gini lho, TroyZ mau buat game dengan fitur class level system. nantinya setiap level tertentu aktor akan dapat class bru yang bisa dia gunakan nantinya
yang TroyZ nanya disini bukan scriptnya, tapi : bagaimana class level yang cocok menurut para member?
TroyZ punya base class seperti ini : - Shooter (Shot Type Weapon Unit, Gun) - Warrior (Slash Type Weapon Unit, Sword) - Paladin (Stab Type Weapon Unit, Spear) - Knight (Bash Type Weapon Unit, Blade) - Magician (Force Type Weapon Unit, Staff) - Priest (Force Type Weapon Unit, Staff) - Archer (Shot Type Weapon Unit, Bow)
ilustrasinya seperti ini: dari yang terendah sampe yang tertinggi classnya untuk shooter: Shooter - Gunner - Bomber - Machine Gunner - Gattling Gunner - Sniper - Cannonner - Rocketer
warrior bisa pake 2 senjata sekaligus tanpa shield, knight hanya bisa pke 1 senjata namun bisa pke shield
nah, kalo 6 class lainnya TroyZ masih bingung gimana levelnya plizz bantu ...
warrior bisa pake 2 senjata sekaligus tanpa shield, knight hanya bisa pke 1 senjata namun bisa pke shield
bukannya ini Assasin/Thief/Rogue ? kalo Warrior IMHO itu Twohanded Weapon macam Great Axe, dan semacamnya..
Quote :
- Paladin (Stab Type Weapon Unit, Spear)
wa pikir Lancer a.k.a Spearmen lebih tepat deh =.=a karena umumnya Paladin adalah perkembangan dari Knight.
berapa class yang dibutuhkan... =.=a ? wa jawab satu deh Magician > Enchanter >> Wizard >> Sage >> High-Wizard > Great Sage >> Mystic >> ??? no idea... kebanyakan kaeknya
TroyZ punya base class seperti ini : - Shooter (Shot Type Weapon Unit, Gun) - Warrior (Slash Type Weapon Unit, Sword) - Paladin (Stab Type Weapon Unit, Spear) - Knight (Bash Type Weapon Unit, Blade) - Magician (Force Type Weapon Unit, Staff) - Priest (Force Type Weapon Unit, Staff) - Archer (Shot Type Weapon Unit, Bow)
shooter = tipe missile yg membutuhkan bahan bat dilempar en gk harus GUN.. bs panah.. intinya kayak Archer
Warior gw seh setuju.. tp kalau mengatakan Warior bisa pake 2 senjata? gk setuju. kl megang pake 2 tangan (dual hand..) ane setuju.. mengingat kedua tangan warior kosong..
Paladin kl dibilang base gk cocok.. krn paladin biasa berada di posisi atas Knight kl gw bilang seh dimulai dari soldier yg bisa banyak senjata tp tak memiliki keuntungan selain bs megang banyak senjata (melee) baru saat jd knight.. bisa memfokuskan pada 1 senjata.. jadi kl knight fokus pada senjata pedang. lancer... tombak defender.. tameng nb: biar gk salah faham ttg paladin krn di game2 lain paladin itu berbeda. warior-> Weapon Dance -> Monk -> High Monk -> Monk
coba kk liat game ro buat jd referensi... Aku sih krg gitu ngerti sama job/class... Makanya di project ku gk pake sistem job/class sebenernya ini suka2 km aja sih kalo bikin class utk game mu.. Tapi untk nama2 job yg udah jelas jgn terlalu di bikin mlenceng (kyk swordman yg udah jelas2 itu artinya pendekar pedang dsbg) tapi untuk yg artinya bersifat umum kita bs sesuka hati (contoh paladin, di kamus artinya ksatria kerajaan, jd terserah kt mau kyk gimana yg penting dia bercirikan kesatria raja).. Itu doank kalo dirasa gk bagus/ gk cocok gk usah di anggap komen ini nb : mobile mode.. Capek nulis...
secara teori.. dalam sebuah game seperti MMO gw ambil contoh dari game everquest 2
di game ini kelas2 dibagi atas 5 golongan yaitu
Damage type.. yg biasa dikaitkan ama karakter yg pake senjata dan memberikan Damage besar dgn mengorbankan entah pertahanan, kecepatan bahkan lainnya
Buff seperti healer/priest ato shaman (yg memberi efek negatif)
Tank ato kita taunya TB = Tahan Badan.. bukan TB yg di islam KTP
Crowd controller
Caster seperti Mage ato sejenisnya
Sales =yg jual2 barang
gambil dr wiki dgn asumsi anda lambat akses wiki:
Tank classes
Members of this group are those that have a high number of 'health points' for their level, and who may wear heavy armor. They have the ability to taunt enemies into focusing on them, rather than other party members who may be more susceptible to damage and death.
* Warrior: the prototypical "tank" class, able to avoid and mitigate more damage than any other class. In a way, this is offset by their inability to cast spells. Warriors were often designated as main "tank" due to a discipline they receive called Defensive Stance which mitigated a percent of incoming physical damage for a set period of time. * Shadow Knight: a durable tank class; this Warrior/Necromancer hybrid has vampiric and damage-over-time spells. Shadow Knights have the unique ability to Harm Touch (do direct damage) every 72 minutes, the power of which increases in absolute terms but decreases relative to enemies' hit points as a player levels up. Since this class is a hybrid, they must wait longer than the Necromancer to begin receiving spells, and longer yet for the more potent incantations such as Summon Corpse and Feign Death. In most cases the level difference in spell acquirement is +25-30 levels. For example a Necromancer might learn a certain spell at level 4 that a Shadow Knight is unable to learn until level 34. Eventually - Shadow Knights are able to summon a weak skeleton pet, summon players' corpses who are in the same zone as them, and cast the spell feign death, similar to the monk's feign death skill. The feign death spell allows the Shadow Knight to function as a "puller" for a group when successfully casting the spell allowing them to clear their agro list by pretending they are dead. Their necromantic abilities give them great power over the undead, making them able to do more damage to those opponents. * Paladin: the 'virtuous' counterpart to the Shadow Knight, a Paladin is a hybrid Warrior/Cleric. They were originally able to Lay on Hands (heal themselves or another player) once every 72 minutes (real-time); Lay on Hands is now available as an innate magic through the AA window; it maxes at rank 9 and can then be further enhanced through progressing it as an AA. At mid-levels, paladins can purchase some resurrection spells. Paladins are tough in melee with some healing, protective, and stun spells. At mid-range levels, they can purchase a "pacify" line of spells that allows them to function as a "puller" for a group. Like Shadow Knights, Paladins have powers which enable them to do comparatively greater damage to undead opponents.
[edit] Damage dealers
The following classes are able to deal high corporeal damage to opponents. Within the game, these classes are often referred to as 'DPS', which stands for Damage Per Second. It must be noted that there isn't a single overall "best dps" class, as depending on many factors which vary from one encounter to another (such as the enemy's armor, its positioning, and its magic resistance), one among Berserkers, Rogues, or Wizards may be the better dealer than the other two in a specific instance.
The melee damage dealers have a medium number of hit points per level, but cannot wear the heaviest armors and are less likely than a "tank" class to be able to survive direct attacks for a sustained period of time.
* Beastlord: A unique class which combines some powers from the Monk and Shaman classes along with a powerful pet. Beastlords can imbue their pets with powers and combat enemies with hand-to-hand skills or with weapons. They can "de-buff" enemies with spells, and possess modest healing abilities. This diverse array of skills allows Beastlords to be effective solo adventurers at many levels as well as being handy in a group. * Berserker: A specialist form of the melee type, the Berserker is primarily a medium-armored, high-damage dealer that uses two-handed weapons and who can hurl axes and other thrown objects in the form of spell-like abilities, namely stunning and snaring their opponents. * Monk: As masters of martial arts, Monks are the hand-to-hand fighting experts who can learn to use one handed and two handed blunt weapons and are a powerful melee damage-dealer. Monks get many, if not all, combat skills (dual wield, double attack, triple attack, etc.) before any other class. Monks have the ability to feign death with a high degree of reliability and other skills that enable them to be a strong "pulling" class. They have the ability to heal themselves, with a moderate cooldown, with the ability Mend. * Ranger: A versatile hybrid class combining some of a Warrior's ability with a Druid's spells, Rangers are able to deal large amounts of damage both from a ranged distance and in melee. Their most unusual ability is to track unseen NPCs, for which they can be used as "pullers" in outdoor zones. Rangers also have the ability to "taunt" and a "harmony" line of spells (like "pacify", but only works outdoors) which allow them to play the role of "tank" to a limited degree. They can make use of archery better than any other class, and their line of snare spells (which slows enemies' run speed) is very useful in XP groups to stop enemies from running away when seriously injured. * Rogue: With their backstab ability, which multiplies damage done to an unguarded enemy's back, Rogues are able to inflict a very high rate of damage, if they are in a party that can keep the opponent facing away from the Rogue. Later in life, with the help of alternate advancement abilities, rogues are able to backstab opponents even when facing them. Rogues have the ability to make poisons, pick pockets, and pick locks. Their abilities early on to sneak and hide allow them to walk past both living and undead mobs without being seen.
[edit] Casters
Caster classes have the lowest hit points per level and can only wear the lightest of armors. Casters draw their power from an internal pool of mana, which takes some time to regenerate and thus demands judicious and efficient use of spells.
* Wizard: The primary nuking class; these casters are able to deal catastrophic damage to enemies over a very short time from a distance, particularly with their Manaburn skill, although the length of encounters often makes manaburn inefficient to use. Wizards have transportation spells that facilitate group travel to particular locations, including designated "safe spots" when things go bad for the whole group. Wizards direct damage spells are generally from the fire, frost, and magic schools. * Magician: Usually referred to as Mages, Magicians are similar to the Wizard class but with noticeably less direct-damage spell power. They are able to summon strong elemental pets, viz. Earth, Water, Air, and Fire, each with unique strengths and weaknesses. They have the capability to conjure pet armor and weapons, food, drink, and mod rods, which allow players to convert their health into mana. Magicians can summon party members to different parts of a zone with the Call of the Hero spell, which can be helpful in raid zones. Magicians' direct damage spells are generally from the fire school of magic. * Necromancer: These "masters of death" are able to summon, buff, and heal powerful undead pets and use poison, magic, fire, and disease damage-over-time spells.[5] Necromancers are able to feign death, snare enemies, and summon players' corpses in-zone. They have a combination of skills and abilities, most notably the ability to snare (make a target run/walk slowly), fear (make the target run directly away from the caster) and lifetap (heal the caster and damage the target) that allows them to function as an effective solo class.
All caster classes have the ability to 'Research', an activity where all players can make spells for use by other players. These are made using assortments of different pieces of quest material found in the game. [edit] Crowd control / utility
These classes share the ability to keep multiple enemies from attacking the party and have the ability to increase party members' ability to regenerate mana.
* Enchanter: A caster class that has few hit points per level and can wear only the lightest forms of armor, Enchanters are crowd control experts and are the most proficient class at Charming, Stunning, and Mesmerizing enemies. They have the ability to Memory Blur an opponent (causing them to forget they were being attacked) or Pacify an opponent (making them oblivious to antagonists in the area, but which has a small chance of backfiring), both of which may be extremely useful in avoiding unwanted skirmishes. Enchanters have a wide range of utility spells, including the Clarity (AKA "*****") line of spells, which when cast on a player allows them to regenerate mana at an improved rate. In addition to being able to both increase players' rate of attack (with the Haste line of spells), and Slowing that of enemies, Enchanters may also cast Illusions on themselves and others, which may have no real benefit (other than conferring a new look) or may grant tangible benefits such as underwater breathing, flight, or a vampiric touch. Lastly, Enchanters possess the unique Rune line of spells, which creates a magical protective buffer against all forms of damage until it has been worn down. This class is also uniquely suited for the jewelcraft trade, because it is the only class able to enchant metals. It is also one of the four classes able to make spells using the spell research trade skill. * Bard: a jack-of-all-trades class with fair melee ability, good armor, and the ability to play songs that benefit all nearby comrades, such as "crowd control" effects as well as mana and health regeneration. Bards possess the unique ability to 'fade' from their enemies memories. This makes the bard an excellent pulling class. Bards possess lesser versions of many of the special abilities of other classes. They are known for their ability early on to increase the movement speed of their party faster than any mount or movement buff. Bards can weave the effects of up to four songs at once to confer the greatest advantage to their group. Bards themselves often do not receive the full benefit of their songs, but they can still be an effective solo class at many levels, especially with their strong "kiting" proficiency. "Kiting" is a form of attack based on drawing an enemy within the caster's spell range and casting to deal damage but continually running ahead of the enemy in order to remain outside the attack range of the NPC (or PC for that matter) allowing the aggressor to deal damage without taking any damage themselves. This method, which got its name because the player drags an enemy behind them like a person flying a kite, is used by many classes but happens to be especially effective with the bard's class.
[edit] Healers
Priest classes have medium level of hit points per level and have access to healing and "buff" spells.
* Cleric: The most powerful healer in the game, and for the first few years of EverQuest the only class capable of resurrection with experience regained, and the only class with the spell Complete Heal. As the game has changed, Complete Heal has become less effective compared to the cleric's many different lines of more powerful and quicker (albeit more mana-intensive) heals. Primarily healers, the cleric also have some "death save" spells, as "Divine Intervention" and can increase spell casting haste with "Blessing of Loyalty". Clerics can wear the heaviest plate-mail type armors. Clerics are great solo classes due to the introduction of the "Vow of Valor" line of spells, which provides the cleric with increased melee damage and a high rate of self regeneration, at the cost of halving their direct heals' power.[citation needed] * Druid: A priest class that can cast healing spells, teleport, snare (to slow down enemies movement rate), and moderately-powerful nuking and damage-over-time spells, as well as charming animals to use them as pets. The range of abilities allows druids to play multiple roles in a group or to solo effectively. Their heals are lesser than clerics and better than shamans, but they share some of the healing/cures spells with the shamans. The Druid hitpoint (HP) spells, the "skin" line, also includes a mana regen component, and they can cast "Flight of the Eagle", the fastest group run speed spell in the game. Druids may only wear "leather class" armors. Druids also have a number of transportation spells that allow speedy movement throughout much of the gaming world, just as wizards, but the two classes have different zones or places in the zones that they are able to teleport to. Their combined tracking and foraging skills make them excellent trade-skillers, in terms of finding various components necessary for baking, tailoring, brewing and the like. Druids can, just like shamans, resurrect (rez) other players after a fight, but with the same experienced regained as a paladin, or a lower level cleric, can rez all the time. During the fight, the shaman and druid will instead use the AA "Call of the Wild) which calls the other player back to their corpse, without any experience regained, but the corpse can be resurrected later.[citation needed]
* Shaman: Shamans can take many roles, and are often considered as a "utility" class. They are excellent in soloing, group and raid situations. With smaller heals than the other two classes, a shaman often has to use several skills at the same time where a cleric could simply heal right through: keeping a heal-over-time (HoT) spell at the tank, slow the enemy's rate of attack, as well as using their ordinary heals. Their buffs are both long duration buffs, which increases hitpoints (HP), agility and mitigation, and short durations buffs, which need to be recast often. The short buffs can be divided into two areas, where the first one is enhancing their group members dps, damage by second, with spells as "Champion" and the "Talisman of the Lynx" and with their epic. This works especially well on melee groups. The other short buff area is mainly directed towards tanks, "Listlessness" is cast on tanks, and when the tank gets hit, there is a chance that the monster will receive a small pre-slow, and the tank will receive a HoT on them. "Wild Growth" is a spell shamans share with the druids, and is a large HP increase during a short time. While a raiding shaman will primarily heal and increase other classes dps, a soloing shaman or a shaman in a group will use their strong damage-over-time (DoT) spells, primarily based on poison, curse and disease. Shamans, or "Shammies" may cannibalize their health to restore mana which means that they are able to keep casting their spells for much longer times than clerics or druids. They wear "chain mail" levels of armor, and can summon a pet. Because of the range of Shaman's spells, they are sometimes considered a "utility" class. Shamans are the only class able to make potions with the Alchemy skill
krn tulisannya panjang.. minta izin dopos
Terakhir diubah oleh nasgor tanggal 2010-12-16, 13:58, total 1 kali diubah (Reason for editing : ralat)
untuk di game J-RPG biasa memakai pilihan 1 damage dealer 2. caster 3. Sales 4. Buff/healer 5. Missile
no 5 sebenarnya masuk ke no 1.. tetapi bedanya untuk no 5 lebih membutuhkan alat2 yang biasanya harus beli kalau habis.. dalam hal ini adalah peluru/panah dan lain-lain
kembali ke TS problem kalau melihat dari contoh yang diberikan.. bisa saya asumsikan bahwa TS lebih cocok pada titel daripada level. kalau yg kusarankan seh lebih baik TS tentukan alur kelas besarnya aja
tapi contoh yg diberikan adalah contoh kelas yg linear... dimana pemegang pistol dapat meneruskan hingga jadi rocketer
tp kl warrior.. ada kemungkinan alur berikutnya bisa 2 kelas yaitu Rogue dan Monk? (contoh) Rogue krn bisa pegang dua senjata seperti yg km katakan sebelumnya.. Monk krn ingin menambah efek serangan non-elemental atau serangan cepat jadi intinya pada gunner emang bisa linear -> 1 jalur tp job lainnya bisa jadi pecah 2 jalur
nb: kemungkinan warrior jadi Rogue ato kelas lainnya kembali atas pertimbangan TS bukan krn paksaan saya *sambil bawa2 golok buat maksa
nb: kemungkinan warrior jadi Rogue ato kelas lainnya kembali atas pertimbangan TS bukan krn paksaan saya *sambil bawa2 golok buat maksa
berarti namanya fighter itu =.=a kepikiran juga, petarung tangan kosongnya mana =.=a ? dan heran juga, kok rocketer bisa paling tinggi tingkatannya. apa class based on weapon ?
dari beratnya GAN kl Cowboy [ ngasal mode on ] khan bawa 2 pistol en tidak berat giliran rocketer bawa bazoka.. yg lebih berat cuma herannya kenapa ada Gatling Gunner habis itu..?!?
sebenarnya MAge lebih tinggi daripada witch lho en kl dilihat2.. mage itu khan kayak Harpot *belajar dulu sedang witch/sorcere.. belajar di luar sekolah?!?
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Quote :
Warlock >> err bukannya versi cowonya Witch
ah, bener juga, baru sadar . diganti deh jadi Heretic
Quote :
sebenarnya MAge lebih tinggi daripada witch lho en kl dilihat2.. mage itu khan kayak Harpot *belajar dulu sedang witch/sorcere.. belajar di luar sekolah?!?
Bukannya lebih hebat yang ga belajar di sekolah yah? Lagian nemuin fakta lucu tentang mage nih, dari wiki
Spoiler:
A magician, mage, sorcerer, sorceress, wizard, warlock, witch, Enchanter or a person known under one of many other possible terms in fiction is someone who uses or practices magic that derives from supernatural or occult sources
Intinya semua sejajar, cuma ane pilih dari yang biasa ke yang paling garang namanya, lagian mage juga umumnya base class ko
- Warrior ke Mercenary Daku kurang srek sama yang ini, kalo pendapat daku mungkin sebaiknya "Mercenary ke Warrior"
Alasan : Mercenary itu bisa dikatakan hanya tentara bayaran / pembunuh bayaran, mereka cuma bertempur jika di bayar. dan mereka berkeliaran di jalanan, tidak punya tempat yang pasti mereka tempati, karena job-nya sebagai tentara bayaran sekaligus juga body guard bagi pembayarnya yang mengharuskan mereka beralih alih tempat.
Warior bisa dikatan sebagai prajurit, prajurit yang bertarung untuk melindungi harta, martabat, suku, lingkungan dsb. dilihat dari segi sosialnya pun berbeda, kalo Mercenary itu tentara bayaran / pembunuh bayaran yang bertempur jika di bayar. dan mereka berkeliaran di jalanan. kalo Warior bersifat menetap dan bertarung atas dasar hati nurani.
- Mercenary ke Samurai Nama Samurai kurang universal, tapi dilihat dari job nya, memang cocok, hm job yang setara dengan samurai dan mempunyai tugas yang sama apa ya ? mungkin Defender atau sebagainya
coba fix : mungkin sebaiknya setiap pergantian level di beri beberapa pilihan untuk next job, karena ada beberapa job yang di tuliskan oleh kk Zerysha itu bisa dikatakan sederajat / setara, walaupun berbeda kemampuan, perlengkapan, sosial dsb. dan kalo diberi pilihan, user pun akan lebih faritif dan lemungkinan besar user akan bermain game tersebut berkali kali dengan job yang berbeda demi memuaskan rasa penasaran mereka
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Warrior ke Mercenary Daku kurang srek sama yang ini, kalo pendapat daku mungkin sebaiknya "Mercenary ke Warrior
"
Logis, itungannya awal ga punya master (merc) trus jadi warrior yang punya (mungkin di guild?). Samurai mah contoh buat job two hander di atasnya aja, tapi ga ketinggian (inget, katana dipegang dua tangan, seriusan) jadi ga universal. Tapi buat yang class two hander, ane ngambilnya sejenis savage fighter (ga dididik masalah kedisiplinan kaya di ketentaraan), jadi mungkin soldier dan kawan-kawannya ga akan masuk. Semoga bisa kepake aja ide ane dan kawan-kawan
@shikami : buat post pertama : > sory TroyZ salah referensi, maksud TroyZ Warrior kan jelas gak bisa pake shield, jadinya Warrior harus pake senjata yang two handed, boleh juga one handed, tapi senjata one handed walau digunakan tetap juga warrior gak bisa pake shield. jadi kalo one handed, tangan sebelahnya kosong (waduh, berarti hilang donk tangannya warrior ) > class yang dibutuhkan? ya, sebanyak yang para member bisa lah. kan TroyZ cuma minta bantuan, gak ada pemaksaan lho
buat post kedua : > maksudnya yang barehanded? gak keren kalo warrior barehanded. warrior dari awal udah harus pake senjata walau hanya one handed. > emang betul kata nasgor, sesuai dengan beratnya dan senjata yang digunakan. masa shooter harus pake pistol melulu? kan gak keren kalo class2 berikutnya untuk shooter tetap harus pake pistol
@nasgor : buat post pertama : > kan missile ditembak juga? makanya TroyZ golongin senjata Shooter itu Shot Type Weapon Unit. kalo menurut TroyZ sih missile weapon itu yang dilempar2, kyk bom, shuriken, atau apalah, pokoknya dilempar. soalnya TroyZ pernah nemuin defense type utk missile, dan yang dimaksud missile disini adalah senjata yang dilempar. > kalo gitu yang cocok utk base nya paladin apa donk?
buat post kedua : > hmm .. panjang banget referensinya. nantilah TroyZ mikir2 lagi class mana yang tepat
buat post ketiga : > TroyZ maunya yang linear, soalnya fusion class (kyk warrior pada level berikutnya jadi rogue atau monk) itu makin susah lagi nantinya class systemnya, makanya TroyZ pake yang linear aja. > lho, bukannya title class itu kayak class yang nanti nama awalnya saja berubah? contohnya shooter, level2 pertama masih novice shooter, nanti level tertingginya jadi master shooter. soalnya referensi dari script yang TroyZ punya ada title tersendiri, jadi jelas title dengan level disini walaupun ada dalam satu script, tapi TroyZ coba bedain.
buat post keempat : > hmm .. mungkin ada benarnya juga kalo gattling gunner dihilangin aja dari levelnya, soalnya udah ada machine gunner hehe
@superkudit : sebenarnya udah lama TroyZ muter2 nyari script yang tepat utk job system/class. udah pke Yanfly Engine Zealous, malah ada yang option classnya yang harus nyala terus. akhirnya dapat script dari Guyver Bane (liat rpgrevolution.com) waduh, kok jadi curhat nih? kabuuuuuur ...
@zerysha : buat post pertama : > boleh juga, dapat referensi dari mana gan? > kalo warrior terakhirnya jadi valkyrie gimana? cocok gak?
@kid_vx : aduh, TroyZ belum mampu buat game yang class systemnya udah fusion (kayak paladin + knight = holy knight), jadi masih yang linear dulu. btw, thankz for helping
buat yang post terakhir : walah, ada orang sunda nih. orang kaili mana sih? atau hanya TroyZ disini orang kaili ah, OOT melulu, kabur ah ...
kesimpulannya : TroyZ masih mau nampung lagi banyak ide2 dari member, jadi plizz. bantulah TroyZ yang terbuang ini (alah lebay) utk sementara ide2nya masih TroyZ pikirkan lagi
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> boleh juga, dapat referensi dari mana gan? > kalo warrior terakhirnya jadi valkyrie gimana? cocok gak?
Ide dari otak, spontan aja, ples beberapa reperensi. Kalo yang ane tau, valkyrie itu job untuk cewe, kalo female war mungkin ga masalah. Cuman terserah aja sih kalo mu dijadiin val mah, da ini cuma sekedar reperensi ajah.
@nasgor : wah, syntax PHP. kebetulan banget nih, soalnya TroyZ lagi dalam perjalanan belajar PHP tapi ngomong2 kalo d buatkan file PHP, ntu file disimpan dengan nama apa? soalnya kan ada FORM ACTION di tag nya. truz string namanya diambil dari mana tuh? plizzz jawab