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Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

 

 Pokemon Battle System

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PostSubyek: Pokemon Battle System   Pokemon Battle System Empty2014-08-18, 00:38

saya pake rpg maker vx ace, saya ada 2 pertannyaan :

gimana cara buat battle system kayak pokemon ?
atau ada gx script yg buat battler character jadi gambar ja (char kita pas battle cuma gambar kayak battler musuh)
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PostSubyek: Re: Pokemon Battle System   Pokemon Battle System Empty2014-08-18, 12:29

Kalau itu kalo gak salah ini scriptnya, dari TheoAllen, tapi saya gak tahu cara menggunakannya

Actor dalam Battler:


# =============================================================================
# Theolized Sideview Battle System
# Version : 0.2
# Contact : www.rpgmakerid.com
# =============================================================================
$imported = {} if $imported.nil?
$imported[:Theo_Sideview] = true
# =============================================================================
# CHANGE LOGS
# -----------------------------------------------------------------------------
# 2013.05.07 - script ditulis (version 0.2)
# =============================================================================
=begin
 
  Script ini masi dalam tahap pengembangan. Jadi jangan diedit-edit selain yg
  ada di konfigurasi :v
 
=end
# =============================================================================
# Konfigurasi :
# =============================================================================
module THEO
  module SBS
   
    # nama battler harus ada di folder Graphics/battler
    ACTOR_SETTINGS ={
    # id => ["battler",screen_x, screen_y]
       1 => ["actor4",  420,200],
       2 => ["actor2_battler", 300,300],
       3 => ["actor3_battler", 300,300],
       4 => ["actor4_battler", 300,300],
   
    }
   
  end
end
# =============================================================================
# Batas akhir konfig :
# =============================================================================
class Game_Actor < Game_Battler
  attr_reader :screen_x
  attr_reader :screen_y
  attr_reader :ori_pos_x
  attr_reader :ori_pos_y
 
  include THEO::Movement if $imported[:Theo_Movement]
 
  alias pre_battle_sprite_init initialize
  def initialize(actor_id)
    pre_battle_sprite_init(actor_id)
    set_obj(self) if $imported[:Theo_Movement]
    make_battler_name
    make_battler_hue
    make_battler_positions
  end
 
  def make_battler_name
    @battler_name = THEO::SBS::ACTOR_SETTINGS[id][0]
  end
 
  def make_battler_hue
    @battler_hue = 0
  end
 
  def make_battler_positions
    @screen_x = @ori_pos_x = THEO::SBS::ACTOR_SETTINGS[id][1]
    @screen_y = @ori_pos_y = THEO::SBS::ACTOR_SETTINGS[id][2]
  end
 
  def use_sprite?
    return true
  end
 
  def screen_z
    return 100
  end
 
  def x
    @screen_x
  end
 
  def x=(x)
    @screen_x = x
  end
 
  def y
    @screen_y
  end
 
  def y=(y)
    @screen_y = y
  end
 
end
 
class Spriteset_Battle
 
  def create_actors
    @actor_sprites = $game_party.members.collect do |actor|
      Sprite_Battler.new(@viewport1, actor)
    end
  end
 
end
 
class Game_Party < Game_Unit
 
  def update
    return unless $imported[:Theo_Movement]
    members.each do |actor|
      actor.update_move
    end
  end
 
end
 
class Scene_Battle < Scene_Base
 
  alias pre_sbs_update_basic update_basic
  def update_basic
    pre_sbs_update_basic
    $game_party.update
  end
 
end
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PostSubyek: Re: Pokemon Battle System   Pokemon Battle System Empty2014-08-18, 13:47

RMXP pake essential kit pocky aja kalo mw kayak Pokemon 
Kalo RMVXA keknya lagi di kembangin stw gw
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PostSubyek: Re: Pokemon Battle System   Pokemon Battle System Empty

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