Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| 2015-07-08, 15:08 | [XP] Title ScreenZ 1.1 |
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Arpib.Z.Zaszi Newbie
Posts : 7 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Title ScreenZ Versi: 1.1
Pengenalan :Script ini digunakan untuk mengedit Title Screen game kalian, misalnya mengacak banyak gambar lalu memilih satu gambar untuk dijadikan gambar Title Screen dan mengacak banyak BGM lalu memilih satu BGM untuk dijadikan BGM Title Screen. Fitur :
- Random Gambar Title Screen
- Random BGM Title Screen
Scripts : - Code:
-
#============================================================================== # ** Title ScreenZ 1.1 #------------------------------------------------------------------------------ # Script ini digunakan untuk mengedit Title Screen game kalian, misalnya # mengacak banyak gambar lalu memilih satu gambar untuk dijadikan gambar # Title Screen dan mengacak banyak BGM lalu memilih satu BGM untuk dijadikan # BGM Title Screen. # # Developer : Arpib.Z.Zaszi # #------------------------------------------------------------------------------ # Change Logs : # ----------------------------------------------------------------------------- # Version 1.0 (09 Juli 2015): # - Pembuatan Script TitleScreenZ # # Version 1.1 (10 Juli 2015): # - Penambahan Script Random BGM Title Screen #==============================================================================
module TitleScreenZ # Daftar nama file gambar yang ada di folder ../Graphics/Titles/ Images = ["Images1", "Images2", "Images3", "Images4", "Images5"] # Daftar nama file bgm yang ada di folder ../Audio/BGM/ BGM = ["BGM1", "BGM2", "BGM3", "BGM4", "BGM5"] end
class Scene_Title #-------------------------------------------------------------------------- # * Proses Random Title ScreenZ #-------------------------------------------------------------------------- def main # If battle test if $BTEST battle_test return end # Load database $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # Make system object $game_system = Game_System.new # Make title graphic @sprite = Sprite.new $RandomImagesTitleScreen = TitleScreenZ::Images[rand(TitleScreenZ::Images.size)] @sprite.bitmap = RPG::Cache.title($RandomImagesTitleScreen) # Make command window s1 = "New Game" s2 = "Continue" s3 = "Shutdown" @command_window = Window_Command.new(192, [s1, s2, s3]) @command_window.back_opacity = 160 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 288 # Continue enabled determinant # Check if at least one save file exists # If enabled, make @continue_enabled true; if disabled, make it false @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end # If continue is enabled, move cursor to "Continue" # If disabled, display "Continue" text in gray if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end # Play title BGM $RandomBGMTitleScreen = TitleScreenZ::BGM[rand(TitleScreenZ::BGM.size)] Audio.bgm_play("Audio/BGM/" + $RandomBGMTitleScreen) # Stop playing ME and BGS Audio.me_stop Audio.bgs_stop # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of command window @command_window.dispose # Dispose of title graphic @sprite.bitmap.dispose @sprite.dispose end end
Intruksi :
- Copy Script di atas
- Buka Script Editor di RPG Maker VX
- Paste Script tersebut ke bagian di bawah Materials tapi di atas Main Process
- Setting bagian Module TitleScreenZnya sesuai kebutuhan
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