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Garry Laly Senior
Posts : 651
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 09:34 | |
| Iya kk... Gak ada EXP memang . . . Caranya hilangin EXPnya gimana?? (Sekalian deh) | |
| | | LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
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| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 12:39 | |
| Replace Window_Status dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
Jika ada problem, comment di sini... | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 14:41 | |
| Sipp deh Kalau hilangin darahnya gimana kk?? hehehe (Sekalian) | |
| | | LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
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| Subyek: Re: Cara menghilangkan level hero?? 2011-09-07, 18:20 | |
| 1. Replace Window_MenuStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_MenuStatus #------------------------------------------------------------------------------ # This window displays party member status on the menu screen. #==============================================================================
class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 384, 416) refresh self.active = false self.index = -1 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) #draw_actor_level(actor, x, y + WLH * 1) draw_actor_state(actor, x, y + WLH * 2) #draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end #-------------------------------------------------------------------------- # * Update cursor #-------------------------------------------------------------------------- def update_cursor if @index < 0 # No cursor self.cursor_rect.empty elsif @index < @item_max # Normal self.cursor_rect.set(0, @index * 96, contents.width, 96) elsif @index >= 100 # Self self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96) else # All self.cursor_rect.set(0, 0, contents.width, @item_max * 96) end end end
2. Replace Window_SkillStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_SkillStatus #------------------------------------------------------------------------------ # This window displays the skill user's status on the skill screen. #==============================================================================
class Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y corrdinate # actor : actor #-------------------------------------------------------------------------- def initialize(x, y, actor) super(x, y, 544, WLH + 32) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) #draw_actor_level(@actor, 140, 0) #draw_actor_hp(@actor, 240, 0) draw_actor_mp(@actor, 392, 0) end end
3. Replace Window_Status dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) #draw_exp_info(288, 32) draw_equipments(288, 160) end #-------------------------------------------------------------------------- # * Draw Basic Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_basic_info(x, y) #draw_actor_level(@actor, x, y + WLH * 0) draw_actor_state(@actor, x, y + WLH * 1) #draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end #-------------------------------------------------------------------------- # * Draw Parameters # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # * Draw Experience Information # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- #def draw_exp_info(x, y) #s1 = @actor.exp_s #s2 = @actor.next_rest_exp_s #s_next = sprintf(Vocab::ExpNext, Vocab::level) #self.contents.font.color = system_color #self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) #self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) #end #-------------------------------------------------------------------------- # * Draw Equipment # x : Draw spot X coordinate # y : Draw spot Y coordinate #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1)) end end end
4. Terakhir replace Window_BattleStatus dengan ini : - Spoiler:
- Code:
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#============================================================================== # ** Window_BattleStatus #------------------------------------------------------------------------------ # This window displays the status of all party members on the battle screen. #==============================================================================
class Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 416, 128) refresh self.active = false end #-------------------------------------------------------------------------- # * Dispose #-------------------------------------------------------------------------- def dispose super end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.members.size for i in 0...@item_max draw_item(i) end end #-------------------------------------------------------------------------- # * Draw Item # index : Item number #-------------------------------------------------------------------------- def draw_item(index) rect = item_rect(index) rect.x += 4 rect.width -= 8 self.contents.clear_rect(rect) self.contents.font.color = normal_color actor = $game_party.members[index] draw_actor_name(actor, 4, rect.y) draw_actor_state(actor, 114, rect.y, 48) #draw_actor_hp(actor, 174, rect.y, 120) draw_actor_mp(actor, 310, rect.y, 70) end end
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