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| [HELP] Battler Gun n Battle Back | |
| 2011-06-29, 10:48 | [HELP] Battler Gun n Battle Back |
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Ghozy_King Novice
Posts : 238 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Spriter
| Pertanyaan Pertama : kk n cc sekalian ... Langsung aja .... mau nanya kenapa yah kalo saya pake senjata Gun .. pas battler .. nyerangnya kok di pukul agar dia nembak dari jauh gmana yah ?? Thankkss yah Battle System : Action Cost Card Tankentai Beautiful Mode Pertanyaan Kedua : agar kita bisa mengatur battle Backnya tuh gmana yah ?? saya udah pake scriptnya , tapi ga bisa ngtur dan makainya .. pas di pake malah jadi item .. saya udah punya gambar Battle Backnya tolong di bantu yah ini SS nya : - Spoiler:
Link : http://www.imageurlhost.com/images/obngghlosynl2qpefpb4.png Cara menjawab : Pertanyaan Pertama : (Bla Bla Bla Bla ........... ) Pertanyaan Kedua : (Bla Bla Bla Bla ........... ) |
| | | 2011-06-29, 11:06 | Re: [HELP] Battler Gun n Battle Back |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
Awards:
| Pertanyaan Pertama : Kayaknya ente belum ngeset sequence buat senjata tipe pistol ane ngga bisa nunjukin gimana cara bikinnya, tapi ente bisa cari Skill Description system ane di subforum RGSS2 dimari kalo ngga salah ane udah bikin sequence buat yang pake pistol Pertanyaan Kedua : kalo yang bikinan MOG, ente kudu set switch buat battleback-nya sama ada secuil skrip buat manggil fungsinya ane lebih milih kalo praktek langsung sih |
| | | 2011-06-29, 11:21 | Re: [HELP] Battler Gun n Battle Back |
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Ghozy_King Novice
Posts : 238 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Spriter
| @richer : 1 : sequence buat senjata tipe pistol ?? bisa di perjelas 2 : saya udah nyontohin dari Tankentai yang ada Battle Backnya .. cuma kayaknya ada yang kurang .. tapi saya ga tau yg mana ... dan scriptnya pun udah saya masukin |
| | | 2011-06-29, 11:37 | Re: [HELP] Battler Gun n Battle Back |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
Awards:
| @Ghozy : 1. ada script, pasang dulu. http://www.rpgmakervx.net/index.php?showtopic=6801&st=0&p=68249&#entry68249 pertama ke di tab system di database [F9] bikin element senjata namanya terserah, nomor nya terserah. Contoh : No : 9 GUN Lalu di cript cari bagian weapon element, ganti ke nomor tadi [dalam contoh : 9]\ Nah di Tab weapon [F9], kasih elemen deh tuh handgun no yang tadi [dalam conyoh F9] Tadaa. 2. caranya di call aja ko. bikin parallel event, isinya script call nya trus bikin event, erase event ashm harap membantu |
| | | 2011-06-29, 13:44 | Re: [HELP] Battler Gun n Battle Back |
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Ghozy_King Novice
Posts : 238 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Spriter
| @^ : ashm ... Thankkssss sangat membantu ada 1 pertanyaan lagi , (sorry banyak nanya) kalo kita mau Enemynya Random .. biar ngatur Battle backnya gmana yah ? kan ga pake event satu - satu ... tolong yah |
| | | 2011-06-29, 14:17 | Re: [HELP] Battler Gun n Battle Back |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| - Ghozy_King wrote:
- @^ : ashm ... Thankkssss
sangat membantu
ada 1 pertanyaan lagi , (sorry banyak nanya)
kalo kita mau Enemynya Random .. biar ngatur Battle backnya gmana yah ?
kan ga pake event satu - satu ...
tolong yah Mungkin saya bisa membantu... Berhubung saya bukan Eventer, saya jawabnya agak asal2an ini hanya pke logika Jawab : 1. Buat area untuk monster random 2. Buat Event di semua tempat di area itu (Player Touch) 3. Pasang Script masing2 tempat di Event yg berada di area tsb Nah kan, setiap touch area bisa ganti background, dan jika Tiba 2 counter sudah terpasang backgroundnya Kira2 bisa dimengerti gk...? Jika tidak itu dikarenakan saya tidak bisa merangkai kata-kata |
| | | 2011-06-29, 14:33 | Re: [HELP] Battler Gun n Battle Back |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
Awards:
| Setiap map pasang aja parallel proces, call script, erase event. Jadi tiap map beda battleback nya. Eh gitu bukan? |
| | | 2011-06-29, 14:50 | Re: [HELP] Battler Gun n Battle Back |
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senimura96 Newbie
Posts : 95 Thanked : 1 Engine : RMVX Skill : Intermediate Type : Writer
| ane mw coba nanggapin yang pertanyaan kedua... kalau yang script Battlebacks punyanya MOG, itu mesti bikin folder battlebacks dulu-->taruh beberapa gambar disana. terus di event tulis ($game_system.bb = "FILE_NAME"). FILE_NAME-->isi sesuai dengan nama file gambar yang ingin kamu pakai. jadi di setiap event yang ada warnya, beda-beda latar belakangnya. kalau belum punya scriptnya dan kurang jelas, ne aq kasih (Credits to MOGhunter) - Spoiler:
- Code:
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################################################## # MOG_BATTLEBACK_XP V1.0 # ################################################## # By Moghunter # http://www.atelier-rgss.com ################################################## # Allow you to use a picture as a background in battles ################################################## # Inside the GRAPHICS folder, create a new folder named Battlebacks. # Put the pictures inside the Battlebacks folder. # To select an picture as a Battleback, use the command Call Script in a event, # with this code:
# $game_system.bb = "FILE_NAME" # # In the place of FILE_NAME you have to put the name of the Battleback picture. # If you want that the map graphic be your Batteback, just place a name of a absent # file. # ################################################## ############# # CONFIG # ############# module MOG_VX02 # On/OFF Wave Effect BB_WAVE_SWITCH = 54 # On/OFF VX Standard BB_VXEDITION_SWITCH = 55 end #------------------------------------------------- $mogscript = {} if $mogscript == nil $mogscript["battleback_xp"] = true #------------------------------------------------- ############### # Game_System # ############### class Game_System attr_accessor :bb alias mog_vx02_initialize initialize def initialize mog_vx02_initialize @bb = "" end end ############### # Module Cache # ############### module Cache def self.battleback(filename) load_bitmap("Graphics/battlebacks/", filename) end end ################# # Spriteset_Battle # ################# class Spriteset_Battle include MOG_VX02 def create_battleback @battleback_sprite = Sprite.new(@viewport1) source = Cache.battleback($game_system.bb.to_s) rescue empty if $game_switches[BB_WAVE_SWITCH] == true bitmap = Bitmap.new(640, 480) else bitmap = Bitmap.new(544, 416) end bitmap.stretch_blt(bitmap.rect, source, source.rect) bitmap.radial_blur(90, 12) if $game_switches[BB_VXEDITION_SWITCH] == true @battleback_sprite.bitmap = bitmap wave_on if $game_switches[BB_WAVE_SWITCH] == true end def wave_on @battleback_sprite.ox = 320 @battleback_sprite.oy = 240 @battleback_sprite.x = 272 @battleback_sprite.y = 176 @battleback_sprite.wave_amp = 8 @battleback_sprite.wave_length = 240 @battleback_sprite.wave_speed = 120 end def empty @battleback_sprite.bitmap = $game_temp.background_bitmap end def create_battlefloor if $game_switches[BB_VXEDITION_SWITCH] == true @battlefloor_sprite = Sprite.new(@viewport1) @battlefloor_sprite.bitmap = Cache.system("BattleFloor") @battlefloor_sprite.x = 0 @battlefloor_sprite.y = 192 @battlefloor_sprite.z = 1 @battlefloor_sprite.opacity = 128 else @battlefloor_sprite = Sprite.new(@viewport1) end end end
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| | | 2011-06-29, 14:54 | Re: [HELP] Battler Gun n Battle Back |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| - ashm wrote:
- Setiap map pasang aja parallel proces, call script, erase event.
Jadi tiap map beda battleback nya.
Eh gitu bukan? Setiap map... Parallel proces, klo world map...? kan ada yg di rumput, gurun dll. |
| | | 2011-06-30, 09:25 | Re: [HELP] Battler Gun n Battle Back |
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Ghozy_King Novice
Posts : 238 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Spriter
| - Quote :
- Setiap map pasang aja parallel proces, call script, erase event.
Jadi tiap map beda battleback nya.
Eh gitu bukan?
mungkin ... bisa di perjelas lagi ga maksudnya ?? |
| | | 2011-06-30, 14:11 | Re: [HELP] Battler Gun n Battle Back |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| | | | 2011-06-30, 14:22 | Re: [HELP] Battler Gun n Battle Back |
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Ghozy_King Novice
Posts : 238 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Spriter
| - Quote :
- Contoh : Map Rumput dikasih sebuah event dg Parallel Procces, trus call script backgroundnya
CMIIW kalo caranya sperti itu .. harus pasang event satu - satu .. trus ga bisa random dong |
| | | 2011-06-30, 14:36 | Re: [HELP] Battler Gun n Battle Back |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| - Ghozy_King wrote:
-
- Quote :
- Contoh : Map Rumput dikasih sebuah event dg Parallel Procces, trus call script backgroundnya
CMIIW kalo caranya sperti itu .. harus pasang event satu - satu .. trus ga bisa random dong Maksud saya map dungeon bukit, buat 1 Event Parallel dan call script |
| | | 2011-06-30, 20:09 | Re: [HELP] Battler Gun n Battle Back |
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Ghozy_King Novice
Posts : 238 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Spriter
| - Quote :
- Maksud saya map dungeon bukit, buat 1 Event Parallel dan call script
kk sendiri udah nyoba ? sorry gwa lagi ga di rumah ga bisa nyoba |
| | | 2011-06-30, 20:16 | Re: [HELP] Battler Gun n Battle Back |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| udah (padahal belum) tapi pasti bisa kok saya coba ya... tunggu |
| | | | Re: [HELP] Battler Gun n Battle Back |
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