Anime Hashes :
"SKILL_CAST_ANIMATION"=> ["m_a", 84, 4, 0, 60, 0, 0, 0, 2,false,""], (ID 84 cuman animation)
"LINK_SKILL_05" => ["der", 100, true, 05],
"LINK_SKILL_06" => ["der", 100, true, 06],
Action Sequences :
(Skill ID 04) "TRIPLE_THREAT" => ["STEP_FORWARD","SKILL_CAST_ANIMATION","STAND_POSE",
"30","MOVE_TO_TARGET","WPN_SWING_V","DAMAGE_ANIM",
"Can Collapse","LINK_SKILL_05","FLEE_RESET"],
(Skill ID 05) "LINK_MIGHTY_BLOW" => ["SKILL_CAST_ANIMATION","MOVE_ON_TARGET",
"DAMAGE_ANIM","15","Can Collapse","LINK_SKILL_06",
"FLEE_RESET"],
(Skill ID 06) "LINK_ARMOR_THRUST" => ["SKILL_CAST_ANIMATION","DASH_ATTACK","15",
"DAMAGE_ANIM_WAIT","Can Collapse","FLEE_RESET"],
semua skill scope one enemy, ocassion only in battle damage effect anggap sama attack F 100.
MERGED:
atau kalau ga mau bingung, kk bisa coba demo ATB 1.2c + SBS 3.4e (pasti punya kan??)...
nah disitu ada premade action sequences, namanya skill sword (akan ngelink ke skill sword 2, trus ngelink ke normal attack)... coba test itu skill ke momon HP 1, ntar pasti skill berlanjut ke momon lain...
aku ingin skill itu ga ngelink ke momon lain kalau momon target mati... kalo bisa skill sequences lanjut walaupun HP target 0, ga pindah target lain pokoknya >.<