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 joker mau tanya ni...

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joker mau tanya ni... Empty2012-10-29, 20:42
Postjoker mau tanya ni...
#1
jokerman 
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joker mau tanya ni... Vide
para master bisa tidak ya di rpg vx kita bikin text yang seperti game gta atau di film-film
kalo dh tamat atau dah abis text nya jalan naik ke atas??

kalo memang bisa tolong di kasih tau dong cara nya...
terimakasih ya sebelumnya. :RMID:
joker mau tanya ni... Empty2012-10-29, 20:45
PostRe: joker mau tanya ni...
#2
GagakItem 
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joker mau tanya ni... Vide
Untuk VXA, ada fungsi Show Scrolling Text, cari script modern algebra "ATS Formatting"
klo VX, cari script Woratana - Credits script.
disini tempat nya : Here
joker mau tanya ni... Empty2012-10-29, 20:49
PostRe: joker mau tanya ni...
#3
ReydVires 
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joker mau tanya ni... Vide
Script Credit om... banyak kok... Si Google bisa nyari..
atau http://www.rpgmakervx.net/index.php?showtopic=21684
Silahkan :lol: :megusta:
joker mau tanya ni... Empty2012-10-29, 21:08
PostRe: joker mau tanya ni...
#4
jokerman 
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joker mau tanya ni... Vide
Oo gitu nama script nya Woratana ya yang master bilang?
joker mau tanya ni... Empty2012-10-29, 21:36
PostRe: joker mau tanya ni...
#5
Radis3D 
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joker mau tanya ni... Vide
dulu ada yang gampang pakenya,,,
jenisnya scriptnya..
CREDITS..

coba aja cari..
banyak kok..

ntar coba di liat dulu deh perkakas du rumah, siapa tahu masih simpen nama script itu
:p
joker mau tanya ni... Empty2012-10-30, 16:30
PostRe: joker mau tanya ni...
#6
jokerman 
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joker mau tanya ni... Vide
Aduh Master-Master Aku kesulitan mencarinya karena sebagian yang aku dapet ke banyakan menggunakan
vx ace sedangkan aku butuh rmvx aja
joker mau tanya ni... Empty2012-10-30, 16:39
PostRe: joker mau tanya ni...
#7
McPherson 
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joker mau tanya ni... Vide
neh,
http://www.rpgmakervx.net/lofiversion/index.php/t7797.html

download aja demonya, itu satu paket kumpulan scriptnya woratana..
tar copas aja script credit scriptnya.. :)
joker mau tanya ni... Empty2012-10-30, 16:42
PostRe: joker mau tanya ni...
#8
jokerman 
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joker mau tanya ni... Vide
ok aku coba dulu ya master McPherson

Link nya error master McPherson
joker mau tanya ni... Empty2012-10-30, 16:46
PostRe: joker mau tanya ni...
#9
Rian01 
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joker mau tanya ni... Vide
saya bantuin search
punyae wora :3
Code:
#===============================================================
# ● [VX] ◦ Map Credit ◦ □
#--------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Thaiware RPG Maker Community
# ◦ Released on: 09/05/2008
# ◦ Version: 1.0
#----------------------------------------------------
# ◦ How to use:
# ** To start Credit, call script:
# $scene.credit.start
#
# ** To Stop and Clear Credit, call script:
# $scene.credit.terminate
#----------------------------------------------------
# ◦ Special Tags for Decorate Text:
# There are special tags that you can put in text to decorate that line
#
# You can also set default text decoration for all text in:
  #-------------------------------------
  # SETUP HEADER TEXT HERE
  #-------------------------------------
# for Header line (line that has tag <h>)
# &
  #-------------------------------------
  # SETUP CONTENT TEXT HERE
  #-------------------------------------
# for Normal line~
#-----------------------------------------------------
# ◦ >= Tag List <= ◦
# * These tags will only apply to the line it is in~
# * You cannot use opposite tags in same line. (e.g. <b> and </b>)
#
# <b> :Bold Text
# </b> :No Bold Text

# <i> :Italic Text
# </i> :No Italic Text

# <center> :Align text to Center
# <left> :Align text to left
# <right> :Align text to right

# <h> :Make that line become Header line
#===========================================================================

#----------------------------------------
# Map Credit Main Script \('w' )
#----------------------------------------
class Wora_Map_Credit

  BG_Image = '' # Background Image file name, image must be in folder 'Picture'
  # You can leave this as '' for no background
  BG_Image_Opacity = 255 # Background Opacity (0 - 255)
 
  Text_Begin_y = 416 # Use 0 - 416: Text will start in the screen
  # Use 416+: Text will start below the screen
 
  Text_Scroll_Speed = 1 # Higher this number = Faster
  Text_Scroll_Delay = 2 # Delay between each text move (0 for no delay)
  Text_Opacity = 220 # Text Opacity
  Text_Blend_Type = 0 # 0: Normal, 1: Add, 2: Subtraction
 
  Test_Text = 'I' # Text for test height,
  # Change to taller alphabet if height is not right~

#--------------------------
# Start Credit
#--------------------------
Credit= <<_MAP_CREDIT_

<h>Story
Name Here

<h>Graphics
Name Here

<h>Mapping
Name Here

<h>Scripting
Name Here
Name Here

<h>Special Thanks
Name Here
Name Here
Name Here

_MAP_CREDIT_
#--------------------------
# End Credit
#--------------------------
  #-------------------------------------
  # SETUP HEADER TEXT HERE
  #-------------------------------------
  def header_properties(bitmap)
    bitmap.font.name = 'Tahoma' # Text Font
    bitmap.font.color = Color.new(0, 0, 255, 255) # (Red, Green, Blue, Opacity)
    bitmap.font.size = 30 # Text size
    bitmap.font.bold = true # Bold Text? (true/false)
    bitmap.font.italic = false # Italic Text? (true/false)
    bitmap.font.shadow = true # Shadowed Text? (true/false)
    @text_outline = Color.new(0,0,0) # nil for no outline, Color.new(r,g,b) for outline
    @text_align = 1 # 0: Left, 1: Center, 2: Right
  end
 
  #-------------------------------------
  # SETUP CONTENT TEXT HERE
  #-------------------------------------
  def content_properties(bitmap)
    bitmap.font.name = 'Tahoma'
    bitmap.font.color = Color.new(255, 255, 255, 255)
    bitmap.font.size = 22
    bitmap.font.bold = true
    bitmap.font.italic = false
    bitmap.font.shadow = true
    @text_outline = nil
    @text_align = 1
  end
#-----------------------------------------------------------------------
# -END- MAP CREDIT SCRIPT SETUP PART
#===========================================================================

  def initialize
    @started = false
  end
 
  # Delete credit if credit started
  def terminate
    if @started
      if @bg != nil
        @bg.bitmap.dispose
        @bg.dispose
      end
      @sprite.bitmap.dispose
      @sprite.dispose
      @started = false
    end
  end
 
  # Start Credit
  def start(text = Credit, bg = BG_Image)
    # Create Background Sprite
    if BG_Image != ''
      @bg = Sprite.new
      @bg.bitmap = Cache.picture(bg)
      @bg.opacity = BG_Image_Opacity
      @bg.z = 10000
    end
    # Create Text Sprite
    @sprite = Sprite.new
    @sprite.x = 0
    @sprite.y = 0
    @sprite.z = 10001
    @sprite.opacity = Text_Opacity
    @sprite.blend_type = Text_Blend_Type
    # Calculate Credit Height
    header_line = 0
    content_line = 0
    height = 0
    text = text.split(/\n/)
    text.each do |i|
      if i.include?('<h>'); header_line += 1
      else; content_line += 1
      end
    end
    @sprite.bitmap = Bitmap.new(1,1)
    # Test Header Properties
    header_properties(@sprite.bitmap)
    header_height = @sprite.bitmap.text_size(Test_Text).height
    height += ( header_line * ( header_height ) )
    # Test Content Properties
    content_properties(@sprite.bitmap)
    content_height = @sprite.bitmap.text_size(Test_Text).height
    height += ( content_line * ( content_height ) )
    @sprite.bitmap.dispose
    # Finished Test, Draw Text
    @sprite.bitmap = Bitmap.new(Graphics.width, Text_Begin_y + height + 32)
    content_x = 0
    content_y = Text_Begin_y
    text.each do |i|
     
      # Determine Special Tags
      if i.include?('<h>')
        i.sub!('<h>', '')
        header_properties(@sprite.bitmap)
        bitmap_height = header_height
      else
        content_properties(@sprite.bitmap)
        bitmap_height = content_height
      end
      # Bold Text
      if i.include?('<b>')
        i.sub!('<b>', ''); @sprite.font.bold = true
      elsif i.include?('</b>')
        i.sub!('</b>', ''); @sprite.font.bold = false
      end
      # Italic Text
      if i.include?('<i>')
        i.sub!('<i>', ''); @sprite.font.italic = true
      elsif i.include?('</i>')
        i.sub!('</i>', ''); @sprite.font.italic = false
      end
      # Align Text
      if i.include?('<center>')
        i.sub!('<center>', ''); @text_align = 1
      elsif i.include?('<left>')
        i.sub!('<left>', ''); @text_align = 0
      elsif i.include?('<right>')
        i.sub!('<right>', ''); @text_align = 2
      end
      if !@text_outline.nil? # Text Outline
        ori_color = @sprite.bitmap.font.color.clone
        @sprite.bitmap.font.color = @text_outline
        @sprite.bitmap.draw_text(content_x-1, content_y, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.draw_text(content_x, content_y-1, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.draw_text(content_x, content_y+1, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.draw_text(content_x+1, content_y, @sprite.bitmap.width,
bitmap_height, i, @text_align)
        @sprite.bitmap.font.color = ori_color
      end
     
      # Draw Text
      @sprite.bitmap.draw_text(content_x, content_y, @sprite.bitmap.width,
bitmap_height, i, @text_align)
      content_y += bitmap_height
    end
    @delay = 0
    @started = true
  end
 
  # Update credit if credit started~
  def update
    if @started
      if @delay > 0
        @delay -= 1
        return
      else
        @sprite.oy += Text_Scroll_Speed
        @delay += Text_Scroll_Delay
      end
    end
  end
end

#----------------------------------------
# Plug Credit to Map >_> <_<~
#----------------------------------------
class Scene_Map < Scene_Base
  attr_reader :credit
  alias wor_mapcre_scemap_str start
  alias wor_mapcre_scemap_upd update
  alias wor_mapcre_scemap_ter terminate

  def start
    @credit = Wora_Map_Credit.new # Create Credit
    wor_mapcre_scemap_str
  end
 
  def update
    @credit.update # Update Credit
    wor_mapcre_scemap_upd
  end
 
  def terminate
    @credit.terminate # Dispose Credit
    wor_mapcre_scemap_ter
  end
end

tau cara gunainnya kan? :3
joker mau tanya ni... Empty2012-10-30, 16:55
PostRe: joker mau tanya ni...
jokerman 
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joker mau tanya ni... Vide
Sedikit saya sudah belajar tapi kalo belum berhasil saya minta bantuannya Rian01
joker mau tanya ni... Empty2012-10-30, 17:15
PostRe: joker mau tanya ni...
GagakItem 
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joker mau tanya ni... Vide
mau setting credit, apa mau manggil creditnya...
mungkin ane bisa bantu :D
joker mau tanya ni... Empty2012-10-30, 17:34
PostRe: joker mau tanya ni...
jokerman 
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joker mau tanya ni... Vide
Ini cara memanggil script dari Rian01 apa BlackCrows bisa bantu caranya
:thumbup:
joker mau tanya ni... Empty2012-10-30, 18:07
PostRe: joker mau tanya ni...
GagakItem 
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joker mau tanya ni... Vide
gini,
buat event
di event command cari tombol "Script" (di page 3)
panggil dengan kode:
Code:
$scene.credits.start
klik OK, tambah lagi
trus klik tombol "Return to Title Screen"
setelah itu di sumbat pake event command wait (di page 2)
biar gak lengser duluan fade-out screen nya
joker mau tanya ni... Empty2012-10-30, 18:57
PostRe: joker mau tanya ni...
jokerman 
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joker mau tanya ni... Vide
tp apa cara itu bisa di gunakan di akhir game? sebab saya sudah mencoba tapi dia harus menggunakan
event show text dan (maaf lupa tulisaannya sebab saya di warnet).
joker mau tanya ni... Empty2012-10-30, 19:11
PostRe: joker mau tanya ni...
Rian01 
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joker mau tanya ni... Vide
bisa kok
pertama bikin tulisannya di script editor (bukan lewat event)
terus diakhir cerita game di fadeout screen
lalu buat event script command ketik "$scene.credits.start"
lalu buat event return to title screen
joker mau tanya ni... Empty2012-10-30, 19:18
PostRe: joker mau tanya ni...
GagakItem 
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joker mau tanya ni... Vide
yang ane sebutin itu untk credits kk
(di akhir game)

klo mengedit isi creditsnya
cari bagian dari script yg
Code:

  #-------------------------------------
  # SETUP HEADER TEXT HERE
  #-------------------------------------
# for Header line (line that has tag <h>)
# &
  #-------------------------------------
  # SETUP CONTENT TEXT HERE
  #-------------------------------------
# for Normal line~

cara ngeditnya ada diatas bagian script ini koq :D



joker mau tanya ni... Empty2012-10-30, 21:08
PostRe: joker mau tanya ni...
jokerman 
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joker mau tanya ni... Vide
Oh ya bisa maaf aku yang salah langkah maaf ya :sembah:
joker mau tanya ni... Empty
PostRe: joker mau tanya ni...
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joker mau tanya ni... Vide
 

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