Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: Tanya, Tanya, Tanya Ver 1.3 2011-06-29, 16:52 | |
| Cara tambah Enemy Kaduki gimana. q punya sprite bat dan sudah saya tambah $ didepannya, tetapi tetep numpuk. Klo bingung SS - Spoiler:
Link : http://igambar.com/p/vxduu Saya buat Enemy Sendiri Jadinya kayak Spoiler ke 2
- Spoiler:
Link : http://igambar.com/p/vxcto Kenapa begini karena Spoiler ke 1
- Spoiler:
Link : http://igambar.com/v/vxfx6 Saya Replace Enemy dari Demo(Cuma Ganti Spritenya jadinya kayak Spoiler ke 4
- Spoiler:
Link : http://igambar.com/v/vxew0 Kenapa begitu karena Spoiler ke 3
Paham...? | |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
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| Subyek: Re: Tanya, Tanya, Tanya Ver 1.3 2011-06-29, 17:17 | |
| es wewew... sebelumnya, ane mo bilang ini - dikutip dari Mr. Bubble, translator SBS Tankentai wrote:
- TIPS FOR NEWBIES
- Always save your project before going into Battle Test. Any changes you make to scripts will not take effect in Battle Test until you DO save. - READ, READ, READ the comments and directions in scripts that you use! Many of the most common questions can be answered on your own if you actually know what your script can do. - If you are having problems, it won't hurt to read the FAQ. They are called Frequently Asked Questions for a reason. - When asking for help, be as detailed as possible. Do not expect other people to automatically know what you're talking about with one or two sentences. - When you need help regarding any issue with your game, particularly script issues, the FASTEST way to get help is to upload a small (I repeat, SMALL) sized demo for people to download and look at. Making a demo makes it MUCH easier for people to help you out and find a solution because they won't waste time setting up a project.
oke? sekarang langsung ke pokok masalah cari blok konfigurasi musuh/enemy di SBS Battler Configuration... yang awalnya begini kira2 - Code:
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#============================================================================== # * Game_Enemy #------------------------------------------------------------------------------ # Enemy Basic Action Settings #------------------------------------------------------------------------------ # This section is used to define what Action Sequence enemies should use under # specific conditions. Each enemy can have their own unique action # sequence that you can define in the appropriate section. terus, cari Enemy Animated Battler Settingsblok kode disana (rada bawah dikit pasti nemu "anime_on") gunanya untuk nentuin ID musuh (dari database) yang pake spritesheet dari folder "Character" ngegantiin battler statis yang ente setel di database Monster. ini beberapa baris contoh dari apa yang ane jelasin. - Code:
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def anime_on case @enemy_id when 1 return false end # Default animation setting for all unassigned Enemy IDs. return false end set ID musub lainnya dengan cara nambahin blok kek gini - Code:
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def anime_on case @enemy_id when 1 return false #ini ane nambahin.. sisanya tambahin ndiri when 2,4,5,6 #angka2 disini ID monster dari database return true #set true kalo pengen animated battler monster when 3 return false #set true kalo pengen animated battler monster #sisanya
end #line ini kebawah jangan dihapus # Default animation setting for all unassigned Enemy IDs. return false end udah? sekarang bagian 2 simpen spritesheet monster di folder "Character" formatnya samain dengan template apa yang ente pake (kalo ente pake template Kaduki, format spritesheet monsternya samain dengan spriteshhet aktor) jangan lupa kasih $ di depan nama file-nya terus bikin gambar (motong dari spritesheet-nya aja satu gambar), kasi nama yang sama tapi disimpennya di folder "Battler" tambahan kalo ente pake spritesheet aktor buat jadi musuh, mengingat spritesheet semuanya ngadeip ke kiri dan musuh ngadep ke kanan, cari line kek contoh - Code:
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def action_mirror case @enemy_id when 1 return false end # Default invert setting for all unassigned Enemy IDs. return false end terus tambahin ID monster yang bersangkutan, terus ganti "false" jadi "true" | |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: Re: Tanya, Tanya, Tanya Ver 1.3 2011-06-29, 17:26 | |
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| Subyek: Re: Tanya, Tanya, Tanya Ver 1.3 | |
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