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Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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2009-05-24, 22:55 | [DEAD] bradhawk's CMS |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| bradhawk's CMS Versi: 1.3 Tipe: Custom Menu System Pengenalanwell, sbenernyah gw bikin ini cuman wat blajar RGSS, eh ga tw nyah jadi deh CMSnyah Fitur
- Hmmm...CMS khusus buat 1 member di party
- truzz, sama ajah kok kae menu biasa, tak ada ++ nyah
Screenshots Demowakakaka...script simpel kok pake demo ? ScriptsdL Scriptnyah CLICK HERE ! oh yah, cara masang ada di komen pertama di scriptku Credits
- bradhawk
- Dubealex
- fjakf
- dnasman
- semua member RMID !
- RMID
- Constance
Terakhir diubah oleh bradhawk tanggal 2009-05-30, 16:51, total 2 kali diubah |
| | | 2009-05-24, 23:09 | Re: [DEAD] bradhawk's CMS |
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Daydreamer Newbie
Posts : 98 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Event Designer
| .................................................. Yang gini dibilang "simple"???? Jadi ga bisa bayangin yang "Complete". Hanya satu komentar..... COOOOOOOOOOOOOOOLL... BUAANGEETT.....!!!!! Jadi minder... untungnya aku bukanlah scripter.. |
| | | 2009-05-25, 04:23 | Re: [DEAD] bradhawk's CMS |
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dnasman
Admin Kodok Ganteng Indonesia™
Posts : 1361 Thanked : 21 Engine : RMXP Skill : Intermediate Type : Event Designer
Awards:
| congratulation kk bradhawk atas first script-ny!! kami semua dari RMID akan terus mendukungmu!! First script ajah udah keren gini, kami akan nungguin utk script selanjutnya! yeah! astralion ada scripter-ny ne skrg! |
| | | 2009-05-25, 07:12 | Re: [DEAD] bradhawk's CMS |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| @day ga usah minder, gw nyah ajah masih blajar @dnas thnx bro ! kaenyah script berikutnyah setelah nyelsein DK2 dulu deh ga mau dapet kerjaan numpuk wokeh, saatnyah lanjutin DK2 ! |
| | | 2009-05-25, 13:12 | Re: [DEAD] bradhawk's CMS |
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Notorius Veteran
Posts : 1408 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Event Designer
| 1. Bagus script na tapi, ini ide orang yah, ada dubealex-nya sih 2. Ditunggu script laen 3. What? Aku ga bantu di kredit ( - Quote :
- semua member RMID !
) |
| | | 2009-05-25, 15:02 | Re: [DEAD] bradhawk's CMS |
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Masrinduz Pendekar Psycho
Posts : 1230 Thanked : 13 Engine : Multi-Engine User Skill : Skilled Type : Artist
Awards:
| Wuih...MASTER!!! BRAD ajarin gw di YM dunk , kalo YM-nya muat lo!! |
| | | 2009-05-25, 15:10 | Re: [DEAD] bradhawk's CMS |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| @ notnot :notorius: 1. dubealex tuh yg bikin tutorial RGSSnyah di tutornyah malah lebih simple dari ini, ini cuman hasil yg aku blajar tutornyah dubealex 2. weq ? script laen, mungkin abis nyelsein DK2, rencana bikin CBS... :siul2: 3. hoo...emang ga mau ku kredit @tamtam hehehe, gw lom MASTER liad ajah Skill gw di Profile, masih 'Intermediate' |
| | | 2009-05-25, 15:14 | Re: [DEAD] bradhawk's CMS |
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Masrinduz Pendekar Psycho
Posts : 1230 Thanked : 13 Engine : Multi-Engine User Skill : Skilled Type : Artist
Awards:
| Woi...brad gw mau donk emoticonnya!!! Intermediate juga kalo dibandingin ama aq yang beginner T_T udah ga ada apa2nya lagi (maksudnya aq yang gaada apa2nya lagi..) |
| | | 2009-05-25, 16:36 | Re: [DEAD] bradhawk's CMS |
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dnasman
Admin Kodok Ganteng Indonesia™
Posts : 1361 Thanked : 21 Engine : RMXP Skill : Intermediate Type : Event Designer
Awards:
| seph bro! berarti di project DK2 ini kita pake script besar2an! eh tapi aq koq dimasukkin credit sich? kan aq ga bantuin apa2 (jadi malu ) |
| | | 2009-05-25, 16:41 | Re: [DEAD] bradhawk's CMS |
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Masrinduz Pendekar Psycho
Posts : 1230 Thanked : 13 Engine : Multi-Engine User Skill : Skilled Type : Artist
Awards:
| Weleh...seph dah...DK2 punya scripter MASTER (OOPS!), INTERMEDIATE ding... :tammora: |
| | | 2009-05-25, 16:47 | Re: [DEAD] bradhawk's CMS |
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ardo_96 Novice
Posts : 283 Thanked : 2 Engine : RMVX Ace Skill : Intermediate Type : Jack of All Trades
Awards:
| wah selamet aja scripnya dah jadi, moga2 minim bug |
| | | 2009-05-25, 17:21 | Re: [DEAD] bradhawk's CMS |
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Masrinduz Pendekar Psycho
Posts : 1230 Thanked : 13 Engine : Multi-Engine User Skill : Skilled Type : Artist
Awards:
| | | | 2009-05-25, 17:37 | Re: [DEAD] bradhawk's CMS |
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fjakf
Banned by Admin
Posts : 217 Thanked : 1 Engine : Other Type : Developer
| - dnasman wrote:
- seph bro! berarti di project DK2 ini kita pake script besar2an!
eh tapi aq koq dimasukkin credit sich? kan aq ga bantuin apa2 (jadi malu ) Sama bantu aja kaga? dimasukkin di credit. Hmm.. mungkin maksud kk brad mo ngejadiin kita tukang kredit kali yah? |
| | | 2009-05-26, 20:11 | Re: [DEAD] bradhawk's CMS |
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dnasman
Admin Kodok Ganteng Indonesia™
Posts : 1361 Thanked : 21 Engine : RMXP Skill : Intermediate Type : Event Designer
Awards:
| bug found!!! ternyata klo ada party-ny bakalan numpuk di menu-ny! silahkan dicoba! mungkin dikasih proteksi aja om, jd yg dimunculin cuman actor yg ada di list pertama... |
| | | 2009-05-26, 20:18 | Re: [DEAD] bradhawk's CMS |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| wakakaka...pinter lo dnasman gw sampe ga kepikiran... hmmm.... *5 detik kemudian...* bug fixed...monggo di coba lagi... |
| | | 2009-05-27, 04:54 | Re: [DEAD] bradhawk's CMS |
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danny_warfield Advance
Posts : 561 Thanked : 2 Engine : RMVX Ace Skill : Beginner Type : Artist
| hm.. jadi masih gak bisa ya kaloditampilin dalam bentuk gruP?? (atau mungkin bisa implemen ganti ganti page macem yg biasa diterapin di window status?) |
| | | 2009-05-27, 13:39 | Re: [DEAD] bradhawk's CMS |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| @dann hmmm...blajarnyah blom sampe situ ini CMS kan khusus 1 orang, rasanyah pantes ajah kalo gw bikin ga bikin yg ganti2 page... coba blajar ganti page ahh... |
| | | 2009-05-27, 14:25 | Re: [DEAD] bradhawk's CMS |
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Notorius Veteran
Posts : 1408 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Event Designer
| Ada usul nih... kan kalau di RPG kyk Final Fantasy gitu ga pake Save dari menu, so kita ilangin ajah menu 'Save' di CMS nya brad... maap script mu aku modip - Spoiler:
- Code:
-
#============================================================================== # Custom Menu System (1 Person) # Dibuat oleh : bradhawk # Dibuat pada : 17 May 2009 # Versi : 1.2 # Credits : Dubealex, RPG Maker ID, dnasman, fjakf, semua member RMID ! #==============================================================================
#============================================================================== # Cara penginstallan : # Taruh Script ini di atas Main, pastikan Party cuman 1 orang, sudah deh... # Simpel kan ? #==============================================================================
#============================================================================== # History : # ver. 0.1 Pembuatan Structure Script # ver. 1.0 Structure Selesai # ver. 1.1 Penambahan Command-command # ver. 1.2 Fix Bug kalo ada lebih dari 1 Party Member #==============================================================================
#Script untuk munculin map name... :P Credit goes to Constance
class Game_Map
def name $map_infos[@map_id] end
end
class Scene_Title $map_infos = load_data("Data/MapInfos.rxdata") for key in $map_infos.keys $map_infos[key] = $map_infos[key].name end end
#akhir Script untuk munculin map name
#------------------------------------------------------------------------------ #---------------------------bradhawk's CMS Part 1------------------------------ #------------------------------------------------------------------------------
class CMS_part1 < Window_Base
def initialize super(0, 0, 640,70) self.contents = Bitmap.new(width-32, height-32) self.contents.font.name = "Arial" self.contents.font.size = 24 refresh end def refresh self.contents.clear self.contents.font.color = text_color(6) self.contents.draw_text(0, 0, 200, 32, "Play Time:") #kode wat munculin playtime... @total_sec = Graphics.frame_count / Graphics.frame_rate hour = @total_sec / 60 / 60 min = @total_sec / 60 % 60 sec = @total_sec % 60 text = sprintf("d:d:d", hour, min, sec) self.contents.font.color = normal_color self.contents.draw_text(100, 0, 120, 32, text) #akhir code wat munculin playtime... self.contents.font.color = text_color(6) self.contents.draw_text(250, 0, 50, 32, $data_system.words.gold " : ") self.contents.font.color = text_color(0) self.contents.draw_text(305, 0, 100, 32, $game_party.gold.to_s ) self.contents.font.color = text_color(6) self.contents.draw_text(400, 0, 100, 32, "Foot Steps : ") self.contents.font.color = text_color(0) self.contents.draw_text(500, 0, 100, 32, $game_party.steps.to_s) end def update if Graphics.frame_count / Graphics.frame_rate != @total_sec refresh end end end #------------------------------------------------------------------------------ #---------------------------bradhawk's CMS Part 2------------------------------ #------------------------------------------------------------------------------
class CMS_part2 < Window_Base #yg ada di bawah ini adalah fugsi wat munculin battler, #krn RMXP kaga ada fungsi ini, jadi bikin senridi deh fungsinyah... def draw_actor_battler(actor, x, y) bitmap = RPG::Cache.battler(actor.battler_name, actor.battler_hue) cw = bitmap.width ch = bitmap.height src_rect = Rect.new(0, 0, cw, ch) self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect) end #yeah, ini lah script yg akan di jalankan oleh RMXP, #jadi ga bakal gw kasi comment soalnyah untuk menjelaskannyah jugak panjang... def initialize super(0, 0, 470 ,410) self.contents = Bitmap.new(width-32, height-32) self.contents.font.name = "Arial" self.contents.font.size = 24 actor = $game_party.actors[0] self.contents.font.color = text_color(0) self.contents.draw_text(0, 0, 200, 32, "Name : ") self.contents.font.color = text_color(6) self.contents.draw_text(80, 0, 70, 32, $game_party.actors[0].name) self.contents.font.color = text_color(0) self.contents.draw_text(160, 0, 200, 32, "Class : ") self.contents.font.color = text_color(4) self.contents.draw_text(230, 0, 70, 32, actor.class_name) self.contents.font.color = text_color(0) self.contents.draw_text(310, 0, 200, 32, "Lv : ") self.contents.font.color = text_color(4) self.contents.draw_text(370, 0, 200, 32, actor.level.to_s) draw_actor_graphic(actor,190,250) draw_actor_battler(actor,90,250) draw_actor_hp(actor,250,50) draw_actor_sp(actor,250,75) draw_actor_exp(actor, 250,100) self.contents.font.color = text_color(0) self.contents.draw_text(250, 125, 200, 32, "State :") draw_actor_state(actor, 250, 150) self.contents.font.color = text_color(0) self.contents.draw_text(0, 275, 50, 32 ,$data_system.words.atk) self.contents.draw_text(0, 300, 50, 32 ,$data_system.words.pdef) self.contents.draw_text(0, 325, 50, 32 ,$data_system.words.mdef) self.contents.draw_text(190, 270, 50, 32 ,$data_system.words.str) self.contents.draw_text(190, 295, 50, 32 ,$data_system.words.dex) self.contents.draw_text(190, 320, 50, 32 ,$data_system.words.agi) self.contents.draw_text(190, 345, 50, 32 ,$data_system.words.int) self.contents.font.color = text_color(4) self.contents.draw_text(75, 275, 200, 32 ,actor.atk.to_s) self.contents.draw_text(75, 300, 200, 32 ,actor.pdef.to_s) self.contents.draw_text(75, 325, 200, 32 ,actor.mdef.to_s) self.contents.draw_text(280, 270, 200, 32 ,actor.str.to_s) self.contents.draw_text(280, 295, 200, 32 ,actor.dex.to_s) self.contents.draw_text(280, 320, 200, 32 ,actor.agi.to_s) self.contents.draw_text(280, 345, 200, 32 ,actor.int.to_s) end end
#------------------------------------------------------------------------------ #---------------------------bradhawk's CMS Part 3------------------------------ #------------------------------------------------------------------------------
class CMS_part3 < Window_Base def initialize super(0, 0, 170, 250) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = "Arial" self.contents.font.size = 24 refresh end
def refresh self.contents.clear self.contents.draw_text(25, 1, 124, 32, $data_system.words.item) self.contents.draw_text(25, 33, 124, 32, $data_system.words.skill) self.contents.draw_text(25, 64, 124, 32, $data_system.words.equip) self.contents.draw_text(25, 96, 124, 32, "Upgrade") self.contents.draw_text(25, 128, 124, 32, "Exit")
bitmap = RPG::Cache.icon("034-Item03") self.contents.blt(90, 4, bitmap, Rect.new(0, 0, 24, 24))
bitmap = RPG::Cache.icon("050-Skill07") self.contents.blt(90, 36, bitmap, Rect.new(0, 0, 24, 24))
bitmap = RPG::Cache.icon("013-Body01") self.contents.blt(90, 69, bitmap, Rect.new(0, 0, 24, 24))
bitmap = RPG::Cache.icon("037-Item06") self.contents.blt(90, 101, bitmap, Rect.new(0, 0, 24, 24))
bitmap = RPG::Cache.icon("039-Item08") self.contents.blt(90, 132, bitmap, Rect.new(0, 0, 24, 24)) end end
#------------------------------------------------------------------------------ #---------------------------bradhawk's CMS Part 4------------------------------ #------------------------------------------------------------------------------
class CMS_part4 < Window_Base def initialize super(0, 0, 170, 160) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = "Arial" self.contents.font.size = 24 update end def update self.contents.clear self.contents.draw_text(0, 0, 124, 32, "Location : ") self.contents.font.color = text_color(2) self.contents.draw_text(0, 50, 160, 32, $game_map.name.to_s)
end end
#------------------------------------------------------------------------------ #---------------------------------Scene_Menu----------------------------------- #------------------------------------------------------------------------------
class Scene_Menu
#akhirnyaah...scriptnyah selse, untuk membuat menu tiba kalo di tekan Esc, #classnyah menggunakan Scene_Menu, maka menu langsung muncul
def initialize(menu_index = 0) @menu_index = menu_index end
def main if $game_party.actors.size == 0 #jika kaga ada member di party, maka... @command_window.disable_item(0) @command_window.disable_item(1) @command_window.disable_item(2) @command_window.disable_item(3) end if $game_system.save_disabled #jika save akses di disable, maka... @command_window.disable_item(4) end s1 = "" s2 = "" s3 = "" s4 = "" s5 = ""
@window_1=CMS_part1.new
@window_2=CMS_part2.new @window_2.x=170 @window_2.y=70
@window_3 = Window_Command.new(170, [s1,s2,s3,s4,s5]) @window_3.y = 70 @window_3.index = @menu_index @window_3.height = 250 @window_4=CMS_part4.new @window_4.y=320 @window_5=CMS_part3.new @window_5.y=70 Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end
Graphics.freeze @window_5.dispose @window_1.dispose @window_2.dispose @window_3.dispose @window_4.dispose end def update @window_1.update @window_3.update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new $game_map.autoplay end if Input.trigger?(Input::C) #jika enter di tekan case @window_3.index when 0 #item item when 1 #skill skill when 2 #equipment equip when 3 #upgrade upgrade when 4 #exit exit end end
end #fungsi2 mulai di sini :
def item $game_system.se_play($data_system.decision_se) $scene = Scene_Item.new end
def skill $game_system.se_play($data_system.decision_se) $scene = Scene_Skill.new end
def equip $game_system.se_play($data_system.decision_se) $scene = Scene_Equip.new end
def upgrade $game_system.se_play($data_system.decision_se) $scene = Scene_AC.new end
def exit $game_system.se_play($data_system.decision_se) $scene = Scene_End.new end
end
#scriptku ini banyak yg kacau, maklum baru blajar RGSS :P mohon di #maklumi :P
#============================================================================== # END OF #SCRIPT================================================================ #==============================================================================
Em... itu yah, saya ubah SAVE jadi UPGRADE karna aku ga pake Save sembarangan... cuma bisa di Save Crystal So.... ai ganti (LEBAY!) jadi Upgrade DI sini script ActorCustomization nya. I hope... |
| | | 2009-05-27, 14:41 | Re: [DEAD] bradhawk's CMS |
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Lana42 Novice
Posts : 100 Thanked : 3 Engine : Multi-Engine User Skill : Intermediate Type : Composer
| mantab om brad! bikin script yang keren lagi |
| | | 2009-05-27, 19:43 | Re: [DEAD] bradhawk's CMS |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| @notnot err...bukannyah kalo save access nyah di disable tuh save didisable ? emang ngga yah ? soalnyah gw gak cek sampe situ |
| | | 2009-05-27, 19:49 | Re: [DEAD] bradhawk's CMS |
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Notorius Veteran
Posts : 1408 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Event Designer
| Ga enak ajah ada di Menu 'Save' padahal ga bisa dipake Klo diilangin, kan jadi ada kotak kosong tuh! Jadi gw ganti deh Maap |
| | | 2009-05-30, 15:49 | Re: [DEAD] bradhawk's CMS |
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dnasman
Admin Kodok Ganteng Indonesia™
Posts : 1361 Thanked : 21 Engine : RMXP Skill : Intermediate Type : Event Designer
Awards:
| bug found lagi nie! kan gini, aq buat sebuah event dengan sebuah command seperti ini: @>Change Save Acces: Disable @>Control Self Switch: A=ONmaksudny mw disable save acces, jd ga bisa ngesave di menu, entah kenapa, ketika aq hendak mengakses menu muncul: Scrip "Brad CMS" Line 251 : NoMethodError occurred. Undefined method `disable_item' for nil:NilClassmoga2 membantu! |
| | | 2009-05-30, 16:52 | Re: [DEAD] bradhawk's CMS |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| @dnasman hmm...bug fixed...monggo di coba lagi...^^ |
| | | 2009-06-21, 15:05 | Re: [DEAD] bradhawk's CMS |
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mbahnoname Senior
Posts : 670 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Mapper
Awards:
| kk brad emank ebad.....script pertamnya aja udah naujubile keren gimana script kedua...bisa copot ntar kalo ngeliat! |
| | | 2009-07-10, 19:34 | Re: [DEAD] bradhawk's CMS |
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Rohriant Newbie
Posts : 57 Thanked : 0 Engine : RMVX
| wah! kepake nih.... thanx yah... |
| | | | Re: [DEAD] bradhawk's CMS |
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