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 [RGSS3]Action Cost Card Battle System ACE v1.0

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wltr3565
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wltr3565


Level 5
Posts : 870
Thanked : 28
Engine : RMVX
Skill : Skilled
Type : Scripter

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[RGSS3]Action Cost Card Battle System ACE v1.0 Empty
PostSubyek: [RGSS3]Action Cost Card Battle System ACE v1.0   [RGSS3]Action Cost Card Battle System ACE v1.0 Empty2014-01-01, 18:24

Action Cost Card Battle System ACE

Versi: v1.0
Tipe: Battle System


Pengenalan
I just love GUST's Action Cost Card Turn System. I wanna make it for RGSS2, and of course, for my own project. You know Action Cost Card? The turn is indicated by slot of cards, similar to FFX's but fancier. And of course, most CBS(as they say)es lack of compatibility for Tankentai. I love both sideview and frontview, so the goal here to make a turn system that can be available for many battle
engines.
This Action Cost Card script, is specificially made for altering the turn system. Literally say, it does not change the engine for animations and such. It's the best choice for those that want to keep their game's aesthetic animations while want to alter the turn system into a new one.
Making this script is one of my dreams for RGSS2. Well, this one's for VX Ace, rawly ported.
Please note that this Ace version only usable with Tankentai, for now. I'm still too lazy to make it compatible for the default battle system and other systems. If you wanna peek the script, it's really built for Tankentai, including camera control! I can make this baby flexible, but I'm still lazy for it.

Dan maaf ya kalo pengenalan diatas masih Inggris. Itu langsung copas dari script didalem. Males terjemahin dan tulis ulang :ming:


Fitur
- Card-based turn counts!
- The battle flows pretty fairly, I think?
- Less configurations.
- 3 graphic modes available! None: The simplest; Simple: Uses minimal resources; Beautiful: The best presentation with loadful resources
- Good compatibility with other battle animation engines like Tankentai! Melody? I doubt. Melody alters the turn system too like this one, so don't hope much. Honestly, I don't promise this part for this hasty port. There's a hope for using this with Melody if Melody is useable without it's turn-altering part, but charges and such won't accumulate without the patch for those.
- Fancy.
- Several types of skills depending on their manipulation on time! Currently:
* Charge Skills
* Knock Back
* Time Skills
- More for you to expand the thing! (No promise now)
- Track up how many cards has elapsed!

Gak bisa baca? Google translate aja :kabur:


Screenshots
[RGSS3]Action Cost Card Battle System ACE v1.0 HvK1wzc
Soal para battler ngelayang di background, mohon maaf. Males atur posisi :ming:


Demo
https://www.media*fire.com/?q393cbwyzc8rlb8




Scripts
Comot dari demonya aja. Kebanyakan.




Credits

[*]wltr3565
[*]Gust (inspirasi scriptnya)
[*]Dan yang udah mengambil waktu untuk mengetes scriptnya sebelum ini dirilis, seperti HolyLover.
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SaltLover
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SaltLover


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Posts : 47
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Engine : RMVX
Skill : Very Beginner
Type : Artist

[RGSS3]Action Cost Card Battle System ACE v1.0 Empty
PostSubyek: Re: [RGSS3]Action Cost Card Battle System ACE v1.0   [RGSS3]Action Cost Card Battle System ACE v1.0 Empty2014-01-02, 00:56

Nice One 
Wa demen ma Time Cardnya (y)
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[RGSS3]Action Cost Card Battle System ACE v1.0
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