Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| Cara menghilangkan level hero?? | |
| 2011-09-07, 06:13 | Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Seperti judulnya. Gimana caranya hilangkan level heronya kk?? soalnya aku gak butuh level kalau cuma senjatanya yang di bikin ada levelnya bisa apa gak ya kk? mungkin kayak sistem menempa, seperti di game online gitu. |
| | | 2011-09-07, 06:35 | Re: Cara menghilangkan level hero?? |
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fredy Senior
Posts : 612 Thanked : 4 Engine : RMVX
| Max Level heronya jadiin 1 aja tapi nanti tetap akan ada tulisan levelnya harus dihilangkan sendiri. Edit scriptnya gak banyak kok kalau mau senjata berlevel scriptnya lain lagi |
| | | 2011-09-07, 06:42 | Re: Cara menghilangkan level hero?? |
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SerpentZ Advance
Posts : 425 Thanked : 2 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
| kayaknya harus utak-atik Script tapi!, Jangan tanyakan ke saya saya bukan Scpriter walaupun cuman dikit |
| | | 2011-09-07, 06:47 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Scriptnya gimana kk? |
| | | 2011-09-07, 07:04 | Re: Cara menghilangkan level hero?? |
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SerpentZ Advance
Posts : 425 Thanked : 2 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
| sebenarnya bukan nambah. . . tapi edit script yang sudah ada Kayaknya di. . . . . . - Mungkin disini:
Entahlah....
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| | | 2011-09-07, 07:11 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Tapi aku bingung. Dari sekian banyaknya script, mana yang harus di edit?? |
| | | 2011-09-07, 07:34 | Re: Cara menghilangkan level hero?? |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| | | | 2011-09-07, 07:49 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Levelnya kok masih bisa naik ya kk?? |
| | | 2011-09-07, 07:51 | Re: Cara menghilangkan level hero?? |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| max level di actornya jadiin 1 kk |
| | | 2011-09-07, 07:53 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Gak ada max levelnya kk. Ada juga level awalnya..... |
| | | 2011-09-07, 07:57 | Re: Cara menghilangkan level hero?? |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| well .. http://lmgtfy.com/?q=max+level+rmvx problems ? |
| | | 2011-09-07, 08:01 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Maksudnya gimana itu kk?? Maafsaya tidak tahu |
| | | 2011-09-07, 08:04 | Re: Cara menghilangkan level hero?? |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| i found this : http://www.rpgrevolution.com/forums/index.php?showtopic=8486 pake tuh script .. |
| | | 2011-09-07, 08:14 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| naruh scriptnya di mananya kk?? aku taruh di materials kok error ya... |
| | | 2011-09-07, 08:17 | Re: Cara menghilangkan level hero?? |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| error dimananya kk ? bukannya naruh script itu diatasnya Main ya ? |
| | | 2011-09-07, 08:19 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Gak jadi error kk . . . Udah bisa. Terus cara hilangin tulisan Lv 1 yang di menu game itu gimana kk?? |
| | | 2011-09-07, 08:21 | Re: Cara menghilangkan level hero?? |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| | | | 2011-09-07, 08:28 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Udah kk... Tapi masih ada tulisan Lv 1. Gimana terus? |
| | | 2011-09-07, 09:04 | Re: Cara menghilangkan level hero?? |
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LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
Awards:
| Saya kasih tahu caranya... Tapi ingat, ikuti langkah-langkahnya dengan baik, atau tidak gamenya kakak akan tewas! Tapi, kakak, kalo gak ada level berarti gak ada EXP dong? 1. Replace Window_MenuStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #==============================================================================
class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 384, 416) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) #draw_actor_level(actor, x, y + WLH * 1) draw_actor_state(actor, x, y + WLH * 2) draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end #-------------------------------------------------------------------------- # * Update cursor #-------------------------------------------------------------------------- def update_cursor if @index < 0 # No cursor self.cursor_rect.empty elsif @index < @item_max # Normal self.cursor_rect.set(0, @index * 96, contents.width, 96) elsif @index >= 100 # Self self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96) else # All self.cursor_rect.set(0, 0, contents.width, @item_max * 96) end end end
2. Replace Window_SkillStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_SkillStatus #------------------------------------------------------------------------------ # This window displays the skill user's status on the skill screen. #==============================================================================
class Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y corrdinate # actor : actor #-------------------------------------------------------------------------- def initialize(x, y, actor) super(x, y, 544, WLH + 32) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) #draw_actor_level(@actor, 140, 0) draw_actor_hp(@actor, 240, 0) draw_actor_mp(@actor, 392, 0) end end
3. Cara yang ketiga sama yang kayak om bradhawk bilang.. Ikutin aja yang kayak om bradhawk bilang. Kalo ada problem, comment di sini lagi... Kalo mau dihilangkan expnya juga, comment di sini. |
| | | 2011-09-07, 09:34 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Iya kk... Gak ada EXP memang . . . Caranya hilangin EXPnya gimana?? (Sekalian deh) |
| | | 2011-09-07, 12:39 | Re: Cara menghilangkan level hero?? |
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LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
Awards:
| Replace Window_Status dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
Jika ada problem, comment di sini... |
| | | 2011-09-07, 14:41 | Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Sipp deh Kalau hilangin darahnya gimana kk?? hehehe (Sekalian) |
| | | 2011-09-07, 18:20 | Re: Cara menghilangkan level hero?? |
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LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
Awards:
| 1. Replace Window_MenuStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #==============================================================================
class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 384, 416) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) #draw_actor_level(actor, x, y + WLH * 1) draw_actor_state(actor, x, y + WLH * 2) #draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end #-------------------------------------------------------------------------- # * Update cursor #-------------------------------------------------------------------------- def update_cursor if @index < 0 # No cursor self.cursor_rect.empty elsif @index < @item_max # Normal self.cursor_rect.set(0, @index * 96, contents.width, 96) elsif @index >= 100 # Self self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96) else # All self.cursor_rect.set(0, 0, contents.width, @item_max * 96) end end end
2. Replace Window_SkillStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_SkillStatus #------------------------------------------------------------------------------ # This window displays the skill user's status on the skill screen. #==============================================================================
class Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y corrdinate # actor : actor #-------------------------------------------------------------------------- def initialize(x, y, actor) super(x, y, 544, WLH + 32) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) #draw_actor_level(@actor, 140, 0) #draw_actor_hp(@actor, 240, 0) draw_actor_mp(@actor, 392, 0) end end
3. Replace Window_Status dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) #draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
4. Terakhir replace Window_BattleStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_BattleStatus #------------------------------------------------------------------------------ # This window displays the status of all party members on the battle screen. #==============================================================================
class Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 416, 128) refresh self.active = false end #-------------------------------------------------------------------------- # * Dispose #-------------------------------------------------------------------------- def dispose super end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for i in 0...@item_max draw_item(i) end end #-------------------------------------------------------------------------- # * Draw Item # index : Item number #-------------------------------------------------------------------------- def draw_item(index) rect = item_rect(index) rect.x += 4 rect.width -= 8 self.contents.clear_rect(rect) self.contents.font.color = normal_color actor = $game_party.members[index] draw_actor_name(actor, 4, rect.y) draw_actor_state(actor, 114, rect.y, 48) #draw_actor_hp(actor, 174, rect.y, 120) draw_actor_mp(actor, 310, rect.y, 70) end end
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| | | | Re: Cara menghilangkan level hero?? |
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