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| [VX / XP] Tankentai's CBS -- Please Help | |
| 2009-07-20, 16:42 | [VX / XP] Tankentai's CBS -- Please Help |
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idlewalker Advance
Posts : 326 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Writer
| Halo kk RMID! Mo nanya atu hal neh, bagi yg udah pernah pake Tankentai CBS (Game "SCARS" buatan kk neet udah pernah pake tuh), bisa bantu aku gak ganti grafik "gun" (pistol / senapan yang dari sononya), jadi grafik custom yang bisa di modif sesuka hati Untuk contoh, dapat melihat game SCARS. Disitu, senjata yang dipakai si Svein bergambar sama dengan icon senjata yang dipakai, begitu juga dengan senjata Dag, yang berupa pistol. Pistolnya bergambar persis seperti icon. Berbeda dengan grafik default yang disediakan oleh script tersebut (berbentuk senapan hitam berkayu) ada yang tau bagaimana memodifikasi script buatan Atoa ini? please help! |
| | | 2009-07-20, 16:46 | Re: [VX / XP] Tankentai's CBS -- Please Help |
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yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Cari di RPG Revolution! Aku tadi liat ! Di Script... aku juga baru nyoba RMXP jadi juga cari-cari Script |
| | | 2009-07-20, 17:11 | Re: [VX / XP] Tankentai's CBS -- Please Help |
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idlewalker Advance
Posts : 326 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Writer
| weh... emang ada di RRR, tapi nggak ada cara modip grafik nya kk yer... |
| | | 2009-07-20, 18:36 | Re: [VX / XP] Tankentai's CBS -- Please Help |
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neet Permanently Banned
Posts : 212 Thanked : 1 Engine : RMVX
| kamu script SBS nya make yg mana sam? kalo SBS Tankentai keknya dah otomatis grafiknya ganti sesuai icon weaponnya deh..kamu tinggal masukin Iconset custom yang ada senjatanya aja.. |
| | | 2009-07-20, 19:11 | Re: [VX / XP] Tankentai's CBS -- Please Help |
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idlewalker Advance
Posts : 326 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Writer
| oh begitu? di RMXP koq ga bisa ya? coba di test lagi deh... soalnya, di demo yg orangnya kasih, senjata enemy yg udah dikasih script "equipped enemy weapons" di dalam Tankentai memang menyesuaikan dengan icon senjata yang ada, tetapi kalo player nggak. Itu dia anehnya. Kalo player, misalkan memakai panah, kalo diganti jadi senapan, animasi senjata-nya tetep panah. Anyone can explain? |
| | | 2009-07-20, 19:16 | Re: [VX / XP] Tankentai's CBS -- Please Help |
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neet Permanently Banned
Posts : 212 Thanked : 1 Engine : RMVX
| kalo di VX animasi buat senjata api ada script ini sam, - Spoiler:
- Code:
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#============================================================================== # ■ Guns Action Sequence Addon 1.3 for RPG Tankentai Sideview Battle System # 12.16.2008 (Only for Kaduki battlers) #------------------------------------------------------------------------------ # Script original by: Kylock # 1.2 By Night'Walker #============================================================================== # Requested by gend0 (rpgrevolution.com) # This is a script that adds new functionality to the Sideview battle System # in the way of an additional animation for gun weapons. # To use this script, simply add it below the Sideview Battle System scripts # and make sure your gun have element 6(Whip) checked in the game database on # the weapons tab. This can be changed below if you like your whip element. #============================================================================== # ■ Release Notes #------------------------------------------------------------------------------ # 1.0 # ● Original Release. # 1.1 # ● Fixed a "Stack Level" error when used with the Bow script. # 1.2 # ● Remade action sequence. # 1.3 # ● Made some changes to sequence for consistancy when wielding one or # two guns. Do not use abnormal weapon combinations like gun + melee weapon. # It's not going to work like what you think. - Mr. Bubble #============================================================================== # ■ Installation Notes #------------------------------------------------------------------------------ # You must choose a database element to be used for the animation for guns. # By default, this script uses element 6: Whip since it's most # unlikley that any game will have many whips, or monsters vulnerable to whips. # You can however change it to something else if whips are important to you. # Also, any whips you have must lose their "gun" attribute, or they will be # whips that shoot. # When you make your gun weapons, you can obtain a nice effect by making the # Animaiton 79, or any single target elemental aniation. For normal guns, you # may want to consider making a custom hit animation in the game database. # Sicne the script uses the weapon icon to draw the weapon, I also suggest you # find a good RTP-styled "gun" icon. By RTP-styled, I mean the # "diagonal-looking" style. #==============================================================================
module N01 # Element used to define a weapon as a gun GUN_ELEMENT = 6 # Default is 6: Replaces Whip
RANGED_ANIME = { # Magic Animation "FIRE_GUN" => ["m_a", 87, 4, 0, 12, 0, 0, 0, 2, true,""], # Weapon Animations "DOWN_TO_LEFT" => [ 3, 0, false, 120, 45, 4, false, 1, 1, 0, 0, false], "LEFT_TO_UP" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, false], "LEFT_TO_UPL" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0, 0, true], "VERT_SWING-" => [ 3, 0,false,-15, 45, 4,false, 1, 1, 0, 0,false], # Battler Animations "DRAW_WEAPON" => [ 1, 0, 4, 2, 0, -1, 0, true,"DOWN_TO_LEFT"], "GUN_FIRE" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UP"], "GUN_FIREL" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UPL"], "WPN_SWING_V-" => [ 1, 0, 4, 2, 0, -1, 0, true,"VERT_SWING-"],} ANIME.merge!(RANGED_ANIME) # Action Sequence RANGED_ATTACK_ACTION = { "GUN_ATTACK" => ["FRONT_JUMP","DRAW_WEAPON","14","OBJ_ANIM","6","FIRE_GUN","GUN_FIRE", "5","WPN_SWING_V-","20","OBJ_ANIM_L","6","Two Wpn Only","FIRE_GUN", "GUN_FIREL","Two Wpn Only", "5","Can Collapse","MOVE_TO","COORD_RESET"],} ACTION.merge!(RANGED_ATTACK_ACTION) end
module RPG class Weapon alias kylock_guns_base_action base_action def base_action # If "Gun" Element is checked on the weapons tab in the database, # the new ranged attack action sequence is used. if $data_weapons[@id].element_set.include?(N01::GUN_ELEMENT) return "GUN_ATTACK" end kylock_guns_base_action end end end
pake script itu ntar animasinya kek pake senjata api beneran.. tapi entah di XP bisa ap gak.. cb google2 deh
Terakhir diubah oleh dnasman tanggal 2009-07-20, 19:29, total 1 kali diubah (Reason for editing : lain kali pake tag [code] [/code] ya!!) |
| | | 2009-07-22, 17:56 | Re: [VX / XP] Tankentai's CBS -- Please Help |
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idlewalker Advance
Posts : 326 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Writer
| another question: adakah scripter yang bisa mengcombine Tankentai ABS dengan Dubealex's AMS??? (message system) ingat aku pk RMXP kalo ada yang bisa, please help. |
| | | | Re: [VX / XP] Tankentai's CBS -- Please Help |
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