WILR00T #E nalaJ hagneT id lipugN gnakuT
Posts : 461 Thanked : 11 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: [VXA] [WIP] Runey Blade 2012-12-17, 17:35 | |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
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Awards: | Subyek: Re: [VXA] [WIP] Runey Blade 2012-12-17, 19:15 | |
| - ~Ryuzaki~ wrote:
Recruiting : Paralax Mapper Mapper Grapichter Spriter Facesetter Composer and Mapper ( Sebagai ganti klo gak mau PAralax Mapper )
Thanx nomer 2 mapper, terakhir mapper belum bisa komen banyak2 sih, belum ada storynya, demonya klo gak nyoba, gak bisa berkata apa²... bntar², ini seharusnya di recruitment ya? bingung biarkan momod menjawab | |
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WILR00T #E nalaJ hagneT id lipugN gnakuT
Posts : 461 Thanked : 11 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: Re: [VXA] [WIP] Runey Blade 2012-12-17, 19:31 | |
| @^ maksudnya paralax mapper tuh memakai paralax untuk mapping.... dan iya . | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: [VXA] [WIP] Runey Blade 2012-12-17, 19:44 | |
| @ryu itu bikin sprite nya gimana yah yang gede | |
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WILR00T #E nalaJ hagneT id lipugN gnakuT
Posts : 461 Thanked : 11 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: Re: [VXA] [WIP] Runey Blade 2012-12-17, 20:53 | |
| @deen nyari resnya di rmrk.net .. | |
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| Subyek: Re: [VXA] [WIP] Runey Blade | |
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