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Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

 

 Tanya,tanya,tanya Ver 1.2

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viend
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 20:25

Pertanyaannya kok ini bisa numpuk...?

Liat ni >>> https://i.servimg.com/u/f26/16/56/87/82/numpuk11.png
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 20:30

Hmmm~ :hmm:
maksudmu kenapa bisa
muncul 2 begitu ya? :)
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 20:35

Bkan, tapi kenapa kok Iconnya numpuk sama Tulisannya :hmm:
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 20:45

setting koordinat show pict sama textnya aja yg numpuk.... itu club dari pic keknya.. kan prinsipnya picture di bawah layer text (kalo g salah)
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 20:46

itu permainan pada script Tanya,tanya,tanya Ver 1.2 925440398
berhubung viend buta script jg ga bisa kasi penjelasan
mungkin yang dibawah bisa Tanya,tanya,tanya Ver 1.2 364735
apa mungkin sang pembuat TIME MACHINE PROJECT yang akan jelaskan
Tanya,tanya,tanya Ver 1.2 193560 Tanya,tanya,tanya Ver 1.2 193560 Tanya,tanya,tanya Ver 1.2 193560
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 20:53

ada 3 kemungkinan...
1. dia pake show picture, dan letak kordinatnya sama dengan
box tulisan clubnya...
2. dia pake script..
3. atau memang iconnya sudah jadi 1 file dengan gambar box
jadi tinggal tampilin pake show picture :hmm:
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 21:04

Q Pke Sekrip
Klo Bisa Yang mana yang harus Diotak-atik, Buta Sekrip niih :oops:
Ni Sekripnya
Code:
#==============================================================================
# Chest Item Pop-Up
#==============================================================================
# Author : OriginalWij
# Version : 2.0
#==============================================================================

#==============================================================================
# Version Info:
#
# v1.0
# - Initial release
#
# v1.1
# - Added description window
#
# v1.2a
# - Bug fix and added forgotten aliases
#
# v1.3
# - Added option to only popup once for many of the same item
#
# v2.0
# - Added option to turn popup sound on/off
# - Added option to turn popup text on/off
# - Added icon to name popup and the ability to turn it on/off
# - Added adjustable X & Y coordinates for name popup window
# - Reworked name popup window (won't show "1 x" if only one item)
# - Reworked gold display (more efficient)
# - Added "call" feature - with and without adding the item to inventory
# - Added option to wait for button or time for popup name window
# - Added options to define button and time for popup name window wait
# - Added option to enable/disable the "close window" sound
# - Added options to define "close window" sound
#==============================================================================

#==============================================================================
# To use: turn on the switch (designated below) BEFORE each gold/item addition
#
# To call:
# $scene = Chest_Popup.new(x, y, type, amount, index, add = false)
# x : X coordinate to popup item at
# y : Y coordinate to popup item at
# type : 0 :gold, 1 :items, 2 :weapons, 3 :armor
# amount : number of items "gaining"
# index : item ID
# add : adds item(s) shown into inventory if true (default = false)
#==============================================================================
# NOTE: when adding multiple (different) items, insert a WAIT(1) between them
# NOTE: the switch turns itself off after each "add item/gold" event command
#==============================================================================

# Switch to activate popup
POPUP_SWITCH = 19
# "Gold" icon index number
GOLD_ICON = 205
# Play sound on popup?
PLAY_POPUP_SOUND = true
# Sound to play upon popup (if PLAY_POPUP_SOUND = true)
POPUP_SOUND = 'Chime2'
POPUP_SOUND_VOLUME = 100
POPUP_SOUND_PITCH = 150
# Play "close window" sound?
PLAY_CLOSE = false
# Sound to play upon popup close (if PLAY_CLOSE = true)
CLOSE_SOUND = 'Cancel'
CLOSE_SOUND_VOLUME = 50
CLOSE_SOUND_PITCH = 100
# Only popup once for many of the same item
ONLY_SHOW_ONE = true
# Show popup text?
SHOW_POPUP_TEXT = true
# Show icon with popup text? (if SHOW_POPUP_TEXT = true)
SHOW_POPUP_TEXT_ICON = true
# Popup text window Y coordinate (if SHOW_POPUP_TEXT = true)
TEXT_WINDOW_Y = 208
# Popup text window X coordinate offset (if SHOW_POPUP_TEXT = true)
# 0 (Zero) : centered in the window
# negative integer : offset left (centered)
# positive integer : offset right (centered)
TEXT_WINDOW_X_OFFSET = 0
# Wait for button to close? (false = time wait) (if SHOW_POPUP_TEXT = true)
WAIT_FOR_BUTTON = false
# Button to wait for (if WAIT_FOR_BUTTON = true and SHOW_POPUP_TEXT = true)
BUTTON_TO_WAIT_FOR = Input::C
# Frames to wait (if WAIT_FOR_BUTTON = false and SHOW_POPUP_TEXT = true)
WAIT_FOR_TIME = 30

#==============================================================================
# Game_Interpreter
#==============================================================================

class Game_Interpreter
#--------------------------------------------------------------------------
# Get X
#--------------------------------------------------------------------------
def get_x
events = $game_map.events
x_coord = events[@event_id]
return x_coord.screen_x
end
#--------------------------------------------------------------------------
# Get Y
#--------------------------------------------------------------------------
def get_y
events = $game_map.events
y_coord = events[@event_id]
return y_coord.screen_y
end
#--------------------------------------------------------------------------
# Change Gold
#--------------------------------------------------------------------------
alias chest_pop_command_125 command_125 unless $@
def command_125
value = operate_value(@params[0], @params[1], @params[2])
x_value = get_x if $game_switches[POPUP_SWITCH]
y_value = get_y if $game_switches[POPUP_SWITCH]
$scene = Chest_Popup.new(x_value, y_value, 0, value, 1) if $game_switches[POPUP_SWITCH]
chest_pop_command_125
end
#--------------------------------------------------------------------------
# Change Items
#--------------------------------------------------------------------------
alias chest_pop_command_126 command_126 unless $@
def command_126
value = operate_value(@params[1], @params[2], @params[3])
x_value = get_x if $game_switches[POPUP_SWITCH]
y_value = get_y if $game_switches[POPUP_SWITCH]
$scene = Chest_Popup.new(x_value, y_value, 1, value, @params[0]) if $game_switches[POPUP_SWITCH]
chest_pop_command_126
end
#--------------------------------------------------------------------------
# Change Weapons
#--------------------------------------------------------------------------
alias chest_pop_command_127 command_127 unless $@
def command_127
value = operate_value(@params[1], @params[2], @params[3])
x_value = get_x if $game_switches[POPUP_SWITCH]
y_value = get_y if $game_switches[POPUP_SWITCH]
$scene = Chest_Popup.new(x_value, y_value, 2, value, @params[0]) if $game_switches[POPUP_SWITCH]
chest_pop_command_127
end
#--------------------------------------------------------------------------
# Change Armor
#--------------------------------------------------------------------------
alias chest_pop_command_128 command_128 unless $@
def command_128
value = operate_value(@params[1], @params[2], @params[3])
x_value = get_x if $game_switches[POPUP_SWITCH]
y_value = get_y if $game_switches[POPUP_SWITCH]
$scene = Chest_Popup.new(x_value, y_value, 3, value, @params[0]) if $game_switches[POPUP_SWITCH]
chest_pop_command_128
end
end

#==============================================================================
# Item Popup Window
#==============================================================================

class Item_Popup_Window < Window_Base
#--------------------------------------------------------------------------
# Initialize
#--------------------------------------------------------------------------
def initialize(x, y)
super(0, 0, 544, 416)
self.opacity = 0
@x = x - 26
@y = y - 56
end
#--------------------------------------------------------------------------
# Pop-Up
#--------------------------------------------------------------------------
def pop_up(icon_index, x, y)
self.contents.clear
draw_icon(icon_index, x, y, true)
end
end

#==============================================================================
# Name window
#==============================================================================

class Name_Window < Window_Base
#--------------------------------------------------------------------------
# Initialize
#--------------------------------------------------------------------------
def initialize(x, y, desc, no_desc, desc_size, gold = false, icon = 0)
width = desc.size * 12
super(x, y, width, WLH + 32)
self.width = self.contents.text_size(desc).width + 32
self.x = ((544 - self.width) / 2) + TEXT_WINDOW_X_OFFSET
create_contents
if SHOW_POPUP_TEXT_ICON
if no_desc
draw_icon(icon, 0, 0) unless gold
else
if desc_size == 2
draw_icon(icon, 46, 0) unless gold
else
draw_icon(icon, 34, 0) unless gold
end
end
end
self.contents.draw_text(0, 0, width, WLH, desc, 0) unless gold
self.contents.draw_text(4, 0, width, WLH, desc, 0) if gold
draw_icon(GOLD_ICON, width - 66, 0, true) if gold
end
end

#==============================================================================
# Scene_Base
#==============================================================================

class Scene_Base
#--------------------------------------------------------------------------
# Create Snapshot for Using as Background of Another Screen
#--------------------------------------------------------------------------
def snapshot_for_background
$game_temp.background_bitmap.dispose
$game_temp.background_bitmap = Graphics.snap_to_bitmap
$game_temp.background_bitmap.blur unless $game_switches[POPUP_SWITCH]
end
end

#==============================================================================
# Chest_Popup
#==============================================================================

class Chest_Popup < Scene_Base
#--------------------------------------------------------------------------
# Initialize
#--------------------------------------------------------------------------
def initialize(x, y, type, amount, index, add = false)
$game_switches[POPUP_SWITCH] = true
@x = x
@y = y
@amount = amount
@gold = false
@no_desc = false
@desc_size = 1
@desc_size = 2 if amount > 9
case type
when 0 # gold
@desc_size = 1
$game_party.gain_gold(amount) if add
@icon_index = GOLD_ICON
@desc_amount = ''
@desc = @amount.to_s
@amount = 1
@gold = true
when 1 # items
$game_party.gain_item($data_items[index], amount) if add
@icon_index = $data_items[index].icon_index
@desc_amount = @amount.to_s + ' x'
if @amount == 1
@desc_amount = ''
@no_desc = true
end
@desc = $data_items[index].name
@amount = 1 if ONLY_SHOW_ONE
when 2 # weapons
$game_party.gain_item($data_weapons[index], amount) if add
@icon_index = $data_weapons[index].icon_index
@desc_amount = @amount.to_s + ' x'
if @amount == 1
@desc_amount = ''
@no_desc = true
end
@desc = $data_weapons[index].name
@amount = 1 if ONLY_SHOW_ONE
when 3 # armors
$game_party.gain_item($data_armors[index], amount) if add
@icon_index = $data_armors[index].icon_index
@desc_amount = @amount.to_s + ' x'
if @amount == 1
@desc_amount = ''
@no_desc = true
end
@desc = $data_armors[index].name
@amount = 1 if ONLY_SHOW_ONE
end
if @gold
@desc = @desc + ' '
else
if SHOW_POPUP_TEXT_ICON
@desc = @desc_amount + ' ' + @desc
else
@desc = @desc_amount + ' ' + @desc
end
end
end
#--------------------------------------------------------------------------
# Start
#--------------------------------------------------------------------------
def start
create_background
@popup_window = Item_Popup_Window.new(@x, @y)
end
#--------------------------------------------------------------------------
# Terminate
#--------------------------------------------------------------------------
def terminate
@popup_window.dispose
@menuback_sprite.dispose
@name_window.dispose if SHOW_POPUP_TEXT
end
#--------------------------------------------------------------------------
# Return Scene
#--------------------------------------------------------------------------
def return_scene
$game_switches[POPUP_SWITCH] = false
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# Update
#--------------------------------------------------------------------------
def update
super
@popup_window.update
@menuback_sprite.update
do_popup
end
#--------------------------------------------------------------------------
# Update Basic
#--------------------------------------------------------------------------
def update_basic
Graphics.update
Input.update
$game_map.update
end
#--------------------------------------------------------------------------
# Wait
#--------------------------------------------------------------------------
def wait(duration)
for i in 0...duration
update_basic
end
end
#--------------------------------------------------------------------------
# Wait for close
#--------------------------------------------------------------------------
def wait_for_close
count = 0
loop do
update_basic
count += 1
break if Input.trigger?(BUTTON_TO_WAIT_FOR) and WAIT_FOR_BUTTON
break if count >= WAIT_FOR_TIME and !WAIT_FOR_BUTTON
end
end
#--------------------------------------------------------------------------
# Create Background
#--------------------------------------------------------------------------
def create_background
@menuback_sprite = Sprite.new
@menuback_sprite.bitmap = $game_temp.background_bitmap
@menuback_sprite.update
end
#--------------------------------------------------------------------------
# Show Name
#--------------------------------------------------------------------------
def show_name
x = 272
y = TEXT_WINDOW_Y
@name_window = Name_Window.new(x, y, @desc, @no_desc, @desc_size, @gold, @icon_index)
wait_for_close
Audio.se_play('Audio/SE/' + CLOSE_SOUND, CLOSE_SOUND_VOLUME, CLOSE_SOUND_PITCH) if WAIT_FOR_BUTTON and PLAY_CLOSE
end
#--------------------------------------------------------------------------
# Do Pop-Up
#--------------------------------------------------------------------------
def do_popup
for i in 1..@amount
Audio.se_play('Audio/SE/' + POPUP_SOUND, POPUP_SOUND_VOLUME, POPUP_SOUND_PITCH) if PLAY_POPUP_SOUND
for i in 0..4
@popup_window.pop_up(@icon_index, @x - 26, @y - (i * 4) - 48)
@popup_window.update
wait(2)
end
wait(5) if i != @amount
end
wait(5)
show_name if SHOW_POPUP_TEXT
return_scene
end
end
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-15, 22:52

Ya cari aja yang ada huruf x atau y nya :hammer:
tapi yang menunjukkan bahwa itu bitmap icon..
kalo gak ngerti tanya langsung aja om Wijnya :D
dia orang sini kok :D
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 09:15

Bingung.....
Bantu donk....!
:hmm:
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 09:43

:hmm:
boleh saya liat screen shot untuk event script call yg kamu gunakan untuk memanggil item itu?
yg bagian ini.. $scene = Chest_Popup.new(0, 0, 1, 1,
1, add = true)

apa kamu ada mengutak atik scriptnya sebelumnya?
boleh minta screen shot untuk bagian ini?..
Spoiler:
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 09:46

yang perlu ditanyakan script apa aja yang dipake.
belum tentu semua cocok/compatible..
thx
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 17:32

$scene = Chest_Popup.new(1, 1, 1, 1, 1,
add = true)

Salah Atau benar....?
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 18:12

:hmm: gak ada yg salah..
mungkin benar kata kk shikami
script apa aja yg kamu gunakan? :o
apa script yg mengubah kotak dialognya? soalnya saya liat kotak dialognya lebih sempit daripada biasanya :o

Tanya,tanya,tanya Ver 1.2 2qatf9y
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 18:23

Cari Aja. Tuh Di Page 1 :peace:
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 19:06

nggak..
maksud saya apa kamu menggunakan script lain selain script popup ini? :o

biasanya ada juga script yang gak akur satu sama lain.. XD
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 19:12

Script ABS, mungkin itu kali ya....
Karena pas q Pke CMS Tulisannya Jd double. Mungkin itu... Coba hapus Dlu

EDIT : Ttep Gk Jadi... :cry:

MOMOD Notes : Maaf, lain kali mohon untuk tidak melakukan Double Post dibawah 24 jam XD

untuk sekarang sudah disatukan postnya, mohon tidak melakukan kesalahan yang sama 2 kali
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 19:36

sebenarnya gak perlu dihapus.. :hmm:
cukup liat apa ada bagian script yg mengubah kotak dialog ato bagian yg kemungkinan
akan bertabrakan dengan script popupnya.

boleh saya liat script2 yg kamu pake? :o
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-16, 19:44

Aduh Siall Dh Dihapuss :doh:

Pokoknya ABSnya yang Verus Temperus Apalah itu pokoknya ABS :sembah:
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-18, 09:29

:hmm: vampyr yah..?
aneh..
seharusnya di vampyr tidak ada script yg bisa bertabrakan dengan script popup, sudah saya tes dan hasilnya baik2 saja :|
Tanya,tanya,tanya Ver 1.2 2elfamp
ato mungkin memang popup gak compatible dengan CMS :o
apa kamu menggunakan script lain lagi selain dua itu?
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-18, 09:40

Neo Face system tapi dh aku delete ttp Numpuk....?

ada script lain yg bisa munculin itu Gk....?
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-18, 10:05

:hmm:
saya tidak tahu ada script lain selain yg itu ato enggaK?
tapi memang lebih baik cari apa kesalahan yg bikin scriptnya jadi kyk gitu.. :hmm:
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Roronoa_Zojo
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-18, 10:11

.... Minta Demonya Aja sini.... yang itu + Vampyrr .... :peace:
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minato
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty2011-06-18, 10:42

http://forum.chaos-project.com/index.php?topic=6389.0
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Tanya,tanya,tanya Ver 1.2 Empty
PostSubyek: Re: Tanya,tanya,tanya Ver 1.2   Tanya,tanya,tanya Ver 1.2 Empty

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