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| [AES]Kuro Event Bull's Eye | |
| 2010-09-29, 19:40 | [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| Kuro Event Bull's Eye Versi: 2.0 ~MiniGame~ IntroductionOne of my stupid experiment~ The idea is...... you know, with 2 bar and one with the different color, and also there are a cursor that move over them, and then when we strike (input button) the cursor stopped and..... yea, just like that.... It's useful for a lot of minigame that using "chance" as the base, like mining, fishing, etc..... ChangelogV1- Only use 2 picture, the BAR and the CURSOR.
- The bar graphic should be 200 x 20 pixel, and the cursor should 5 x 30 pixel.
- You need to set some variable before call the common event....
- X Bar = The X position
- Y Bar = The Y position
- Difficulty = The preset....
- Speed = The cursor speed
Using 6 variables, n 2 switches Any question, just contact me~ V2- Change the name, from Kuro Strike Chance to Kuro Event Bull's Eye
- Very customable !!
- Add preset thing
- Now that I knew the script method (thanks to blackcat) there's no limit for the graphic size !!! any-size it's fine !!!!
- You can change the BAR graphic in the preset !!! just, see the DEMO !!!
- Now using 8 variables & 2 switches ~
ScreenshotsHere u go~ - Spoiler:
This is the first version~~ And this, the second version
How To Use~- It's simple....
- To change the graphic, call script
- Code:
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@picturename = "(graphic name)" in the preset
- All preset must contain that script
- To create a new preset, create a conditional branch if variable preset = (ID). ID is the preset ID (number)
FileHere u go~ http://www.mediafire.com/download.php?nn4l8dwk92a0s24 Versi 1 http://www.mediafire.com/download.php?b0a44241p68l98f Versi 2 Credits- me, Kuro Creator
- Blackcat yg telah mmberi
kkuatan ini tau manggil picture dri script~
Terakhir diubah oleh Kuro Creator tanggal 2010-10-29, 17:04, total 4 kali diubah |
| | | 2010-09-29, 19:52 | Re: [AES]Kuro Event Bull's Eye |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| Wew, dipost sini juga y? Komen lagi ah~ Eventingnya jago & rapih (sala satu kelemahan gwa ), bagus banget buat game2 GaJe Btw, bntar ya gwa bedah dulu |
| | | 2010-09-29, 20:22 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| Not just in here...... My target is the world..... I'll infect the world.... WITH MY OUTSTANDING GIGANTIC POWER !!!! MWAHAHAHAHA !!!!d blog q jga dmikian~ and again.... thanks for the comment just one klemahan dari ini musti make resolusi yg udah trtera.... jdi ga bebas asal aq tau aja method script manggil picture, mungkin bisa..... |
| | | 2010-10-03, 16:09 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
|
Terakhir diubah oleh Kuro Creator tanggal 2010-10-03, 16:11, total 1 kali diubah (Reason for editing : ada typo....) |
| | | 2010-10-21, 19:44 | Re: [AES]Kuro Event Bull's Eye |
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Rin Novice
Posts : 203 Thanked : 2 Engine : RMVX Skill : Beginner Type : Writer
| | | | 2010-10-21, 19:57 | Re: [AES]Kuro Event Bull's Eye |
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Blackcat Novice
Posts : 194 Thanked : 6 Engine : Other
| apakah ini yang anda maksud - Code:
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@sprite.bitmap = Cache.system("Title") dan ini - Code:
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@sprite = Sprite.new @sprite.bitmap = Cache.title("Title") @sprite.ox = 3 @sprite.oy = 3 atau ini? - Code:
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@bg = Sprite.new @bg.bitmap = Cache.system("NamaFile") @bg.opacity = 100 @bg.blend_type = 2 @bg.zoom_x = 3 @bg.zoom_y = 3 |
| | | 2010-10-21, 20:19 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| @Rin lbih cocok bull's eye ya... minigame ya ?? @Blackcat no, yg q maksud itu.... sama kyak command "show picture" and "move picture" d event but, in script version ny..... kay, whta I need is..... q mau "Zoom X" ny pake variable makany nany script mode dari show picture |
| | | 2010-10-21, 20:48 | Re: [AES]Kuro Event Bull's Eye |
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Fandrey Novice
Posts : 110 Thanked : 3 Engine : RMVX
| - Quote :
- Nama ny apa dah benar ?? Strike Chance ?? I mean, nama komersial untuk sistem mcam kyak gini ??
Hoshigami-like Critical Strike System? Soalnya System yang sama udah ada di gamenya Hoshigami (klo gag tepat di merah = serangan biasa, bull's eye = critiical) |
| | | 2010-10-21, 21:20 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| not just for battle.... ini jga untuk .... kyak mancing, dll yg mggunakan "chance" sbgai dasar ny... mau tau nama umumny gtu..... |
| | | 2010-10-21, 21:49 | Re: [AES]Kuro Event Bull's Eye |
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Blackcat Novice
Posts : 194 Thanked : 6 Engine : Other
| Mengapa tidak di coba seperti ini - Code:
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@bg.zoom_x = $game_system.variables[no variable] Tapi kalau tetap mau game picture akan ku lihat2 nanti, sementara coba seperti ini dulu. |
| | | 2010-10-23, 18:27 | Re: [AES]Kuro Event Bull's Eye |
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Blackcat Novice
Posts : 194 Thanked : 6 Engine : Other
| Sory dopost, sekalian bump (udah lewat sehari) - Code:
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screen.pictures[B1].show(B2, B3, B4, B5, B6, B7, B8, B9) B1 = picture nomor.... jika ingin picture no 5, tulis aja screen.picture[5].show(...) screen.pictures[5].show(...) B2 = nama file, harus ada di folder Graphics/Pictures. nama file harus ada tanda petik " dan tanpa extension misal .png atau .jpg contohnya "Title" screen.pictures[5].show("Title", ... ) B3 = posisi, ada upper left dan center bukan.... gunakan 0 untuk upper left dan 1 untuk center ingat, 0 untuk kiri atas 1 untuk tengah screen.pictures[5].show("Title", 0, ... ) B4 = letak x.letak gambar secara lurus kiri kanan (entah vertikal atau horizontal ) tidak perlu saya jelaskan terlalu detil pasti anda tau yang satu ini untuk contoh, 7 ke kanan screen.pictures[5].show("Title", 0, 7, ... ) B5 = letak y.letak gambar secara lurus atas bawah (entah vertikal atau horizontal ) tidak perlu saya jelaskan terlalu detil pasti anda tau yang satu ini untuk contoh, 146 ke bawah screen.pictures[5].show("Title", 0, 7, 146, ... ) B6 = zoom x, perbesaran gambar mendatar dalam persen. jika gambar tidak ingin di perbesar atau di perkecil... tulis 100 screen.pictures[5].show("Title", 0, 7, 146, 100, ... ) B7 = zoom y, perbesaran gambar menurun dalam persen jika gambar tidak ingin di perbesar atau di perkecil... tulis 100 screen.pictures[5].show("Title", 0, 7, 146, 100, 100, ... ) B8 = opacity, tingkat transparansi gambar, 255 untuk gambar secara jelas screen.pictures[5].show("Title", 0, 7, 146, 100, 100, 255, ... ) B9 = blend type, mode nya gambar (ga tau gimana jelasinnya ) 0 untuk Normal1 untuk Add2 untuk Subkita ambil contoh normal screen.pictures[5].show("Title", 0, 7, 146, 100, 100, 255, 0) - Code:
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screen.pictures[5].show("Title", 0, 7, 146, 100, 100, 255, 0) |
| | | 2010-10-24, 17:23 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| @blackcat *sigh* okay..... I'll try..... Hope this one works..... 5 minutes later....HELL !!!!!!!! IT WORKS !!!!!!!!! THANKS !!!!!! REALLY THANKS !!!!!! now I can enhance this system~ 5 minutes later....*CLINK* *CLANK* !!!! *CLINK* *CLANK* !!!! 5 minutes later....AND NOW IT'S DONE !!!!! MUHOOHOO~ yea, I did enhance it~ - Sekarang ukuran graphic bisa TERSERAH !!!!!!!!
- Ada preset2 ny~
- Krena d rombak ulang, n gnti nama, n pitur baru, jadi lgsung k V.2~
- Graphic bar ny bisa d ganti lewat preset~ liat aja demo ny biar jelas
And, THANKS TO U, BLACKCAT !!! I can feel my new power~ please, check first post |
| | | 2010-10-24, 17:48 | Re: [AES]Kuro Event Bull's Eye |
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shikami Member 1000 Konsep
Posts : 3744 Thanked : 31 Engine : Multi-Engine User Skill : Beginner Type : Developer
Awards:
| ijin nyomot gan~~ btw lupa thank/credit ke blackcat tuh bisa diterapkn wat BS ga? |
| | | 2010-10-24, 18:00 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| o ya, lupa~ lewat BS.... scara teori bisa skill/item yg manggil common event dari common event, bila SUCCESS lngsung "force action".... kyakny bisa deh |
| | | 2010-10-26, 11:30 | Re: [AES]Kuro Event Bull's Eye |
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Youkai Newbie
Posts : 5 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| wah, hebat kk! bisa buat sistem beginian hanya make event !! btw, gimana cara ganti graphic nya kk ???? liat demo nya masih belum mengerti |
| | | 2010-10-26, 12:02 | Re: [AES]Kuro Event Bull's Eye |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| Oooooh~ Setelah dicoba baru ngerti napa lu susah2 make script... Trnyata mo masukin bar FSN y? Buat BS, coba ada script buat common event sebelum jurus, sistem ni pasti bakal dewa... |
| | | 2010-10-29, 17:42 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| @youkai di preset nya, panggil script ini - Code:
-
@picturename = "(nama graphic)" d demo udah jelas kok @nisamerica uhm.... nope..... why me use script ??? biar bisa.... - Quote :
- Now that I knew the script method (thanks to blackcat) there's no limit for the graphic size !!! any-size it's fine !!!!
yah, yg awalny kan WAJIB grapik ny 200 x 20 untuk ukuran bar n 5 x 30 untuk ukuran kursor..... now, stelah tau tau scriptny, ukuran skarang BEBAS !!!!!!!! EDIT + OOT?: common event sbelum jurus ?? why not manipulasi aja.... skill kosong yg d isi common event, n tmbahin conditional after Bull's Eye sistem... IF SUCCESS @> Force Action (skill ny) Anyway, q UPDATE !!! bukan update sistem, cuma trit nambahin how to use (yg msih ga jelas jga ) |
| | | 2010-10-29, 21:01 | Re: [AES]Kuro Event Bull's Eye |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| @Kuro Oh, pertanyaan lagi deh, maklum kurang ngerti scripting Kalo ukuran graphic bebas, bukannya kalo diubah ukurannya bakal jadi gepeng? (misal kalo persegi 50 X 50, dengan gambar bola, diubah jadi 200 x 20, ntar gambarnya jadi lonjong? ) Ato pengubahan ukuran melalui script tuh trimming? (Jadi gambarnya kepotong gitu) OOT: Masalahnya, kalo pake cara di atas, ntar pas ngelancarin jurus + force action, nama jurusnya bakal muncul dua kali Dan ga ada common event buat attack biasa... |
| | | 2010-11-01, 10:33 | Re: [AES]Kuro Event Bull's Eye |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
Awards:
| - Quote :
- Kalo ukuran graphic bebas, bukannya kalo diubah ukurannya bakal jadi gepeng? (misal kalo persegi 50 X 50, dengan gambar bola, diubah jadi 200 x 20, ntar gambarnya jadi lonjong? )
q GA ngrubah ukuran graphic jdi 200 x 20 ukuranny bakal TETAP kursorny aja yg bkal "move" spanjang width ORIGINAL ny graphic yg "merah2" ny aja yg d zoom X sbesar persentase yg dah d input lwat preset - Quote :
- Masalahnya, kalo pake cara di atas, ntar pas ngelancarin jurus + force action, nama jurusnya bakal muncul dua kali
o ya, q ralat.... emang nggak bisa lgian. kursorny ga mau gerak pas d panggil...... apa ga bisa move picture saat battle yah.....? |
| | | 2010-11-01, 11:07 | Re: [AES]Kuro Event Bull's Eye |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
Awards:
| Oh... Gitu... Jadi yg diubah tu merah2nya Btw Kalo pas battle harusnya bisa, soalnya gwa sering move picture buat battle intro (catatan: pas di XP, kalo VX g tau) |
| | | | Re: [AES]Kuro Event Bull's Eye |
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