| A good damage flow formula | |
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shunpeicloser Newbie
Posts : 31 Thanked : 0 Engine : RMVX Ace Skill : Very Beginner Type : Event Designer
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Awards: | Subyek: A good damage flow formula 2015-01-11, 08:31 | |
| Halo Sesuai judulnya, menurut kalian bagaimana membuat damage flow yang baik? Kalo bisa sertakan contoh, barangkali ada yang butuh juga | |
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wltr3565 Senior
Posts : 870 Thanked : 28 Engine : RMVX Skill : Skilled Type : Scripter
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| Subyek: Re: A good damage flow formula 2015-01-11, 13:57 | |
| Main MH dan PSO2 gih. Intinya, kalo damage gede healing cepet, dan vice versa. Jadi flownya berasa enak.
Aku pernah membuat artikel yang membahas demikian, kalau mau dibaca.
http://www.rpgmakerid.com/t7952-siklus-damage | |
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shunpeicloser Newbie
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Awards: | Subyek: Re: A good damage flow formula 2015-01-11, 19:01 | |
| Ups, ada yg ampir sama toh tapi, blum ada yang diskusi beberapa contoh damage formula, seperti rumus critical rate di FF7 yang ane pernah liat susah buat dikatain blabla/65355 *blabla (sori ane lupa ), mungkin ada yang tau keistimewaan rumus itu. btw, bukannya necro kalo ane post di thread >3bln? Cmiiw | |
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wltr3565 Senior
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| Subyek: Re: A good damage flow formula 2015-01-11, 21:06 | |
| Intinya itu flow, bukan rumus. Dan ini jadi membingungkan. Kamu nanya rumus damage, atau flow damage? | |
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TheoAllen ♫ RMID Rebel ♫
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| Subyek: Re: A good damage flow formula 2015-01-11, 23:01 | |
| Apa yang gwa tangkep disini ... "Gimana cara bikin formula damage yang bagus?"
Artikelnya wltr itu sudah menjelaskan secara general, tapi ngga ngebahas formulanya. Karena formula itu spesifik setiap game. wltr referensi ke MH ama PSO2, sedangkan richter_h referensi ke doto. Tergantung gamenya bagaimana.
Kalo gw, generally, enaknya bikin damage itu pake itungan persenan Misalkan skill A, damagenya 150% dari normal damage Ulti skill 400% dari normal damage
Lalu tetapkan musuhnya itu bisa dikalahkan berapa kali serangan normal attack. Misalkan 3 kali normal attack. Dan sebaliknya, musuh bisa nge-KO'in aktor berapa kali serangannya. Acuannya kalo gwa ngedev gitu sih | |
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shunpeicloser Newbie
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Awards: | Subyek: Re: A good damage flow formula 2015-01-12, 05:23 | |
| @wltr let's discuss both of them @theo ok sip. Udah beserta alesannya Let's brainstorming, not math exam Bagaimana pendapat pembaca tentang damage : > fixed > enemy maxHP % > fixed + enemy maxHP % > fixed + enemy maxHP% + actor norm atk% I appreciate any comment | |
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richter_h Salto Master Hancip RMID
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| Subyek: Re: A good damage flow formula 2015-01-12, 10:38 | |
| personally demen fixed damage. kenapa? maintainable dan lebih simpel di balancing. dulu pernah maenan fixed + persenan dan never again--hasilnya malah makin rempong > fixed << maintainable, paling enak dianu2 > enemy maxHP % << u wot m8? normal attack dengan itungan damage gini buat chipping monster HP puluhan ribu? > fixed + enemy maxHP % << again, u wot m8? lebih parah ini > fixed + enemy maxHP% + actor norm atk% << broken pasti ini | |
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shunpeicloser Newbie
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Awards: | Subyek: Re: A good damage flow formula 2015-01-12, 14:40 | |
| @rich exactly the same with me ane kepikiran ma ini topik stlah dialog ama saudara ane Katanya formula dngan kompleksitas tinggi lebih bagus. Yang dpikiran ane bagusnya dari segi apanya ya? | |
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TheoAllen ♫ RMID Rebel ♫
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| Subyek: Re: A good damage flow formula 2015-01-12, 16:39 | |
| so far sih, gw udah PW ama normal formula macem a.atk * 4 - b.def * 2 | |
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shunpeicloser Newbie
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Awards: | Subyek: Re: A good damage flow formula 2015-01-12, 18:43 | |
| Gak ada niat buat pindah haluan jenis damage formula? Ane bakalan mulai eksperimen formula box dah. Quick nya juga bakalan ane pretelin Mungkin aja ada yang orang yang formulanya pake : modulo, logaritma, ato inequality =tambahan= Gimana kalo ada kontes buat game almost pure battle yang damage formulanya unik | |
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TheoAllen ♫ RMID Rebel ♫
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| Subyek: Re: A good damage flow formula 2015-01-12, 19:08 | |
| Ngapain pindah kalau udah nyaman? Formula baru itu boleh, tapi perhatikan balance gamenya. Formula disini itu kamu biar bisa berkreasi lagi, tapi tetep hal utama ada di balancenya Player mah ga pernah peduli formula yang kamu bikin di game bakal gimana | |
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shunpeicloser Newbie
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Awards: | Subyek: Re: A good damage flow formula 2015-01-12, 19:45 | |
| Well, emang player gak sebegitu peduli ama formulane Tapi mungkin bisa memberi rasa puas trsendiri buat si pembuat Mungkin formula berikut bisa dicoba x = actor atk y = enemy def Damage = z If x mod5 = 0 ; z = 0 If x<y ; z = 0 If x>y ; z = (x - y)*(x mod 5) It's not like someone will use it btw, @theo gimana ente buat formula kenaikan stat enemy, bisa buat referensi | |
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TheoAllen ♫ RMID Rebel ♫
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| Subyek: Re: A good damage flow formula 2015-01-12, 20:12 | |
| Sama kek rule gw sebelumnya. Ambil patokan Misalnya, actor level 5 Encounter X K.O kalo diserang 3 kali actor level 5 Encounter X bisa nge-K.O-in actor level 5 dengan 6 kali serang Intinya, enemy itu disesuain ama growth actor ne | |
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shunpeicloser Newbie
Posts : 31 Thanked : 0 Engine : RMVX Ace Skill : Very Beginner Type : Event Designer
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Awards: | Subyek: Re: A good damage flow formula 2015-01-12, 20:41 | |
| Hoo, berdasarkan banyak serangan ya Ok thx all buat comment e. Mayan tambah ilmu | |
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