Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Menghilangkan Fitur Level ? 2012-03-28, 13:26 | |
| Cuma mau tanya, gimana caranya ngilangin fitur exp dan level ? | |
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McPherson Senior
Posts : 777 Thanked : 7 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
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| Subyek: Re: Menghilangkan Fitur Level ? 2012-03-28, 13:56 | |
| Utak-atik Script aja, coba cek d window_status n Window_menuStats kan ad yg tulisannya Show Actor level dll.. nah yg mw dhilangin, d kasi tanda # d bagian paling dpan.. Mungkin, d bwh saya tau sory gk bisa lbh jelas, coz me Mobile mode.. | |
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baszto Advance
Posts : 317 Thanked : 2
| Subyek: Re: Menghilangkan Fitur Level ? 2012-03-28, 14:13 | |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: Menghilangkan Fitur Level ? 2012-03-28, 14:42 | |
| McPershon : Thanks kak, sekarang dah hilang Bazto : Maap kak tapi ini XP, agak beda dengan VX. Dan maap juga kalo engine di profilku masih VX | |
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baszto Advance
Posts : 317 Thanked : 2
| Subyek: Re: Menghilangkan Fitur Level ? 2012-03-28, 14:52 | |
| oh xp ya.., ubah final level level di database jadi 1 dan ubah script window menustatus jadi gini - Code:
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class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 480, 480) self.contents = Bitmap.new(width - 32, height - 32) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.actors.size for i in 0...$game_party.actors.size x = 64 y = i * 116 actor = $game_party.actors[i] draw_actor_graphic(actor, x - 40, y + 80) draw_actor_name(actor, x, y) draw_actor_class(actor, x + 144, y) draw_actor_state(actor, x + 90, y + 32) draw_actor_hp(actor, x + 236, y + 32) draw_actor_sp(actor, x + 236, y + 64) end end #-------------------------------------------------------------------------- # * Cursor Rectangle Update #-------------------------------------------------------------------------- def update_cursor_rect if @index < 0 self.cursor_rect.empty else self.cursor_rect.set(0, @index * 116, self.width - 32, 96) end end end
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