Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| (ask) tentang menghilangkan sistem level | |
| 2014-08-16, 12:33 | (ask) tentang menghilangkan sistem level |
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rizkyffq Newbie
Posts : 60 Thanked : 2 Engine : RMVX Ace Skill : Beginner Type : Writer
| Maaf sebelumnya, sebenarnya saya sedang dalam pembuatan project game bertema horor, nahnsayakan pake rpgmvxa kebetulan saya tidak nyaman dengan sistem status yaitu lv, saya rencana nya mau gk pakai sistem lv, biar seperti game horor biasanya, apakah dari sini ada yang bisa bantuin saya? Karena aya sudah nyari sdript ataupun ngedit gk ada, maf sebelumnya jika post saya tidak rapi, soalnya saya post dari handphne, maf sekali lagi sebelumnyanterima kasih |
| | | 2014-08-16, 12:50 | Re: (ask) tentang menghilangkan sistem level |
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Nick_X Novice
Posts : 221 Thanked : 2 Engine : RMVX Ace Skill : Skilled Type : Scripter
| @TS max level set ke 1. musuh nggak usah pake drop exp... kalo ngilangin lv di menu pake script di bawah ini. - Script:
- Code:
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class Window_Base < Window def draw_actor_simple_status(actor, x, y) draw_actor_name(actor, x, y) draw_actor_icons(actor, x, y + line_height * 2) draw_actor_class(actor, x + 120, y) draw_actor_hp(actor, x + 120, y + line_height * 1) draw_actor_mp(actor, x + 120, y + line_height * 2) end end
class Window_Status < Window_Selectable def draw_block2(y) draw_actor_face(@actor, 8, y) draw_basic_info(136, y) end def draw_basic_info(x, y) draw_actor_icons(@actor, x, y + line_height * 1) draw_actor_hp(@actor, x, y + line_height * 2) draw_actor_mp(@actor, x, y + line_height * 3) end end
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| | | 2014-08-16, 15:30 | Re: (ask) tentang menghilangkan sistem level |
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rizkyffq Newbie
Posts : 60 Thanked : 2 Engine : RMVX Ace Skill : Beginner Type : Writer
| - Nick_X wrote:
- @TS max level set ke 1. musuh nggak usah pake drop exp... kalo ngilangin lv di menu pake script di bawah ini.
- Script:
- Code:
-
class Window_Base < Window def draw_actor_simple_status(actor, x, y) draw_actor_name(actor, x, y) draw_actor_icons(actor, x, y + line_height * 2) draw_actor_class(actor, x + 120, y) draw_actor_hp(actor, x + 120, y + line_height * 1) draw_actor_mp(actor, x + 120, y + line_height * 2) end end
class Window_Status < Window_Selectable def draw_block2(y) draw_actor_face(@actor, 8, y) draw_basic_info(136, y) end def draw_basic_info(x, y) draw_actor_icons(@actor, x, y + line_height * 1) draw_actor_hp(@actor, x, y + line_height * 2) draw_actor_mp(@actor, x, y + line_height * 3) end end
Thankz bro atas bantuan nya, masalah yang ini sudah fix, sekali thank z bro |
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