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| Cara menghilangkan level hero?? | |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Cara menghilangkan level hero?? 2011-09-07, 06:13 | |
| Seperti judulnya. Gimana caranya hilangkan level heronya kk?? soalnya aku gak butuh level kalau cuma senjatanya yang di bikin ada levelnya bisa apa gak ya kk? mungkin kayak sistem menempa, seperti di game online gitu. | |
| | | fredy Senior
Posts : 612 Thanked : 4 Engine : RMVX
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 06:35 | |
| Max Level heronya jadiin 1 aja tapi nanti tetap akan ada tulisan levelnya harus dihilangkan sendiri. Edit scriptnya gak banyak kok kalau mau senjata berlevel scriptnya lain lagi | |
| | | SerpentZ Advance
Posts : 425 Thanked : 2 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 06:42 | |
| kayaknya harus utak-atik Script tapi!, Jangan tanyakan ke saya saya bukan Scpriter walaupun cuman dikit | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 06:47 | |
| Scriptnya gimana kk? | |
| | | SerpentZ Advance
Posts : 425 Thanked : 2 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 07:04 | |
| sebenarnya bukan nambah. . . tapi edit script yang sudah ada Kayaknya di. . . . . . - Mungkin disini:
Entahlah....
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| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 07:11 | |
| Tapi aku bingung. Dari sekian banyaknya script, mana yang harus di edit?? | |
| | | bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 07:34 | |
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| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 07:49 | |
| Levelnya kok masih bisa naik ya kk?? | |
| | | bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 07:51 | |
| max level di actornya jadiin 1 kk | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 07:53 | |
| Gak ada max levelnya kk. Ada juga level awalnya..... | |
| | | bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 07:57 | |
| well .. http://lmgtfy.com/?q=max+level+rmvx problems ? | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 08:01 | |
| Maksudnya gimana itu kk?? Maafsaya tidak tahu | |
| | | bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 08:04 | |
| i found this : http://www.rpgrevolution.com/forums/index.php?showtopic=8486 pake tuh script .. | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 08:14 | |
| naruh scriptnya di mananya kk??
aku taruh di materials kok error ya... | |
| | | bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 08:17 | |
| error dimananya kk ? bukannya naruh script itu diatasnya Main ya ? | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 08:19 | |
| Gak jadi error kk . . . Udah bisa. Terus cara hilangin tulisan Lv 1 yang di menu game itu gimana kk?? | |
| | | bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 08:21 | |
| | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 08:28 | |
| Udah kk... Tapi masih ada tulisan Lv 1. Gimana terus? | |
| | | LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
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| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 09:04 | |
| Saya kasih tahu caranya... Tapi ingat, ikuti langkah-langkahnya dengan baik, atau tidak gamenya kakak akan tewas! Tapi, kakak, kalo gak ada level berarti gak ada EXP dong? 1. Replace Window_MenuStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #==============================================================================
class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 384, 416) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) #draw_actor_level(actor, x, y + WLH * 1) draw_actor_state(actor, x, y + WLH * 2) draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end #-------------------------------------------------------------------------- # * Update cursor #-------------------------------------------------------------------------- def update_cursor if @index < 0 # No cursor self.cursor_rect.empty elsif @index < @item_max # Normal self.cursor_rect.set(0, @index * 96, contents.width, 96) elsif @index >= 100 # Self self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96) else # All self.cursor_rect.set(0, 0, contents.width, @item_max * 96) end end end
2. Replace Window_SkillStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_SkillStatus #------------------------------------------------------------------------------ # This window displays the skill user's status on the skill screen. #==============================================================================
class Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y corrdinate # actor : actor #-------------------------------------------------------------------------- def initialize(x, y, actor) super(x, y, 544, WLH + 32) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) #draw_actor_level(@actor, 140, 0) draw_actor_hp(@actor, 240, 0) draw_actor_mp(@actor, 392, 0) end end
3. Cara yang ketiga sama yang kayak om bradhawk bilang.. Ikutin aja yang kayak om bradhawk bilang. Kalo ada problem, comment di sini lagi... Kalo mau dihilangkan expnya juga, comment di sini. | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 09:34 | |
| Iya kk... Gak ada EXP memang . . . Caranya hilangin EXPnya gimana?? (Sekalian deh) | |
| | | LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
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| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 12:39 | |
| Replace Window_Status dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
Jika ada problem, comment di sini... | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 14:41 | |
| Sipp deh Kalau hilangin darahnya gimana kk?? hehehe (Sekalian) | |
| | | LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
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| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 18:20 | |
| 1. Replace Window_MenuStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #==============================================================================
class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 384, 416) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) #draw_actor_level(actor, x, y + WLH * 1) draw_actor_state(actor, x, y + WLH * 2) #draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end #-------------------------------------------------------------------------- # * Update cursor #-------------------------------------------------------------------------- def update_cursor if @index < 0 # No cursor self.cursor_rect.empty elsif @index < @item_max # Normal self.cursor_rect.set(0, @index * 96, contents.width, 96) elsif @index >= 100 # Self self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96) else # All self.cursor_rect.set(0, 0, contents.width, @item_max * 96) end end end
2. Replace Window_SkillStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_SkillStatus #------------------------------------------------------------------------------ # This window displays the skill user's status on the skill screen. #==============================================================================
class Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y corrdinate # actor : actor #-------------------------------------------------------------------------- def initialize(x, y, actor) super(x, y, 544, WLH + 32) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) #draw_actor_level(@actor, 140, 0) #draw_actor_hp(@actor, 240, 0) draw_actor_mp(@actor, 392, 0) end end
3. Replace Window_Status dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) #draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
4. Terakhir replace Window_BattleStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_BattleStatus #------------------------------------------------------------------------------ # This window displays the status of all party members on the battle screen. #==============================================================================
class Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 416, 128) refresh self.active = false end #-------------------------------------------------------------------------- # * Dispose #-------------------------------------------------------------------------- def dispose super end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for i in 0...@item_max draw_item(i) end end #-------------------------------------------------------------------------- # * Draw Item # index : Item number #-------------------------------------------------------------------------- def draw_item(index) rect = item_rect(index) rect.x += 4 rect.width -= 8 self.contents.clear_rect(rect) self.contents.font.color = normal_color actor = $game_party.members[index] draw_actor_name(actor, 4, rect.y) draw_actor_state(actor, 114, rect.y, 48) #draw_actor_hp(actor, 174, rect.y, 120) draw_actor_mp(actor, 310, rect.y, 70) end end
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