Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| 2011-01-28, 15:49 | ilangin menu |
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agus007 Newbie
Posts : 38 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| kk gmna cranya biar tuh window g keliatan.. [img] [/img] kyk yang di atas... sbelah kanan na aj d hide,,, makek VX.. tolong dibantu.. |
| | | 2011-01-28, 15:55 | Re: ilangin menu |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| coba ini http://www.4*shared.com/document/LCoAMwFI/Scene_Menu.html moga" seperti yg dharapin... |
| | | 2011-01-28, 15:58 | Re: ilangin menu |
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hart Senior
Posts : 805 Thanked : 38 Engine : Other Skill : Very Beginner Type : Developer
| tinggal ubah dikit aja di Scene_Menu gan... - Code:
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class Scene_Menu < Scene_Base alias anu_start start def start anu_start @status_window.visible = false end
def update_command_selection if Input.trigger?(Input::B) Sound.play_cancel $scene = Scene_Map.new elsif Input.trigger?(Input::C) if $game_party.members.size == 0 and @command_window.index < 4 Sound.play_buzzer return elsif $game_system.save_disabled and @command_window.index == 4 Sound.play_buzzer return end Sound.play_decision case @command_window.index when 0 # Item $scene = Scene_Item.new when 1,2,3 # Skill, equipment, status @status_window.visible = true start_actor_selection when 4 # Save $scene = Scene_File.new(true, false, false) when 5 # End Game $scene = Scene_End.new end end end def update_actor_selection if Input.trigger?(Input::B) Sound.play_cancel end_actor_selection @status_window.visible = false elsif Input.trigger?(Input::C) $game_party.last_actor_index = @status_window.index Sound.play_decision case @command_window.index when 1 # skill $scene = Scene_Skill.new(@status_window.index) when 2 # equipment $scene = Scene_Equip.new(@status_window.index) when 3 # status $scene = Scene_Status.new(@status_window.index) end end end end
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| | | 2011-01-28, 16:00 | Re: ilangin menu |
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bungatepijalan Moe Princess
Posts : 1487 Thanked : 30 Engine : Multi-Engine User Skill : Intermediate Type : Developer
Awards:
| (terusan dari hart) Lalu bagian script di Scene_Menu yg buat nampilin window, coba dipindahin ke Scene_Status (kynya bgitu namanya)
CMIIW~ (Cium Me If I'm Wrong ) |
| | | 2011-01-28, 20:00 | Re: ilangin menu |
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Irsyad Newbie
Posts : 67 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Writer
| Coba pke script ini gan.... http://www.rpgmakervx.net/index.php?showtopic=3152&hl=Status Screenshot : |
| | | 2011-01-28, 20:42 | Re: ilangin menu |
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reijubv Kai Runes
Posts : 1476 Thanked : 33 Engine : RMVX
Awards:
| Ini script yg sedikit lebih simple - Code:
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#============================================================================== # ** Scene_Menu #------------------------------------------------------------------------------ # This class performs the menu screen processing. #==============================================================================
class Scene_Menu < Scene_Base alias ilanginmenustatusstart start def start super ilanginmenustatusstart @status_window.visible = false end #-------------------------------------------------------------------------- # * Start Actor Selection #-------------------------------------------------------------------------- alias ilanginmenustatusstartactorselect start_actor_selection def start_actor_selection ilanginmenustatusstartactorselect @status_window.visible = true end #-------------------------------------------------------------------------- # * End Actor Selection #-------------------------------------------------------------------------- alias ilanginmenustatusendactorselect end_actor_selection def end_actor_selection ilanginmenustatusendactorselect @status_window.visible = false end end
sudah di tes dan berfungsi, ga usah credit saya kalau berhasil semoga membantu ~ |
| | | 2011-01-30, 15:42 | Re: ilangin menu |
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agus007 Newbie
Posts : 38 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| kk irsyad, leh uat in Demo na gx gag ngerti nih... |
| | | 2011-01-30, 17:04 | Re: ilangin menu |
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Blackcat Novice
Posts : 194 Thanked : 6 Engine : Other
| Ngapain demo... Punya kk rei itu aja kamu copy trus masukan di script editor dan paste. |
| | | 2011-01-30, 20:43 | Re: ilangin menu |
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Yaden Legendary
Posts : 2056 Thanked : 17 Engine : RMVX Skill : Very Beginner Type : Artist
| @agus: kalo kamu cuma minta hilangin status udah bener pake cara kk rei.. tapi kalo kamu ingin Custom Menu (menu yang beda dari menu default VX), banyak.. salah satunya yang diliatin kk Irsyad.. cari aja di google "Custom Menu System" thanks.. |
| | | 2011-02-01, 07:32 | Re: ilangin menu |
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agus007 Newbie
Posts : 38 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| | | | | Re: ilangin menu |
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