Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
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| 2009-11-23, 16:18 | Simple CMS |
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ibegu Advance
Posts : 451 Thanked : 14 Engine : RMVX Skill : Very Beginner Type : Composer
| Simple CMS IBegU Versi 1.1 Pengenalanbosen sama windowskin biasa ? atau pengen taro gambar kamu sendiri sebagai background di menu kamu ? nah aku bikn simple CMS yang bisa masukin gambar buatan kamu menjadi background menu kamu. inget yah ini Simple cuman ganti windowskin jadi wallpaper background aja cauze aku juga masih belajar n blom mahir - mahir amat dalam script. Feature- costum menu background - costum item background - costum skill background - costum equip background - costum status background - costum save background - costum end background beberapa diantaranya aku tambahin sedikit aninmasi pas buka menu. Update - costum battle window background - csotum message background Screenshot- Spoiler:
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ScriptSETTING - Spoiler:
#============================================================================= # Simple CMS by IBegU v1.1 # tgl pembuatan : 23 november 2009 #============================================================================= # # Bosan pake windowskin pas buka menu ? nah gw bikin simple cms dimana loe # design gambar loe sendiri ^^. Disni gw pasang beberapa animasi. # #----------------------------------------------------------------------------- # Update v1.1 : # # - Battle windowskin jadi image file # - Windowskin Message jadi image file # #----------------------------------------------------------------------------- # #============================================================================= # Cara Pemakaian : Taro di semua script ini diatas main, kalau mau pindahin # script ini ke game kamu jgn lupa copy folder "Menu" di demo # ini ke folder "Graphics" loe. #============================================================================= module Cache def self.menu(filename) load_bitmap("Graphics/Menu/", filename) end end #----------------------------------------------------------------------------- # COSTUMIZE #----------------------------------------------------------------------------- # semua kata didalam tanda "" adalah nama file gambar yang ada di folder Menu. # Loe bisa pake gambar lo sendiri tapi jgn lupa samain dengan nama file gambar # loe dengan yang ada didalam tanda "". Selamat Mencoba #-----------------------------------------------------------------------------
module CMS MENU_WINDOW_FILE = "Menu_Command" STATUS_BACK_FILE = "Status_Back" STATUS_BACK_L_FILE = "Status_Back_L" ITEM_BACK_FILE = "Item_Back" ITEM_LOGO_FILE = "Item_Logo" SKILL_BACK_FILE = "Skill_Back" SKILL_LOGO_FILE = "Skill_Logo" EQUIP_BACK_FILE = "Equip_Back" EQUIP_LOGO_FILE = "Equip_Logo" PROFILE_BACK_FILE = "Profile_Back" PROFILE_LOGO_FILE = "Profile_Logo" SAVE_BACK_FILE = "Save_Back" END_BACK_FILE = "End_Back" MESSAGE_BACK_FILE = "Message_Back" #----------------------------------------------------------------------------- # BATTLE WINDOW #----------------------------------------------------------------------------- PARTY_BACK_FILE = "Party_back" BATTLE_STATUS_FILE = "Battlestatus_back" ACTOR_BACK_FILE = "Actor_back" SKILL_BATTLE_BACK_FILE = "Skill_battle_back" ENEMY_TARGET_BACK_FILE = "Enemy_target_back" ITEM_SELECT_BACK_FILE = "Skill_battle_back" #----------------------------------------------------------------------------- # POSITION #----------------------------------------------------------------------------- PARTY_BACK_X = 0 PARTY_BACK_Y = 255 BATTLE_STATUS_BACK_X = 128 BATTLE_STATUS_BACK_Y = 255 ACTOR_COMMAND_BACK_X = 544 ACTOR_COMMAND_BACK_Y = 255 end
#----------------------------------------------------------------------------- # End of File #-----------------------------------------------------------------------------
MENU - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Scene_Menu #============================================================================== class Scene_Menu < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @status_back = Plane.new @status_back.bitmap = Cache.menu(CMS::STATUS_BACK_FILE) @menu_window = Plane.new @menu_window.bitmap = Cache.menu(CMS::MENU_WINDOW_FILE) @gold_window.opacity = 0 @status_window.opacity = 0 @status_window.x = 320 end alias cms_ibegu_update update def update cms_ibegu_update move end alias cms_ibegu_terminate terminate def terminate cms_ibegu_terminate @status_back.dispose @menu_window.dispose end alias cms_ibegu_create_command_window create_command_window def create_command_window cms_ibegu_create_command_window @command_window.opacity = 0 @command_window.y = 60 @command_window.x = -160 end def move if @command_window.x < 0 @command_window.x += 10 end if @status_window.x > 160 @status_window.x -= 10 end end end
#------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------
ITEM - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Scene_Item #============================================================================== class Scene_Item < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @item_back = Plane.new @item_back.bitmap = Cache.menu(CMS::ITEM_BACK_FILE) @target_back = Plane.new @target_back.bitmap = Cache.menu(CMS::STATUS_BACK_FILE) @target_back.visible = false @target_back1 = Plane.new @target_back1.bitmap = Cache.menu(CMS::STATUS_BACK_L_FILE) @target_back1.visible = false @viewport = Viewport.new(0, 0, 544, 416) @help_window = Window_Help.new @help_window.viewport = @viewport @item_window = Window_Item.new(0, 416, 544, 360) @item_window.viewport = @viewport @item_window.help_window = @help_window @item_logo = Plane.new @item_logo.bitmap = Cache.menu(CMS::ITEM_LOGO_FILE) @item_window.opacity = 0 @help_window.opacity = 0 @target_window.opacity = 0 end alias cms_ibegu_update update def update cms_ibegu_update if @target_window.active update_position else @target_back.visible = false @target_back1.visible = false end move end alias cms_ibegu_terminate terminate def terminate cms_ibegu_terminate @item_back.dispose @target_back.dispose @item_logo.dispose end def move if @item_window.y > 56 @item_window.y -= 20 end end def update_position if @item_window.index % 2 == 0 @target_back1.visible = false @target_back.visible = true else @target_back1.visible = true @target_back.visible = false end end end
#------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------
SKILL - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Scene_Skill #============================================================================== class Scene_Skill < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @skill_back = Plane.new @skill_back.bitmap = Cache.menu(CMS::SKILL_BACK_FILE) @target_back = Plane.new @target_back.bitmap = Cache.menu(CMS::STATUS_BACK_FILE) @target_back.visible = false @target_back1 = Plane.new @target_back1.bitmap = Cache.menu(CMS::STATUS_BACK_L_FILE) @target_back1.visible = false @viewport = Viewport.new(0, 0, 544, 416) @help_window = Window_Help.new @help_window.viewport = @viewport @status_window = Window_SkillStatus.new(-544, 56, @actor) @status_window.viewport = @viewport @skill_window = Window_Skill.new(0, 416, 544, 304, @actor) @skill_window.viewport = @viewport @skill_window.help_window = @help_window @skill_logo = Plane.new @skill_logo.bitmap = Cache.menu(CMS::SKILL_LOGO_FILE) @skill_window.opacity = 0 @status_window.opacity = 0 @help_window.opacity = 0 @target_window.opacity = 0 end alias cms_ibegu_update update def update cms_ibegu_update if @target_window.active update_position else @target_back.visible = false @target_back1.visible = false end move end alias cms_ibegu_terminate terminate def terminate cms_ibegu_terminate @skill_back.dispose @target_back.dispose @target_back1.dispose @skill_logo.dispose end def update_position if @skill_window.index % 2 == 0 @target_back1.visible = false @target_back.visible = true else @target_back1.visible = true @target_back.visible = false end end def move if @skill_window.y > 112 @skill_window.y -= 16 end if @status_window.x < 0 @status_window.x += 34 end end end
#------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------
EQUIP - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Scene_Equip #============================================================================== class Scene_Equip < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @equip_back = Plane.new @equip_back.bitmap = Cache.menu(CMS::EQUIP_BACK_FILE) @equip_logo = Plane.new @equip_logo.bitmap = Cache.menu(CMS::EQUIP_LOGO_FILE) @status_window.opacity = 0 @help_window.opacity = 0 @equip_window.opacity = 0 @status_window.x = -208 @equip_window.x = 416 end alias cms_ibegu_update update def update cms_ibegu_update move end alias cms_ibegu_terminate terminate def terminate cms_ibegu_terminate @equip_back.dispose @equip_logo.dispose end alias cms_ibegu_create_item_windows create_item_windows def create_item_windows cms_ibegu_create_item_windows for i in 0...EQUIP_TYPE_MAX @item_windows[i].opacity = 0 end end def move if @status_window.x < 0 @status_window.x += 16 end if @equip_window.x > 208 @equip_window.x -= 16 end end end
#============================================================================== # Window_Equip #============================================================================== class Window_Equip < Window_Selectable
alias cms_ibegu_refresh refresh def refresh cms_ibegu_refresh draw_item_name(@data[0], 100, WLH * 0) draw_item_name(@data[1], 100, WLH * 1) draw_item_name(@data[2], 100, WLH * 2) draw_item_name(@data[3], 100, WLH * 3) draw_item_name(@data[4], 100, WLH * 4) end def update_cursor if @index < 0 self.cursor_rect.empty elsif @index < @item_max self.cursor_rect.set(100, @index * 24 , 206, 24) elsif @index >= 100 self.cursor_rect.set(100, @index * 24 , 206, 24) else self.cursor_rect.set(100, 0, 170, @item_max * 24) end end end
#------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------
STATUS - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Scene_Status #============================================================================== class Scene_Status < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @status_back = Plane.new @status_back.bitmap = Cache.menu(CMS::PROFILE_BACK_FILE) @status_window.opacity = 0 @status_logo = Plane.new @status_logo.bitmap = Cache.menu(CMS::PROFILE_LOGO_FILE) end end #============================================================================== # Window_Status #============================================================================== class Window_Status < Window_Base def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1) + 5) end end end
#------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------
SAVE - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Scene_File #============================================================================== class Scene_File < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @save_back = Plane.new @save_back.bitmap = Cache.menu(CMS::SAVE_BACK_FILE) @help_window.opacity = 0 end end #============================================================================== # Window_SaveFile #============================================================================== class Window_SaveFile < Window_Base alias cms_ibegu_initialize initialize def initialize(file_index, filename) cms_ibegu_initialize(file_index, filename) self.opacity = 0 end end
#------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------
END GAME - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Scene_End #============================================================================== class Scene_End < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @end_back = Plane.new @end_back.bitmap = Cache.menu(CMS::END_BACK_FILE) end alias cms_ibegu_create_command_window create_command_window def create_command_window cms_ibegu_create_command_window @command_window.opacity = 0 end end
#------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------ MESSAGE - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Window_Message #============================================================================== class Window_Message < Window_Selectable alias cms_ibegu_create_back_sprite create_back_sprite def create_back_sprite cms_ibegu_create_back_sprite @back_window = Sprite.new @back_window.bitmap = Cache.menu(CMS::MESSAGE_BACK_FILE) @back_window.visible = (@background == 0) if self.openness > 0 @back_window.opacity = 255 else @back_window.opacity = 0 end @back_window.z = 190 end
alias cms_ibegu_dispose_back_sprite dispose_back_sprite def dispose_back_sprite cms_ibegu_dispose_back_sprite @back_window.dispose end
alias cms_ibegu_update_back_sprite update_back_sprite def update_back_sprite cms_ibegu_update_back_sprite @back_window.visible = (@background == 0) @back_window.y = y - 50 @back_window.opacity = openness @back_window.update end alias cms_ibegu_reset_window reset_window def reset_window cms_ibegu_reset_window self.opacity =0 end end #------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------
BATTLE - Spoiler:
#------------------------------------------------------------------------------ # Ngerubah script bibawah ini bisa menyebabkan game tidak berjalan atau eror # jadi hati - hati atau ngga loe bisa tanya gw kalo mau ngerubah sesuai # apa yang lo pengen. #------------------------------------------------------------------------------ #============================================================================== # Window_BattleMessage #============================================================================== class Window_BattleMessage < Window_Message alias cms_ibegu_initialize initialize def initialize cms_ibegu_initialize self.opacity = 0 end end
#============================================================================== # Window_BattleStatus #============================================================================== class Window_BattleStatus < Window_Selectable def update_cursor if @index < 0 self.cursor_rect.empty else self.cursor_rect.set(0, @index * 24, 75, 24) end end end
#============================================================================== # Scene_Battle #============================================================================== class Scene_Battle < Scene_Base alias cms_ibegu_start start def start cms_ibegu_start @message_window.opacity = 0 end alias cms_ibegu_update update def update cms_ibegu_update if $game_message.visible @message_window.openness = 255 end end alias cms_ibegu_create_info_viewport create_info_viewport def create_info_viewport cms_ibegu_create_info_viewport @party_back = Sprite.new @party_back.bitmap = Cache.menu(CMS::PARTY_BACK_FILE) @party_back.x = CMS::PARTY_BACK_X @party_back.y = CMS::PARTY_BACK_Y @party_command_window.opacity = 0 @party_back.visible = false @battlestatus_back = Sprite.new @battlestatus_back.bitmap = Cache.menu(CMS::BATTLE_STATUS_FILE) @battlestatus_back.y = CMS::BATTLE_STATUS_BACK_Y @battlestatus_back.x = CMS::BATTLE_STATUS_BACK_X @status_window.opacity = 0 @battlestatus_back.visible = false @actor_back = Sprite.new @actor_back.bitmap = Cache.menu(CMS::ACTOR_BACK_FILE ) @actor_back.y = CMS::ACTOR_COMMAND_BACK_Y @actor_back.x = CMS::ACTOR_COMMAND_BACK_X @actor_command_window.opacity = 0 @actor_back.visible = false end alias cms_ibegu_dispose_info_viewport dispose_info_viewport def dispose_info_viewport cms_ibegu_dispose_info_viewport @party_back.dispose @battlestatus_back.dispose @actor_back.dispose end alias cms_ibegu_update_info_viewport update_info_viewport def update_info_viewport cms_ibegu_update_info_viewport @party_back.update if @party_command_window.active and @party_back.x < 0 @party_back.x += 16 @battlestatus_back.x += 16 @actor_back.x += 16 elsif @actor_command_window.active and @party_back.x > -128 @party_back.x -= 16 @battlestatus_back.x -= 16 @actor_back.x -= 16 end end alias cms_ibegu_start_party_command_selection start_party_command_selection def start_party_command_selection cms_ibegu_start_party_command_selection if $game_temp.in_battle @message_window.openness = 0 @party_back.visible = true @battlestatus_back.visible = true @actor_back.visible = true end end alias cms_ibegu_process_escape process_escape def process_escape cms_ibegu_process_escape @message_window.openness = 255 @party_back.visible = false @battlestatus_back.visible = false @actor_back.visible = false end alias cms_ibegu_process_victory process_victory def process_victory cms_ibegu_process_victory @message_window.openness = 255 @party_back.visible = false @battlestatus_back.visible = false @actor_back.visible = false end alias cms_ibegu_process_defeat process_defeat def process_defeat cms_ibegu_process_defeat @message_window.openness = 255 @party_back.visible = false @battlestatus_back.visible = false @actor_back.visible = false end alias cms_ibegu_start_main start_main def start_main cms_ibegu_start_main @message_window.openness = 255 @party_back.visible = false @battlestatus_back.visible = false @actor_back.visible = false end alias cms_ibegu_start_target_enemy_selection start_target_enemy_selection def start_target_enemy_selection cms_ibegu_start_target_enemy_selection @target_enemy_back = Sprite.new @target_enemy_back.bitmap = Cache.menu(CMS::ENEMY_TARGET_BACK_FILE) @target_enemy_back.y = 285 @target_enemy_window.opacity = 0 end alias cms_ibegu_end_target_enemy_selection end_target_enemy_selection def end_target_enemy_selection cms_ibegu_end_target_enemy_selection if @target_enemy_back != nil @target_enemy_back.dispose end end alias cms_ibegu_start_target_actor_selection start_target_actor_selection def start_target_actor_selection cms_ibegu_start_target_actor_selection @target_actor_window.opacity = 0 end alias cms_ibegu_start_skill_selection start_skill_selection def start_skill_selection cms_ibegu_start_skill_selection @skill_battle_back = Plane.new @skill_battle_back.bitmap = Cache.menu(CMS::SKILL_BATTLE_BACK_FILE) @help_window.opacity = 0 @skill_window.opacity = 0 end alias cms_ibegu_end_skill_selection end_skill_selection def end_skill_selection cms_ibegu_end_skill_selection if @skill_battle_back != nil @skill_battle_back.dispose end end alias cms_ibegu_start_item_selection start_item_selection def start_item_selection cms_ibegu_start_item_selection @item_select_back = Plane.new @item_select_back.bitmap = Cache.menu(CMS::ITEM_SELECT_BACK_FILE) @help_window.opacity = 0 @item_window.opacity = 0 end alias cms_ibegu_end_item_selection end_item_selection def end_item_selection cms_ibegu_end_item_selection if @item_select_back != nil @item_select_back.dispose end end end #------------------------------------------------------------------------------ # End Of File #------------------------------------------------------------------------------ KALAU NGOPY SCRIPT DOANK JGN LUPA DOWNLOAD FILE INI DAN TARO DI FOLDER "GRAPHIC" GAME KAMU !!Menu v1.1 DemoDemo v1.1 Selamat Mencoba ^^Creditsmereka yang ajarin aku ngescript (walaupun ga secara langsung n cuma belajar dari penjelasan script mereka)
Terakhir diubah oleh ibegu tanggal 2009-11-23, 23:00, total 4 kali diubah |
| | | 2009-11-23, 16:30 | Re: Simple CMS |
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Atsavin Advance
Posts : 490 Thanked : 11 Engine : Multi-Engine User Skill : Beginner Type : Writer
| mhh.. KEREN! eh scriptnya koq gak dipost?? cuma demo nya doang? YA TRUS!!! |
| | | 2009-11-23, 16:32 | Re: Simple CMS |
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CxZxF Newbie
Posts : 93 Thanked : 0 Engine : RMVX
| Wogh ! warna ijo ! warnanya si !! btw : warnanya bisa di ganti ga ?? :sorry: menurut gw warnanya bikin mata saia sakit ... |
| | | 2009-11-23, 16:47 | Re: Simple CMS |
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CrimsonSeas Novice
Posts : 106 Thanked : 9 Engine : RMVX
| Waw kk jago ya bikin designnya, gw dari dulu bingung nih mau design menu gw kyk gimana. Btw kk sama kyk saya, bljr script cuma dr ngeliatin script org lain trus nebak2 ini buat apa hehe. Lanjut gan!! |
| | | 2009-11-23, 16:52 | Re: Simple CMS |
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ibegu Advance
Posts : 451 Thanked : 14 Engine : RMVX Skill : Very Beginner Type : Composer
| @morizal Script dah aku taro. selamat mencoba ^^ @CxZxF : mau diganti warna apa ? kalau kk punya design sendiri juga bisa diganti pake punya kk lho. @crimsonseas: thx ^^ aku emang suka design tapi itu juga baru bikin semalem (kelamaan ngetik scriptnya biar rapih). kyk siapa kk ? |
| | | 2009-11-23, 23:10 | Re: Simple CMS |
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ibegu Advance
Posts : 451 Thanked : 14 Engine : RMVX Skill : Very Beginner Type : Composer
| | | | | Re: Simple CMS |
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