Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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2012-04-06, 13:45 | [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Ada yang tau gak..? cara buat cerita intro sebelum masuk ke Game... itu pake script ato event?? gmana cranya...? NB : Bukan Intro sebelum Main Title |
| | | 2012-04-06, 13:55 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Bukannya cuman pake' event ya? Caranya: 1) buat event trs set triggernya jadi autorun 2) Show text kalau mau diberi tulisan2 gitu..(Gk Wajib...Karena bisa diganti jadi show picture) 3) Setelah itu transfer player ke tempat yang anda mau (Gk Wajib) 4) Kembangkan sesukamu |
| | | 2012-04-06, 13:59 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| nggak ada efek.... apa nggak di set as starting player ??? |
| | | 2012-04-06, 14:05 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Ups...Forget... Yes pake' set as starting player untuk tempat kamu mau intronya dimana.. sorry kelupaan |
| | | 2012-04-06, 14:08 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| tapi, gmana cara ngilangin/ ngehide sprite actornya dari Intro ?? trus ngedisable hotkeys "X" ?? |
| | | 2012-04-06, 14:24 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Cara menghilangkan actor: 1) Buka database 2) Pergi ke System 3) Cari Intial party 4) Delete Semua cara alternative 1) Pake' Set Event Route / kalau kamu tidak tahu yang mana silahkan Lihat gambar ini : https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk.png 2) Pilih Transparent ON 3) Ilang deh (Kalau gk bisa pake' cara yang pertama tadi) Dan maksudnya Hotkeys "X" itu dari keyboard atau dari gamenya? |
| | | 2012-04-06, 14:38 | Re: [ASK] Cara membuat Intro |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
Awards:
| Kalo mau lebih jelas, pake project yg gak di gembok aja. Banyak kok. Rata2 juga pake cara agan joni di atas. |
| | | 2012-04-06, 14:43 | Re: [ASK] Cara membuat Intro |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| untuk ngedisable hotkeys "X", pergi ke page event 3 dan cari "change menu acsess" lalu pilih disable, ok. |
| | | 2012-04-06, 14:45 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| @Adhe Bukannya itu cuman Menu ya? Sebenarnya yang ditanya ini buat ngedisable menu atau hotkeys "X" seh? |
| | | 2012-04-06, 14:47 | Re: [ASK] Cara membuat Intro |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| @joni : ketika "X" dipencet maka yang keluar adalah menu. . . |
| | | 2012-04-06, 14:49 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Pertanyaan saya adalah...Bukannya dia bilang disable hotkeys "X"... Itu ngedisable hotkeysnya ataukah menunya yang gue tanya ini... Bingung2 Note: pake' ESC juga bisa buka menu |
| | | 2012-04-06, 14:57 | Re: [ASK] Cara membuat Intro |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| @joni : kupikir menunya n kalo menu udah di disable, pake esc pun gak akan keluar. . . dan lagi pula eventnya kan autorun jadi, mencet "X" pun gak akan berpengaruh (mungkin. . . ) |
| | | 2012-04-06, 15:03 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| - Quote :
- Cara menghilangkan actor:
1) Buka database 2) Pergi ke System 3) Cari Intial party 4) Delete Semua
klo pake cara yang ini, nantinya setelah ditransfer gk ada aktornya dong... gmana nih...? |
| | | 2012-04-06, 15:04 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Lah maka dari itu langsung pake' event Change Actor party dan kemudian pilih actor yang kamu mau Kalau blm jelas bisa ngomong saya beri picturenya |
| | | 2012-04-06, 15:11 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| gan, klo mw pake background gmana ?? apakah pake parallax?? trus supaya keliatan idup gitu parallaxnya gmana?? |
| | | 2012-04-06, 15:13 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Ya pake' parallax Dan idup itu maksudnya gmn? Mau ditambah atmosfer atau gmn? |
| | | 2012-04-06, 15:14 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| kyak idup aja.... bergerak gerak si parallaxnya... |
| | | 2012-04-06, 15:16 | Re: [ASK] Cara membuat Intro |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| loop horizontal/vertikal nya di cawang |
| | | 2012-04-06, 15:18 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Kalau itu sih dari gambar ini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk-1.png Lihat Loop Horizontal dan Loop Vertical? Itu dicentang dan sesuaikan.. Note: Horizontal = Kanan Kiri Vertical = Atas Bawah Kalau misalnya salah ya berarti saya kebalik.. |
| | | 2012-04-06, 15:21 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Ok SIp... langsung praktekan... - Quote :
Mau ditambah atmosfer atau gmn? ini atmosfer kayak gmana ?? bsa lebih di jelaskan... |
| | | 2012-04-06, 15:24 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Kalau atmosfer bisa pake' ini: - Spoiler:
- Code:
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#=============================================================== # ● [VX] ◦ Multiple Fogs ◦ □ # * Use unlimited layers of fog * #-------------------------------------------------------------- # ◦ by Woratana [woratana@hotmail.com] # ◦ Thaiware RPG Maker Community # ◦ Released on: 13/05/2008 # ◦ Version: 1.0 #--------------------------------------------------------------
#================================================================== # ** HOW TO USE ** # * use event command 'Script...' for the any script line below~ #----------------------------------------------------------------- # #--------------------------------------------------------------- # ** SETUP FOG PROPERTIES & SHOW FOG ** # * You have to setup fog properties, before show fog~ #------------------------------------------------------------- # * There are 3 ways to setup fog properties: # >> Setup Fog [Custom]: # $fog.name = 'image_name' # Image file name, must be in fog image path (setup path below). # $fog.hue = (integer) # Fog's hue. 0 - 360, 0 for no hue. # $fog.tone = [red, green, blue, gray] # Fog's tone color. # $fog.opacity = (integer) # Fog's opacity. 0 - 255, you will not see fog in 0. # $fog.blend = (0, 1, or 2) # Fog's blend type. 0 for Normal, 1 for Add, 2 for Subtract. # $fog.zoom = (integer) # Fog's size (in %). 100 for normal size. # $fog.sx = (+ or - integer) # Fog's horizontal move speed. # $fog.sy = (+ or - integer) # Fog's vertical move speed. # # >> Setup Fog [From Preset]: # (You can setup fog presets, in part FOG PRESET SETUP below) # $fog.load_preset(preset_id) # # >> Setup Fog [From Fog that showing]: # $fog.load_fog(fog_id) # #-------------------------------------------------------------- # ** SHOW FOG ** #------------------------------------------------------------- # After setup the fog, show fog by call script: # $fog.show(fog_id) # # In case you want to show new fog on same ox, oy, tone as old fog. Call Script: # $fog.show(old_fog_id, false) # # * fog_id: the ID number you want to put this fog in. # (It can be any positive number or zero) # # After you show fog, the fog properties you've set will replace with default setting. # (You can setup default setting, in part FOG DEFAULT SETTING below) # #-------------------------------------------------------------- # ** DELETE FOG ** #------------------------------------------------------------- # You can delete 1 or more fog(s) at a time by call script: # $fog.delete(fog_id, fog_id, fog_id, ...) # #--------------------------------------------------------------- # ** OLD FOG CONTROL EVENT COMMANDS ** #------------------------------------------------------------- # Change Fog Tone: # $game_map.fogtone(fog_id, [red, green, blue, gray], duration) # e.g. $game_map.fogtone(1, [100,200,-100,0], 10)
# Change Fog Opacity: # $game_map.fogopac(fog_id, new_opacity, duration) # e.g. $game_map.fogopac(2, 200, 10) # #--------------------------------------------------------------- # ** ADDITIONAL SETTINGS ** #------------------------------------------------------------- # Change Fog Image's Path: # $game_map.fog_path = 'image_path' # e.g. $game_map.fog_path = 'Graphics/Pictures/'
# Turn ON/OFF [Automatically clear all fogs when transfer player]: # $game_map.fog_reset = (true / false) # #===============================================================
#================================================================== # START ** MULTIPLE FOG SETUP ** #================================================================== class Game_Map alias wora_mulfog_gammap_ini initialize def initialize wora_mulfog_gammap_ini #================================================================== # ** MULTIPLE FOG SETUP ** SETTINGS #-------------------------------------------------------------- @fog_path = 'Graphics/Pictures/' # Fog image's path @fog_reset = true # (true or false) # Automatically clear all multiple fogs when transfer player #================================================================== @mulfog_name = [] @mulfog_hue = [] @mulfog_opacity = [] @mulfog_blend_type = [] @mulfog_zoom = [] @mulfog_sx = [] @mulfog_sy = [] @mulfog_ox = [] @mulfog_oy = [] @mulfog_tone = [] @mulfog_tone_target = [] @mulfog_tone_duration = [] @mulfog_opacity_duration = [] @mulfog_opacity_target = [] end end class Wora_Multiple_Fog def set_default #================================================================== # ** MULTIPLE FOG SETUP ** FOG DEFAULT SETTING #-------------------------------------------------------------- @name = '' @hue = 0 @opacity = 64 @blend = 0 @zoom = 200 @sx = 0 @sy = 0 @tone = [0,0,0,0] #================================================================== end def load_preset(preset_id) case preset_id #================================================================== # ** MULTIPLE FOG SETUP ** FOG PRESET SETUP #-------------------------------------------------------------- when 1 # Preset ID 1 @name = '001-Fog01' @hue = 0 @tone = [100,-255,20,0] @opacity = 60 @blend = 0 @zoom = 200 @sx = 10 @sy = 0 when 2 # Preset ID 2 @name = '002-Clouds01' @hue = 0 @tone = [0,0,0,0] @opacity = 200 @blend = 1 @zoom = 200 @sx = -2 @sy = -2 #================================================================== end end #================================================================== # END ** MULTIPLE FOG SETUP ** # * Don't change anything below unless you know what you're doing. #==================================================================
attr_accessor :name, :hue, :opacity, :blend, :zoom, :sx, :sy, :tone def initialize set_default end def load_fog(id) @name = $game_map.mulfog_name[id].sub($game_map.fog_path, '') @hue = $game_map.mulfog_hue[id] @opacity = $game_map.mulfog_opacity[id] @blend = $game_map.mulfog_blend_type[id] @zoom = $game_map.mulfog_zoom[id] @sx = $game_map.mulfog_sx[id] @sy = $game_map.mulfog_sy[id] tn = $game_map.mulfog_tone[id] @tone = [tn.red, tn.blue, tn.green, tn.gray] end
def show(id, reset_all = true) $game_map.mulfog_name[id] = $game_map.fog_path + @name $game_map.mulfog_hue[id] = @hue $game_map.mulfog_opacity[id] = @opacity $game_map.mulfog_blend_type[id] = @blend $game_map.mulfog_zoom[id] = @zoom $game_map.mulfog_sx[id] = @sx $game_map.mulfog_sy[id] = @sy $game_map.mulfog_tone[id] = Tone.new(@tone[0], @tone[1], @tone[2], @tone[3]) if $game_map.mulfog_ox[id].nil? or reset_all $game_map.mulfog_ox[id] = 0 $game_map.mulfog_oy[id] = 0 $game_map.mulfog_tone_target[id] = Tone.new(0, 0, 0, 0) $game_map.mulfog_tone_duration[id] = 0 $game_map.mulfog_opacity_duration[id] = 0 $game_map.mulfog_opacity_target[id] = 0 end set_default end def delete(*args) args.each do |id| $game_map.mulfog_name[id] = '' end end end
class Game_Interpreter alias wora_mulfog_interpret_com201 command_201 #-------------------------------------------------------------------------- # * Transfer Player #-------------------------------------------------------------------------- def command_201 if $game_map.fog_reset if @params[0] == 0; id_map = @params[1] else; id_map = $game_variables[@params[1]] end $game_map.clear_mulfog if id_map != @map_id end wora_mulfog_interpret_com201 end end
class Game_Map attr_accessor :mulfog_name, :mulfog_hue, :mulfog_opacity, :mulfog_blend_type, :mulfog_zoom, :mulfog_sx, :mulfog_sy, :mulfog_ox, :mulfog_oy, :mulfog_tone, :mulfog_tone_target, :mulfog_tone_duration, :mulfog_opacity_duration, :mulfog_opacity_target, :fog_reset, :fog_path alias wora_mulfog_gammap_upd update def update wora_mulfog_gammap_upd @mulfog_name.each_index do |i| next if @mulfog_name[i].nil? or @mulfog_name[i] == '' # Manage fog scrolling @mulfog_ox[i] -= @mulfog_sx[i] / 8.0 @mulfog_oy[i] -= @mulfog_sy[i] / 8.0 # Manage change in fog color tone if @mulfog_tone_duration[i] >= 1 d = @mulfog_tone_duration[i] target = @mulfog_tone_target[i] @mulfog_tone[i].red = (@mulfog_tone[i].red * (d - 1) + target.red) / d @mulfog_tone[i].green = (@mulfog_tone[i].green * (d - 1) + target.green) / d @mulfog_tone[i].blue = (@mulfog_tone[i].blue * (d - 1) + target.blue) / d @mulfog_tone[i].gray = (@mulfog_tone[i].gray * (d - 1) + target.gray) / d @mulfog_tone_duration[i] -= 1 end # Manage change in fog opacity level if @mulfog_opacity_duration[i] >= 1 d = @mulfog_opacity_duration[i] @mulfog_opacity[i] = (@mulfog_opacity[i] * (d - 1) + @mulfog_opacity_target[i]) / d @mulfog_opacity_duration[i] -= 1 end end end #-------------------------------------------------------------------------- # * Start Changing Fog Color Tone #-------------------------------------------------------------------------- def fogtone(i, tone, duration) duration = duration * 2 tone = Tone.new(tone[0], tone[1], tone[2], tone[3]) @mulfog_tone_target[i] = tone.clone @mulfog_tone_duration[i] = duration if @mulfog_tone_duration[i] == 0 @mulfog_tone[i] = @mulfog_tone_target[i].clone end end #-------------------------------------------------------------------------- # * Start Changing Fog Opacity Level #-------------------------------------------------------------------------- def fogopac(i, opacity, duration) duration = duration * 2 @mulfog_opacity_target[i] = opacity * 1.0 @mulfog_opacity_duration[i] = duration if @mulfog_opacity_duration[i] == 0 @mulfog_opacity[i] = @mulfog_opacity_target[i] end end def clear_mulfog @mulfog_name.each_index {|i| @mulfog_name[i] = '' } end end $worale = {} if !$worale $worale['MutipleFog'] = true $fog = Wora_Multiple_Fog.new class Spriteset_Map alias wora_mulfog_sprmap_crepal create_parallax alias wora_mulfog_sprmap_updpal update_parallax alias wora_mulfog_sprmap_dispal dispose_parallax def create_parallax @mulfog = [] @mulfog_name = [] @mulfog_hue = [] wora_mulfog_sprmap_crepal end def update_parallax wora_mulfog_sprmap_updpal $game_map.mulfog_name.each_index do |i| next if $game_map.mulfog_name[i].nil? # If fog is different than current fog if @mulfog_name[i] != $game_map.mulfog_name[i] or @mulfog_hue[i] != $game_map.mulfog_hue[i] @mulfog_name[i] = $game_map.mulfog_name[i] @mulfog_hue[i] = $game_map.mulfog_hue[i] if @mulfog[i].nil? @mulfog[i] = Plane.new(@viewport1) @mulfog[i].z = 3000 end if @mulfog[i].bitmap != nil @mulfog[i].bitmap.dispose @mulfog[i].bitmap = nil end if @mulfog_name[i] != '' @mulfog[i].bitmap = Cache.load_bitmap('', @mulfog_name[i], @mulfog_hue[i]) end Graphics.frame_reset end next if @mulfog[i].bitmap.nil? # Update fog plane @mulfog[i].zoom_x = ($game_map.mulfog_zoom[i] / 100.0) if @mulfog[i].zoom_x != ($game_map.mulfog_zoom[i] / 100.0) @mulfog[i].zoom_y = ($game_map.mulfog_zoom[i] / 100.0) if @mulfog[i].zoom_y != ($game_map.mulfog_zoom[i] / 100.0) @mulfog[i].opacity = $game_map.mulfog_opacity[i] if @mulfog[i].opacity != $game_map.mulfog_opacity[i] @mulfog[i].blend_type = $game_map.mulfog_blend_type[i] if @mulfog[i].blend_type != $game_map.mulfog_blend_type[i] @mulfog[i].ox = ($game_map.display_x / 8.0 + $game_map.mulfog_ox[i]) if @mulfog[i].ox != ($game_map.display_x / 8.0 + $game_map.mulfog_ox[i]) @mulfog[i].oy = ($game_map.display_y / 8.0 + $game_map.mulfog_oy[i]) if @mulfog[i].oy != ($game_map.display_y / 8.0 + $game_map.mulfog_oy[i]) @mulfog[i].tone = $game_map.mulfog_tone[i] if @mulfog[i].tone != $game_map.mulfog_tone[i] end end def dispose_parallax @mulfog.each_index do |i| next if @mulfog[i].nil? @mulfog[i].bitmap.dispose if !@mulfog[i].bitmap.nil? @mulfog[i].dispose end wora_mulfog_sprmap_dispal end end #================================================================== # [END] VX Multiple Fog by Woratana [woratana@hotmail.com] #==================================================================
Itu perlu beberapa gambar yang tersedia disini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/001-Fog01.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/002-Clouds01.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/003-Shade01.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/004-Shade02.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/005-Sandstorm01.png Semoga membantu |
| | | 2012-04-06, 15:33 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| ma'af, tutorialnya gimana?? masih newbie... |
| | | 2012-04-06, 15:41 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Jadi begini : 1) Taruh gambar2 yang kukasih di Graphics/Pictures 2) Untuk menggunakannya kamu harus menggunakan script call yang berada pada bagian ini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk-2.png 3) Selanjutnya tulis ini: - Code:
-
$fog.name = x $fog.hue = x $fog.tone = [x,x,x,x] $fog.opacity = x $fog.blend = x $fog.zoom = x $fog.sx = x $fog.sy = x $fog.show(x) Ganti huruf x dengan ketentuan yang sesukamu 4) Buat event di map seperti ini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk-3.png Yang diperhatikan hanya Trigger dan erase eventnya..untuk scriptnya bisa diutak atik Setiap map harus ada 1 event kayak gini kalau kamu mau semua map ada atmosfernya 5)Play test dan kemudian lihat hasilnya 6) blm jelas bisa tanya lagi |
| | | 2012-04-06, 15:47 | Re: [ASK] Cara membuat Intro |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| gk work gan... error mungkin ada yang kelewatan,,, itu script yang dari woratana di taruh dimana??? |
| | | 2012-04-06, 15:50 | Re: [ASK] Cara membuat Intro |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| @Yaden Bisa lihat errornya kayak gmn? Ada tulisannya atau emang cuman gk work? |
| | | | Re: [ASK] Cara membuat Intro |
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