Dari video Diatas.. saya masih bingung dengan .. script" nya... saya dapet dari blog luar ini. : VictorScript
Saya bngung script nya .. walaupun Gak Error tapi kok pas battle .. sama ajh sama yang default... ada .. yang punya demonstrasi nya... atau Game yang basis nya sama kaya itu ?
kalo gw baca scriptnya, itu script dipanggil lewat comment via event.
Code:
# Comment calls note tags: # Tags to be used in events comment box, works like a script call. # # <call map battle> # start: [x, y]; end: [x, y]; escape: [x, y]; defeat: [x, y]; # actors: [x, y], [x, y], [x, y]; # enemies: [event, enemy, switch], [event, enemy]; # can escape; can lose; skip return; troop: x; # </call map battle> # This call is used to call battles on maps, using the normal event battle # call will end on a normal battle with transition. # start: [x, y]; # position of the screen at the battle start # end: [x, y]; # position of the party at battle end, in case of victory # escape: [x, y]; # position of the party at battle end, in case of escape # defeat: [x, y]; # position of the party at battle end, in case of defeat (only if the # battle is set up to continue after defeat) # actors: [x, y], [x, y], [x, y]; # position of each actor during the battle, you must add a value [x, y] # for every actor in the party, so always add an ammount equal the # max number of party members to avoid errors. # enemies: [event, enemy, switch], [event, enemy]; # enemies info # event is the Event ID of the event that represents the enemye # enemy is the Enemy ID on the database. # switch is an opitional value that represents the switch that will # be turned on when the enemy dies, it can be a numeric value, or the # the letters A, B, C or D. If numeric, it turn on a switch, if it's a # letter, it turn on the switch local with that letter. If omited # it don't turn on any switch using an erase event instead. # can escape; # optional value that must be added to allow escaping from battles # can lose; # optional value that must be added to avoid game over after a defeat # skip return; # optional value that makes the actors not return to their positions # after the battle end, can be used for after battle cutscenes, remember # that you must make a call manually to gather the party before allowing # the player to control them. # troop: x; # setup the troop id, this can be used for in battle events, the # battle called with this command will use the event list of the # troop id X. Other troop settings are ignored.
examplenya ada di bawah tu. Coba2 aja bikin event isinya comment kyak yg diinstruksikan di scriptnya