Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

Share | 
 

 Men-Delete beberapa Block Menu

Topik sebelumnya Topik selanjutnya Go down 
Men-Delete beberapa Block Menu Empty2012-05-30, 11:15
PostMen-Delete beberapa Block Menu
#1
ReydVires 
The First ThV©
ReydVires

Level 5
Posts : 538
Thanked : 5
Engine : RMVX
Skill : Skilled
Type : Event Designer

Men-Delete beberapa Block Menu Vide
Sebelumnya perasaan saya kok pernah buat nih thread :hmm: tp pas dicari kok ga nemu yah :hammer:
Ya udahlah... dulu ya dulu, sekarang beda lagi :lol:

HELP !! :v
Ok... ane minta tolong pada om om Scripter ;) Gara2 Amnesia sama RGSS2... jadi bingung mau otak-atik yang mana... to the poin~
Biar Screenshot yang menerangkan 8) :
Spoiler:

Au ah.. gelap.. :lol: males nulis... segitu aja XD

thx~

Ini bukan bermaksud mengecewakan Menu lho... blm jadi aja :hihi:
Men-Delete beberapa Block Menu Empty2012-05-31, 09:24
PostRe: Men-Delete beberapa Block Menu
#2
ReydVires 
The First ThV©
ReydVires

Level 5
Posts : 538
Thanked : 5
Engine : RMVX
Skill : Skilled
Type : Event Designer

Men-Delete beberapa Block Menu Vide
Waa :swt: masa gak ada yang Response :hammer:


Sekalian sundul :hihi:
Men-Delete beberapa Block Menu Empty2012-05-31, 10:41
PostRe: Men-Delete beberapa Block Menu
#3
LiTTleDRAgo 
Senior
Senior
LiTTleDRAgo

Level 5
Posts : 712
Thanked : 27
Engine : RMXP
Skill : Skilled
Type : Scripter
Awards:
Men-Delete beberapa Block Menu Vide
kasih lihat Scene_Equip yang ada di projectmu
Men-Delete beberapa Block Menu Empty2012-05-31, 11:22
PostRe: Men-Delete beberapa Block Menu
#4
ReydVires 
The First ThV©
ReydVires

Level 5
Posts : 538
Thanked : 5
Engine : RMVX
Skill : Skilled
Type : Event Designer

Men-Delete beberapa Block Menu Vide
LiTTleDRAgo wrote:
kasih lihat Scene_Equip yang ada di projectmu
Woke2...
Tp kayanya saya ga ngoprek2 yg ini deh...
this~

Code:
#==============================================================================
# ** Scene_Equip
#------------------------------------------------------------------------------
#  This class performs the equipment screen processing.
#==============================================================================

class Scene_Equip < Scene_Base
  #--------------------------------------------------------------------------
  # * Constants
  #--------------------------------------------------------------------------
  EQUIP_TYPE_MAX = 5                      # Number of equip region
  #--------------------------------------------------------------------------
  # * Object Initialization
  #    actor_index : actor index
  #    equip_index : equipment index
  #--------------------------------------------------------------------------
  def initialize(actor_index = 0, equip_index = 0)
    @actor_index = actor_index
    @equip_index = equip_index
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    create_menu_background
    @actor = $game_party.members[@actor_index]
    @help_window = Window_Help.new
    create_item_windows
    @equip_window = Window_Equip.new(208, 56, @actor)
    @equip_window.help_window = @help_window
    @equip_window.index = @equip_index
    @status_window = Window_EquipStatus.new(0, 56, @actor)
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_menu_background
    @help_window.dispose
    @equip_window.dispose
    @status_window.dispose
    dispose_item_windows
  end
  #--------------------------------------------------------------------------
  # * Return to Original Screen
  #--------------------------------------------------------------------------
  def return_scene
    $scene = Scene_Menu.new(2)
  end
  #--------------------------------------------------------------------------
  # * Switch to Next Actor Screen
  #--------------------------------------------------------------------------
  def next_actor
    @actor_index += 1
    @actor_index %= $game_party.members.size
    $scene = Scene_Equip.new(@actor_index, @equip_window.index)
  end
  #--------------------------------------------------------------------------
  # * Switch to Previous Actor Screen
  #--------------------------------------------------------------------------
  def prev_actor
    @actor_index += $game_party.members.size - 1
    @actor_index %= $game_party.members.size
    $scene = Scene_Equip.new(@actor_index, @equip_window.index)
  end
  #--------------------------------------------------------------------------
  # * Update Frame
  #--------------------------------------------------------------------------
  def update
    super
    update_menu_background
    @help_window.update
    update_equip_window
    update_status_window
    update_item_windows
    if @equip_window.active
      update_equip_selection
    elsif @item_window.active
      update_item_selection
    end
  end
  #--------------------------------------------------------------------------
  # * Create Item Window
  #--------------------------------------------------------------------------
  def create_item_windows
    @item_windows = []
    for i in 0...EQUIP_TYPE_MAX
      @item_windows[i] = Window_EquipItem.new(0, 208, 544, 208, @actor, i)
      @item_windows[i].help_window = @help_window
      @item_windows[i].visible = (@equip_index == i)
      @item_windows[i].y = 208
      @item_windows[i].height = 208
      @item_windows[i].active = false
      @item_windows[i].index = -1
    end
  end
  #--------------------------------------------------------------------------
  # * Dispose of Item Window
  #--------------------------------------------------------------------------
  def dispose_item_windows
    for window in @item_windows
      window.dispose
    end
  end
  #--------------------------------------------------------------------------
  # * Update Item Window
  #--------------------------------------------------------------------------
  def update_item_windows
    for i in 0...EQUIP_TYPE_MAX
      @item_windows[i].visible = (@equip_window.index == i)
      @item_windows[i].update
    end
    @item_window = @item_windows[@equip_window.index]
  end
  #--------------------------------------------------------------------------
  # * Update Equipment Window
  #--------------------------------------------------------------------------
  def update_equip_window
    @equip_window.update
  end
  #--------------------------------------------------------------------------
  # * Update Status Window
  #--------------------------------------------------------------------------
  def update_status_window
    if @equip_window.active
      @status_window.set_new_parameters(nil, nil, nil, nil)
    elsif @item_window.active
      temp_actor = @actor.clone
      temp_actor.change_equip(@equip_window.index, @item_window.item, true)
      new_atk = temp_actor.atk
      new_def = temp_actor.def
      new_spi = temp_actor.spi
      new_agi = temp_actor.agi
      @status_window.set_new_parameters(new_atk, new_def, new_spi, new_agi)#(new_atk, new_def, new_spi, new_agi)
    end
    @status_window.update
  end
  #--------------------------------------------------------------------------
  # * Update Equip Region Selection
  #--------------------------------------------------------------------------
  def update_equip_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      return_scene
    elsif Input.trigger?(Input::R)
      Sound.play_cursor
      next_actor
    elsif Input.trigger?(Input::L)
      Sound.play_cursor
      prev_actor
    elsif Input.trigger?(Input::C)
      if @actor.fix_equipment
        Sound.play_buzzer
      else
        Sound.play_decision
        @equip_window.active = false
        @item_window.active = true
        @item_window.index = 0
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Update Item Selection
  #--------------------------------------------------------------------------
  def update_item_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      @equip_window.active = true
      @item_window.active = false
      @item_window.index = -1
    elsif Input.trigger?(Input::C)
      Sound.play_equip
      @actor.change_equip(@equip_window.index, @item_window.item)
      @equip_window.active = true
      @item_window.active = false
      @item_window.index = -1
      @equip_window.refresh
      for item_window in @item_windows
        item_window.refresh
      end
    end
  end
end
Men-Delete beberapa Block Menu Empty2012-05-31, 14:16
PostRe: Men-Delete beberapa Block Menu
#5
DrDhoom 
Doomed Zombie
DrDhoom

Level 5
Posts : 629
Thanked : 22
Engine : Multi-Engine User
Skill : Intermediate
Type : Scripter

Men-Delete beberapa Block Menu Vide
itu yang ijo maksudnya window nya kah yang dikecilin? dan yang kuning itu nampilin apa aja?
weapon, shiled, dan armor kah? gw yg pasti tau mau di ilangin cuman aksesoris doang...
Men-Delete beberapa Block Menu Empty2012-05-31, 14:25
PostRe: Men-Delete beberapa Block Menu
#6
Kuro Ethernite 
The Creator
Kuro Ethernite

Level 5
Posts : 1631
Thanked : 24
Engine : RMVX Ace
Skill : Masterful
Type : Jack of All Trades
Awards:

Men-Delete beberapa Block Menu Vide
Bagian....
Update Status Window:

Yang merah.... HAPUS !!!!! :twisted:

Soal yang equipment aq ga nemu2 :ngacay2: mungkin d karenakan aq kurang jeli? :swt:
Tapi nemu EQUIP_TYPE_MAX = 5 :hmm: q yakin klo ntar d ganti 3, maka 2 equip slot yg d bawah yg ilang :swt: Gimana kalo stelah d ganti 3 slot, kmudian d akalin tulisanny d database? :ngacay2: sesat way.... :hammer:
Men-Delete beberapa Block Menu Empty2012-05-31, 15:48
PostRe: Men-Delete beberapa Block Menu
#7
ReydVires 
The First ThV©
ReydVires

Level 5
Posts : 538
Thanked : 5
Engine : RMVX
Skill : Skilled
Type : Event Designer

Men-Delete beberapa Block Menu Vide
WhiteHopper wrote:
itu yang ijo maksudnya window nya kah yang dikecilin? dan yang kuning itu nampilin apa aja?
weapon, shiled, dan armor kah? gw yg pasti tau mau di ilangin cuman aksesoris doang...
Iyoo dihilangkan Bar Windownyanya maksud saya... Kelebihan soalnya :swt:
Kalo itu sih gak harus... :ngacay2:

Kuro Creator wrote:
Bagian....
Update Status Window:

Yang merah.... HAPUS !!!!! :twisted:

Soal yang equipment aq ga nemu2 :ngacay2: mungkin d karenakan aq kurang jeli? :swt:
Tapi nemu EQUIP_TYPE_MAX = 5 :hmm: q yakin klo ntar d ganti 3, maka 2 equip slot yg d bawah yg ilang :swt: Gimana kalo stelah d ganti 3 slot, kmudian d akalin tulisanny d database? :ngacay2: sesat way.... :hammer:
Epic banget mass :ngacay2: sayangnya Fail... eh.. :o gak deng...
Cuma kalo script yg bang kuro buat itu udah ane Edit :v
Cobalah teliti :devil: karena saya Amnesia aa :hammer:
Men-Delete beberapa Block Menu Empty2012-05-31, 16:05
PostRe: Men-Delete beberapa Block Menu
#8
Kuro Ethernite 
The Creator
Kuro Ethernite

Level 5
Posts : 1631
Thanked : 24
Engine : RMVX Ace
Skill : Masterful
Type : Jack of All Trades
Awards:

Men-Delete beberapa Block Menu Vide
da truth is itu cuma persepsi belaka.... :swt:
Sdari awal q emang ga tau klo kamsud anda ngurangin ukuran window ny.... :swt:
Men-Delete beberapa Block Menu Empty2012-06-01, 02:19
PostRe: Men-Delete beberapa Block Menu
#9
ReydVires 
The First ThV©
ReydVires

Level 5
Posts : 538
Thanked : 5
Engine : RMVX
Skill : Skilled
Type : Event Designer

Men-Delete beberapa Block Menu Vide
Kuro Creator wrote:
da truth is itu cuma persepsi belaka.... :swt:
Sdari awal q emang ga tau klo kamsud anda ngurangin ukuran window ny.... :swt:
:evil:
Jiahh... salah presepsi duluan.. :swt: tp ok oklah... thx udah coba bantu :senyum: :lol:
Men-Delete beberapa Block Menu Empty2012-06-01, 14:11
PostRe: Men-Delete beberapa Block Menu
baszto 
Advance
Advance
baszto

Level 5
Posts : 317
Thanked : 2

Men-Delete beberapa Block Menu Vide
blom kelar ye gan?
coba yg di window_equipstatus
def initializenya ganti jadi ini
Code:
def initialize(x, y, actor)
    super(x, y, 208, WLH * [b][color=green]3[/color][/b] + 32)
    @actor = actor
    refresh
  end
itu cuma ngubah dair 5 jadi 3 :ngacay2:
lakukan hal yg sma pada window equip, ubah 5 jadi 3 :ngacay2:
tapi yg ini equip kyaknya salah deh :hammer:
Men-Delete beberapa Block Menu Empty2012-06-01, 14:24
PostRe: Men-Delete beberapa Block Menu
ReydVires 
The First ThV©
ReydVires

Level 5
Posts : 538
Thanked : 5
Engine : RMVX
Skill : Skilled
Type : Event Designer

Men-Delete beberapa Block Menu Vide
baszto wrote:
blom kelar ye gan?
coba yg di window_equipstatus
def initializenya ganti jadi ini
Code:
def initialize(x, y, actor)
    super(x, y, 208, WLH * [b][color=green]3[/color][/b] + 32)
    @actor = actor
    refresh
  end
itu cuma ngubah dair 5 jadi 3 :ngacay2:
lakukan hal yg sma pada window equip, ubah 5 jadi 3 :ngacay2:
tapi yg ini equip kyaknya salah deh :hammer:
Yah... udahlah... ini udah keburu Solve sama bang Lukas Skylka :lol:
thx udah coba bantu sblmnya :D

@Admin/Mod
Solved aja... =w=b
Men-Delete beberapa Block Menu Empty2012-06-01, 14:30
PostRe: Men-Delete beberapa Block Menu
Lukas 
Senior
Senior
avatar

Level 5
Posts : 618
Thanked : 22

Men-Delete beberapa Block Menu Vide
kayanya udah solved deh, :hihi:
headbang

wowowo :ngacay2:, eh udah ada post baru.
kok ga da peringatannya :hammer:
yasudahlah :kabur:
Men-Delete beberapa Block Menu Empty
PostRe: Men-Delete beberapa Block Menu
Sponsored content 




Men-Delete beberapa Block Menu Vide
 

Men-Delete beberapa Block Menu

Topik sebelumnya Topik selanjutnya Kembali Ke Atas 

Similar topics

+
Halaman 1 dari 1

Permissions in this forum:Anda tidak dapat menjawab topik
RPGMakerID :: Engines :: RMVX-