Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.
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| [SOLVED]Senjata ~edit~ & ABS | |
| 2010-01-16, 14:34 | [SOLVED]Senjata ~edit~ & ABS |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| ohohohoh...... aq mau nanya caranya biar kasih gambar senjata yg dipake di saat battle dan gambarnya mengikuti gerakan character waktu idle pose (edit) yup dripada bwat trit bru mnding ngedit... stelah survey d rmid kebanyakan pd ska ABS So... aq mo request script ABS yg pling kk & cc ska.. ohohoho
Terakhir diubah oleh tazqi tanggal 2010-01-20, 13:56, total 2 kali diubah |
| | | 2010-01-16, 15:29 | Re: [SOLVED]Senjata ~edit~ & ABS |
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ibegu Advance
Posts : 451 Thanked : 14 Engine : RMVX Skill : Very Beginner Type : Composer
| Posisi senjatanya gimana ? macem2 nih aku buatin 2 deh, nih yang satu ditaro belakang - Spoiler:
module N01 ADD_ANIME = { "WEAPON_HOLD" =>[ 4, 0, false, -45, -45, 4, false, 1, 1, -4, 2,false], "WAIT_WEAPON" => [ 1, 0, 15, 0, 0, -1, 0, true, "WEAPON_HOLD" ], } ANIME.merge!(ADD_ANIME) ADD_ACTION = { "WAIT_WEAPON" =>["WAIT_WEAPON"] } ACTION.merge!(ADD_ACTION) end
class Game_Actor < Game_Battler def normal case @actor_id when 1 return "WAIT_WEAPON" end return "WAIT_WEAPON" end end
Atau yang di pegang ditangan kiri - Spoiler:
module N01 ADD_ANIME = { "WEAPON_HOLD" =>[ 4, -2, false, -45, 0, 4, false, 0,0, -6, 3,false], "WAIT_WEAPON" => [ 1, 0, 15, 0, 0, -1, 0, true, "WEAPON_HOLD" ], } ANIME.merge!(ADD_ANIME) ADD_ACTION = { "WAIT_WEAPON" =>["WAIT_WEAPON"] } ACTION.merge!(ADD_ACTION) end
class Game_Actor < Game_Battler def normal case @actor_id when 1 return "WAIT_WEAPON" end return "WAIT_WEAPON" end end
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| | | 2010-01-17, 12:53 | Re: [SOLVED]Senjata ~edit~ & ABS |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| hohohoh sebelumnya makasih kk tpi klo di tangan kanan bisa gak? |
| | | 2010-01-18, 03:39 | Re: [SOLVED]Senjata ~edit~ & ABS |
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ibegu Advance
Posts : 451 Thanked : 14 Engine : RMVX Skill : Very Beginner Type : Composer
| bentar - bentar, gw rada bingung nih, tangan kanan dari kita atau spritenya ? sep tar tak buatin...maap baru baca... [EDIT] Ups sory mau diperjelas, yang dipost diatas itu untuk posisi senjata sebelah kiri dari kita dan ini posisi kanan dari kita - Spoiler:
module N01 ADD_ANIME = { "WEAPON_HOLD" =>[ 4, -2, true, -45, 0, 4, false, 0,0, 4, 9,false], "WAIT_WEAPON" => [ 1, 0, 15, 0, 0, -1, 0, true, "WEAPON_HOLD" ], } ANIME.merge!(ADD_ANIME) ADD_ACTION = { "WAIT_WEAPON" =>["WAIT_WEAPON"] } ACTION.merge!(ADD_ACTION) end
class Game_Actor < Game_Battler def normal case @actor_id when 1 return "WAIT_WEAPON" end return "WAIT_WEAPON" end end
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| | | 2010-01-18, 10:55 | Re: [SOLVED]Senjata ~edit~ & ABS |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| ohohohoh makasih, kk ku dah bisa hehehe sekalian mo tanya, klo gambar senjatanya buat musuh gmana caranya ? |
| | | 2010-01-18, 12:35 | Re: [SOLVED]Senjata ~edit~ & ABS |
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ibegu Advance
Posts : 451 Thanked : 14 Engine : RMVX Skill : Very Beginner Type : Composer
| Maksudnya gambar senjatanya musuh mau diapain ? mau dibikin kyk gitu juga ? [EDIT] kalo emang mau sama kyk aktornya pake ini nih - Spoiler:
class Game_Enemy < Game_Battler def normal case @enemy_id when 1 return "WAIT_WEAPON" end return "WAIT_WEAPON" end end
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| | | 2010-01-20, 13:52 | Re: [SOLVED]Senjata ~edit~ & ABS |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| yup thx kk ohoho... ~topic edited~ |
| | | 2010-01-20, 14:11 | Re: [SOLVED]Senjata ~edit~ & ABS |
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yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Request ABS? Aku bisa pake event, hoho~ < tapi ribet..., mending donlot Requim ABS dah! |
| | | 2010-01-20, 18:27 | Re: [SOLVED]Senjata ~edit~ & ABS |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| hohoho...... skalian mo tanya. bedanya SABS ma ABS dan requeim ma vampyr ABS *link pliz |
| | | 2010-01-20, 20:15 | Re: [SOLVED]Senjata ~edit~ & ABS |
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shikami Member 1000 Konsep
Posts : 3744 Thanked : 31 Engine : Multi-Engine User Skill : Beginner Type : Developer
Awards:
| Ketinggalan satu! Prexus ABS.. Requiem ABS enak buat squad based ABS dan gak perlu ngeset gerakan weapon (pake icon). Vampyr ABS? Hmm..gak tau,lum nyoba.. SABS?>> sumpah gak tau maksudnya.. Link? Cek aja rpgmakervx.net.. |
| | | 2010-01-20, 21:09 | Re: [SOLVED]Senjata ~edit~ & ABS |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| owwwh ada Prexus ABS.. bru taw. coba ah! oh iya ntu keunggulannya apa? *review plis |
| | | 2010-01-21, 10:22 | Re: [SOLVED]Senjata ~edit~ & ABS |
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reijubv Kai Runes
Posts : 1476 Thanked : 33 Engine : RMVX
Awards:
| @shikami vlad abs = requiem abs = bloody abs = vampyr abs ga tau kenapa pembuatnya suka ganti2 nama script nya dia, sampe semua script yang dia buat diganti nama , padahal isinya hampir ga ada yg diganti (cuma nama scriptnya) Prexus ABS setara ma Mr.moo abs / PR ABS dsb di XP, tapi dia bisa di VX, makanya bagus . . |
| | | 2010-01-21, 10:36 | Re: [SOLVED]Senjata ~edit~ & ABS |
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tazqi Novice
Posts : 122 Thanked : 0 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| thx for inponya hohohoho di lock ajah |
| | | 2010-01-21, 10:41 | Re: [SOLVED]Senjata ~edit~ & ABS |
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reijubv Kai Runes
Posts : 1476 Thanked : 33 Engine : RMVX
Awards:
| ok ok, semoga berguna thread locked |
| | | | Re: [SOLVED]Senjata ~edit~ & ABS |
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