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 [RMVXA] MP/TP = 0 ?

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shikami
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 08:45

gini aku mau nanya....
ini soal script RMVXA...
gimana caranya jika TP kita 0....
kita tidak dapat memilih attack...

dah segitu aja :D


Terakhir diubah oleh richter_h tanggal 2012-12-13, 10:10, total 1 kali diubah (Reason for editing : ganti judul biar greget)
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shikami
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 09:00

bikin state baru,yg kondisinya ketika tp 0, restriction cannot attack ato seal skill attack
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 09:14

gx bisa kk....
statenya gx ada yang mengkondisikan TP 0....

ada versi scriptnya gx? :D
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 10:50

diakalin kalo attacknya jg butuh TP buat beraksi :hammer:
tapi tetep bisa milih sih walo kga ada yg bisa dipilih :lol:

*mendadak dapet ide buat databasing* :hmm: :kabur:
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 11:00

nah betul tuh kata,, theo, attacknya dbikin makan cost 1 ato 2 :v
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 11:15

Klo buat TP belum nemu, klo Buat MP = 0 bisa dibikin restrict attack

1. Ke Common Event
set variable ( 1 ) = Character MP
conditional branch , if variable 1 = 0
set character state = restric attack

mungkin bisa sedikit membantu
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PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 14:34

ya mungkin emang klo attack di buat TP cost,
jadi klo TP abis attack gak bisa, jadi bisanya ngeluarin skill (non TP)/magic
klo MP abis, TP abis, biar bisa nyerang harus terkena pukulan???
atau set bertahan biar dapet TP

:)
attack di kasi COST
:o
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 14:42

susah kalau harus nempelin TP cost mah.....
ada gx versi script yang bisa mengatasi ini?
yang compatible sama Yanfly - Input Combo dan weapon attack replace?

kalau nempelin TP cost pada attack....
enemy nya malah gx bisa nyerang hadeh :swt:

ini nih SS nya supaya lebih ngerti...
[RMVXA] MP/TP = 0 ? 316693_523130237706906_2128446560_n
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 15:31

Quote :
kalau nempelin TP cost pada attack....
enemy nya malah gx bisa nyerang hadeh :swt:
Enemy dikasi TP regen lah. 100% ato berapa gt :kabur:
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 15:38

TheoAllen wrote:
Quote :
kalau nempelin TP cost pada attack....
enemy nya malah gx bisa nyerang hadeh :swt:
Enemy dikasi TP regen lah. 100% ato berapa gt :kabur:

walaupun di gitukan...
kita kalau kita attack misal
tp cost attack 1 dan yang weak attack 1....
malah kena 2....
yang itu gimana cara ngatasinya? :v
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 16:56

Weak attack dibikin 0 :v
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 17:12

gx enak kalau di gitu'in mah....
nanati gx ada yang mau guard....
BTW aku dah request sama forum luar...
tapi nggak begitu bekerja....

ada yang bisa benerin lagi nggak? :v

Code:

class Game_BattlerBase
  alias :zsnippitscm4865 :skill_conditions_met?
  def skill_conditions_met?(skill)
    zsnippitscm4865(skill) && tp_attack_0(skill)
  end

  def tp_attack_0(skill)
    return true if skill.id != attack_skill_id
    return @tp > 0
  end

end

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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 17:26

Ganti
return @tp > 0
jadi
return @tp > 1
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[RMVXA] MP/TP = 0 ? Empty
PostSubyek: Re: [RMVXA] MP/TP = 0 ?   [RMVXA] MP/TP = 0 ? Empty2012-12-13, 17:29

eh supaya bekerja sama skill yang ID nya
42,46,50,54,58
gimana?

YES BERHASIL....
LARKUZO YOU'RE MY HERO :hug:
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