Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| | Cara menghilangkan level hero?? | |
| 2011-09-07, 06:13 | ![Post Post](https://2img.net/i/empty.gif) Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Seperti judulnya. Gimana caranya hilangkan level heronya kk?? soalnya aku gak butuh level kalau cuma senjatanya yang di bikin ada levelnya bisa apa gak ya kk? mungkin kayak sistem menempa, seperti di game online gitu. |
| | | 2011-09-07, 06:35 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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fredy Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![fredy](https://2img.net/u/1712/29/57/59/avatars/159-99.png)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 612 Thanked : 4 Engine : RMVX
| Max Level heronya jadiin 1 aja tapi nanti tetap akan ada tulisan levelnya harus dihilangkan sendiri. Edit scriptnya gak banyak kok kalau mau senjata berlevel scriptnya lain lagi |
| | | 2011-09-07, 06:42 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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SerpentZ Advance
![Advance Advance](https://i.imgur.com/yHFgaxF.png)
![SerpentZ](https://2img.net/u/1712/29/57/59/avatars/2238-65.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 425 Thanked : 2 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
| ![:hmm:](/users/1712/29/57/59/smiles/727276.gif) kayaknya harus utak-atik Script tapi!, Jangan tanyakan ke saya ![:3](/users/1712/29/57/59/smiles/3684740496.gif) saya bukan Scpriter ![:3](/users/1712/29/57/59/smiles/3684740496.gif) walaupun cuman dikit ![XD](/users/1712/29/57/59/smiles/555530.gif) |
| | | 2011-09-07, 06:47 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Scriptnya gimana kk? |
| | | 2011-09-07, 07:04 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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SerpentZ Advance
![Advance Advance](https://i.imgur.com/yHFgaxF.png)
![SerpentZ](https://2img.net/u/1712/29/57/59/avatars/2238-65.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 425 Thanked : 2 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
| sebenarnya bukan nambah. . . tapi edit script yang sudah ada Kayaknya di. . . . . . ![:hmm:](/users/1712/29/57/59/smiles/727276.gif) - Mungkin disini:
Entahlah.... ![:hammer:](/users/1712/29/57/59/smiles/925440398.png)
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| | | 2011-09-07, 07:11 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Tapi aku bingung. Dari sekian banyaknya script, mana yang harus di edit?? |
| | | 2011-09-07, 07:34 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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bradhawk Admin
![Admin Admin](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/admin10.png)
![bradhawk](https://2img.net/u/1712/29/57/59/avatars/3-1.png)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 637 Thanked : 8 Skill : Beginner
| | | | 2011-09-07, 07:49 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Levelnya kok masih bisa naik ya kk?? |
| | | 2011-09-07, 07:51 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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bradhawk Admin
![Admin Admin](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/admin10.png)
![bradhawk](https://2img.net/u/1712/29/57/59/avatars/3-1.png)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 637 Thanked : 8 Skill : Beginner
| max level di actornya jadiin 1 kk ![:D](/users/1712/29/57/59/smiles/863250.gif) |
| | | 2011-09-07, 07:53 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Gak ada max levelnya kk. Ada juga level awalnya..... |
| | | 2011-09-07, 07:57 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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bradhawk Admin
![Admin Admin](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/admin10.png)
![bradhawk](https://2img.net/u/1712/29/57/59/avatars/3-1.png)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 637 Thanked : 8 Skill : Beginner
| well .. http://lmgtfy.com/?q=max+level+rmvx problems ? ![Cara menghilangkan level hero?? 20110128203738!Trollface](http://upload.wikimedia.org/wikipedia/en/archive/7/73/20110128203738!Trollface.png) |
| | | 2011-09-07, 08:01 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Maksudnya gimana itu kk?? Maafsaya tidak tahu |
| | | 2011-09-07, 08:04 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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bradhawk Admin
![Admin Admin](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/admin10.png)
![bradhawk](https://2img.net/u/1712/29/57/59/avatars/3-1.png)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 637 Thanked : 8 Skill : Beginner
| i found this : http://www.rpgrevolution.com/forums/index.php?showtopic=8486 pake tuh script .. ![:D](/users/1712/29/57/59/smiles/863250.gif) |
| | | 2011-09-07, 08:14 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| naruh scriptnya di mananya kk?? aku taruh di materials kok error ya... |
| | | 2011-09-07, 08:17 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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bradhawk Admin
![Admin Admin](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/admin10.png)
![bradhawk](https://2img.net/u/1712/29/57/59/avatars/3-1.png)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 637 Thanked : 8 Skill : Beginner
| error dimananya kk ? bukannya naruh script itu diatasnya Main ya ? ![:v](/users/1712/29/57/59/smiles/3709212815.png) |
| | | 2011-09-07, 08:19 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Gak jadi error kk ![XD](/users/1712/29/57/59/smiles/555530.gif) . . . Udah bisa. Terus cara hilangin tulisan Lv 1 yang di menu game itu gimana kk?? |
| | | 2011-09-07, 08:21 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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bradhawk Admin
![Admin Admin](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/admin10.png)
![bradhawk](https://2img.net/u/1712/29/57/59/avatars/3-1.png)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 637 Thanked : 8 Skill : Beginner
| | | | 2011-09-07, 08:28 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Udah kk... Tapi masih ada tulisan Lv 1. Gimana terus? |
| | | 2011-09-07, 09:04 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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LowlingLife Administrator
![Administrator Administrator](https://i.imgur.com/zH20AGy.png)
![LowlingLife](https://2img.net/u/1712/29/57/59/avatars/2230-33.png)
![Kosong Kosong](https://2img.net/i/empty.jpg) Posts : 2000 Thanked : 25 Engine : Multi-Engine User
Awards:
![Cara menghilangkan level hero?? Vide](https://2img.net/i/fa/vide.gif) | Saya kasih tahu caranya... Tapi ingat, ikuti langkah-langkahnya dengan baik, atau tidak gamenya kakak akan tewas! ![:twisted:](/users/1712/29/57/59/smiles/307985.gif) Tapi, kakak, kalo gak ada level berarti gak ada EXP dong? 1. Replace Window_MenuStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #==============================================================================
class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 384, 416) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) #draw_actor_level(actor, x, y + WLH * 1) draw_actor_state(actor, x, y + WLH * 2) draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end #-------------------------------------------------------------------------- # * Update cursor #-------------------------------------------------------------------------- def update_cursor if @index < 0 # No cursor self.cursor_rect.empty elsif @index < @item_max # Normal self.cursor_rect.set(0, @index * 96, contents.width, 96) elsif @index >= 100 # Self self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96) else # All self.cursor_rect.set(0, 0, contents.width, @item_max * 96) end end end
2. Replace Window_SkillStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_SkillStatus #------------------------------------------------------------------------------ # This window displays the skill user's status on the skill screen. #==============================================================================
class Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y corrdinate # actor : actor #-------------------------------------------------------------------------- def initialize(x, y, actor) super(x, y, 544, WLH + 32) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) #draw_actor_level(@actor, 140, 0) draw_actor_hp(@actor, 240, 0) draw_actor_mp(@actor, 392, 0) end end
3. Cara yang ketiga sama yang kayak om bradhawk bilang.. Ikutin aja yang kayak om bradhawk bilang. Kalo ada problem, comment di sini lagi... Kalo mau dihilangkan expnya juga, comment di sini. |
| | | 2011-09-07, 09:34 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Iya kk... Gak ada EXP memang . . . Caranya hilangin EXPnya gimana?? (Sekalian deh) |
| | | 2011-09-07, 12:39 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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LowlingLife Administrator
![Administrator Administrator](https://i.imgur.com/zH20AGy.png)
![LowlingLife](https://2img.net/u/1712/29/57/59/avatars/2230-33.png)
![Kosong Kosong](https://2img.net/i/empty.jpg) Posts : 2000 Thanked : 25 Engine : Multi-Engine User
Awards:
![Cara menghilangkan level hero?? Vide](https://2img.net/i/fa/vide.gif) | Replace Window_Status dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
Jika ada problem, comment di sini... |
| | | 2011-09-07, 14:41 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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Garry Laly Senior
![Senior Senior](https://i.imgur.com/lnt7kwg.png)
![Garry Laly](https://2img.net/u/1712/29/57/59/avatars/2294-30.gif)
![Level 5 Level 5](https://2img.net/h/www.rpgmakerid.com/users/1712/29/57/59/album/lv510.png) Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Sipp deh Kalau hilangin darahnya gimana kk?? hehehe (Sekalian) |
| | | 2011-09-07, 18:20 | ![Post Post](https://2img.net/i/empty.gif) Re: Cara menghilangkan level hero?? |
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LowlingLife Administrator
![Administrator Administrator](https://i.imgur.com/zH20AGy.png)
![LowlingLife](https://2img.net/u/1712/29/57/59/avatars/2230-33.png)
![Kosong Kosong](https://2img.net/i/empty.jpg) Posts : 2000 Thanked : 25 Engine : Multi-Engine User
Awards:
![Cara menghilangkan level hero?? Vide](https://2img.net/i/fa/vide.gif) | 1. Replace Window_MenuStatus dengan ini : - Spoiler:
- Code:
-
#============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #==============================================================================
class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 384, 416) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) #draw_actor_level(actor, x, y + WLH * 1) draw_actor_state(actor, x, y + WLH * 2) #draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end #-------------------------------------------------------------------------- # * Update cursor #-------------------------------------------------------------------------- def update_cursor if @index < 0 # No cursor self.cursor_rect.empty elsif @index < @item_max # Normal self.cursor_rect.set(0, @index * 96, contents.width, 96) elsif @index >= 100 # Self self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96) else # All self.cursor_rect.set(0, 0, contents.width, @item_max * 96) end end end
2. Replace Window_SkillStatus dengan ini : - Spoiler:
- Code:
-
#============================================================================== # ** Window_SkillStatus #------------------------------------------------------------------------------ # This window displays the skill user's status on the skill screen. #==============================================================================
class Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y corrdinate # actor : actor #-------------------------------------------------------------------------- def initialize(x, y, actor) super(x, y, 544, WLH + 32) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) #draw_actor_level(@actor, 140, 0) #draw_actor_hp(@actor, 240, 0) draw_actor_mp(@actor, 392, 0) end end
3. Replace Window_Status dengan ini : - Spoiler:
- Code:
-
#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) #draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
4. Terakhir replace Window_BattleStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_BattleStatus #------------------------------------------------------------------------------ # This window displays the status of all party members on the battle screen. #==============================================================================
class Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 416, 128) refresh self.active = false end #-------------------------------------------------------------------------- # * Dispose #-------------------------------------------------------------------------- def dispose super end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for i in 0...@item_max draw_item(i) end end #-------------------------------------------------------------------------- # * Draw Item # index : Item number #-------------------------------------------------------------------------- def draw_item(index) rect = item_rect(index) rect.x += 4 rect.width -= 8 self.contents.clear_rect(rect) self.contents.font.color = normal_color actor = $game_party.members[index] draw_actor_name(actor, 4, rect.y) draw_actor_state(actor, 114, rect.y, 48) #draw_actor_hp(actor, 174, rect.y, 120) draw_actor_mp(actor, 310, rect.y, 70) end end
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