| [XP/VX/VXA] Cannibalism | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: [XP/VX/VXA] Cannibalism 2013-09-16, 20:28 | |
| Cannibalism Versi: 1.04 Tipe: Skill Add-on PengenalanInti dari skript ini, karaktermu bisa makan musuh Fitur
- Eat the enemy and absorb the stats, the gain is permanent
Screenshots ScriptsClick Credits
- Kread-EX, for the idea (based on his VXA Cannibalism script)
Terakhir diubah oleh LiTTleDRAgo tanggal 2013-09-16, 22:40, total 1 kali diubah | |
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RezzaSh4dow Newbie
Posts : 7 Thanked : 0 Engine : RMVX Skill : Beginner Type : Mapper
| Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-16, 21:55 | |
| Nie buat versi VXA ...??? | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-16, 22:48 | |
| kalo mau pk yg VXAnya mending dari yg ini aja http://grimoirecastle.wordpress.com/2011/12/25/cannibalism/ | |
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richter_h Salto Master Hancip RMID
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| Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-17, 10:40 | |
| bisa dipake buat skill macem Devour-nya Doombringer di DotA nih ane mo nanya nih, btw, apa gold ma exp bakalan keambil begitu musuh dimakan? :hmm:atawa sistem gold ma exp sama aja diitung di akhir battle? dan juga, apa skill2 si musuh yang dimakan bisa diambil? sekian dan sorry kalo nanyanya ketinggian | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-17, 12:19 | |
| exp sama gold sama aja keambilnya, terus skill2 musuh yg kedevour ga ikut keambil, ini cuma ngambil statnya aja
mungkin nanti buat next updatenya gw tambahin saran kk | |
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ashm Veteran
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| Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-17, 15:45 | |
| Bisa nambah variable gak ?
Ane perna liat buatan Kread-EX (buat ace doank sih) Mungkin bisa ditambah kelebihan lain nya ? :> | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-17, 17:23 | |
| variable apa kk? total devour maksudnya?
kalo iya, buat total devour bisa pake script call (script updated)
$game_variables[1] = $game_actors[1].total_devour
buat other feature, ntar2 aja yah kalo lg ada waktu | |
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ashm Veteran
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| Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-18, 08:27 | |
| Bukan, seandainya kita ada skill buat ngumpulin soul fragment. Jadi nanti ada skill yang damagenya bervariasi sesuai ama variable itu. Jadi tiap monster punya notetag variable berbeda. Misal slime punya soul fragment 1, kalo ghost spirit punya 4 soul fragment. Kalo udah ada, ntar ane mo ganti ah ke sini. Soalnya yang buatan kread itu gak ada variable (dan ane bukan scripter, jadi nda bisa edit ) | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-18, 11:38 | |
| (script updated) - instruction:
$game_variables[1] = $game_actors[1].total_devour(enemy_id)
kalo ga pake argument, bakalan di jumlah total semuanya, kalo pake argument, bakalan ngejumlah enemy_id itu aja
# ngejumlah total $game_variables[1] = $game_actors[1].total_devour
# ngejumlah enemy 1 $game_variables[1] = $game_actors[1].total_devour(1)
# ngejumlah enemy 1, 5, 10 $game_variables[1] = $game_actors[1].total_devour(1, 5, 10)
# ngejumlah enemy 1 - 5, 14 - 20, 35, 42 $game_variables[1] = $game_actors[1].total_devour(1..5, 14..20, 35, 42)
kalo mau dimasukin ke damage formula, ntar kira2 kyk gini (kalo yg make enemy, bakal error) - Code:
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a.atk + a.mat * a.total_devour(b.enemy_id) - b.def - b.mdf | |
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ashm Veteran
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| Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-19, 02:06 | |
| I see... # ngejumlah enemy 1-n alias semuanya aja $game_variables[1] = $game_actors[1].total_devour(1..n) Emang dah, damage formula ace emang yang paling ane suka dibanding additional feature yg laen. | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP/VX/VXA] Cannibalism 2013-09-21, 19:36 | |
| *script updated*
sekarang bisa pake notetag kalo di script dan di notetag ada confignya, config di notetag yg diambil | |
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