ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: (ask VXA) Slope 2013-10-10, 11:09 | |
| Cara bikin beda ketinggian gini gimana ya Tadinya ane pikir pake settingan 4 direction gitu. Tapi pas ane liat di demo orang, ternyata gak pake apa2. Jadi apa emang ada cara lain ? | |
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rnvis Novice
Posts : 148 Thanked : 0 Engine : Multi-Engine User Skill : Beginner Type : Writer
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Awards: | Subyek: Re: (ask VXA) Slope 2013-10-10, 11:29 | |
| Cara primitif dulunya sih pakai event di pinggiran slope. Jadi semisal naik ke suatu tebing maka suatu switch diaktifin. Switch ini bakal ngebuat event-event di pinggir tebing nggak bisa dilewati ( unpassable). Kalau mau turun maka switch ini kembali dimatiin. | |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: (ask VXA) Slope 2013-10-10, 17:35 | |
| Nggak, nggak ada event apa2 di demo. Make switch lebih gak efektif. | |
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AlfaOokami Newbie
Posts : 7 Thanked : 1 Engine : Multi-Engine User Skill : Intermediate Type : Artist
| Subyek: Re: (ask VXA) Slope 2013-10-10, 17:57 | |
| Kalo di Ace, bagian atas Tile A4 (aka dinding) emang passable kok, kecuali pinggirnya. Coba aja liat di Tile editor, pas ngedit 4Dir Passage Tile A1 - A4 gak ada panahnya kan? | |
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numfanklewhat Advance
Posts : 508 Thanked : 10 Engine : Other Skill : Beginner Type : Artist
| Subyek: Re: (ask VXA) Slope 2013-10-10, 21:20 | |
| Itu bukannya tile tebing secara default emang kayak gitu? tinggal replace aja slot tebing di tilesetnya pake grafik yang kita mau. | |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: (ask VXA) Slope 2013-10-10, 21:44 | |
| Oh gitu soalnya ane selama ini pake tebing di tile b (preset vs nya hanzou), makanya bingung ni A4 gak ada 4 dir nya. Solved. | |
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