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| [SOLVED] Tanya,tanya,tanya | |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: [SOLVED] Tanya,tanya,tanya 2011-06-12, 09:48 | |
| Nambahin ini Gmn ya...?
https://i.servimg.com/u/f26/16/56/87/82/item1011.png
pke script/ Event
Terakhir diubah oleh Roronoa_Zojo tanggal 2011-06-12, 10:37, total 1 kali diubah | |
| | | hyperkudit Pahlawan Super
Posts : 2288 Thanked : 30 Engine : RMXP Skill : Very Beginner Type : Artist
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| Subyek: Re: [SOLVED] Tanya,tanya,tanya 2011-06-12, 10:08 | |
| Script Bisa juga event... Kalo pake script juga disertai event, tapi kalo cuma event saya gk tau apa bisa di bikin fit to text windownya | |
| | | minato Novice
Posts : 240 Thanked : 1 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: Re: [SOLVED] Tanya,tanya,tanya 2011-06-12, 10:12 | |
| itu script ini.. - Spoiler:
#============================================================================== # Chest Item Pop-Up #============================================================================== # Author : OriginalWij # Version : 2.0 #==============================================================================
#============================================================================== # Version Info: # # v1.0 # - Initial release # # v1.1 # - Added description window # # v1.2a # - Bug fix and added forgotten aliases # # v1.3 # - Added option to only popup once for many of the same item # # v2.0 # - Added option to turn popup sound on/off # - Added option to turn popup text on/off # - Added icon to name popup and the ability to turn it on/off # - Added adjustable X & Y coordinates for name popup window # - Reworked name popup window (won't show "1 x" if only one item) # - Reworked gold display (more efficient) # - Added "call" feature - with and without adding the item to inventory # - Added option to wait for button or time for popup name window # - Added options to define button and time for popup name window wait # - Added option to enable/disable the "close window" sound # - Added options to define "close window" sound #==============================================================================
#============================================================================== # To use: turn on the switch (designated below) BEFORE each gold/item addition # # To call: # $scene = Chest_Popup.new(x, y, type, amount, index, add = false) # x : X coordinate to popup item at # y : Y coordinate to popup item at # type : 0 :gold, 1 :items, 2 :weapons, 3 :armor # amount : number of items "gaining" # index : item ID # add : adds item(s) shown into inventory if true (default = false) #============================================================================== # NOTE: when adding multiple (different) items, insert a WAIT(1) between them # NOTE: the switch turns itself off after each "add item/gold" event command #==============================================================================
# Switch to activate popup POPUP_SWITCH = 19 # "Gold" icon index number GOLD_ICON = 205 # Play sound on popup? PLAY_POPUP_SOUND = true # Sound to play upon popup (if PLAY_POPUP_SOUND = true) POPUP_SOUND = 'Chime2' POPUP_SOUND_VOLUME = 100 POPUP_SOUND_PITCH = 150 # Play "close window" sound? PLAY_CLOSE = false # Sound to play upon popup close (if PLAY_CLOSE = true) CLOSE_SOUND = 'Cancel' CLOSE_SOUND_VOLUME = 50 CLOSE_SOUND_PITCH = 100 # Only popup once for many of the same item ONLY_SHOW_ONE = true # Show popup text? SHOW_POPUP_TEXT = true # Show icon with popup text? (if SHOW_POPUP_TEXT = true) SHOW_POPUP_TEXT_ICON = true # Popup text window Y coordinate (if SHOW_POPUP_TEXT = true) TEXT_WINDOW_Y = 208 # Popup text window X coordinate offset (if SHOW_POPUP_TEXT = true) # 0 (Zero) : centered in the window # negative integer : offset left (centered) # positive integer : offset right (centered) TEXT_WINDOW_X_OFFSET = 0 # Wait for button to close? (false = time wait) (if SHOW_POPUP_TEXT = true) WAIT_FOR_BUTTON = false # Button to wait for (if WAIT_FOR_BUTTON = true and SHOW_POPUP_TEXT = true) BUTTON_TO_WAIT_FOR = Input::C # Frames to wait (if WAIT_FOR_BUTTON = false and SHOW_POPUP_TEXT = true) WAIT_FOR_TIME = 30 #============================================================================== # Game_Interpreter #==============================================================================
class Game_Interpreter #-------------------------------------------------------------------------- # Get X #-------------------------------------------------------------------------- def get_x events = $game_map.events x_coord = events[@event_id] return x_coord.screen_x end #-------------------------------------------------------------------------- # Get Y #-------------------------------------------------------------------------- def get_y events = $game_map.events y_coord = events[@event_id] return y_coord.screen_y end #-------------------------------------------------------------------------- # Change Gold #-------------------------------------------------------------------------- alias chest_pop_command_125 command_125 unless $@ def command_125 value = operate_value(@params[0], @params[1], @params[2]) x_value = get_x if $game_switches[POPUP_SWITCH] y_value = get_y if $game_switches[POPUP_SWITCH] $scene = Chest_Popup.new(x_value, y_value, 0, value, 1) if $game_switches[POPUP_SWITCH] chest_pop_command_125 end #-------------------------------------------------------------------------- # Change Items #-------------------------------------------------------------------------- alias chest_pop_command_126 command_126 unless $@ def command_126 value = operate_value(@params[1], @params[2], @params[3]) x_value = get_x if $game_switches[POPUP_SWITCH] y_value = get_y if $game_switches[POPUP_SWITCH] $scene = Chest_Popup.new(x_value, y_value, 1, value, @params[0]) if $game_switches[POPUP_SWITCH] chest_pop_command_126 end #-------------------------------------------------------------------------- # Change Weapons #-------------------------------------------------------------------------- alias chest_pop_command_127 command_127 unless $@ def command_127 value = operate_value(@params[1], @params[2], @params[3]) x_value = get_x if $game_switches[POPUP_SWITCH] y_value = get_y if $game_switches[POPUP_SWITCH] $scene = Chest_Popup.new(x_value, y_value, 2, value, @params[0]) if $game_switches[POPUP_SWITCH] chest_pop_command_127 end #-------------------------------------------------------------------------- # Change Armor #-------------------------------------------------------------------------- alias chest_pop_command_128 command_128 unless $@ def command_128 value = operate_value(@params[1], @params[2], @params[3]) x_value = get_x if $game_switches[POPUP_SWITCH] y_value = get_y if $game_switches[POPUP_SWITCH] $scene = Chest_Popup.new(x_value, y_value, 3, value, @params[0]) if $game_switches[POPUP_SWITCH] chest_pop_command_128 end end
#============================================================================== # Item Popup Window #==============================================================================
class Item_Popup_Window < Window_Base #-------------------------------------------------------------------------- # Initialize #-------------------------------------------------------------------------- def initialize(x, y) super(0, 0, 544, 416) self.opacity = 0 @x = x - 26 @y = y - 56 end #-------------------------------------------------------------------------- # Pop-Up #-------------------------------------------------------------------------- def pop_up(icon_index, x, y) self.contents.clear draw_icon(icon_index, x, y, true) end end
#============================================================================== # Name window #==============================================================================
class Name_Window < Window_Base #-------------------------------------------------------------------------- # Initialize #-------------------------------------------------------------------------- def initialize(x, y, desc, no_desc, desc_size, gold = false, icon = 0) width = desc.size * 12 super(x, y, width, WLH + 32) self.width = self.contents.text_size(desc).width + 32 self.x = ((544 - self.width) / 2) + TEXT_WINDOW_X_OFFSET create_contents if SHOW_POPUP_TEXT_ICON if no_desc draw_icon(icon, 0, 0) unless gold else if desc_size == 2 draw_icon(icon, 46, 0) unless gold else draw_icon(icon, 34, 0) unless gold end end end self.contents.draw_text(0, 0, width, WLH, desc, 0) unless gold self.contents.draw_text(4, 0, width, WLH, desc, 0) if gold draw_icon(GOLD_ICON, width - 66, 0, true) if gold end end
#============================================================================== # Scene_Base #==============================================================================
class Scene_Base #-------------------------------------------------------------------------- # Create Snapshot for Using as Background of Another Screen #-------------------------------------------------------------------------- def snapshot_for_background $game_temp.background_bitmap.dispose $game_temp.background_bitmap = Graphics.snap_to_bitmap $game_temp.background_bitmap.blur unless $game_switches[POPUP_SWITCH] end end
#============================================================================== # Chest_Popup #==============================================================================
class Chest_Popup < Scene_Base #-------------------------------------------------------------------------- # Initialize #-------------------------------------------------------------------------- def initialize(x, y, type, amount, index, add = false) $game_switches[POPUP_SWITCH] = true @x = x @y = y @amount = amount @gold = false @no_desc = false @desc_size = 1 @desc_size = 2 if amount > 9 case type when 0 # gold @desc_size = 1 $game_party.gain_gold(amount) if add @icon_index = GOLD_ICON @desc_amount = '' @desc = @amount.to_s @amount = 1 @gold = true when 1 # items $game_party.gain_item($data_items[index], amount) if add @icon_index = $data_items[index].icon_index @desc_amount = @amount.to_s + ' x' if @amount == 1 @desc_amount = '' @no_desc = true end @desc = $data_items[index].name @amount = 1 if ONLY_SHOW_ONE when 2 # weapons $game_party.gain_item($data_weapons[index], amount) if add @icon_index = $data_weapons[index].icon_index @desc_amount = @amount.to_s + ' x' if @amount == 1 @desc_amount = '' @no_desc = true end @desc = $data_weapons[index].name @amount = 1 if ONLY_SHOW_ONE when 3 # armors $game_party.gain_item($data_armors[index], amount) if add @icon_index = $data_armors[index].icon_index @desc_amount = @amount.to_s + ' x' if @amount == 1 @desc_amount = '' @no_desc = true end @desc = $data_armors[index].name @amount = 1 if ONLY_SHOW_ONE end if @gold @desc = @desc + ' ' else if SHOW_POPUP_TEXT_ICON @desc = @desc_amount + ' ' + @desc else @desc = @desc_amount + ' ' + @desc end end end #-------------------------------------------------------------------------- # Start #-------------------------------------------------------------------------- def start create_background @popup_window = Item_Popup_Window.new(@x, @y) end #-------------------------------------------------------------------------- # Terminate #-------------------------------------------------------------------------- def terminate @popup_window.dispose @menuback_sprite.dispose @name_window.dispose if SHOW_POPUP_TEXT end #-------------------------------------------------------------------------- # Return Scene #-------------------------------------------------------------------------- def return_scene $game_switches[POPUP_SWITCH] = false $scene = Scene_Map.new end #-------------------------------------------------------------------------- # Update #-------------------------------------------------------------------------- def update super @popup_window.update @menuback_sprite.update do_popup end #-------------------------------------------------------------------------- # Update Basic #-------------------------------------------------------------------------- def update_basic Graphics.update Input.update $game_map.update end #-------------------------------------------------------------------------- # Wait #-------------------------------------------------------------------------- def wait(duration) for i in 0...duration update_basic end end #-------------------------------------------------------------------------- # Wait for close #-------------------------------------------------------------------------- def wait_for_close count = 0 loop do update_basic count += 1 break if Input.trigger?(BUTTON_TO_WAIT_FOR) and WAIT_FOR_BUTTON break if count >= WAIT_FOR_TIME and !WAIT_FOR_BUTTON end end #-------------------------------------------------------------------------- # Create Background #-------------------------------------------------------------------------- def create_background @menuback_sprite = Sprite.new @menuback_sprite.bitmap = $game_temp.background_bitmap @menuback_sprite.update end #-------------------------------------------------------------------------- # Show Name #-------------------------------------------------------------------------- def show_name x = 272 y = TEXT_WINDOW_Y @name_window = Name_Window.new(x, y, @desc, @no_desc, @desc_size, @gold, @icon_index) wait_for_close Audio.se_play('Audio/SE/' + CLOSE_SOUND, CLOSE_SOUND_VOLUME, CLOSE_SOUND_PITCH) if WAIT_FOR_BUTTON and PLAY_CLOSE end #-------------------------------------------------------------------------- # Do Pop-Up #-------------------------------------------------------------------------- def do_popup for i in 1..@amount Audio.se_play('Audio/SE/' + POPUP_SOUND, POPUP_SOUND_VOLUME, POPUP_SOUND_PITCH) if PLAY_POPUP_SOUND for i in 0..4 @popup_window.pop_up(@icon_index, @x - 26, @y - (i * 4) - 48) @popup_window.update wait(2) end wait(5) if i != @amount end wait(5) show_name if SHOW_POPUP_TEXT return_scene end end
pembuatnya adalah originalWij, dia tidak mempermasalahkan klo script ini dipake tapi jangan lupa memberi credit kepadanya dalam gamemu Gamer yg baik selalu tahu untuk berterima kasih | |
| | | Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: Re: [SOLVED] Tanya,tanya,tanya 2011-06-12, 10:16 | |
| @Mina : mksii Oy ngomong-ngomong Gmn cara makenya....? | |
| | | minato Novice
Posts : 240 Thanked : 1 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: Re: [SOLVED] Tanya,tanya,tanya 2011-06-12, 10:21 | |
| ada petunjuknya kok disana. yg ini.. - Spoiler:
# To call: # $scene = Chest_Popup.new(x, y, type, amount, index, add = false) # x : X coordinate to popup item at # y : Y coordinate to popup item at # type : 0 :gold, 1 :items, 2 :weapons, 3 :armor # amount : number of items "gaining" # index : item ID # add : adds item(s) shown into inventory if true (default = false)
jadi di kotak event jngn masukkan event change item lagi tapi ganti jadi script (ada di page 3 bagian advanced) $scene = Chest_Popup.new(x, y, type, amount, index, add = false) | |
| | | Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: Re: [SOLVED] Tanya,tanya,tanya 2011-06-12, 10:34 | |
| Dah bisa Momod/Admin Lock aja nih Trit | |
| | | Vsio Xutix Xox
Posts : 2377 Thanked : 18 Engine : Multi-Engine User Skill : Advanced Type : Developer
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| Subyek: Re: [SOLVED] Tanya,tanya,tanya | |
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