| [RMVXA] MP/TP = 0 ? | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: [RMVXA] MP/TP = 0 ? 2012-12-13, 08:45 | |
| gini aku mau nanya.... ini soal script RMVXA... gimana caranya jika TP kita 0.... kita tidak dapat memilih attack... dah segitu aja
Terakhir diubah oleh richter_h tanggal 2012-12-13, 10:10, total 1 kali diubah (Reason for editing : ganti judul biar greget) | |
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shikami Member 1000 Konsep
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| Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 09:00 | |
| bikin state baru,yg kondisinya ketika tp 0, restriction cannot attack ato seal skill attack | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 09:14 | |
| gx bisa kk.... statenya gx ada yang mengkondisikan TP 0.... ada versi scriptnya gx? | |
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TheoAllen ♫ RMID Rebel ♫
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| Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 10:50 | |
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shikami Member 1000 Konsep
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| Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 11:00 | |
| nah betul tuh kata,, theo, attacknya dbikin makan cost 1 ato 2 | |
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Syranonaga Newbie
Posts : 18 Thanked : 1 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 11:15 | |
| Klo buat TP belum nemu, klo Buat MP = 0 bisa dibikin restrict attack
1. Ke Common Event set variable ( 1 ) = Character MP conditional branch , if variable 1 = 0 set character state = restric attack
mungkin bisa sedikit membantu | |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
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Awards: | Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 14:34 | |
| ya mungkin emang klo attack di buat TP cost, jadi klo TP abis attack gak bisa, jadi bisanya ngeluarin skill (non TP)/magic klo MP abis, TP abis, biar bisa nyerang harus terkena pukulan??? atau set bertahan biar dapet TP attack di kasi COST | |
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Deenos Advance
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Awards: | Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 14:42 | |
| susah kalau harus nempelin TP cost mah..... ada gx versi script yang bisa mengatasi ini? yang compatible sama Yanfly - Input Combo dan weapon attack replace? kalau nempelin TP cost pada attack.... enemy nya malah gx bisa nyerang hadeh ini nih SS nya supaya lebih ngerti... | |
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TheoAllen ♫ RMID Rebel ♫
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Deenos Advance
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Awards: | Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 15:38 | |
| - TheoAllen wrote:
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- Quote :
- kalau nempelin TP cost pada attack....
enemy nya malah gx bisa nyerang hadeh Enemy dikasi TP regen lah. 100% ato berapa gt walaupun di gitukan... kita kalau kita attack misal tp cost attack 1 dan yang weak attack 1.... malah kena 2.... yang itu gimana cara ngatasinya? | |
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TheoAllen ♫ RMID Rebel ♫
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 17:12 | |
| gx enak kalau di gitu'in mah.... nanati gx ada yang mau guard.... BTW aku dah request sama forum luar... tapi nggak begitu bekerja.... ada yang bisa benerin lagi nggak? - Code:
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class Game_BattlerBase alias :zsnippitscm4865 :skill_conditions_met? def skill_conditions_met?(skill) zsnippitscm4865(skill) && tp_attack_0(skill) end
def tp_attack_0(skill) return true if skill.id != attack_skill_id return @tp > 0 end
end
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 17:26 | |
| Ganti return @tp > 0 jadi return @tp > 1 | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: [RMVXA] MP/TP = 0 ? 2012-12-13, 17:29 | |
| eh supaya bekerja sama skill yang ID nya 42,46,50,54,58 gimana? YES BERHASIL.... LARKUZO YOU'RE MY HERO | |
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| [RMVXA] MP/TP = 0 ? | |
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