Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

Share | 
 

 Array-Based Encounters v1.0

Topik sebelumnya Topik selanjutnya Go down 
Array-Based Encounters v1.0 Empty2010-07-24, 20:55
PostArray-Based Encounters v1.0
#1
wltr3565 
Senior
Senior
wltr3565

Level 5
Posts : 870
Thanked : 28
Engine : RMVX
Skill : Skilled
Type : Scripter
Awards:

Array-Based Encounters v1.0 Vide
Array-Based Encounters
Versi: 1.0
Tipe: Troop Customizer


Pengenalan
Just have been playing around with the troops and I find it annoying if the
enemies are just like that in the same way. Better find a better way to
randomize them more. This script can do it... Saves my time to make troops
as well.


Fitur
- Plug and play.
- Some way to idiot-proof people that just doesn't set the enemy to be
randomly fighted.
- Easy script commands.
- High compatibilty.
- High optimazation of events.


Screenshots
Gak butuh, mending download aja demonya.


Demo
Code:
http://www.mediafire.com/?61kmmxw432v8xmq


Scripts
Kepanjangan.


Terms of Use
Credit me, wltr3565 appropriately. Free to use for commercial works though as
long I get the credit. And if you're kind enough to give me a free copy of the
game, I appreciate it.


Thanks
Earthbound/Mother2: Main Inspiration

Males terjemahin, sori :swt:
Array-Based Encounters v1.0 Empty2010-07-24, 21:44
PostRe: Array-Based Encounters v1.0
#2
shikami 
Member 1000 Konsep
avatar

Level 5
Posts : 3744
Thanked : 31
Engine : Multi-Engine User
Skill : Beginner
Type : Developer
Awards:


Array-Based Encounters v1.0 Vide
wogh bisa pake buat FOE nih :D
be te we,
bedanya sama troops di property map apa ?

download dulu deh ..
 

Array-Based Encounters v1.0

Topik sebelumnya Topik selanjutnya Kembali Ke Atas 

Similar topics

+
Halaman 1 dari 1

Permissions in this forum:Anda tidak dapat menjawab topik
RPGMakerID :: Scripts & Event Systems :: RMVX Scripts-