Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| 2012-10-29, 20:42 | joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| para master bisa tidak ya di rpg vx kita bikin text yang seperti game gta atau di film-film kalo dh tamat atau dah abis text nya jalan naik ke atas?? kalo memang bisa tolong di kasih tau dong cara nya... terimakasih ya sebelumnya. |
| | | 2012-10-29, 20:45 | Re: joker mau tanya ni... |
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GagakItem Novice
Posts : 235 Thanked : 3 Engine : RMVX Ace Skill : Beginner Type : Jack of All Trades
Awards:
| Untuk VXA, ada fungsi Show Scrolling Text, cari script modern algebra "ATS Formatting" klo VX, cari script Woratana - Credits script. disini tempat nya : Here |
| | | 2012-10-29, 20:49 | Re: joker mau tanya ni... |
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ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Script Credit om... banyak kok... Si Google bisa nyari.. atau http://www.rpgmakervx.net/index.php?showtopic=21684 Silahkan |
| | | 2012-10-29, 21:08 | Re: joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| Oo gitu nama script nya Woratana ya yang master bilang? |
| | | 2012-10-29, 21:36 | Re: joker mau tanya ni... |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
Awards:
| dulu ada yang gampang pakenya,,, jenisnya scriptnya.. CREDITS.. coba aja cari.. banyak kok.. ntar coba di liat dulu deh perkakas du rumah, siapa tahu masih simpen nama script itu :p |
| | | 2012-10-30, 16:30 | Re: joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| Aduh Master-Master Aku kesulitan mencarinya karena sebagian yang aku dapet ke banyakan menggunakan vx ace sedangkan aku butuh rmvx aja |
| | | 2012-10-30, 16:39 | Re: joker mau tanya ni... |
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McPherson Senior
Posts : 777 Thanked : 7 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
Awards:
| neh, http://www.rpgmakervx.net/lofiversion/index.php/t7797.html download aja demonya, itu satu paket kumpulan scriptnya woratana.. tar copas aja script credit scriptnya.. |
| | | 2012-10-30, 16:42 | Re: joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| ok aku coba dulu ya master McPhersonLink nya error master McPherson |
| | | 2012-10-30, 16:46 | Re: joker mau tanya ni... |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
Awards:
| saya bantuin search punyae wora - Code:
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#=============================================================== # ● [VX] ◦ Map Credit ◦ □ #-------------------------------------------------------------- # ◦ by Woratana [woratana@hotmail.com] # ◦ Thaiware RPG Maker Community # ◦ Released on: 09/05/2008 # ◦ Version: 1.0 #---------------------------------------------------- # ◦ How to use: # ** To start Credit, call script: # $scene.credit.start # # ** To Stop and Clear Credit, call script: # $scene.credit.terminate #---------------------------------------------------- # ◦ Special Tags for Decorate Text: # There are special tags that you can put in text to decorate that line # # You can also set default text decoration for all text in: #------------------------------------- # SETUP HEADER TEXT HERE #------------------------------------- # for Header line (line that has tag <h>) # & #------------------------------------- # SETUP CONTENT TEXT HERE #------------------------------------- # for Normal line~ #----------------------------------------------------- # ◦ >= Tag List <= ◦ # * These tags will only apply to the line it is in~ # * You cannot use opposite tags in same line. (e.g. <b> and </b>) # # <b> :Bold Text # </b> :No Bold Text
# <i> :Italic Text # </i> :No Italic Text
# <center> :Align text to Center # <left> :Align text to left # <right> :Align text to right
# <h> :Make that line become Header line #===========================================================================
#---------------------------------------- # Map Credit Main Script \('w' ) #---------------------------------------- class Wora_Map_Credit
BG_Image = '' # Background Image file name, image must be in folder 'Picture' # You can leave this as '' for no background BG_Image_Opacity = 255 # Background Opacity (0 - 255) Text_Begin_y = 416 # Use 0 - 416: Text will start in the screen # Use 416+: Text will start below the screen Text_Scroll_Speed = 1 # Higher this number = Faster Text_Scroll_Delay = 2 # Delay between each text move (0 for no delay) Text_Opacity = 220 # Text Opacity Text_Blend_Type = 0 # 0: Normal, 1: Add, 2: Subtraction Test_Text = 'I' # Text for test height, # Change to taller alphabet if height is not right~
#-------------------------- # Start Credit #-------------------------- Credit= <<_MAP_CREDIT_
<h>Story Name Here
<h>Graphics Name Here
<h>Mapping Name Here
<h>Scripting Name Here Name Here
<h>Special Thanks Name Here Name Here Name Here
_MAP_CREDIT_ #-------------------------- # End Credit #-------------------------- #------------------------------------- # SETUP HEADER TEXT HERE #------------------------------------- def header_properties(bitmap) bitmap.font.name = 'Tahoma' # Text Font bitmap.font.color = Color.new(0, 0, 255, 255) # (Red, Green, Blue, Opacity) bitmap.font.size = 30 # Text size bitmap.font.bold = true # Bold Text? (true/false) bitmap.font.italic = false # Italic Text? (true/false) bitmap.font.shadow = true # Shadowed Text? (true/false) @text_outline = Color.new(0,0,0) # nil for no outline, Color.new(r,g,b) for outline @text_align = 1 # 0: Left, 1: Center, 2: Right end #------------------------------------- # SETUP CONTENT TEXT HERE #------------------------------------- def content_properties(bitmap) bitmap.font.name = 'Tahoma' bitmap.font.color = Color.new(255, 255, 255, 255) bitmap.font.size = 22 bitmap.font.bold = true bitmap.font.italic = false bitmap.font.shadow = true @text_outline = nil @text_align = 1 end #----------------------------------------------------------------------- # -END- MAP CREDIT SCRIPT SETUP PART #===========================================================================
def initialize @started = false end # Delete credit if credit started def terminate if @started if @bg != nil @bg.bitmap.dispose @bg.dispose end @sprite.bitmap.dispose @sprite.dispose @started = false end end # Start Credit def start(text = Credit, bg = BG_Image) # Create Background Sprite if BG_Image != '' @bg = Sprite.new @bg.bitmap = Cache.picture(bg) @bg.opacity = BG_Image_Opacity @bg.z = 10000 end # Create Text Sprite @sprite = Sprite.new @sprite.x = 0 @sprite.y = 0 @sprite.z = 10001 @sprite.opacity = Text_Opacity @sprite.blend_type = Text_Blend_Type # Calculate Credit Height header_line = 0 content_line = 0 height = 0 text = text.split(/\n/) text.each do |i| if i.include?('<h>'); header_line += 1 else; content_line += 1 end end @sprite.bitmap = Bitmap.new(1,1) # Test Header Properties header_properties(@sprite.bitmap) header_height = @sprite.bitmap.text_size(Test_Text).height height += ( header_line * ( header_height ) ) # Test Content Properties content_properties(@sprite.bitmap) content_height = @sprite.bitmap.text_size(Test_Text).height height += ( content_line * ( content_height ) ) @sprite.bitmap.dispose # Finished Test, Draw Text @sprite.bitmap = Bitmap.new(Graphics.width, Text_Begin_y + height + 32) content_x = 0 content_y = Text_Begin_y text.each do |i| # Determine Special Tags if i.include?('<h>') i.sub!('<h>', '') header_properties(@sprite.bitmap) bitmap_height = header_height else content_properties(@sprite.bitmap) bitmap_height = content_height end # Bold Text if i.include?('<b>') i.sub!('<b>', ''); @sprite.font.bold = true elsif i.include?('</b>') i.sub!('</b>', ''); @sprite.font.bold = false end # Italic Text if i.include?('<i>') i.sub!('<i>', ''); @sprite.font.italic = true elsif i.include?('</i>') i.sub!('</i>', ''); @sprite.font.italic = false end # Align Text if i.include?('<center>') i.sub!('<center>', ''); @text_align = 1 elsif i.include?('<left>') i.sub!('<left>', ''); @text_align = 0 elsif i.include?('<right>') i.sub!('<right>', ''); @text_align = 2 end if !@text_outline.nil? # Text Outline ori_color = @sprite.bitmap.font.color.clone @sprite.bitmap.font.color = @text_outline @sprite.bitmap.draw_text(content_x-1, content_y, @sprite.bitmap.width, bitmap_height, i, @text_align) @sprite.bitmap.draw_text(content_x, content_y-1, @sprite.bitmap.width, bitmap_height, i, @text_align) @sprite.bitmap.draw_text(content_x, content_y+1, @sprite.bitmap.width, bitmap_height, i, @text_align) @sprite.bitmap.draw_text(content_x+1, content_y, @sprite.bitmap.width, bitmap_height, i, @text_align) @sprite.bitmap.font.color = ori_color end # Draw Text @sprite.bitmap.draw_text(content_x, content_y, @sprite.bitmap.width, bitmap_height, i, @text_align) content_y += bitmap_height end @delay = 0 @started = true end # Update credit if credit started~ def update if @started if @delay > 0 @delay -= 1 return else @sprite.oy += Text_Scroll_Speed @delay += Text_Scroll_Delay end end end end
#---------------------------------------- # Plug Credit to Map >_> <_<~ #---------------------------------------- class Scene_Map < Scene_Base attr_reader :credit alias wor_mapcre_scemap_str start alias wor_mapcre_scemap_upd update alias wor_mapcre_scemap_ter terminate
def start @credit = Wora_Map_Credit.new # Create Credit wor_mapcre_scemap_str end def update @credit.update # Update Credit wor_mapcre_scemap_upd end def terminate @credit.terminate # Dispose Credit wor_mapcre_scemap_ter end end
tau cara gunainnya kan? |
| | | 2012-10-30, 16:55 | Re: joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| Sedikit saya sudah belajar tapi kalo belum berhasil saya minta bantuannya Rian01 |
| | | 2012-10-30, 17:15 | Re: joker mau tanya ni... |
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GagakItem Novice
Posts : 235 Thanked : 3 Engine : RMVX Ace Skill : Beginner Type : Jack of All Trades
Awards:
| mau setting credit, apa mau manggil creditnya... mungkin ane bisa bantu |
| | | 2012-10-30, 17:34 | Re: joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| Ini cara memanggil script dari Rian01 apa BlackCrows bisa bantu caranya |
| | | 2012-10-30, 18:07 | Re: joker mau tanya ni... |
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GagakItem Novice
Posts : 235 Thanked : 3 Engine : RMVX Ace Skill : Beginner Type : Jack of All Trades
Awards:
| gini, buat event di event command cari tombol "Script" (di page 3) panggil dengan kode: - Code:
-
$scene.credits.start klik OK, tambah lagi trus klik tombol "Return to Title Screen" setelah itu di sumbat pake event command wait (di page 2) biar gak lengser duluan fade-out screen nya |
| | | 2012-10-30, 18:57 | Re: joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| tp apa cara itu bisa di gunakan di akhir game? sebab saya sudah mencoba tapi dia harus menggunakan event show text dan (maaf lupa tulisaannya sebab saya di warnet). |
| | | 2012-10-30, 19:11 | Re: joker mau tanya ni... |
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Rian01 Advance
Posts : 318 Thanked : 0 Engine : RMVX Ace Skill : Beginner
Awards:
| bisa kok pertama bikin tulisannya di script editor (bukan lewat event) terus diakhir cerita game di fadeout screen lalu buat event script command ketik "$scene.credits.start" lalu buat event return to title screen |
| | | 2012-10-30, 19:18 | Re: joker mau tanya ni... |
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GagakItem Novice
Posts : 235 Thanked : 3 Engine : RMVX Ace Skill : Beginner Type : Jack of All Trades
Awards:
| yang ane sebutin itu untk credits kk (di akhir game) klo mengedit isi creditsnya cari bagian dari script yg - Code:
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#------------------------------------- # SETUP HEADER TEXT HERE #------------------------------------- # for Header line (line that has tag <h>) # & #------------------------------------- # SETUP CONTENT TEXT HERE #------------------------------------- # for Normal line~
cara ngeditnya ada diatas bagian script ini koq |
| | | 2012-10-30, 21:08 | Re: joker mau tanya ni... |
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jokerman Newbie
Posts : 11 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| Oh ya bisa maaf aku yang salah langkah maaf ya |
| | | | Re: joker mau tanya ni... |
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