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| [discussion]efek standar elemen | |
| 2012-02-17, 16:13 | [discussion]efek standar elemen |
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hyperkudit Pahlawan Super
Posts : 2288 Thanked : 30 Engine : RMXP Skill : Very Beginner Type : Artist
Awards:
| kalo dh ada yg bahas beginian, ini dihapus saja.. Pasti setidaknya pernah mikir kalo serangan berelemen gk cuman buat musuh yg lemah buat elemen tsb, pasti adalah efek2 yg ditimbulkan kalo kena. Disini ayo kita ngeshare pendapat kita masing2, efek2 apa aja yg cocok buat elemen2 berikut : 1. Fire 2. Water 3. Earth 4. Wind 5. Thunder 6. Ice 7. light 8. Dark
*Etc (end of thinking capacity, kalo mo nambahin silahkan tambahkan sendiri ) Mulai dari gwa ye.. 1. Fire : efek burning, kurang lebih kyk poison, tapi bisa nular kalo kena yg kena efek beginian sebelumnya, cuman lebih cepet reda ketimbang poison. 2. Water/ice : efek freezing, membeku gk bisa gerak (gwa water ama ice digabungin aja ye kyknya..) 3. Thunder : efek chain reaction sama efek nembus defense.. 4. Wind : entah ini belom kepikiran 6. Earth : stun. itu aja sih yg gwa pikirin, elemen light ama dark gk pernah gwa pake di ojekan soale, jadi gwa buang biar gk menuh2in otak..
Terakhir diubah oleh superkudit tanggal 2012-02-17, 17:00, total 2 kali diubah |
| | | 2012-02-17, 16:41 | Re: [discussion]efek standar elemen |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| Wah aslinya mirip2 sih - Fire: Burn, HP ngurang tiap turn, tapi kekuatan offensive berkurang.
- Ice: Froze, ga bisa gerak, bila dikenai serangan sembuh, pertahanan fisik berkurang pesat.
- Water: Bubbled, ga bisa gerak, bila dikenai serangan sembuh, pertahanan magis berkurang pesat.
- Thunder: Paralyze, ga bisa gerak, tapi agility berkurang.
- Earth: Stun, ga bisa gerak, tingkat kesembuhan random.
- Wind: Sleep , ga bisa gerak, tingkat kesembuhan random, bila dikenai seranagn ada kemungkinan sembuh.
- Light: Dazzled, blind, buta gitu lah, sering miss2an.
- Dark: Poison, HP ngurang tiap turn, dan kemampuan defensif berkurang.
Maksa? Emang |
| | | 2012-02-17, 16:45 | Re: [discussion]efek standar elemen |
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McPherson Senior
Posts : 777 Thanked : 7 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
Awards:
| Fire : Membuat musuh terkena damage stiap 3 putaran (burn), meningkatkan temperatur udara (untuk membuat hujan) Ice : Freeze slama beberapa putaran, Lightning : Membuat paralyze, menjatuhkan snjata, kencing d clana, dll Earth : Membuat prtahanan, ato menaikkan def Wind : Menyingkap rok wanita, mempercepat serangan/ menambah damage Water : Menyingkap BH wanita, Menetralkan status, dll Gk tau lg.. Tunggu dpt ide baru post lg |
| | | 2012-02-17, 16:51 | Re: [discussion]efek standar elemen |
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hyperkudit Pahlawan Super
Posts : 2288 Thanked : 30 Engine : RMXP Skill : Very Beginner Type : Artist
Awards:
| @sid : maksa mosok gk bisa gerak kabeh @mc : campur2 ye positif ma negatif.. Yah pendapat pribadi masing2 jugaan, gwa jadi dpt inspirasi lagi Fire : walo kena efek burn, tapi atk nambah, dan punya kemungkinan kecil serangannya jd splash. (orang kebakar biasanya panas kalo kita pegang) Ice : membeku tapi hp ngeregen dikit (kodok katanya bisa awet muda kalo dibekuin) |
| | | 2012-02-17, 19:11 | Re: [discussion]efek standar elemen |
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fly-man
Poison Elemental Anak Cantik
Posts : 917 Thanked : 11 Engine : RMVX Skill : Beginner Type : Artist
Awards:
| kalo aku mah : - racun = poison, dan pengguna elemen poison bisa drain jika musuh berstatus poison - tanah = stun - petir = paralized - cahaya = blind - dark = slow - metal = stun - fire = burn - water = freeze - wind = sleep/ float |
| | | 2012-02-17, 19:17 | Re: [discussion]efek standar elemen |
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TheoAllen ♫ RMID Rebel ♫
Posts : 4935 Thanked : 63
Awards:
| | | | 2012-02-17, 19:27 | Re: [discussion]efek standar elemen |
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Aegis Legendary
Posts : 2152 Thanked : 56 Engine : Multi-Engine User Skill : Very Beginner Type : Artist
Awards:
| 1. Fire : jadi panas 2. Water : jadi basah 3. Earth : jadi kotor 4. Wind : jadi masuk angin 5. Thunder : jadi gosong 6. Ice : jadi dingin 7. light : jadi silau 8. Dark : jadi gelap gitu aja, gampang kan |
| | | 2012-02-17, 20:13 | Re: [discussion]efek standar elemen |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| @Kudit Sebetulnya bukan soal ga bisa geraknya sih yang gwa bilang maksa Ada tambahan, magic jenis khusus efeknya membuat lawan menjadi lemah terhadap elemen yang berlawanan terhadap elemen magic tersebut. Contoh: Water magic, musuh jadi lemah sama Thunder. |
| | | 2012-02-17, 20:50 | Re: [discussion]efek standar elemen |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
Awards:
| Dark jadi blind, nyambung gak ya? Tapi ashm lebih kepikiran dark itu bisa mempengaruhi mind. Entah berserk, blind, confuse atau sadness btw kok pada ngomongin negative buff sih. Nyumbang yg positif dah : fire : fury (double OD gain), flame bless (skill based fire can be performed or add fire on atk) water : debuff (banyak, dari burn, poison, berserk) wind : eva++, slow, reflect range projectile ice : regen mana kek brilliance aura thunder : cleansing shock gitu2 (ilangin smua buff, either good or bad) earth : Res ++, earth barrier. Holy : debuff juga tapi lebih ke arah magic buff dark : convert incoming damage to mp (bisa aktif, pasif atau buff. Yg pasti gak nge absorb. Inspired from dark pact nya shaman LS) |
| | | 2012-02-17, 21:29 | Re: [discussion]efek standar elemen |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
Awards:
| wat? Fire: Burn << DPS Fire Bless << Fire attr. buff; adds fire element to each attack Immolation << Fire attr. buff; burns nearby enemies, a.k.a Fire Shield--resist Fire, weak against Water and Ice Thunder: Paralyzation << Paralyze effect Static Shock << After-damage effect; add substantional damage, slowing and damaging more Lightning Bless << Thunder Attr. buff; adds thunder element to each attack Ice: Freeze << Keeps frozen until dead or melted by Fire-based attack Frigid Shock << Slowing enemies with frost blast, nullify Fire effect Ice Bless << ICe Attr. buff; adds ice element to each attack Earth: Ground Shield << Nullify Fire, Thunder, Ice damages, reducing Wind damage, increases defense rate Unbalance << Drives enemies off the ground Wind: Confusion << Strong Wind-type attacks--drives enemy off the ground Quickster << Buff; increases movement rate(which affects evasion rate) Water: Poison << Poisonous water FTW Recover << Mainly heal allies Light: Blind << self-explained Recover << Heal allies Repel << Mainly repels any kind of damage Dark: Blind << self-explained, as well Curse << Ceases performance; manily forbids attacking actions Petrify << Turns it to the ROCK sometimes it's illogical, but that's why it called THE GAME btw, you lose it. |
| | | 2012-02-18, 01:14 | Re: [discussion]efek standar elemen |
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fredy Senior
Posts : 612 Thanked : 4 Engine : RMVX
| 1. Light, Possibility : - Bless : Increase Money drop of target negate all other status
- Blind : Drop accuracy
2. Dark, Possibly : - Curse : Damage both HP and MP remove regeneration rate
- Blind : Drop accuracy
- Condemned : Your live remain for certain number of time or turn, Healed at the end of battle
- Zombie : You became a literal undead
- Fear : Suffer All Stat Penalty, except HP and MP
- Petrify : Turn target Built to Stone. Completely Immobilize Target, Fatal damage from Blunt damage, healed after said element attack. Greatly reduce damage from other.
3. Plague (a.k.a poison) - Poison : Slight HP damage ( Only damage Build of flesh)
- Badly Poison / Venom : Greater Poison Damage ( Only damage Build of flesh)
4. Water, Possibly : - Wet : Damage taken from Thunder damage rendered Fatal, Halve fire, resistant to Burn
- Short circuit (only if target is machine and build of metal) : Greatly Damage and Cease movement
5. Earth, Possibly : - Stun (Normally because Blunt damage) : Stop target from doing action remain for one turn
- Blind : Drop accuracy (if it uses dust or sand)
- Petrify : Turn target Built to Stone. Completely Immobilize Target, Fatal damage from Blunt damage, healed after said element attack. Greatly reduce damage from other.
- Gravity : Pull target to Ground removing Earth resistance, suffer speed and evasive penalty
6. Wind, Possibility : - Confuse : Standard Confusion, may attack friend (due to tornado Spin)
- Bleeding : HP Damage Between Poison and Badly Poison Naturally heal after certain time or turn automatically healed after battle ( used on mostly razor attack, Only damage Build of flesh)
7. Thunder, Possibly : - Paralyzed : Randomly Stop target from doing action, suffer speed and evasive penalty
- Short circuit (only if target is machine and build of metal) : Greatly Damage and Cease movement
8. Ice, Possibly : - Fear : Suffer All Stat Penalty, except HP and MP ( Due to Chill )
- Freeze : Turn target Built to Ice. Completely Immobilize Target, Double damage taken From Fire, Fatal damage from Blunt damage, healed after said element attack. Greatly reduce damage from other. Automatically Healed after certain amount of turn (slower during snow, blizzard, hail and quicker during sunny) and at the end of battle
9. Fire, possibly : - Burn : HP damage, Attack down Penalty, More damage if target made out of wood
Automatically Healed after certain amount of turn (slower sunny and quicker during rain) and at the end of battle
- Melt : Burn Variation Damage Gradually Increased By the time or turn (Only if target is build of Ice, Stone, OR Metal)
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| | | 2012-02-18, 07:03 | Re: [discussion]efek standar elemen |
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TroyZ Novice
Posts : 193 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Scripter
| efeknya menurut saya (sumber : Game saya, FightForLife 2 : Twilight Destiny) 1. Fire : - ke party : efek Solar Eclipse, Double Physical Damage, tambah serangan Fire ke normal attack - ke musuh : efek Soul Burn, HP Degen Lvl 1, kurangi Fire Resistance 2. Water : - ke party : efek Aqua Pulse, Double Magical Damage, Recharge 10% MP per turn, tambah serangan Water ke normal attack - ke musuh : efek Silent Pulse, Silence Skill, kurangi Water Resistance 3. Earth : - ke party : efek Ancient Power, Lock Max - Min HP around 50% - 75%, tambah serangan Earth ke normal attack - ke musuh : efek HeadQuake, Stun, kurangi Earth Resistance 4. Wind : - ke party : efek SpeedStep, Double Initiative Order, tambah serangan Wind ke normal attack - ke musuh : efek Slow Cyclone, Slow, kurangi Wind Resistance 5. Thunder : - ke party : efek Electric Volts, Critical Damage Chance + 50%, tambah serangan Thunder ke normal attack - ke musuh : efek Shock Tempest, Paralyze, kurangi Thunder Resistance 6. Ice : - ke party : efek Frozen Strength, Regen 10% HP per turn, tambah serangan Ice ke normal attack - ke musuh : efek Null Frost, Freeze, kurangi Ice Resistance 7. Light : - ke party : efek Light Sight, Double Accuracy, tambah serangan Light ke normal attack - ke musuh : efek Blur Sight, Half Accuracy, kurangi Light Resistance 8. Dark : - ke party : efek Moon Eclipse, Absorb Damage while attacking, tambah serangan Dark ke normal attack - ke musuh, efek Terror Curse, attempts to stop enemy actions at 25% chance, kurangi Dark Resistance |
| | | 2012-02-18, 14:29 | Re: [discussion]efek standar elemen |
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vindo pcu bukan cpu Newbie
Posts : 41 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Event Designer
| wa ikut ah~ pertama FIRE menurut wa itu nge heal eh nge heal? sori maksud nya damage gede ato burn (3% per turn) ato nambah attack~ 2. Water lebih fokus ke heal dan cure (mungkin) ato silence 3. Earth slow down (kurangi speed) nambah deffend,etc 4. Wind nambah speed,damage x2 ke tipe udara 5. Thunder paralyze, dmg x2 ke tipe air 6. Ice Frost (beku) 3 turn dll 7. light heal juga mungkin,x2 ke undead 8. Dark lebih ke blind dan debuff negatif lainya sori ya kalo agak aneh |
| | | 2012-02-18, 20:08 | Re: [discussion]efek standar elemen |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
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| | | | 2012-02-19, 01:05 | Re: [discussion]efek standar elemen |
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NachtEinhorn Robot Gedek Galak
Posts : 1274 Thanked : 9 Engine : Multi-Engine User Skill : Beginner Type : Developer
| 1. Fire: Weak: Water, Ice Effective: Earth, Wind Status Ailment: Burn Up: Atk + 20% but minor HP Damage Over time 2. Water Weak: Earth Thunder Effective: Fire Status Ailment: Soaked (Chance up kena Freeze/Burn [coz Hydrogen is fukken flammable, through alchemy it is possible lulz]) 3. Earth Weak: Water, Wind Effective: Fire, Ice, Thunder Status Ailment: Slow Movement/ Stun 4. Wind Weak: Fire, Thunder Effective: Earth Status Ailment: Evade Up, but Accuracy Down 5. Thunder Weak: Earth, Ice Effective: Water, Wind Status Ailments: Paralyze (ga bisa nyerang, tapi inflict damage kalo musuh melakukan kontak fisik, seperti jotos wajah, grepe2, etx etx ) 6. Ice Weak: Wind, Earth Effective: Fire, Thunder Status Ailment: Freeze Up: Defense +30% but speed down, attack down (atau bahkan ga bisa attack) 7. light Eff/Weak: Dark Status Ailment: Blind (sriously, FLASHBANG anyone?) 8. Dark Eff/Weak: Light Status Ailment: Curse (minor HP Damage over time ATAU instant kill setelah beberapa turn curse dilakukan) |
| | | 2012-02-19, 04:44 | Re: [discussion]efek standar elemen |
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Fathan Novice
Posts : 143 Thanked : 0 Engine : RMVX Skill : Advanced Type : Developer
Awards:
| klw ane.. klw char kita gunakan elemen, efeck nya.. Fire - Attack down (serangan musuh menurun) Water - Agility down (musuh jadi sering ke hit ketimbang menghindar) Earth - Defence down (musuh jadi lemah) Wind - Evasion down (musuh sulit menghindar) Thunder - Spirit down (magic musuh nggak menyakitkan) Light - Mengobati player (ilmu heal) Dark - mengurangi MP target (ilmu nyusahke musuh) begitu sebaliknya... jika musuh menggunakan elemen, kita juga kena efect itu.. tentunya efect nya hanya berlaku pada battle tersebut klw gak logis tolong di maafkan,., |
| | | 2012-02-19, 05:59 | Re: [discussion]efek standar elemen |
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hyperkudit Pahlawan Super
Posts : 2288 Thanked : 30 Engine : RMXP Skill : Very Beginner Type : Artist
Awards:
| @all : gk masalah sih gk logis ato maksa.. Just opini kan @ashm efek positifnya brarti dipisah untuk skill support kan? Bkan offense... @sid : wogh keren tuh.. Ngubah elemen musuh, tp kalo berlaku buat player jg enak |
| | | 2012-02-19, 12:36 | Re: [discussion]efek standar elemen |
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Kuru Senior
Posts : 985 Thanked : 9 Engine : RMVX Skill : Beginner Type : Writer
Awards:
| Selain efek nyerang, efek yang pantas untuk 3 element : Wind, Water dan light adalah recovery/heal/cure. |
| | | 2012-02-19, 12:49 | Re: [discussion]efek standar elemen |
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shikami Member 1000 Konsep
Posts : 3744 Thanked : 31 Engine : Multi-Engine User Skill : Beginner Type : Developer
Awards:
| kalo biasanya yang gw terapin di game gw 1. Fire - Berserk : uncontrolable. attack naik 2 kali lipat. defense berkurang 70 %. 2. Ice - Sleep : tidak bergerak. pertahanan turun hingga 50% 3. Thunder - Stun : tidak dapat bergerak dalam beberapa turn. defense turun. masih dapat evade. 4. Water - Poison : hp berkurang per turn. 5. Air - Confused : uncontrolable. efek tidak dapat di command dengan baik. 6. Earth - Paralyze : tidak dapat bergerak. pertahanan naik. 7. Light - Blind : tidak dapat melihat. serangan turun hingga 50%. sering miss. 8. Darkness - Silent : tidak dapat menggunakan spell. emang,pada dasarnya efek yg gw pake adalah efek standar RM |
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