Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| 2009-12-28, 16:47 | Random NPC |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| ada gk ya script ato apalah yg bisa mbuat NPCnya beda-beda contohnya kupu-kupu nanti setiap beberapa menit grapiknya berubah dan begitu seterusnya................... |
| | | 2009-12-28, 17:02 | Re: Random NPC |
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yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Wew... ngapain nyari script... pake event juga bisa... |
| | | 2009-12-28, 17:12 | Re: Random NPC |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| charanya? udah tak utak atik gbisa-bisa |
| | | 2009-12-28, 17:26 | Re: Random NPC |
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yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Bisa... buat NPC, trus movenya terserah (di bikin sendiri aja) Trus jalanin parallel process, Random Variable [0001] A: 1~5 Trus buat Event NPCnya tadi 5 page, setiap page contreng Variabelnya... setiap page beda"... kalo Variabel A = 1 gerakannya kemana kalo variabel A = 2 gerakannya kemana dst |
| | | 2009-12-28, 17:31 | Re: Random NPC |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| kurang jelas tanpa gambar sekalian aja demonya..... ku tunggu besok kan? |
| | | 2009-12-28, 18:38 | Re: Random NPC |
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yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Kalo bisa, besok... RMVX ya? hmm bisa sih cepet... Tapi kalo ga bisa aplod aku kasi tau caranya aja ya... |
| | | 2009-12-28, 19:04 | Re: Random NPC |
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Tamu Tamu
| WARNING GAMBARNYA GEDE neh neh saya coba jawab ya... Pertama tama Buka Event Processing Kedua buka control variable, lalu buat variable namanta random ato apalah setting Randon - 1 - 5 ato berapa ajalah Ketiga Buka conditional branbch dan setting variable random equal to 1 lalu if yes buat movementnya elsenya kosongin aja... ulangi ini 5 kalo (ato berapa random km buat contoh akhir |
| | | 2009-12-29, 13:43 | Re: Random NPC |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| owww............. berarto hampir sama kya mancing....... tpi lebih enak ada demonya tinggal copas si yerry mana yah |
| | | 2009-12-29, 13:55 | Re: Random NPC |
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Tamu Tamu
| @tazki kayaknya gag butuh demo deh... tp sante bro nih demonya : http://www.mediafire.com/download.php?zajndknmtkf kalo ada pertanyaan tanya aja... aku berusaha jawab kok nama variablenya adalah variabel ada 5.. ya kayak sistem pancing lah... sori atas nama variablenya yg ngaco " " |
| | | 2010-01-04, 19:06 | Re: Random NPC |
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reijubv Kai Runes
Posts : 1476 Thanked : 33 Engine : RMVX
Awards:
| @declar gambar gde di spoiler donk Try this, NPC Generator script, by berka - Spoiler:
- Code:
-
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # NPC Generator # by berka rgss2 # www.rpgmakervx-fr.com #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # Rgss 2 v 2.0 based on mithos & pipo work #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # -Instructions- # Write in an event, call a script command: # # minumum required: # [event] # compulsory ! # chara : "Actor01" # name of the charset file or: chara : rand # # and optional settings: # x : 5 # x position, random if nothing # y : 10 # y position, random if nothing # nom : "Event01" # event's name or nom: rand # c_index : 0 # charset's index # face : "Actor01" # name of the faceset file or: face : true (=> same as chara) # f_index : 0 # faceset's index # dir : 2 # event direction # type_mov:0 # movement type # vit_mov:0 # movement speed # freq_mov:0 # muvement frequency # texte:"bonjour" # dialog or texte:rand (cf. list above) # trigger:0 # event trigger # prio_type:1 # priority # script: "print @a=1" # script command # combat: 1,true,false # battle: id_monster, esc, follow if defeated # or: 0,0,1000 # gold: 0/1 (add/rem),0/1 (Const/var),amount (nbr/var_id) # objet: 2,0,0,10 # item: id,0/1 (add/rem),0/1 (Const/var),amount (nbr/var_id) # arme: 2,0,0,10 # weapon: id,0/1 (add/rem),0/1 (Const/var),amount (nbr/var_id) # bouclier: 2,0,0,10 # armor: id,0/1 (add/rem),0/1 (Const/var),amount (nbr/var_id) # suppr : true # erase this generated event #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # Example: # # [event] # chara:rand # texte:rand # type_mov : 1 # #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
$characters="people" # series of charsets used to create random character # people1, people2... $chara_nbre=5 # nombre de fichiers people # Random dialogs (too lazy to translate everything) $dialogues=["Bonjour, il fait beau, nan ?","Comment allez vous ?","Partez d'ici !", "Je n'ai pas de temps à vous accorder !","Vous m'ennuyez...","Encore vous ?", "Ah! vous voilà, cher ami !","Tiens, vous semblez fatigué.","Grrrrr...", "Hors de ma vue !","Quelle belle journée!","Je me promène.","Vous êtes de retour ?", "Hihihi !","Rien.","Je ne veux plus vous parler.","Que faire ?","Mais c'est ¥N[1] !", "Le temps change...","Vous êtes mon idole...","Dieu, que vous êtes laid !", "Vous me rappelez quelqu'un...","Vous avez l'air sournois","Salut ¥N[1] !", "Je ne vous fais pas confiance...","Ne m'approchez pas !","Je suis souffrant", "Hé ! tu la connais celle là ?","Ahhahaharff...","Bonjour","Portez vous bien !", "Ravi de vous revoir","...Tousse...","Coucou!","Encore un étranger ?","Bouh !", "Je n'entends rien de ce que vous dites...","Articulez !","Parlez plus bas.", "J'ai fait route toute la journée.","Je suis d'accord.","Dégage, mendiant !", "Bonjour jeune homme","...snif...","Vous attirez le malheur ici !","Entendu.", "Ne me regardez pas comme ça !","Il faut qu'on se parle...","Venez déjeuner !", "Je suis content de vous connaitre."] # in-game: $dialogues << "You are now an heroe for me !" $nom=[%w(Gw Ul Et Rh Ed Gr Dr Dw Tr Gh As Ar Ag Xor), # name generator %w(ai ia eo ui yn or ul ur a e i o u y yr ya yl), %w(th rk dd gh z l mn lyr zar gor ryn nia lia )] module Berka module Pnj_Gen Tag = "[event]" # Tag of NPC generator Separateur = ":" # Separator: cmd/value Index_Chara = 8 # Number of patterns Commandes = {:face => "[101,[@_face,@_f_index,0,2]]", # List of commands :or => "[125,[*@_or]]", :objet => "[126,[*@_objet]]", :arme => "[127,[*@_arme]]", :bouclier => "[128,[*@_bouclier]]", :combat => "[301,[0,*@_combat])]", :script => "[355,[@_script]]", :suppr => "[214]", :texte => "[401,[@_texte]]" } ProfCoord = 100 # Deep of x/y scan end end
include Berka::Pnj_Gen class Array def arand self[Kernel.rand(self.size)] end end class Object def rand? self == "?" end end class Game_Map include RPG def check_event(x,y) for event in @events.values return event.id if event.x==x&&event.y==y end return nil end def make_event(com) self.instance_variables.each{|v|eval("#{v}=nil") if v.include?("@_")} rand="?" com.each_with_index{|c,i|eval("@_#{c.first.id2name}=#{c[1]}")} set_rand set_options return if @_x.nil?||@_y.nil? if check_event(@_x,@_y).nil? @event=Event.new(@_x,@_y) com.each{|c|c=c.first ajout_cmd(*eval("#{Commandes[c]}"))if Commandes.has_key?(c) } @event.id=creerid @event.name=@_nom @event.pages.first.graphic.character_name=@_chara @event.pages.first.graphic.character_index=@_c_index @event.pages.first.graphic.direction=@_dir @event.pages.first.move_type=@_type_mov @event.pages.first.move_frequency=@_freq_mov @event.pages.first.move_speed=@_vit_mov @event.pages.first.through=@_trav @event.pages.first.trigger=@_trigger @event.pages.first.priority_type=@_prio_type @events[@event.id]=Game_Event.new(@map_id,@event) @need_refresh=true $scene.refresh_spriteset end end def set_rand rand="?" @_chara||=rand @_nom=aleatoire_nom if @_nom.nil? @_texte=$dialogues.arand if @_texte.rand? @_x,@_y=*aleatoire_pos if @_x.nil?||@_y.nil? @_pers=aleatoire_perso if @_chara.rand?||@_c_index.rand? @_face,@_f_index,@_chara,@_c_index=@_pers end end def set_options @_chara=@_pers.first if @chara.nil? @_c_index=@_pers[1] if @_c_index.nil? @_face,@_f_index = "",0 if @_face==false @_dir||=3 @_type_mov||=0 @_freq_mov||=3 @_vit_mov||=3 @_trav||=false @_trigger||=0 @_prio_type||=1 end def aleatoire_pos ProfCoord.times{ x,y=Kernel.rand(width).to_i,Kernel.rand(height).to_i next if x==$game_player.x&&y==$game_player.y (return x,y) if passable?(x,y)&&!check_event(x,y) } return nil,nil end def aleatoire_perso i=Kernel.rand(Index_Chara-1) res=$characters+(Kernel.rand($chara_nbre)+1).to_s return [res,i,res,i] end def aleatoire_nom n="#{$nom.first.arand}#{$nom[1].arand}#{$nom[2].arand}" n<<$nom[1].arand if rand(4)==1 return n end def event_name(id) @events[id].name if !@events[id].nil? end def creerid id=1 id+=1 while @events.keys.include?(id) return id end def ajout_cmd(code,param=[],i=0) cmd=EventCommand.new cmd.code,cmd.parameters,cmd.indent=code,param,i @event.pages.first.list.insert(-2,cmd) end end class Scene_Map<Scene_Base def refresh_spriteset @spriteset.dispose;@spriteset=Spriteset_Map.new end end class Game_Interpreter def eval(script) if script.include?(Tag) com=[];script.gsub!(Tag,'') list=script.split("\n") s=Separateur list.each_with_index{|e,i|e.gsub!(' '+s,s);e.gsub!(s+' ',s);f=e.split(s) com<<[f.first.to_sym,f[1]]if !f[1].nil?} $game_map.make_event(com) return end return Kernel.eval(script) end end
Thread link : http://www.rpgrevolution.com/forums/index.php?showtopic=30419 Jangan post di trid itu, necropost . . kalo mau tanya2 di sini aja . . . |
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