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 penggunaan mr bubble bow add on.

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penggunaan mr bubble bow add on. Empty2012-09-30, 07:53
Postpenggunaan mr bubble bow add on.
#1
Rmvx_New 
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penggunaan mr bubble bow add on. Vide
saya bingung.... kok mr bubble script nya aneh??

#==============================================================================
# + Bow Attack Action Sequence for RPG Tankentai Sideview Battle System
# v2.0
#------------------------------------------------------------------------------
# Script by Mr. Bubble
#------------------------------------------------------------------------------
# ++ How to Install
# * Install below the Tankentai Sideview scripts
# * Requires Animation 83 from the demo placed in the same ID in your project.
# Animation ID can be changed.
#==============================================================================
# ++ Assigning a Bow Action to Skills and Weapons
#
# [With Notetag]
# * In the Notes field of a skill or weapon, type in
#
# <action: BOW_ATTACK>
#
# You do not need quotes around BOW_ATTACK. Remember that it requires
# Bubs' Notetags for TSBS.
#
# [Battler Configuration]
# * Assign "BOW_ATTACK" to a weapon or skill under
# Weapon Action Sequence Settings and Skill Action Sequence Settings in
# the SBS Configurations script.
#==============================================================================

module N01
# Animation ID for when bow is shown and drawn
BOW_ANIMATION = 83
#------------------------------------------------------------------------------
BOW_ANIME = {

# "DRAW_POSE" is a Battler Frame Animation key.
# It will play a specific animation from the battler's character sheet.
# For Kaduki Battlers, it will play its own special row.
# If an enemy tries to use this key, it will not do anything.
"DRAW_POSE" => [ 0, 1, 1, 2, 0, -1, 0, true,"" ],

# "DRAW_BOW" is a Battle Animation key.
# It plays the bow animation from the Database on top of the battler
# using this key.
"DRAW_BOW" => ["anime", BOW_ANIMATION, 0, false, false, false],

# "ARROW_ANGLE" is a Flying Graphic Angle key.
# It modifies the angle of the arrow when it travels from the user to
# the target. "ARROW_ANGLE" is not directly used within an action sequence.
# Instead, it is used in the "SHOOT_ARROW" hash.
"ARROW_ANGLE" => [ 30, 60, 11],

# "SHOOT_ARROW" is a Moving Animation key
# It defines the trajectory of the arrow that is shot at the target.
# Notice how "ARROW_ANGLE" is used within the hash. "ARROW_ANGLE"
# is a set predefined values that determine the angle of the arrow
# while in flight.
# The Yp (Y-pitch) needed to be moved up 16 pixels so it wouldn't look
# like an actor shot an arrow from their legs.
# ANIME Key Type ID Object Pass Time Arc Xp Yp Start Z Weapon
"SHOOT_ARROW" => ["m_a", 0, 0, 0, 15, -10, 0, -16, 0,false,"ARROW_ANGLE"],

} # <-- Do not delete this!
ANIME.merge!(BOW_ANIME)

# Action Sequence
BOW_ATTACK_ACTION = {
# To help explain what the "BOW_ATTACK" sequence does, I've formatted it as
# a vertical list. It does not matter how much whitespace there is between
# each key as long as there are commas separating each key from each other.
#
# Beside each key is a comment briefly explaining what each key does.
# Keep in mind that action sequences are processed from left to right,
# top to bottom, in order.

# Action Key
"BOW_ATTACK" => [ # Anime Keys
"STEP_FORWARD", # Battler steps forward a bit
"DRAW_BOW", # Battler plays bow animation on self
"DRAW_POSE", # Battler uses a predefined pose
"16", # Delays the sequence for 16 frames
"SHOOT_ARROW", # Executes arrow projectile to target
"12", # Delays the sequence for 12 frames
"DAMAGE_ANIM", # Damage the target and play the weapon
# skill's animation (if it hits)
"16", # Delays the sequence for 12 frames
"Can Collapse", # Determines if battler is at 0 HP
# and turns off their immortal flag so
# that they can die/collapse.
"FLEE_RESET" # Reset battler to start coordinates
], # Closing square bracket. Don't forgot the comma!

} # <-- Do not delete this!
ACTION.merge!(BOW_ATTACK_ACTION)
end

waktu saya test baattle.....ga ada adegan manah nya...tapi malahan panahnya yang dipukuli kayak pedang ... (di tankentai)...
gimanaa supaya bisa ada animasi memanah ny?
penggunaan mr bubble bow add on. Empty2012-09-30, 07:59
PostRe: penggunaan mr bubble bow add on.
#2
Rian01 
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penggunaan mr bubble bow add on. Vide
pake tag Code dunk =w=b
benahin :preman:
penggunaan mr bubble bow add on. Empty2012-09-30, 08:01
PostRe: penggunaan mr bubble bow add on.
#3
aidilriski 
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penggunaan mr bubble bow add on. Vide
tau cara makenya ? di note box apa note tag nya senjata yang mau di kasih efek animasi ini, tulis <action: BOW_ATTACK>
penggunaan mr bubble bow add on. Empty2012-09-30, 08:10
PostRe: penggunaan mr bubble bow add on.
#4
Rmvx_New 
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penggunaan mr bubble bow add on. Vide
maaf masih newbie klo di forum....
note box? note tag?
gimana cara nya dan dimana kakak???
penggunaan mr bubble bow add on. Empty2012-09-30, 08:13
PostRe: penggunaan mr bubble bow add on.
#5
Rian01 
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penggunaan mr bubble bow add on. Vide
di bagian note pada skill atau weapon

ketik
Code:
<action: BOW_ATTACK>

penggunaan mr bubble bow add on. Empty2012-09-30, 14:56
PostRe: penggunaan mr bubble bow add on.
#6
Rmvx_New 
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penggunaan mr bubble bow add on. Vide
seeep... udah bisa... thread solved!
penggunaan mr bubble bow add on. Empty2012-11-19, 13:27
PostRe: penggunaan mr bubble bow add on.
#7
Alay-man 
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penggunaan mr bubble bow add on. Vide
Rian01 wrote:
di bagian note pada skill atau weapon

ketik
Code:
<action: BOW_ATTACK>



sama tambahin
Code:
<flygraphic: woodarrow>

dibawah

Code:
<action: BOW_ATTACK>



NB: harus ada gambar Woodarrow-nya di Graphics -> Characters n harus bener tempat Animaton Bow attacknya kalo engga Ninti malah ga keliatan
penggunaan mr bubble bow add on. Empty2012-11-29, 21:58
PostRe: penggunaan mr bubble bow add on.
#8
gandy.ajah 
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penggunaan mr bubble bow add on. Vide
ini maksud nya jadi bow animation attack ya?? maaf ya kk ,nanya coz mseh newbie..
penggunaan mr bubble bow add on. Empty2012-11-29, 22:55
PostRe: penggunaan mr bubble bow add on.
#9
ashm 
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penggunaan mr bubble bow add on. Vide
@^ : Ini bow sequence, artinya gerakan memanah yg di setting step-by-step nya lewat script jika menggunakan Tankentai battle system.
penggunaan mr bubble bow add on. Empty2012-11-30, 00:52
PostRe: penggunaan mr bubble bow add on.
gandy.ajah 
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penggunaan mr bubble bow add on. Vide
ohhh.. gtuh kk.. jd battle system nya ada gerakan memanah y?
penggunaan mr bubble bow add on. Empty
PostRe: penggunaan mr bubble bow add on.
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