = load_data("Data/BT_Troops.rvdata")
    $data_states        = load_data("Data/BT_States.rvdata")
    $data_animations    = load_data("Data/BT_Animations.rvdata")
    $data_common_events = load_data("Data/BT_CommonEvents.rvdata")
    $data_system        = load_data("Data/BT_System.rvdata")
  end
  #--------------------------------------------------------------------------
  # * Create Game Objects
  #--------------------------------------------------------------------------
  def create_game_objects
    $game_temp          = Game_Temp.new
    $game_message      = Game_Message.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables    = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_actors        = Game_Actors.new
    $game_party        = Game_Party.new
    $game_troop        = Game_Troop.new
    $game_map          = Game_Map.new
    $game_player        = Game_Player.new
  end
  #--------------------------------------------------------------------------
  # * Determine if Continue is Enabled
  #--------------------------------------------------------------------------
  def check_continue
    @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
  end
  #--------------------------------------------------------------------------
  # * Create Title Graphic
  #--------------------------------------------------------------------------
  def create_title_graphic
    @sprite = Sprite.new
    @sprite.bitmap = Cache.system("Title")
  end
  #--------------------------------------------------------------------------
  # * Dispose of Title Graphic
  #--------------------------------------------------------------------------
  def dispose_title_graphic
    @sprite.bitmap.dispose
    @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::new_game
    s2 = Vocab::continue
    s3 = 'Help'
    s4 = 'Credit'
    s5 = 'Exit'
    @command_window = Window_Command.new(172, [s1, s2, s3, s4, s5])
    @command_window.x = (544 - @command_window.width) / 2
    @command_window.y = 288
    if @continue_enabled                    # If continue is enabled
      @command_window.index = 1            # Move cursor over command
    else                                    # If disabled
      @command_window.draw_item(1, false)  # Make command semi-transparent
    end
    @command_window.openness = 0
    @command_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command Window
  #--------------------------------------------------------------------------
  def dispose_command_window
    @command_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command Window
  #--------------------------------------------------------------------------
  def open_command_window
    @command_window.open
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command Window
  #--------------------------------------------------------------------------
  def close_command_window
    @command_window.close
    begin
      @command_window.update
      Graphics.update
    end until @command_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Play Title Screen Music
  #--------------------------------------------------------------------------
  def play_title_music
    $data_system.title_bgm.play
    RPG::BGS.stop
    RPG::ME.stop
  end
  #--------------------------------------------------------------------------
  # * Check Player Start Location Existence
  #--------------------------------------------------------------------------
  def confirm_player_location
    if $data_system.start_map_id == 0
      print "Player start location not set."
      exit
    end
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    Sound.play_decision
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    close_command_window
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
  #--------------------------------------------------------------------------
  # * Command: Continue
  #--------------------------------------------------------------------------
  def command_continue
    if @continue_enabled
      Sound.play_decision
      $scene = Scene_File.new(false, true, false)
    else
      Sound.play_buzzer
    end
  end
  #--------------------------------------------------------------------------
  # * Command: Shutdown
  #--------------------------------------------------------------------------
  def command_shutdown
    Sound.play_decision
    RPG::BGM.fade(800)
    RPG::BGS.fade(800)
    RPG::ME.fade(800)
    $scene = nil
  end
  #--------------------------------------------------------------------------
  # * Command: Credit
  #--------------------------------------------------------------------------
  def command_credit
    $scene = Scene_Credits.new
  end
  #--------------------------------------------------------------------------
  # * Command: Credit
  #--------------------------------------------------------------------------
  def command_help
    $scene = Scene_Help.new
  end
  #--------------------------------------------------------------------------
  # * Battle Test
  #--------------------------------------------------------------------------
  def battle_test
    load_bt_database                  # Load battle test database
    create_game_objects              # Create game objects
    Graphics.frame_count = 0          # Initialize play time
    $game_party.setup_battle_test_members
    $game_troop.setup($data_system.test_troop_id)
    $game_troop.can_escape = true
    $game_system.battle_bgm.play
    snapshot_for_background
    $scene = Scene_Battle.new
  end
end
trus saya mw tanya lagi., klo cara ngilangin window gmana?
cara ngerubah font gmana?
cara ngerubah font size?
cara ngerubah warna?

mungkin segtu dlu prtanyaan saya. sori kalo kbanyakan :hammer:
thx
[ask] cara customize title menu Empty2012-01-02, 14:27
PostRe: [ask] cara customize title menu
#2
Nefusa 7 
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[ask] cara customize title menu Vide
kalau mau bikin windownya keatas edit ini
Code:
@command_window.y = 288
di kurangin angkanya biar jadi keatas :D
. .
Quote :
cara ngerubah font gmana?
emang font yang mana yang mau dirubah? :hmm:

Quote :
cara ngerubah warna?
warna apa yang dirubah? :hmm:
[ask] cara customize title menu Empty2012-01-02, 14:32
PostRe: [ask] cara customize title menu
#3
LowlingLife 
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[ask] cara customize title menu Vide
Beuh... Oke, saya jawab 1-1...
1. Ke Scene_Title, cari def create_command_window, lalu cari yang bagian : @command_window.y = 288, ganti 288 menjadi nilai yang dinginkan. Makin kecil nilai, makin naik. Begitu sebaliknya

2. Hilangin window apa?

3,4 : Ke Main lalu tambahkan kode ini setelah kata Graphics.freeze:
Code:
Font.default_name = "NAME"
Font.default_size = SIZE
Ganti NAME menjadi font yang diinginkan dan ganti SIZE menjadi ukuran yang diinginkan.

Cek : https://rmid.forumotion.net/t3963-tips-vx-problem-in-changing-font <- Kalo ada masalah kayak kepotong textnya.

5. Warna apa?
[ask] cara customize title menu Empty2012-01-02, 14:37
PostRe: [ask] cara customize title menu
#4
DrDhoom 
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[ask] cara customize title menu Vide
cari nama window yang mau di naikin, misal :
Code:
@status_window
trus ubah properties y nya, contoh:
Code:
@status_window.y = 201

kalo mau ngilangin, sperti ini. contoh:
Code:
@status_window.visible = false
kalo mau munculin lagi, tinggal ganti jadi true

ini font yang mana ya? kalo global:
ganti font default:
Code:
Font.default_name = ["Myriad", "Verdana"]
ganti ukuran default font:
Code:
Font.default_size = 89
ganti warna default font:
Code:
Font.default_color = Color.new(R,G,B,Alpha)

:hmm:
[ask] cara customize title menu Empty2012-01-02, 14:42
PostRe: [ask] cara customize title menu
#5
baszto 
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baszto

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[ask] cara customize title menu Vide
Nufus27 wrote:
kalau mau bikin windownya keatas edit ini
Code:
@command_window.y = 288
di kurangin angkanya biar jadi keatas :D
. .
Quote :
cara ngerubah font gmana?
emang font yang mana yang mau dirubah? :hmm:

Quote :
cara ngerubah warna?
warna apa yang dirubah? :hmm:
wah thx kk nufus udah bisa dikeatasin :D
warna tlisan di title menu
font tulisan di titlemenu

LowlingLife wrote:
Beuh... Oke, saya jawab 1-1...
1. Ke Scene_Title, cari def create_command_window, lalu cari yang bagian : @command_window.y = 288, ganti 288 menjadi nilai yang dinginkan. Makin kecil nilai, makin naik. Begitu sebaliknya


2. Hilangin window apa?

3,4 : Ke Main lalu tambahkan kode ini setelah kata Graphics.freeze:
Code:
Font.default_name = "NAME"
Font.default_size = SIZE
Ganti NAME menjadi font yang diinginkan dan ganti SIZE menjadi ukuran yang diinginkan.

Cek : https://rmid.forumotion.net/t3963-tips-vx-problem-in-changing-font <- Kalo ada masalah kayak kepotong textnya.

5. Warna apa?
1. sip udah bisa kk
2. hilangin window title menu/kotak yg mengelilingi tlisan new game, continue,dll
3,4.dcoba dlu deh
5.warna tlisan titlemenu
okedeh saya cek lgsung ke linkny :kabur:
thx bgt kk


@drdhoom okedeh om sya cba dlu thx


Terakhir diubah oleh baszto tanggal 2012-01-02, 14:44, total 2 kali diubah (Reason for editing : udah ada post bru :D)
[ask] cara customize title menu Empty2012-01-02, 15:13
PostRe: [ask] cara customize title menu
#6
Nefusa 7 
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[ask] cara customize title menu Vide
Quote :
hilangin window title menu/
kotak yg mengelilingi tlisan new
game, continue,dll
tambahin
Code:
@command_window.opacity = 0
dibawah
Code:
@command_window.y = 288
[ask] cara customize title menu Empty2012-01-04, 23:22
PostRe: [ask] cara customize title menu
#7
baszto 
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[ask] cara customize title menu Vide
@om nufus wah bsa om crany thx bgt nih

nah skrg saya mw nanya lagi gmana carany ganti font n warna tlisan di title menu (new game,continue,etc)?
skalian ksh tw tmpatny..
thx
[ask] cara customize title menu Empty2012-01-05, 19:11
PostRe: [ask] cara customize title menu
#8
LowlingLife 
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[ask] cara customize title menu Vide
@ om bas : http://rpgmaker.net/tutorials/454/
[ask] cara customize title menu Empty2012-01-05, 20:10
PostRe: [ask] cara customize title menu
#9
baszto 
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[ask] cara customize title menu Vide
@^^ maaf om disitu cuma ada font (worked) doang
tpi kurang font size n font color
mohon solusinya...
thx
[ask] cara customize title menu Empty2012-01-05, 20:18
PostRe: [ask] cara customize title menu
LowlingLife 
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[ask] cara customize title menu Vide
Sorry, tadi buru-buru dan males... kan kalo tadi cuma font namenya itu :
Code:
@command_window.contents.font.name = FONT_NAME

Kalo mau size dan color, tinggal paste :
Code:
@command_window.contents.font.color = Color
@command_window.contents.font.size = Size
Ganti Color dan Size sesuai keinginan...
[ask] cara customize title menu Empty2012-01-06, 21:18
PostRe: [ask] cara customize title menu
baszto 
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baszto

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[ask] cara customize title menu Vide
@om lowl saya kan udh nbhin ini
Quote :
@command_window.contents.font.name = FONT_NAME
@command_window.contents.font.color = FONT_COLOR
@command_window.contents.font.size = FONT_SIZE
dan ini diatas class scene_title
Quote :
FONT_NAME = "Algerian"
FONT_COLOR = Color.new(32,144,76,20) #r,g,b
FONT_SIZE = 35
tapi kok warnanya gak brubah cuma sizenya aja yg brubah :hmm:
ni ssnya [ask] cara customize title menu Duax10
itu tulisanya jadi merapat gitu dan mnimbulkan pertanyaan baru utk saya gmana caranya utk ngatur jarak antar tulisan2 itu?
maaf klo gak kelar2 :sembah:
thx
[ask] cara customize title menu Empty2012-01-06, 21:26
PostRe: [ask] cara customize title menu
LowlingLife 
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[ask] cara customize title menu Vide
@ om baszto : coba taruh yang kode-kode tadi di atas di def create_command_window. Terus coba nge-define FONT_COLOR, dll juga didalam def create_command_window.

Untuk mengatur jarak, ganti WLH di Window_Base.
[ask] cara customize title menu Empty2012-01-06, 22:15
PostRe: [ask] cara customize title menu
baszto 
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baszto

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[ask] cara customize title menu Vide
@om lowl wa ttp kagak bisa saya jadi bingung :hammer:
cuma size sama font doang bisanya :jedug
thx
[ask] cara customize title menu Empty2012-01-06, 22:20
PostRe: [ask] cara customize title menu
LowlingLife 
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[ask] cara customize title menu Vide
Beuh.... Saya juga bingung nih... Coba ya saya buat snippet dulu...
[ask] cara customize title menu Empty2012-01-06, 22:34
PostRe: [ask] cara customize title menu
baszto 
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[ask] cara customize title menu Vide
okedeh om saya tunggu ya...
thx banget nih
[ask] cara customize title menu Empty2012-01-08, 16:32
PostRe: [ask] cara customize title menu
DrDhoom 
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[ask] cara customize title menu Vide
Untuk ganti warna font nya, ganti di Window_Command pada def draw_item
tapi, biar class lain yg juga make Window ini ga keganti, lebih baik bikin def baru lagi
masukin script ini di Window_Command paling bawah sebelum end,
Code:

  def refresh_menu
    self.contents.clear
    for i in 0...@item_max
      draw_item_menu(i)
    end
  end

  def draw_item_menu(index, enabled = true)
    rect = item_rect(index)
    rect.x += 4
    rect.width -= 8
    self.contents.clear_rect(rect)
    self.contents.font.color = Color.new(0,0,0) #Ganti ini untuk merubah warna
    self.contents.font.color.alpha = enabled ? 255 : 128
    self.contents.draw_text(rect, @commands[index])
  end
trus pada Scene_Title, ganti def create_command_window jadi gini
Code:

  def create_command_window
    s1 = Vocab::new_game
    s2 = Vocab::continue
    s3 = Vocab::shutdown
    @command_window = Window_Command.new(172, [s1, s2, s3])
    @command_window.refresh_menu
    @command_window.x = (544 - @command_window.width) / 2
    @command_window.y = 288
    if @continue_enabled                    # If continue is enabled
      @command_window.index = 1            # Move cursor over command
    else                                    # If disabled
      @command_window.draw_item(1, false)  # Make command semi-transparent
    end
    @command_window.openness = 0
    @command_window.open
  end
[ask] cara customize title menu Empty2012-01-08, 16:45
PostRe: [ask] cara customize title menu
baszto 
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[ask] cara customize title menu Vide
@doom wokeh,, udah bisa om
THX bgt buat yg udah bantuin
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