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Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

 

 [RGSS3] Theo Wounded State

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wltr3565
richter_h
TheoAllen
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[RGSS3] Theo Wounded State Empty
PostSubyek: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-22, 22:12

Theo - Wounded State
Versi: 1.0
Tipe: Gameplay


Pengenalan
Secara logika, kalo karakter jumlah HPnya makin sedikit, harusnya performanya juga berkurang. Misalnya, ATK berkurang berapa persen gitu. Well, tentukan sendiri =w=b


Fitur

  • Add state jika HP sudah sekian persen (tentukan di konfigurasi)
  • Plug and play



Screenshots
See by yourself in demo :v


Demo
Ambil disini => https://dl.dropbox.com/u/41797508/VXA/Wounded%20state.exe


Scripts
Ambil disini => http://pastebin.com/raw.php?i=JZSNL2wW
or
Code:
# =============================================================================
# ♫ ~ Wounded state by TheoAllen ~ ♫
# Version : 1.0
# Contact : www.rpgmakerid.com
# =============================================================================
# Requires : N/A
# Rewrites method : N/A
# Alliases method : Game_Battlerbase - refresh
# =============================================================================
# ♫ UPDATES :
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2013.02.22 - Started and finished script
#
# =============================================================================
# ♫ DESCRIPTION :
# This script allow you to automatically add state if the characters or enemy
# in wounded condition. To disable this automatic add state for some enemies or
# characters, just simply put resist state in feature system
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# ♫ INSTRUCTION :
# Put this script below material but above main in script editor. Don't forget
# to save.
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# ♫ HOW TO USE :
# Just edit the configuration below
# =============================================================================
# ♫ TERMS OF USE :
# - Credit me, TheoAllen. If you think it's necessary.
# - You may use this script both commercial and non-commercial
# - Do not edit at this time. I still have to do something in this script.
# - I'll be glad if you give me a free copy of your game if you use this script
#  in your commercial project.
# =============================================================================
#
# =============================================================================
# ♫ CONFIGURATIONS ~ ♫
# =============================================================================
module THEOLIZED
  WOUNDED_CONDITION = 0.25 # percentage of wounded condition.
  WOUNDED_STATE_ID = 0    # state ID
end
# =============================================================================
# ♫ Do not edit unless you know what to do ~ ♫
# =============================================================================
class Game_BattlerBase
  #--------------------------------------------------------------------------
  # ♫ Aliased refresh
  #--------------------------------------------------------------------------
  alias theo_wound_refresh refresh
  def refresh
    theo_wound_refresh
    apply_wounded_state
  end
  #--------------------------------------------------------------------------
  # ♫ Check wounded
  #--------------------------------------------------------------------------
  def wounded?
    return hp_rate <= wounded_condition
  end
  #--------------------------------------------------------------------------
  # ♫ Get wounded state id
  #-------------------------------------------------------------------------- 
  def wounded_state_id
    return THEOLIZED::WOUNDED_STATE_ID
  end
  #--------------------------------------------------------------------------
  # ♫ Get wounded condition
  #--------------------------------------------------------------------------
  def wounded_condition
    value = THEOLIZED::WOUNDED_CONDITION
    return 0.25 if value > 1 || value < 0
    return value
  end
  #--------------------------------------------------------------------------
  # ♫ Apply wounded state
  #--------------------------------------------------------------------------
  def apply_wounded_state
    return if wounded_state_id <= 0
    wounded? ? add_state(wounded_state_id) : remove_state(wounded_state_id)
  end
end
# =============================================================================
# ♫ End of Game_BattlerBase class ♫
# =============================================================================


Credits
Tulis aja "TheoAllen" kalo mau :3


Terakhir diubah oleh TheoAllen tanggal 2013-02-23, 08:26, total 1 kali diubah
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richter_h
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-22, 22:17

nice script =w=b
ane cobanya ntar pagi aja, soale sekarang ada kegiatan rutin :megusta:

dan juga, tambahan buat bikin state inverse (jadi kalo HP makin dikit malah makin gede statnya) :imean:
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-22, 22:20

@H: itu masuk to do list sih.
Rencananya ntar belajar notetagging biar bisa bikin unique wounded state tiap battler :3
makanya ane nulis di script jangan diedit dulu :kabur:
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wltr3565
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-22, 22:23

Dikata F-Zero ya? Good job, though.
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TheoAllen
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-22, 22:37

ga pernah maen :lol:
sbenernya ni system dah kepikiran sejak lama sih :ngacay2:
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Kuro Ethernite
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-23, 03:34

SHOT !!!!
TheoAllen has evolved !!!!

whta's the cause? Struck by lightning?
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Deenos
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-23, 06:20

theo bisa bikin script....
kalau dead...
kan udah end battle...
nanti HP Max nya berkurang :3
bisa gak :3
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Signus Sanctus
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-23, 07:26

goddamn, kenapa harus link ke pastebin seh orz

inet gua gk bisa buka pastebin oi orz
ada fitur "code" kenapa gk dipake, padahal cuma plug & play :hammer:

btw, just asking weird question, decreasing stats e bisa dibawah 50% gk? :hmm:


Terakhir diubah oleh Signus Sanctus tanggal 2013-02-23, 07:30, total 1 kali diubah (Reason for editing : godsh*t, salah ID)
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-23, 08:00

Hmm, nambah State berdasarkan persentase HP ya? :hmm:
BTW kalo diaplikasikan ke skill bisa ndak ya? Jadi misal waktu HP kritis dia malah dapet skill Rage gitu? :kabur:
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[RGSS3] Theo Wounded State Empty
PostSubyek: Re: [RGSS3] Theo Wounded State   [RGSS3] Theo Wounded State Empty2013-02-23, 11:52

@kuro: It's fate :ca:

@nos: :hmm:
belom kepikiran flownya gimana
tapi noted =w=b

@NR: :lol:
Aslinya gw g suka fitur code gara2 g bisa baca whole scriptnya =))
Well, tapi udah gw keluarin dari pastebin =w=b
Btw, ini konsepnya add state. jadi u bikin statenya terserah kaek gimana.
sbenernya ga plug n play bneran sih. =))

@HB: udah ada punyanya yanfly hide skill command :hammer:
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